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    posted a message on Pillager Patrols

    I'm playing on Hard mode in bedrock and wondering if there is a way to prevent pillager patrols from spawning in my base.

    So far they have not spawned inside any structures, but they have spawned on top of buildings, inside fenced off areas, and even on top of a structure but under the lightning shield I had over that one

    They are more annoying than difficult as I end up not having milk on me at the time to prevent a raid

    I do know I can change the difficulty level to medium or easy and then the patrols won't occur in my bases as they are well lit

    but that would also remove some of the other features like drops and phantoms

    Thanks

    Posted in: Discussion
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    posted a message on Lava Source blocks

    There are three reasons I would like renewable lava sources in the over world,

    First, for those modded worlds where you have a small island and very little else, this gives some room for error, imagine you only have 1 lava bucket and you go to create a cobble stone generator and mess up and place the water or a solid block in the wrong spot, end of game

    Second I simply like the whole renewable items, I go out and find what I need and bring it back to my base and create farms at my base, infinite water/cobblestone/kelp/potato/carrot/melon/pumpkin/all trees/etc

    Last, if I wanted to create a floor of obsidian that is 64 by 64, it would take quite a while to farm all that obsidian plus a big waste of diamonds if you are missing mending, this way you could place a 64x64 floor of netherrack, then replace the center block with a lava source which would slowly but eventually convert all the netherrack to lava source blocks, when it's done simply dump water and instant floor

    Posted in: Suggestions
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    posted a message on Cobweb suggestion

    I'd like to see spiders set a cobweb occasionally, I'm thinking the mechanics would work like this, Spiders have a 5% to set a cobweb if there is a villager within say 20 blocks, and for every additional villager this goes up by 1%, with a cap of 15%


    Thus you could build a cobweb farm by trapping and tag naming a Spider so it doesn't de spawn, and then having a group of 11 villagers in another cage nearby, and thus occasionally the spider would set a cobweb that you could farm

    Posted in: Suggestions
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    posted a message on Multiple Iron farms?

    you need a minimum of 10 villagers for golems to start spawning, other than that is seems fine to me, but you might need the doors and the villagers to be more level with the bottom level of the farm, I usually have the doors and villagers at a level of 2 blocks above the floor(without the water) and I'm pretty sure 4 height is ok, mine might be 5 but I can't remember off hand, wish I had pics for you

    Posted in: Discussion
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    posted a message on Reclaim Leather

    exactly, I am an item hoarder, so I use a lot of item frames to mark my treasure room chests, currently I have 500(298 used) double chests, plus books for enchant room and librarians trades, thanks for the support

    Posted in: Suggestions
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    posted a message on Lava Source blocks

    I understand that there is a lot of lava source blocks in the nether, but I was thinking of a way to create additional lava source blocks in the overworld area,

    First let's be clear this would only happen in the overworld and thus the game mechanics would have to be different for the nether and overworld, thus this will probably never get into the game


    This idea is with lava source blocks, magma blocks, and netherrack blocks, if you place a netherrack block next to a lava source block it would after a time become a magma block, and after another while turn into a lava source block, this would not apply to any other block including netherbrick, and only in the overworld, because if it happened in the nether it'd just turn the whole nether into source blocks and flows


    the reason for my idea is mainly for obsidian farming, netherrack is easily farmable and you could use this way in the overworld to make a huge field of obsidian for farming and building


    Thanks for reading

    Posted in: Suggestions
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    posted a message on Reclaim Leather

    I also like the idea of reclaiming leather from armor pieces, I use a zombie and skele farm and have no use for the leather items as I have diamond, but the chain , and iron and gold I can smelt down


    I'd also like to see a renewable source for Lava, like if you put Diorite next to a lava source block then it also becomes a lava source block


    and renewable quartz, if you smelted Andesite in a furnace with a lava bucket


    I'd also like to see droppers or dispensers able to place a block, maybe a combo Observer/Dispenser, when it detects the spot is open in front of it, it places a block

    Posted in: Suggestions
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    posted a message on Multiple Iron farms?

    so if I go 70 blocks from edge to edge, I should also keep the villagers on the farthest sides correct?

    Posted in: Discussion
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    posted a message on Multiple Iron farms?

    nah, it's just the farm itself, square with 12 doors on each side 2 levels, 10 villagers on the side with the center drop into lava/hopper/chest system

    probably 1 level is fine but I think the second level increases the number of spawn places for the golems, I usually get 3 golems every 5-10 minutes or so

    Posted in: Discussion
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    posted a message on Multiple Iron farms?

    Sweet, I'll give those numbers a try, thank you

    Posted in: Discussion
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    posted a message on Multiple Iron farms?

    Using the standard iron farm with 96 doors and 10 villagers, it works fine

    but I am wondering if I can build a second farm and have both working?

    I know there is a distance issue, they have to be far enough apart to not negate each other, but close enough that I can afk between them and both work

    Anyone tried doing this? What is the distance between them?

    Thank you

    Posted in: Discussion
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    posted a message on Slime chunks changed?

    Did the Bedrock edition change the slime chunks?

    According to the Wiki, in Bedrock edition, slime chunks are in the same locations regardless of which world/seed you are in.

    I am using Chunkbase, I went to 80,-112 and then dug down to y=35, then dug out from 30-40 on the altitude

    Slime are suppose to spawning below level 40


    I then dug a tunnel 25 blocks long to afk in, that puts me at the 24-32 range, but nothing spawns


    So Chunkbase seems to be wrong, or they changed bedrock to be more random, any suggestions?

    Posted in: Discussion
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    posted a message on Quad Slime chunks in Bedrock

    Correct, but if you want to play on the one I'm playing it's 'hardest' all lower case

    the mesa area is heavy with gold deposits btw

    Posted in: Discussion
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    posted a message on Quad Slime chunks in Bedrock

    So after looking around for information on the slime chunks and discovering that the seed doesn't matter apparently, the slime chunks are always in the same place. So I was bored with my old world and decided to start a hard mode world and after gathering a few resources I headed off to a place I know is a 2x2 chunk of slimes, I set up a little base got me a chicken farm going and proceeded to mine down to level 32 and dug out the 4 chunks (1440,-240 to 1472,-208) that had worked in the previous world, I dug up to level 36, so from 32-26 is clear and lit up to prevent other mobs from spawning in there, but while this location works in my old world it has yet to spawn a single slime, my afk spot is 1456, 60, -224 which is right in the center of the four chunks and 28 levels above it so its within the 24-32 range that is suppose to work right. Now I know there might be a few mobs in caves in the chunks but there should be a few slimes at least and I even made sure my chicken farm is not in these chunks

    What am I missing? I'm on hard level so they should be jumping in here

    Thanks and hope the coordinates help some other players

    Posted in: Discussion
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    posted a message on Slime Chunks in Bedrock are the same in all worlds?

    do you think that mob cap is 128 blocks in each direction, or just the chunk?


    I'd hate to do a 256x256 area just to remove possible mobs, bad enough doing a quad chunk, and with no efficiency or beacon


    well, guess I'll keep digging and hope they fix this soon, thanks

    Posted in: Discussion
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