My image of a perfect map is a map with all resources at hand. So a map with ice plains spikes, mushroom island, mesa, savannah, rooftop forest, flower forest, etc. Basically almost every biome in the game. I do not care much for dungeons, villages and temples. But Ocean Monuments would be nice.
Spoilers are points of interest that some players may want to find on their own.
-8427934005265792588
This seed is mostly land with cold weather type biomes
Biome(s)
Ice Plains Spikes: (has a larger biome next to it) X: 315 Z: -245 | (this one is odd... ) X: -130 Z: -90
The spoilers are locations for some points of interest. Do not look at them if you wish to find things yourself.
I have found some seeds that have ocean monuments.
2580771063914230589 : Has some small Rooftop Forest biomes and plenty of Deep Ocean with two Ocean
Monuments. Not much for any other above ground structures. This seed is mostly ocean variants with islands.
Ocean Monument(s):
X: 103 Z: -313 | X: 215 Z: 248
Biome(s):
Large Deep Ocean X: 103 Z: -313 | X: 215 Z: 248
Rooftop forest X:425 Z: -353 | X:209 Z:400 | X: 104 Z: -50 | X: -60 Z: -200
A small Rooftop Forest on a small secluded island X: 415 Z: 60
A bug I noticed with daylight sensors on a multiplayer world and my single player worlds is when I hook the sensors up to a signal they work for about one day then afterward one cycle will keep the same signal as though it were a permanent source of power despite the time of day.
I was thinking that maybe the spawning for ghasts in the nether to be turned down a bit. The fire from their fire charges causes allot of lag for some of the multiplayer servers I play on. A quick temporary solution to reducing the lag is just resetting the nether.
However, it would make things easier if there weren't 3 ghasts consistently spawning in firing fire charges at everyone who enters the nether dimension. Although I do understand that ghast tears will be even harder for players to achieve.
When I was customizing superflats exploring the settings I noticed something had been removed.
When I customize a save to be a superflat, generated structures are automatically turned off. So even on basic super-flats, villages and the ilk do not spawn in. This goes for pyramids in the dessert, mineshafts in tunnelers dream, witch huts in swamps and temples in jungles. Disabling the superflat option removes the problem.
Without villages superflat survival challenges are harder to complete without having the resources villagers and their iron golems offer. Its not impossible to finish this challenge, just a little more difficult.
Basically, are structures intentionally not generatable in superflats? Im pretty sure its a bug though as you can generate structures on pc.
My theories of emeralds: Emeralds cannot be moulded into weapons and armour because they cannot be broken down and moulded together like iron and other metals, however many people believe that it is like diamonds, and thusly be moulded as diamonds.
Perhaps Emerald can be broken down into smaller bits and ‘glued’ together in some way, I mean isn’t that how diamond tools and armour is made? However, when you look at the basic texture of diamond gear, they appear smooth and un-blemished. As though you can mould them. But this would mean diamond is not an ore like redstone or coal which in theory has a spread able surface. Redstone can be ground into a dust to make circuits and coal degenerates when heated. These ores can be broken down but not put back to its original position. The three ores that cannot be moulded can be ground down and be compacted together to make solid blocks which appear to have a texture where the other ores do not have a bumpy looking texture.
Emerald is the only ore block with a different look. The default ore block contains 9 orb-like squares where the other ore blocks contain a variety of shapes. If my theory was based off this knowledge alone. Then there would be redstone and coal ore armour and tools. However their ability to conduct energy; combustion into a lasting light and warmth, create or conduct energy from one type of energy to another. Emerald is the only ore that can be added to a beacon, but is not craftable as tools. Perhaps the energy value that redstone and coal carry disrupt the power of a beacon pyramid.
Durability of emeralds. Perhaps like diamond, emerald is a malleable substance and can be moulded. Perhaps emeralds are not crafted into gear because of its durability. If you were to create a sword of redstone and hit someone with it, it would be like hitting someone with a sword made of chalk. Yes it would hurt but probably snap or chip as redstone easily be ground down into a fine dust to carry a charge. When lighting the block on fire it eventually goes out so its surface area is unaffected by the flames and is flame retardant. Coal can be disintegrated by fire over time to continue burning. If fire is capable of degenerating the surface area quickly it could be brittle, you may be able to get a few more hit in but the cutting edges on blades would easily be dulled and eventually snap. Good luck going near or into lava and fire with extremely flammable gear. Emeralds could have a similar property, which it is so weak and so malleable, even more than gold, that there is no point in making gear from it. In real life we do not bother creating golden armour because of how brittle it is, we make it into decoration and apparel, because minecraft is a different place than our earth what our emeralds are not minecraft emeralds, if this were the case we would have solid diamond weapons and we would use diamonds as the most preferred ‘metal’.
I would enjoy to see other people's thoughts on why emerald has not been made into gear despite quite a few requests.
What were your thoughts before and after reading some of these ideas?
Some new enchantments I thought would really add to the game are enchantments on bows and shears that have a similar effect to looting and fortune. Another enchantment that would be cool is something that allows you to move faster and see under lava better when applied to your armour. Much like aqua affinity or the depth strider on the pc version.
For the bows the enchantment could be called poaching.
For the shears it could be something like prosperity or burgeoning.
The lava version of depth strider could be lava excursion while the lava aqua affinity thing could be Magma Descry.
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My image of a perfect map is a map with all resources at hand. So a map with ice plains spikes, mushroom island, mesa, savannah, rooftop forest, flower forest, etc. Basically almost every biome in the game. I do not care much for dungeons, villages and temples. But Ocean Monuments would be nice.
0
Spoilers are points of interest that some players may want to find on their own.
-8427934005265792588
This seed is mostly land with cold weather type biomes
Biome(s)
Ice Plains Spikes: (has a larger biome next to it) X: 315 Z: -245 | (this one is odd... ) X: -130 Z: -90
Rooftop Forest: X: -70 Z: -390 | X: -250 Z: -260
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-2297708343337613124
This seed is a large Island mass with Rooftop forest, Taiga and Cold Taiga all surrounded by Deep Ocean with 1 Ocean Monument.
Ocean Monument(s): X: -201 Z: -208
Biome(s):
Rooftop Forest: X: 300 Z: 10 | X: 190 Z 118
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The spoilers are locations for some points of interest. Do not look at them if you wish to find things yourself.
I have found some seeds that have ocean monuments.
2580771063914230589 : Has some small Rooftop Forest biomes and plenty of Deep Ocean with two Ocean
Monuments. Not much for any other above ground structures. This seed is mostly ocean variants with islands.
Ocean Monument(s):
X: 103 Z: -313 | X: 215 Z: 248
Biome(s):
Large Deep Ocean X: 103 Z: -313 | X: 215 Z: 248
Rooftop forest X:425 Z: -353 | X:209 Z:400 | X: 104 Z: -50 | X: -60 Z: -200
A small Rooftop Forest on a small secluded island X: 415 Z: 60
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I am not sure if this is a bug or not. When I place a skull underwater and break an adjacent block, the skull will break.
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Yeah the sensors were obstructed from the sky by a overhang, they seem to be working fine now though. Thank you
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A bug I noticed with daylight sensors on a multiplayer world and my single player worlds is when I hook the sensors up to a signal they work for about one day then afterward one cycle will keep the same signal as though it were a permanent source of power despite the time of day.
0
I found troll diamonds that spawned at the edge of the map in a game once. Explosives sometimes break blocks along the border
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I was thinking that maybe the spawning for ghasts in the nether to be turned down a bit. The fire from their fire charges causes allot of lag for some of the multiplayer servers I play on. A quick temporary solution to reducing the lag is just resetting the nether.
However, it would make things easier if there weren't 3 ghasts consistently spawning in firing fire charges at everyone who enters the nether dimension. Although I do understand that ghast tears will be even harder for players to achieve.
0
When I was customizing superflats exploring the settings I noticed something had been removed.
When I customize a save to be a superflat, generated structures are automatically turned off. So even on basic super-flats, villages and the ilk do not spawn in. This goes for pyramids in the dessert, mineshafts in tunnelers dream, witch huts in swamps and temples in jungles. Disabling the superflat option removes the problem.
Without villages superflat survival challenges are harder to complete without having the resources villagers and their iron golems offer. Its not impossible to finish this challenge, just a little more difficult.
Basically, are structures intentionally not generatable in superflats? Im pretty sure its a bug though as you can generate structures on pc.
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Perhaps Emerald can be broken down into smaller bits and ‘glued’ together in some way, I mean isn’t that how diamond tools and armour is made? However, when you look at the basic texture of diamond gear, they appear smooth and un-blemished. As though you can mould them. But this would mean diamond is not an ore like redstone or coal which in theory has a spread able surface. Redstone can be ground into a dust to make circuits and coal degenerates when heated. These ores can be broken down but not put back to its original position. The three ores that cannot be moulded can be ground down and be compacted together to make solid blocks which appear to have a texture where the other ores do not have a bumpy looking texture.
Emerald is the only ore block with a different look. The default ore block contains 9 orb-like squares where the other ore blocks contain a variety of shapes. If my theory was based off this knowledge alone. Then there would be redstone and coal ore armour and tools. However their ability to conduct energy; combustion into a lasting light and warmth, create or conduct energy from one type of energy to another. Emerald is the only ore that can be added to a beacon, but is not craftable as tools. Perhaps the energy value that redstone and coal carry disrupt the power of a beacon pyramid.
Durability of emeralds. Perhaps like diamond, emerald is a malleable substance and can be moulded. Perhaps emeralds are not crafted into gear because of its durability. If you were to create a sword of redstone and hit someone with it, it would be like hitting someone with a sword made of chalk. Yes it would hurt but probably snap or chip as redstone easily be ground down into a fine dust to carry a charge. When lighting the block on fire it eventually goes out so its surface area is unaffected by the flames and is flame retardant. Coal can be disintegrated by fire over time to continue burning. If fire is capable of degenerating the surface area quickly it could be brittle, you may be able to get a few more hit in but the cutting edges on blades would easily be dulled and eventually snap. Good luck going near or into lava and fire with extremely flammable gear. Emeralds could have a similar property, which it is so weak and so malleable, even more than gold, that there is no point in making gear from it. In real life we do not bother creating golden armour because of how brittle it is, we make it into decoration and apparel, because minecraft is a different place than our earth what our emeralds are not minecraft emeralds, if this were the case we would have solid diamond weapons and we would use diamonds as the most preferred ‘metal’.
I would enjoy to see other people's thoughts on why emerald has not been made into gear despite quite a few requests.
What were your thoughts before and after reading some of these ideas?
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For the bows the enchantment could be called poaching.
For the shears it could be something like prosperity or burgeoning.
The lava version of depth strider could be lava excursion while the lava aqua affinity thing could be Magma Descry.