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    posted a message on Aquaculture
    does it work ok with mariculture fishing system? anybody test?

    Do you mean can Aquaculture fish be caught with Mariculture fishing items, and vice versa? From what I can tell, no. At least, I haven't been able to. Aquaculture fish also don't seem to be caught with default fishing lines or other mods' fishing nets, though Mariculture fish often are.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Cheeyev»

    Do you know why they removed it? I personally liked that Dimension..

    Sorry, no. Only that it's been removed. And I think several other biomes were removed, as well. I also don't know whether or not they plan on adding it back in, though they might. This could just be a step in updating to 1.7.10. You'll have to ask the mod authors for details.
    Posted in: Minecraft Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from felinoel»

    Ehhhh, I still think the recipes for drinks should be rethought using a machine block like the Vanilla Minecraft brewing stand or something else entirely.

    Several months ago, she was talking about making all of her minor machines into placeable blocks. Would a placed juicer fit your idea? (since most of her drinks are, in fact, made with her juicer.) Keep in mind, it's going to take a bit to get it working. But it'd also mean a fantastic looking kitchen, once it's done.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from crouchingmoose»

    then is there any purpose to the special gems BoP adds? Like tanzanite or perdiot

    Might still be used by other mods. Honestly, I'm not sure at this point.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Unknown_Luck»

    Im asking where the configs are.

    The configs are in the configs folder?
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from crouchingmoose»
    Is there a problem with the Ancient staff in 1.7.10? I've been trying to craft one in several mod packs (SolitaryCraft and Bevo's Tech Pack) and neither seems to allow me to craft the staff or use a spawned staff to create a portal

    It's been removed. As has the dimension it ports to.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from kreezxil»
    Anyone know how to fix the issue where the default minecraft cobwebs recipe is overriding the mesh recipe? in 1.7.10

    Are you sure this isn't a mod? Cobwebs don't have a recipe by default. Minetweaker can change recipes that're conflicting.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Unknown_Luck»

    In his initial post, he was saying how to change the world gen in the configs but i just cant locate the configs.

    The void settings are at the bottom of the Ex Nihilo config file. They're set to false as a default. Setting them to true will cause the world to generate without any blocks. Skyblock maps or starting in creative mode to give yourself a small starting place is encouraged.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Unknown_Luck»
    I LOVE this mod but im trying to figure out how to change the world gen and i can't find the configs. I need to know this for a n modpack im making. (And no it's not "Luck_Craft" from my description.)

    Changing the worldgen, how?
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from pavilion5097»
    Got a huge question.. Is there anyway to make it so that when you fill up a water bottle you use up the water source block. I know normally this wouldnt have any effect on normal play but its a feature that could be helpful for some modpack creators that might have a bit of an issue balancing some things with water quality. Like for example in the pack im planning out there wont be such a thing as infinite water so players would need to use the water around them very carefully but since water bottles dont pick up the source block its the same as if there was infinite water. So if there is anyway this could be a feature or if someone knows a way for me to do this i would be greatly greatly appreciative.

    This has already been suggested, actually. A stop-gap (though exploitable) would be to put water into a cauldron or other container (I believe Ex Nihilo barrels fill 3 bottles per bucket) and have it get used up that way. I think the big reason they don't do this, yet, is because it'd be unbalanced for a bottle to pick up a whole sourceblock when a bottle only holds 1/3 a bucket of water.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Marsupilami»

    Probably skystone and processor press plates.

    Skystone is craftable by mixing a stone barrel full of lava with certus quartz dust. I'm not sure about the press plates.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from themrnjs»
    Can you add Applied Energistics 2 Support?

    AE is already supported. What materials are you looking for that you can't find?
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Somewat»


    this mod has biomes , this is what lazy developer of the game just quited on this job...

    but what i need to this is "smart" generator
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291067-atg-alternate-terrain-generation

    the problem is so far i cant combine them together by just putting in 1 folder

    im very sure if someone manage to combine good world generator + new biomes = result will be great

    also there is "world gen fix" from tobeh or something like that, his fixes , fix world generation underground improves world generation at overworld ,creating godlike beautiful mountains ... ,also change alot hell so it looks like hell and not just piece of earth with badrock above and underneath which means all 3 things need to be fused to 1

    "If you want something done right, do it yourself." Personally, I'm liking BoP as-is. If you want to fuse it with two other world-gen mods, might want to get started learning Java. Good luck.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    For some reason, when I created an explosion, this happened (attached picture):

    Are you playing with physics on? It almost looks like you triggered a sinkhole. (Except for the fact that no cave system I know of goes down to Bedrock.)
    Posted in: Minecraft Mods
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    posted a message on The mods on here are unsafe ?
    Some antivirus programs are overzealous. Also, not all mods distributed through this site are hosted on this site. In fact, many go through Adfly, which often triggers antivirus software.

    Most people know better than to link viruses through the forums. But if you really want to know for sure, ask the other members in the relative threads about the mods.
    Posted in: Mods Discussion
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