Nevertheless, get the 64bit version ( https://www.java.com...load/manual.jsp ) , and make sure that minecraft's actually using it (check the JVM path in your launcher profile, make sure the path doesn't have (x86) in it).
Ok 64bit is installed and previous versions uninstalled. Where exactly is the launcher profile to check the path?
How much memory does your computer have?
Are you trying to play in fullscreen?
Probably be a good idea to post your dxdiag information.
If your computer is rather memory constrained, then that can explain why it works some times and not others. When there's more free memory available the OpenGL driver can successfully allocate its required display memory, and when there isn't, it crashes.
Probably is more likely to run after a reboot, right?
My computer has 8gb of RAM.
Here is the dxdiag for my computer:
------------------
System Information
------------------
Time of this report: 12/3/2013, 14:51:48
Machine name: CRIMSON-SHADOW
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
Language: English (Regional Setting: English)
System Manufacturer: Alienware
System Model: M11x R2
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU U 640 @ 1.20GHz (4 CPUs), ~1.2GHz
Memory: 8192MB RAM
Available OS Memory: 7990MB RAM
Page File: 2552MB used, 13425MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode
I cant find any solutions to my problem. All the "solutions" I see are just "make sure your drivers are up to date.
I can assure you they are up to date. I've even reinstalled the drivers and I still get the same issue, display driver crashes upon the game launching. The weird part is this is not always the case, the game will some times load up. And no the video card/computer is not over heating either. 90% of the time the display driver crashes.
Any suggestions?
Here is the Crash Report:
---- Minecraft Crash Report ----
// I feel sad now
Time: 11/28/13 2:11 PM
Description: Initializing game
org.lwjgl.opengl.OpenGLException: Out of memory (1285)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1120)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1133)
at azd.Z(SourceFile:473)
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1120)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1133)
at azd.Z(SourceFile:473)
-- Initialization --
Details:
Stacktrace:
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 40114408 bytes (38 MB) / 73838592 bytes (70 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: unknown board/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
0
Looks great! Glad I talked you into working on this again!
One think I noticed. Endstone got reset to default texture. I havent had time to redownload and try that again though.
0
I am currently using it in 1.7.x, I am mainly wondering when a newer version with more textures will be available.
0
By far my favorite pack. Keep up the great work
0
Still getting the same crash issue though.
0
Ok 64bit is installed and previous versions uninstalled. Where exactly is the launcher profile to check the path?
0
My computer has 8gb of RAM.
Here is the dxdiag for my computer:
------------------
System Information
------------------
Time of this report: 12/3/2013, 14:51:48
Machine name: CRIMSON-SHADOW
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
Language: English (Regional Setting: English)
System Manufacturer: Alienware
System Model: M11x R2
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU U 640 @ 1.20GHz (4 CPUs), ~1.2GHz
Memory: 8192MB RAM
Available OS Memory: 7990MB RAM
Page File: 2552MB used, 13425MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode
0
0
I can assure you they are up to date. I've even reinstalled the drivers and I still get the same issue, display driver crashes upon the game launching. The weird part is this is not always the case, the game will some times load up. And no the video card/computer is not over heating either. 90% of the time the display driver crashes.
Any suggestions?
Here is the Crash Report:
---- Minecraft Crash Report ----
// I feel sad now
Time: 11/28/13 2:11 PM
Description: Initializing game
org.lwjgl.opengl.OpenGLException: Out of memory (1285)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1120)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1133)
at azd.Z(SourceFile:473)
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1120)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1133)
at azd.Z(SourceFile:473)
-- Initialization --
Details:
Stacktrace:
at azd.e(SourceFile:689)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 40114408 bytes (38 MB) / 73838592 bytes (70 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: unknown board/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)