Is there a way to disable or limit hunter spawns on a per dimension basis? This mod makes Twilight forest essentially unplayable for anyone who becomes a werewolf because hundreds of hunters spawn. (I guess they count as a passive mob?)
Is there any other mods or options to do this outside of a configuration option in this mod?
How much do bones repair the soul reaper? Managed to get on in 1.5.1, but it's one hit away from breaking
Since I can't update to 1.5.2 yet I'm going to just manually repair it with inv edit until then and take the bones out of my inventory
Side note: Luckiest kill EVER, third harbinger kill in a new world, got a soul reaper, AND a vessel : D (this was before their drop rate buff too!)
Once I manually repair it I'm going to give it 30 levels and do some SERIOUS collecting.
1) you haven't specified a length and starting position for either the moon or the stars
2) you haven't specified a rising angle (North, East, etc.) for any of your celestial objects
3) no Clear Modifiers at the end
Actually from my experience the only thing he's missing is the clear modifiers. I've made plenty of ages without a direction, or length/positions for anything but the sun.
But if Azanor did that it would basically be a dumbed down version of the ender chest.
Why not make it so it can move to some extent? Imagine it hopping around like a slime while doing the OM NOM animation. In my head at least it looks amazing.
Hey jade, why not just have the living armor "eat"? I mean, it's "alive" why not? It could just periodically consume blood and/or souls from vessels/keepers to repair itself, still automatic, but that way it has some cost. Hell, maybe you could even attune the armor or something.
This was one of my favorite mods all the way back since 1.0. This was the first mod I ever used on a server, and the only mod I was using the first time I ever "beat" Minecraft. It saddens me greatly that (from what I've read) you no longer find joy in developing it, especially now that it seems to finally be taking more inspiration from Fullmetal Alchemist with the inclusion of red water. I hope you continue to update it, but only if you can find fun in it again. Either way, I would like to thank you, x3n0ph0b3 and everyone else who contributed to this mod for your work. I hope if you decide to stop working on it that someone as dedicated and creative as you continues its development.
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Is there a way to disable or limit hunter spawns on a per dimension basis? This mod makes Twilight forest essentially unplayable for anyone who becomes a werewolf because hundreds of hunters spawn. (I guess they count as a passive mob?)
Is there any other mods or options to do this outside of a configuration option in this mod?
1
Since I can't update to 1.5.2 yet I'm going to just manually repair it with inv edit until then and take the bones out of my inventory
Side note: Luckiest kill EVER, third harbinger kill in a new world, got a soul reaper, AND a vessel : D (this was before their drop rate buff too!)
Once I manually repair it I'm going to give it 30 levels and do some SERIOUS collecting.
1
Actually from my experience the only thing he's missing is the clear modifiers. I've made plenty of ages without a direction, or length/positions for anything but the sun.
2
Why not make it so it can move to some extent? Imagine it hopping around like a slime while doing the OM NOM animation. In my head at least it looks amazing.
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Does this face have a soul by chance? Can I harvest it? Just a little?
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