Damage: Moderate Durability: Moderate Speed: Moderate Crafting: War Axe Head (Varies on Style Depending on the Texture)- cost 1.5 materials Tool rod- cost 0.5 materials ------------------------------------------------------------------------------------------------------------------------------------------- An all- around, Jack-of-all trades weapon with similar stats to the Longsword; except the Head of the weapon uses .5 more materials. Behaving very similarly to it's sword counterpart with similar speed, Durability and Damage. It's "special" is similar to the longsword to where it winds back, but rather than lunging forward the War Axe swings with deadly force and deals up to twice the damage
Microphone quality: Decent I guess, no one has complained about it...
country: USA
IGN*: PhilosoficalPie
do you have a MC YouTube channel?*: No, but I would like to If yes--> YouTube channel link: If no---> Will you get one anytime soon?:
proof of "pro-ness"**: Well I'm typing this on my laptop rather than my PC, I'll edit in pics in when I can
how often do you get online?*: Whenever I can
favorite color: Bronze
do you have any friends that you would be inviting?: I do have friends but they are very destructive so I probably wont be Inviting them If yes--> They need to fill out this form also. no exceptions. The server IS whitelisted, there is no way around this.
how do you feel about greifing*: I hate it with every fiber of my being
how do you feel about pranking?(no lava, fire, or tnt): I'm fine with it unless it's more on the griefing side
how do you feel about vanilla+survival+no cheating war?: I am perfectly fine with that
how good are you at boss fights?: Never really tried the Ender Dragon before but I've killed the Wither a few times within 25 min.
how good are you at building?***: Fairly good but I din't have the patience or HUGE builds, I'll edit in a pic when I can
Age: 14
Skype: TANNERZ-SKYPE
Minecraft: PhilosoficalPie
Recording software: I would love to record, I'll look into getting recording software
I live in Florida, USA
Hello my name is Tanner or the PhilosoficalPie (my IGN) and I am a 14 year old male from the US. I would like to play on your server, relax build and have an all around good time! I have been playing minecraft for about a year or so now. Although I can be a bit trolly at times I have never been banned from a server much less greifed it...
Might I suggest something for this, BRONZE; maybe blacksmith could trade it like they trade chainmail maybe it could be in between iron and diamond in terms of durability and mining speed
I HAVE BEEN STRUCK WITH INSPIRATION! The Quarterstaff!
I thought that "Hey there should be an early game weapon for TC" and this fits the bill. Crafting- 3 tool rods or 2, I don't know. Type- Defensive weapon Damage- Low Durability- High
The Quarterstaff in medieval times was normally used as a training weapon, but was used in battle occasionally used in battle to parry weapons from a decent distance.
So maybe the Quarterstaff could have a "block" function similar to the Broadsword and Cleaver but maybe from a longer distance(?) and with less power than the other defensive weapons(?). Since Quarterstaffs could be up to 15 ft long at most the quarterstaff would have a decent reach (maybe a half a block more than contemporary weapons (currently added) but would not be a slow, like the Cleaver because of the incredibly low damage.
Well I'm back with another idea... Yeah deal with it...
Now lets start with the, http://ts4.mm.bing.n...5267335&pid=1.7 War Sickle-sword-early polearm thingy? Crafting- sword blade + tool rod Stats- High Damage--Medium Durability--Low Speed Tier- Tier 1 (can be made in tool station)
I really don't know what I would classify this as, hmmm...
Anyway in the picture is the Falx, along with its "sister weapon" the Rhomphaia (pic in link: http://www.discovert...Rhomphaia 2.jpg) wereVERYearly polearm-like weapons developed from sickles to cut through the Roman army's Iron/Bronze Armor and shields; and that it did and it soon began a weapon the Romans fear and soon adopted it into their own arsenal another variant of these types of weapons is a hooked style, which was used to disarm foes.
I got the idea to suggest this by the new update where it seems every tool has an upgrade (pickaxe -> hammer) I thought that since mDio has the Naginata/Galive on his "to-do list", maybe this could be the "Lower teir" weapon, so to speak. This weapon would have a natural mining fatigue debuff when weapon is swung given to the weight but to make up for it, it would be a very high damaging weapon and would wear down armor faster naturally; and as for it's "special" could be something like "If you right click it has a 20% chance of disarming your opponent"
I'm starting to think mDio not actually reading the posts on this thread... hmmmmmmm...
Never the less, I still am bursting with bad ideas for this mod so lets begin person is crazy/stupid enough to read this;
The first order of business is the tool binding situation with the Axes, Pickaxes, Mattocks and Shovels. In this mod for those who are unaware, Axes, and shovels do not have the tool binding within their recipes while Pickaxes and Mattocks do. While I do understand mDio's reasoning for this, in reality an Axe or a Shovel haxe no less binding to their shaft (tool rod) than Pickaxes and Mattocks. Either Picks and Mattocks need the tool binding taken out of their recipes or have it added into the recipes of the Axe and Shovel.
There needs to be a Six-shooter. it would be crafted with a tool rod, a crossbar and a tool binding, it would fire six shots before needing to reload, by consuming one oreberry cluster. the reloading would work by Showing a bow like animation where you have to "Charge" The gun, but firing the gun itself would be instant, shots do not Arc, but lose Damage based on distance traveled, Bullet disappears at 0 damage, the base damage of a sixshooter is 1 heart, buffed by materials used.
Iron oreberry: Basic ammunition adds 1 heart to base damage
Gold oreberry: compleately removes damage dealt by shots, but stuns enemies compleately for a short period
Copper oreberry:Shots do not degrade over distance, but no bonus damage is added
Tin oreberry: Adds no bonus damage, but adds temporary weakness to enemies
Aluminum oreberry: adds 1/2 heart damage, Shots ricochet once according to angle fired.
Silver oreberry: Fires Inacurately at first but then bullets home in on enemies. adds 1/2 hearts of damage.
Aluminum/Brass nugget: Requires six to load, shots degrade quickly but adds 2 hearts to damage.
Although it is a very good idea... guns just don't fit into the theme of this mod and minecraft itself...
Now moving my suggestions to the world of tools... starting with the Mattock. Mattocks should be turn from a makeshift multi-tool of axe, shovel and hoe to any combination of pickaxe, shovel, axe and hoe. I got this idea from looking at the Roman Mattock, the Ligo (Supposed to be a picture here but couldn't find a good one...), which was a sort of pickaxe/hoe/excavating tool (shovel) but wasn't as adept at all the jobs as those tools that were more specialized for the specific jobs (such as the Dolabra pickaxe, http://images3.wikia...7/AH3936-1-.jpg ). The appearance and orientation of all that tool heads on the Mattock would be determined by which one was placed first, second, and third; maybe the first would be laced where the Axe head is on the Mattock implemented now, the second would be where the shovel head is, and third would be where the hoe head is. Maybe you could make it so that the player can have only two tool heads if he/she so desires... I'd imagine that it wouldn't be much different coding in than what you did with all the combinations of material customization of the tools......... Just another idea from the mind of ShadowPredator.
0
THE WAR AXE
Texture 1-http://minecraft.nov.../Danish-War-Axe
Texture 2- http://minecraft.nov...Bearded-War-Axe
Damage: Moderate
Durability: Moderate
Speed: Moderate
Crafting:
War Axe Head (Varies on Style Depending on the Texture)- cost 1.5 materials
Tool rod- cost 0.5 materials
-------------------------------------------------------------------------------------------------------------------------------------------
An all- around, Jack-of-all trades weapon with similar stats to the Longsword; except the Head of the weapon uses .5 more materials. Behaving very similarly to it's sword counterpart with similar speed, Durability and Damage. It's "special" is similar to the longsword to where it winds back, but rather than lunging forward the War Axe swings with deadly force and deals up to twice the damage
0
0
Age*: 14
skype*: TANNERZ-SKYPE
Microphone quality: Decent I guess, no one has complained about it...
country: USA
IGN*: PhilosoficalPie
do you have a MC YouTube channel?*: No, but I would like to
If yes--> YouTube channel link:
If no---> Will you get one anytime soon?:
proof of "pro-ness"**: Well I'm typing this on my laptop rather than my PC, I'll edit in pics in when I can
how often do you get online?*: Whenever I can
favorite color: Bronze
do you have any friends that you would be inviting?: I do have friends but they are very destructive so I probably wont be Inviting them
If yes--> They need to fill out this form also. no exceptions. The server IS whitelisted, there is no way around this.
how do you feel about greifing*: I hate it with every fiber of my being
how do you feel about pranking?(no lava, fire, or tnt): I'm fine with it unless it's more on the griefing side
how do you feel about vanilla+survival+no cheating war?: I am perfectly fine with that
how good are you at boss fights?: Never really tried the Ender Dragon before but I've killed the Wither a few times within 25 min.
how good are you at building?***: Fairly good but I din't have the patience or HUGE builds, I'll edit in a pic when I can
0
Skype: TANNERZ-SKYPE
Minecraft: PhilosoficalPie
Recording software: I would love to record, I'll look into getting recording software
I live in Florida, USA
0
0
0
0
2
The Quarterstaff!
I thought that "Hey there should be an early game weapon for TC" and this fits the bill.
Crafting- 3 tool rods or 2, I don't know.
Type- Defensive weapon
Damage- Low
Durability- High
The Quarterstaff in medieval times was normally used as a training weapon, but was used in battle occasionally used in battle to parry weapons from a decent distance.
So maybe the Quarterstaff could have a "block" function similar to the Broadsword and Cleaver but maybe from a longer distance(?) and with less power than the other defensive weapons(?). Since Quarterstaffs could be up to 15 ft long at most the quarterstaff would have a decent reach (maybe a half a block more than contemporary weapons (currently added) but would not be a slow, like the Cleaver because of the incredibly low damage.
1
0
Now lets start with the,
http://ts4.mm.bing.n...5267335&pid=1.7
War Sickle-sword-early polearm thingy?
Crafting- sword blade + tool rod
Stats- High Damage--Medium Durability--Low Speed
Tier- Tier 1 (can be made in tool station)
I really don't know what I would classify this as, hmmm...
Anyway in the picture is the Falx, along with its "sister weapon" the Rhomphaia (pic in link: http://www.discovert...Rhomphaia 2.jpg) were VERY early polearm-like weapons developed from sickles to cut through the Roman army's Iron/Bronze Armor and shields; and that it did and it soon began a weapon the Romans fear and soon adopted it into their own arsenal another variant of these types of weapons is a hooked style, which was used to disarm foes.
I got the idea to suggest this by the new update where it seems every tool has an upgrade (pickaxe -> hammer) I thought that since mDio has the Naginata/Galive on his "to-do list", maybe this could be the "Lower teir" weapon, so to speak. This weapon would have a natural mining fatigue debuff when weapon is swung given to the weight but to make up for it, it would be a very high damaging weapon and would wear down armor faster naturally; and as for it's "special" could be something like "If you right click it has a 20% chance of disarming your opponent"
0
0
Never the less, I still am bursting with bad ideas for this mod so lets begin person is crazy/stupid enough to read this;
The first order of business is the tool binding situation with the Axes, Pickaxes, Mattocks and Shovels. In this mod for those who are unaware, Axes, and shovels do not have the tool binding within their recipes while Pickaxes and Mattocks do. While I do understand mDio's reasoning for this, in reality an Axe or a Shovel haxe no less binding to their shaft (tool rod) than Pickaxes and Mattocks. Either Picks and Mattocks need the tool binding taken out of their recipes or have it added into the recipes of the Axe and Shovel.
0
Good Idea, but maybe it would be built in a cart builder or something
0
Although it is a very good idea... guns just don't fit into the theme of this mod and minecraft itself...
Now moving my suggestions to the world of tools... starting with the Mattock. Mattocks should be turn from a makeshift multi-tool of axe, shovel and hoe to any combination of pickaxe, shovel, axe and hoe. I got this idea from looking at the Roman Mattock, the Ligo (Supposed to be a picture here but couldn't find a good one...), which was a sort of pickaxe/hoe/excavating tool (shovel) but wasn't as adept at all the jobs as those tools that were more specialized for the specific jobs (such as the Dolabra pickaxe, http://images3.wikia...7/AH3936-1-.jpg ). The appearance and orientation of all that tool heads on the Mattock would be determined by which one was placed first, second, and third; maybe the first would be laced where the Axe head is on the Mattock implemented now, the second would be where the shovel head is, and third would be where the hoe head is. Maybe you could make it so that the player can have only two tool heads if he/she so desires... I'd imagine that it wouldn't be much different coding in than what you did with all the combinations of material customization of the tools.........
Just another idea from the mind of ShadowPredator.