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    posted a message on [MAC] FML says i'm using 1.4.4, but the jar is definitely 1.4.5
    We've tried using the latest version of forge, I sent her my old version of forge because maybe there was some kind of incompatibility with her mac and the new version, alas we still have problems.

    Installing Minecraft Forge into the jar file appears to have helped, but has yet to encounter any extra problems, i'm keeping the thread on alert just in case.

    Edit: The mods are confirmed to be installed.
    Posted in: Java Edition Support
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    posted a message on [MAC] FML says i'm using 1.4.4, but the jar is definitely 1.4.5
    Yes, it says Minecraft 1.4.5 and everything.



    We'll try installing Minecraft Forge into the jar file.
    Posted in: Java Edition Support
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    posted a message on [MAC] FML says i'm using 1.4.4, but the jar is definitely 1.4.5
    A friend of mine online is having trouble playing with mods on her PC. She's on OSX 10.6.8 and her processor is an 2.4 GHz Intel Core 2 Duo, and runs Minecraft with the latest version of Magic Launcher (Which also says it's 1.4.5).

    2012-12-15 20:25:51 [INFO] [ForgeModLoader] Forge Mod Loader version 4.5.2.459 for Minecraft 1.4.5 loading
    2012-12-15 20:25:51 [FINEST] [ForgeModLoader] All core mods are successfully located
    2012-12-15 20:25:51 [FINEST] [ForgeModLoader] Discovering coremods
    2012-12-15 20:25:51 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir
    2012-12-15 20:25:51 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir
    2012-12-15 20:25:51 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir
    2012-12-15 20:25:51 [FINEST] [ForgeModLoader] Running coremod plugins
    2012-12-15 20:25:51 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
    2012-12-15 20:25:52 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
    2012-12-15 20:25:52 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
    2012-12-15 20:25:52 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
    2012-12-15 20:25:52 [FINEST] [ForgeModLoader] Validating minecraft
    2012-12-15 20:25:52 [SEVERE] [ForgeModLoader] This version of FML is built for Minecraft 1.4.5, we have detected Minecraft 1.4.4 in your minecraft jar file
    2012-12-15 20:25:52 [INFO] [STDOUT] A CRITICAL PROBLEM OCCURED INITIALIZING MINECRAFT - LIKELY YOU HAVE AN INCORRECT VERSION FOR THIS FML
    2012-12-15 20:26:12 [INFO] [STDERR] java.lang.reflect.InvocationTargetException
    2012-12-15 20:26:12 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-12-15 20:26:12 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    2012-12-15 20:26:12 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    2012-12-15 20:26:12 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Method.java:597)
    2012-12-15 20:26:12 [INFO] [STDERR] at magic.launcher.Launcher.main(Unknown Source)
    2012-12-15 20:26:12 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    2012-12-15 20:26:12 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175)
    2012-12-15 20:26:12 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:92)
    2012-12-15 20:26:12 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:26)
    2012-12-15 20:26:12 [INFO] [STDERR] at net.minecraft.client.Minecraft.main(Minecraft.java:2219)
    2012-12-15 20:26:12 [INFO] [STDERR] ... 5 more
    2012-12-15 20:26:12 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    2012-12-15 20:26:12 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:290)
    2012-12-15 20:26:12 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155)
    2012-12-15 20:26:12 [INFO] [STDERR] ... 8 more
    2012-12-15 20:26:12 [INFO] [STDERR] Caused by: java.lang.reflect.InvocationTargetException
    2012-12-15 20:26:12 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-12-15 20:26:12 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    2012-12-15 20:26:12 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    2012-12-15 20:26:12 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Method.java:597)
    2012-12-15 20:26:12 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:282)
    2012-12-15 20:26:12 [INFO] [STDERR] ... 9 more
    2012-12-15 20:26:12 [INFO] [STDERR] Caused by: cpw.mods.fml.common.LoaderException
    2012-12-15 20:26:12 [INFO] [STDERR] at cpw.mods.fml.common.Loader.<init>(Loader.java:175)
    2012-12-15 20:26:12 [INFO] [STDERR] at cpw.mods.fml.common.Loader.instance(Loader.java:150)
    2012-12-15 20:26:12 [INFO] [STDERR] ... 14 more


    The minecraft.jar she is using is the same as mine on windows, and it works 100%, can anyone help her with this issue?
    Posted in: Java Edition Support
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    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!
    16,025
    Posted in: Forum Games
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    posted a message on [REQ] Reforging Mod
    I wrote a whole post about it and accidentally pushed the refresh button, so I'll just summarise the idea.

    Summary:
    • The mod will introduce an Anvil block, which is used for reforging and repairing. Its recipe allows it to be crafted prior to diamond.
    • The Anvil block has two inputs and one output.
    • Repairing can be done by placing 1 to 9 iron ingots in the second input and damaged equipment in the first.
    • Reforging is done by placing any metal equipment in the first slot and inserting a set amount of metal blocks in the second.
    • Reforging can be done up to 5 times.
    • A reforged tool will get a random innate enchantment and title at Level 5, and will be Player-bound, which will mean it won't drop on death (it will break from durability damage though)
    • It costs about 64 metal blocks to improve equpment up to Level 5, so perfection is NOT cheap.
    • Iron equipment loses enchant power with each successive reforging, but will gain the ability to mine obsidian at level 4, it will also surpass diamond in strength at level 4, a fully reforged iron sword will have 5x the normal durability, and will be slightly slower than gold.
    • Gold equipment doesn't lose enchanting power, but its effectiveness will not improve, and will have about normal iron durability at level 5.
    • Diamond/Wood equipment cannot be enchanted, however they won't be easily replaced.
    • I feel this could help make loot in the game more three dimensional.
    Discuss, would you love to see this idea implemented in minecraft?

    Oh and since this thread is short I have another idea... boss mobs, enemies which spawn randomly in the world, they are often a lot more tricky than other enemies, but they can easily be avoided.
    • Tarantulas - These are not just upscaled spiders, these are a massive 4x2x4 block spider. They only have 20 hearts worth of health, but a high damage resistance, plus immunity to fire and arrows. Players should be especially careful around a tarantula, as their powerful attack can bring an unarmored opponent down for the count, they're pretty slow though. They are also HIGHLY possessive of their prey, and if they see it being attacked by any other hostile mob they will divert their attention towards them until they're dead, this can be used to help get away if you find yourself cornered by one.Spawn Type: Rare, spawns at any time in forests, swamps and jungles. Always hostile. Drops: Tarantula Carapaces, which can be used in alchemy (Effect: Buffs Armor) and armor (Armor prevents sprinting, but deflects arrows, strong and durable,) good chance at dropping rare loot.
    • Skeleton Captain - Skeleton captains have the same amount of health but you, but they will move quickly and attack aggressively, but within his aggressive attack is a pinch of preparation and relent, players will often find themselves dying and doing no damage against them. Their attacks hit hard but are often easily and painlessly blocked. Spawn Type: Rare, spawn in swamps, and cold biomes at night. Burn up during the day. Docile, until a player gets close enough to him. Drops: Same as skeleton, but with a significantly higher chance for rare drops.
    • Ent - A tree golem essentially, the vicious Ent is very dangerous due to it's high health and powerful regeneration rate. He definitely knows how a good offense can make a good defense, he uses many high damaging attacks with high knockback to keep the player out of melee range, which helps him heal. However, he is opposed to the idea of the player trying to escape the fight, and will use vines to pull the player into attacking range. The vicious ent has no damage resistance, but the only way to defeat it is having a high DPS, bring your fire arrows and your best sword, leave your poisons at home though. Spawn Type: Rare, they spawn anywhere you can find an abundant source of trees. Only hostile if struck. Drops: Materials for a wood armor, they also have a good chance of dropping rare loot.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.0.0] [RELEASE 5] Random Ore Drops
    Quote from Boiledgoose221

    lol have you figured it out?


    No not yet, I can't seem to replicate this glitch.

    Is there anything else you can tell me about it? Like what tool you mined with, what enchantments does it have, what layer did you mine on, and what other mods do you have installed?
    Posted in: WIP Mods
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    posted a message on Can anyone help me find bugs?
    Currently this mod I've been working on has been experiencing a few errors/crashes.

    Mod here.

    If it wouldn't be a bother, can anyone help me test this mod? I just need people to report whatever crashes/glitches you find during this mod. Apparently, Minecraft crashes (via, unending saving chunks) randomly when you mine, I don't know what the conditions are, but can anyone see if they can replicate it and report what error they get?

    ModLoader is required, mostly vanilla minecraft is preferred. (I really need to modify less classes)
    Posted in: Modification Development
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    posted a message on [1.0.0] [RELEASE 5] Random Ore Drops
    I think I figured out the problem, and its so simple I can't believe this managed to slip me.

    I believe I forgot to insert the Netherrock sprite.


    This is major incompetence on my part, and this will be rectified shortly.

    Edit: Nah actually its the wrong glitch, still pretty bad though.
    Posted in: WIP Mods
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    posted a message on [1.0.0] [RELEASE 5] Random Ore Drops
    Quote from Boiledgoose221

    Yeah. uh minecraft still explodes when I try to mine :/

    Does it leave an error message that you can post? :S
    Posted in: WIP Mods
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    posted a message on [1.0.0] [RELEASE 5] Random Ore Drops
    Small bumpdate Incoming!
    • Fixes a glitch that causes Minecraft to crash everytime you hit a minecart with a tool.
    • The update has reached the Nether! Netherrack can be harvested for Netherrocks, Mining below 64 will give you Onyx, while mining above and at 64 will give you Glowstone Dust!
    Posted in: WIP Mods
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    posted a message on Animal Incest: Morally Reprehensible?
    Morally Reprehensible? In a game with blocks?

    Naaaaaaah
    Posted in: Survival Mode
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    posted a message on Favorite Mob?
    Passive: Cows, as when they're killed, they give the most meat, and they also drop leather.

    Neutral: Wolf.

    Hostile: Slimes, because they're so darn cute.
    Posted in: Survival Mode
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    posted a message on Small complaint about Minecraft mods
    Quote from jasper2428

    .zip is tedious because you need to put the files in a folder first then you put it in the minecraft.jar. .rar makes the process faster.
    Why do almost 96% of the mods I download use .zip? I use Winrar and
    it doesn't let me extract the zip into the jar directly.
    its a bit uncommon for one of my favorite mods to have both choices so people could choose which they want.


    I have no idea, although .zip's are a more widely compatible format.
    Posted in: Mods Discussion
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    posted a message on [1.1.0] Golem Factory: Update[Jan 16] Medusa and AntiGravity golems!
    Hey, this mod actually looks pretty cool, I'll be excited to see what comes out of this.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] [RELEASE 5] Random Ore Drops
    Huge update incoming! Here is a list of things it does.
    • Seraphic Tools now do what I promised and more! Undead + Fiends take double damage from weapons and tools made from seraphic ingots, while arthropods + everything else takes less damage and makes them breaks it quicker.
    • Diabolic Ore can be smelted to produce Onyx. (Possibly a temporary name)
    • Creepers, Ghasts, Blazes, and Slimes are classified as Fiends (Magma Cubes have been left out unfortunately, I just remembered). Pig Zombies are now classified as Undead, and Endermen are classified as Outsiders (Enderdragons are still not classified yet.)
    • The sprite for Diabolic Ore has been modified to look somewhat better.

    Note that this changes WAY more classes than usual, and if by popular opinion, no one takes to this update due to this, this change will be possibly be split into another mod or simply removed.

    Quote from Lynx_Gallows

    I like this mod Alot! It's a 10/10
    This is going on the favorites list :smile.gif:
    I'll be supporting it and try my best to get it around! :biggrin.gif:
    Good luck on the mod!

    EDIT:...THIS IS THE BEST MOD.....E V E R!


    I'll appreciate any help I can get, and I'm glad you like it so much.

    Quote from SnowMayne13

    Awesome mod. Really cool


    Thank you very much. I tried my hardest. :3c
    Posted in: WIP Mods
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