- Sgtchuckle117
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Member for 12 years, 11 months, and 7 days
Last active Mon, Feb, 17 2014 11:48:24
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- 405 Total Posts
- 34 Thanks
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Apr 19, 2012Sgtchuckle117 posted a message on Minecraft Snapshot 12w16a Available For Testing!Gonna test out the single player commands ability and see how it holds up to the SPC mod, how many commands there are etc.Posted in: News
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Apr 6, 2012Sgtchuckle117 posted a message on 3D Printing - Figureprints StyleAll I want is the world saves that those buildings came from. Nothing else. Does anyone recognize the architecture?Posted in: News
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Nov 24, 2011Sgtchuckle117 posted a message on Weekly Pre-Releases ScheduledYaaay Seeecret Friday Updates are back!Posted in: News
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Oct 6, 2011Sgtchuckle117 posted a message on 1.9 (Pre-Release 3) is Ready To Test!OH GOD THE NEW GAME MECHANICS HURT MY HEAD AND IT FEELS ****ING AWESOME. Seriously though, the fact that I have no clue what to do with the enchanting table is amazing. It adds real play time if it takes 4 hours to figure out how to craft the thing.Posted in: News
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Oct 4, 2011Sgtchuckle117 posted a message on Minecraft Minute: Skyblock Challenge AcceptedWait a sec... This is an incredible building and would be a nice exhibit of Minecraft architecture even without its unique location, but the most amazing thing is the mob trap! I have a hard time making them in the regular world, forget making one at 100 M up. Also, I like how (she) uses the bedrock spawn point as part of the building, instead of hiding it away.Posted in: News
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Oct 4, 2011Sgtchuckle117 posted a message on Minecraft Minute: Skyblock Challenge AcceptedThe white block is crafting tables. They make a nice pattern on the floor even with the default texture pack.Posted in: News
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Aug 2, 2011Sgtchuckle117 posted a message on 1.8 Updates: Endermen or Farlanders?Farlanders? As in the Far Lands? The buggy as hell, laggy as games on a Mac? (I kid, I play on a Mac.) I hope you don't have to travel far to get to them and KILL THEM ALL!Posted in: News
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Also, is there a way to make it so that the Taint on the map is purple, instead of the brown it is now? There's a fairly large Tainted area outside my house (contained) and whenever I pull out my map there's a moment of confusion what the big brown blob in the middle of a desert is. If it actually requires base class edits to do so, forget I asked.
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Also, is the no-more-MLMP-and-Forge thing going to make the updating of the SMP version a living hell? I'd hate to see it pop up once and then disappear forever. I was going to code a Bukkit block protection plugin that gave limited resistance to Explosives+ bombs so that they could still be used for chaos but not be as OP as usual, but if the SMP version is still a 1.2.3 version I'll just wait.
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Also, the jury is in on Azanor's age. Just went snooping through his content, and found this:
Any specific configuration that caused this? I used way larger conduit systems in my test worlds on my crappy work laptop and never experienced significant slowdown.
work laptop
He works, thus he must be on the old side of the "You'd be surprised at my age" timeline. I vote 35-40.
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Peilrow used wall of text! It's super effective!
Down+DownRight+Right+P... All I can say.
Also, my tidbit of suggestions. I think you should change the Infuser block itself to be changed to be more like its TC1 counterpart, where you can only put in two items at once to make one item. Considering Azanor is thinking of a system of certain reagents/tags/whatevers you want to call them like Fire, Metal, Stone, etc, it would make sense to have a machine that allows you to combine two items to gain a new item with shared reagents of the two ingredients. Then, the Infuser as it is in TC2, with many slots, could be moved to a machine you actually have to build in the world, like a summoning circle. While in the early stages, your circle would be fairly simple, with few input slots and limited capacity for accessing and channeling the Aura, as you proceed with your Thaumaturgic career you gain access to new items, blocks, circle-building techniques, and other upgrades that let you increase all kinds of parts of your circle and customize it for the types of magic you want to perform. A practitioner of Forbidden knowledge, for example, would want to put resources into protection from hostile creatures summoned from the Ether, while someone who studies the Eldritch would want to build pillars of Void metal to tap into the curious black lightning the Eldritch utilized to study and use it. By the time you are a master Thaumaturgist, you could have a circle that requires dozens of ingredients for each working of magic and many small tweaks to the tiny machines and enhancements built into it.
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First of all, put that error report in spoilers for you. Second of all, you have a block ID conflict between TC2 and Industrialcraft 2. You need to go into .minecraft/config/Thaumcraft2.cfg and change the block IDs so they don't conflict anymore.
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And can only be put on a weapon if the enchanting table (be it vMC, Thaumic, or Occult) has a melon block under it.
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What'd he say? I want to point digital fingers at him and laugh.
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No, it's like saying "Cut some of your brain out and you'll be able to do everything just as well before!"
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Also, I'm trying to build a Frames-based Arcane Bore-powered self running mining rig and there are a couple things I want taken into consideration:
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