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    posted a message on Risugami's Mods - Updated.
    Yes I downloaded 1.2.5.
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Mod loader is crashing for me too. Here is the error i get.


    C:\Users\Jonathan Shepard\Desktop>"C:\Program Files\Java\jre6\bin\java.exe" -Xmx
    2048M -Xms1024M -cp "C:\minecraft\Minecraft.jar" net.minecraft.LauncherFrame
    Exception in thread "Thread-7" java.lang.VerifyError: (class: alj, method: c sig
    nature: (Lxd;IIILjava/util/Random;)V) Incompatible argument to function
    at pb.<clinit>(SourceFile:138)
    at qa.<init>(SourceFile:14)
    at net.minecraft.client.Minecraft.<init>(SourceFile:173)
    at n.<init>(SourceFile:33)
    at net.minecraft.client.MinecraftApplet.init(SourceFile:33)
    at net.minecraft.Launcher.replace(Launcher.java:143)
    at net.minecraft.Launcher$1.run(Launcher.java:87)

    Can you help? I have narrowed it down to just modloader.
    Posted in: Minecraft Mods
  • 0

    posted a message on ♦♦OFFERING 2 SERVERS FREE!♦♦dedicated cores♦♦VPS!♦♦
    I would like to have one of these servers cause I have been running a small server with some friends on my personal computer but can't get more that 4 people on at a time without there being alot of lag. I was hoping to expand it so I could get more people in and create a wonderful and friendly SMP server.
    Posted in: Other hosts
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Ok I just ran the test app and this is what i got.
    Starting MCPatcher v1.1.12_02
    found C:\Users\Jonathan Shepard\AppData\Roaming\.minecraft\bin\minecraft.jar
    Found AnimTexture: ah.class
    Found Compass: ai.class
    Found StillLava: bk.class
    Found Portal: fy.class
    Found FlowLava: gi.class
    Found AnimManager: hf.class
    Found Watch: if.class
    Found Tessellator: kv.class
    Found FlowWater: lc.class
    Found Tool3D: nd.class
    Found Fire: oc.class
    Found FontRenderer: oi.class
    Found Block: qk.class
    Found StillWater: rb.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Texture pack: C:\Users\Jonathan Shepard\Downloads\GERUDOKU_Custom.zip
    Minecraft version: 1.3_01
    Patching class: AnimTexture (ah.class)
      Fix new array[1024] -> 4096 - <init>@5
    Patching class: Compass (ai.class)
      Change constant value 8.5 -> 16.5
      Change constant value 7.5 -> 15.5
      Fix new array[256] -> 1024 - <init>@12
      Fix * 16 -> 32 - <init>@48
      Fix * 16 -> 32 - <init>@59
      .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - <init>@68
      Fix while(i<16) -> while(i<32) - a@651
      Fix while(i<256) -> while(i<1024) - a@3
      Fix * 16 -> 32 - a@487
      Fix * 16 -> 32 - a@698
      Update const reference 38 -> 161 - a@447
      Update const reference 38 -> 161 - a@658
      Update const reference 36 -> 163 - a@464
      Update const reference 36 -> 163 - a@675
      Fix -8 -> -16 - a@647
      Fix -4 -> -8 - a@437
      Fix 4 -> 8 - a@441
    Replacing bk.class (StillLava.class)
      Replace string "StillLava" -> "bk" @342
      Replace string "StillLava.java" -> "bk.java" @264
      Replace string "AnimTexture" -> "ah" @340
      Replace string "render" -> "a" @236
      Replace string "outBuf" -> "a" @358
      Replace string "tile" -> "b" @347
    Patching class: Portal (fy.class)
      Change constant value 16.0 -> 32.0
      Update const reference 6 -> 75 - <init>@98
      Update const reference 6 -> 75 - <init>@111
      Fix while(i<16) -> while(i<32) - <init>@50
      Fix while(i<16) -> while(i<32) - <init>@60
      Fix 2D array[32][1024] -> [32][4096] - <init>@16
      Fix * 16 -> 32 - <init>@331
      Fix * 8 -> 16 - <init>@79
      Fix * 8 -> 16 - <init>@87
      Fix 256 -> 1024 - a@26
    Replacing gi.class (FlowLava.class)
      Replace string "FlowLava" -> "gi" @352
      Replace string "FlowLava.java" -> "gi.java" @268
      Replace string "AnimTexture" -> "ah" @351
      Replace string "render" -> "a" @240
      Replace string "outBuf" -> "a" @376
      Replace string "tile" -> "b" @369
      Replace string "flow" -> "e" @358
    Patching class: AnimManager (hf.class)
      Change constant value 1048576 -> 1048576
      Update const reference 2 -> 332 - <init>@35
      Fix %16*16+_3*16 -> %16*32+_3*32 - a@116
      Fix /16*16+_4*16 -> /16*32+_4*32 - a@131
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528
    Patching class: Watch (if.class)
      Change constant value 16.0 -> 32.0
      Change constant value 15.0 -> 31.0
      .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - <init>@77
      .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - <init>@106
      Fix new array[256] -> 1024 - <init>@12
      Fix new array[256] -> 1024 - <init>@21
      Fix * 16 -> 32 - <init>@57
      Fix * 16 -> 32 - <init>@68
      Fix while(i<256) -> while(i<1024) - a@194
      Update const reference 35 -> 140 - a@332
      Update const reference 35 -> 140 - a@354
      Update const reference 33 -> 142 - a@286
      Update const reference 33 -> 142 - a@303
      Fix * 16 -> 32 - a@371
      Fix &0x10 -> 0x20 - a@363
      Fix &0x10 -> 0x20 - a@368
      Fix mod 16 -> 32 - a@280
      Fix / 16 -> 32 - a@299
    Replacing lc.class (FlowWater.class)
      Replace string "FlowWater" -> "lc" @355
      Replace string "FlowWater.java" -> "lc.java" @269
      Replace string "AnimTexture" -> "ah" @353
      Replace string "render" -> "a" @241
      Replace string "outBuf" -> "a" @378
      Replace string "tile" -> "b" @371
      Replace string "flow" -> "e" @360
    Patching class: Tool3D (nd.class)
      Change constant value 16.0 -> 32.0
      Change constant value 0.001953125 -> 4.8828125E-4
      tool pixel top - a@729
      Update const reference 32 -> 322 - a@442
      Update const reference 32 -> 322 - a@572
      Update const reference 32 -> 322 - a@705
      Update const reference 32 -> 322 - a@842
      Fix while(i<16) -> while(i<32) - a@434
      Fix while(i<16) -> while(i<32) - a@564
      Fix while(i<16) -> while(i<32) - a@697
      Fix while(i<16) -> while(i<32) - a@834
      Update const reference 11 -> 323 - a@458
      Update const reference 11 -> 323 - a@589
      Update const reference 11 -> 323 - a@724
      Update const reference 11 -> 323 - a@862
    Patching class: Fire (oc.class)
      Change constant value 1.06 -> 1.03
      Fix new array[320] -> 1152 - <init>@16
      Fix new array[320] -> 1152 - <init>@25
      Fix * 16 -> 32 - <init>@8
      (unpatch) <init> *32 to *16 - <init>@7
      Fix while(i<256) -> while(i<1024) - a@226
      Fix while(i<20) -> while(i<36) - a@11
      Fix while(i<20) -> while(i<36) - a@91
      Fix while(i<16) -> while(i<32) - a@3
      Fix while(i<16) -> while(i<32) - a@84
      Fix * 16 -> 32 - a@30
      Fix * 16 -> 32 - a@106
      Fix * 16 -> 32 - a@135
      Fix * 16 -> 32 - a@160
      Fix mod 20 -> 36 - a@27
      Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148
      Update const reference 2 -> 58 - a@143
    Patching class: FontRenderer (oi.class)
      Fix font 7 -> i / 16 - 1 - <init>@119
      Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
      Fix font 8 -> i / 16 - <init>@135
      Fix font 8 -> i / 16 - <init>@166
      Fix font 8 -> i / 16 - <init>@317
      Fix font 8 -> i / 16 - <init>@330
      Fix font 8 -> i / 16 - <init>@154
      (unpatch) font i / 16 -> 8 - <init>@319
      (unpatch) font i / 16 -> 8 - <init>@332
      Fix font whitespace width 2 -> i / 64 - <init>@232
    Replacing rb.class (StillWater.class)
      Replace string "StillWater" -> "rb" @345
      Replace string "StillWater.java" -> "rb.java" @265
      Replace string "AnimTexture" -> "ah" @342
      Replace string "render" -> "a" @237
      Replace string "outBuf" -> "a" @360
      Replace string "tile" -> "b" @349
    Reading terrain.png...
    Reading gui/items.png...
    Reading misc/dial.png...
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
      pass Minecraft to StillWater.<init> - <init>@114
      pass Minecraft to FlowWater.<init> - a@483
      pass Minecraft to StillLava.<init> - <init>@126
      pass Minecraft to FlowLava.<init> - a@498
    Adding file: custom_water_still.png
    Adding file: custom_lava_still.png
    Adding file: custom_lava_flowing.png
    Replacing CustomAnimation.class
      Replace string "render" -> "a" @896
      Replace string "outBuf" -> "a" @321
    
    
    #### Success! ...probably ####
    [java, -cp, C:\Users\Jonathan Shepard\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Jonathan Shepard\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Jonathan Shepard\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Jonathan Shepard\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Jonathan Shepard\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
    28
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    Toggle fullscreen!
    Size: 1920, 1080
    143 recipes
    ########## GL ERROR ##########
    @ Post render
    1285: Out of memory

    I have 4 freaking gigs of ram how am i running out of memory.
    Posted in: Resource Packs
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    I'm also having a problem. I used this with Gerudoku and my game keeps crashing a few minutes after I open a world. It is very annoying since I have a good computer and my friend is able to use it without a hitch.
    Posted in: Resource Packs
  • 0

    posted a message on Higher height limit, lower bedrock
    I really like this idea. I really can't wait for dragons. Hope they are tamable.
    Posted in: Suggestions
  • 0

    posted a message on Super massive caves
    Big caves would be awesome. Just don't accidentally dig below your feet or you might be in for a long drop.
    Posted in: Suggestions
  • 0

    posted a message on Bigger trees
    Huge trees would be awesome. Rainforests come to mind with lots of big trees.
    Posted in: Suggestions
  • 0

    posted a message on Flashlights, Telescopes 'n' More!
    Quote from PhoenixBrave »
    Now on with the flashlight.

    This would be great if moving light didn't crash the game.

    There is a mod that adds a moving light source to torches and it works fine, no lag or anything.
    Posted in: Suggestions
  • 0

    posted a message on Notch, a good troll
    I agree. People just like to bash him and Microsoft.
    Posted in: Discussion
  • 0

    posted a message on Why are my trees not growing underground?
    Quote from skinner927 »
    it looks like it just takes a very long time. That one tree that grew was lucky.

    I tried many different torch combination and they all worked, haha.

    it seems torches on the corners worked the best

    :--+: [] :--+:
    [] :YFlower: []
    :--+: [] :--+:

    with the flower being the sappling

    Yea that setup works for me also.
    Posted in: Discussion
  • 0

    posted a message on How to Train Your Flying Mount
    This is a great idea. Maybe you could also befriend the parent with an offering. Like with dragons you could brings lots of gold. :GoldBar: Then it would give you an egg for your trouble. Also give a use for gold.
    Posted in: Suggestions
  • 0

    posted a message on Underground structure like in Megaman Legends
    Quote from KeithMarshall! »
    Really nice idea Mega- I mean ShadeTrigger :tongue.gif:
    This suggestion + the Blockman Dash texture pack = Pure Megaman Win.
    I approve. :iapprove:

    Thank you. I've always been a fan of the megaman series. I just thought of megaman legends whenever I play minecraft. Just seems to fit. When mods start to come out I bet someone will make a megaman legends mod with all the enemies and weapons.
    Posted in: Suggestions
  • 0

    posted a message on Underground structure like in Megaman Legends
    Quote from Zaibach »
    I'd be down for some game dungeons with some structure to them, generated by the game itself.

    I'm going to go out on a limb and say that would take a serious overhaul of the world generator tho. I think it would be worth it and something along those lines is probably on the todo list, just not sure where.

    I'm guessing it would take alot of coding but the end result would be cool.
    Posted in: Suggestions
  • 0

    posted a message on Huge natural cave chambers
    Quote from Nazzer »
    Quote from ShadeTrigger »
    That would be awesome to find but I wouldn't want to fall into one.

    Well, many of these IRL are formed by being a place where multiple underground water sources combine, so the generator could always put water on the bottom to prevent this. But, it's good mining practice to never mine below yourself.

    Good point I learned that lesson in the original Indev on the floating islands setting.
    Posted in: Suggestions
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