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    posted a message on 12w21b Snapshot Out - Fixes Bugs from 21a; MCX360 Beats Out Black Ops
    Try this seed out: 1711751888878044655
    Large biomes, creative mode with cheats, and it spawns you near a desert town with a pyramid. Try and find the treasure!
    Posted in: Minecraft News
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    posted a message on Proof of Concept - Wireless Signals W/ Fire Charges
    Anyone else think this would be great for floating islands and drawbridges? Awesome adventure map appeal
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Help Needed] A single cart dispenser to feed "n" number of stations
    Quote from slimeyapple

    I can help. :rolleyes:

    Okay... how?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Help Needed] A single cart dispenser to feed "n" number of stations
    I would have a dispenser for each terminal (or gate if you want to call them that), but then how would I determine which hopper I need to send new carts to? I'm having arrival gates as well as departure gates, and as soon as a person gets out of an arrival gate, the cart is automatically launched out of the gate and sent to the hopper. I need to be able to determine where it goes without being too complex.

    As well, I know how to sort them out, but it's just a matter of getting one or more hoppers to act together. I need at least 20 carts, if not 50, and, unless I'm mistaken, I don't think that 50 carts can stack in under 40 blocks. This means that I may need multiple hoppers, or another method for storing dozens and dozens of carts. The way I'm going to do it is that I'm going to have a cart always be in the departure gate, but when the player launches the departure cart to his/her destination, I want a new cart to be called automatically for the next passenger. This way the user will only have to get in and push a single button and he's on his way to the destination of choice (yes, I have multiple gates that are each preset for a specific location. A and B go North, C and D go South, and E, F, G and H go West). I likewise have multiple arrival gates that come from different directions but converge on a single track that leads to multiple arrival gates unless they are all full. In the event of that happening, the inbound carts are placed in a holding pattern until a gate opens up.


    The above image is what I'm doing. I have it all built except for the hopper(s). Departure gates on the left, arrival on the right. Here's a bigger picture of what I've built:


    As you can see from this, I have tracks on top of each departure gate leading from underground. These tracks come from the hopper(s) and will lead directly to the gates, so that the people don't need to provide their own carts. I have been thinking of other ways of doing this, such as pushing the carts along the tracks the depart on in order to deliver them to the correct gates. There are a million ways I can do this, so I don't want to limit myself just yet. Let's focus on getting the hoppers worked out. I will post a video in a few hours if I can.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Challenge: Turning off a Nether Portal
    No I have not. Last I knew, it was possible to move into the portal. I just tried it and found out that it doesn't even push into the portal. Knowing this, why can't we just "turn off" the portal by blocking it from access? Why not just prevent a person from getting into the portal? As I see it, the purpose of turning off the portal is to prevent access. Well, why not do that by putting a wall in front and behind it? Should be easy enough, in all honesty. Just put a set of pistons above and below, leaving a 1-block tall gap in the middle. Prevents anyone from getting in and creates the desired outcome: inaccessibility.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Help Needed] A single cart dispenser to feed "n" number of stations
    Hello fellow Minecraftians,

    I'm currently building a minecart station, but there is one thing I need more than anything else: I need to find a way to feed empty carts into a storage system and then dispatch them to terminals as they are called. I can collect the carts just fine, but it is collecting multiple tracks into one hopper that needs to be able to hold many many carts that can then go to any terminal that is difficult.

    So I call on you, Minecraftforum veterans. I need your help finishing a massive project that I've started and almost completed. This is the last piece to the puzzle, and it would be great to solve. Horizontal space is no issue, but it must be 40 blocks or shorter, and be able to serve any number of terminals (from 1 to 20+, and each terminal has a call button). I'm thinking the only possible way is to have multiple hoppers, but since I won't know which ones are loaded or which are empty, I won't be able to do it without having counters. I really don't want this to be too complex. Complexity often adds a possibility for failure and glitches. Don't worry, this doesn't have to work on multiplayer. At least not to begin with.

    I will post a video and pictures of my station after this is added. It is quite impressive if I do say so myself.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Challenge: Turning off a Nether Portal
    Maybe I'm not up to date with The current portal technology, but wouldn't it just be easier to have a sticky piston push a block into the portal to turn it off?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Piston Floor Dilemma
    Quote from GrygrFlzr

    Or, you could start thinking in reverse:

    Much easier to create and expand!

    Unless your farthest piston gets to be 15 blocks away, which can happen very quickly in a large-scale farm.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on RuneScape to Minecraft MegaBuild!
    Falador side project I started (not related to this project). I'd love to join in on the creation of this map with you guys. What scale are you using, btw?



    The pillar in the middle of the castle is for reference. Everything is outlined except for the moat, the roads, and the garden. Other than those three two things (of which I'm working on the roads right now), it's all outlined and ready to be built.
    Posted in: Screenshots
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    posted a message on My redstone creation
    Pretty good job. I like the simplicity of the workings. Just one tip: don't race around with your cursor in the game. It made me a bit dizzy. Calm is the way to go. Other than that, is there any way to make this a 4 count and have it take up a tiny space? Would be interesting.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Automated Cobblestone Generator
    Quote from soccercraft

    Its overcomplicate all you need is a clock non sticky pistons and a bit of redstone to hook it up.

    :Lava:---:Water:
    ---:bookshelf:

    Lava=lava
    water=water
    bookshelf=piston (retracted)
    - = placeholder

    Overly complicated? Perhaps, but it ensures that not a single piston stroke is missed. With this method, cobblestone generation is improved over a simple clock. Granted, clocks only skip a beat sometimes, and the difference between the two is largely negligible, but I still felt that a BUD switch was a nice addition to be able to activate the pistons only when needed.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Automated Cobblestone Generator
    Automated Cobblestone Generator With BUD Switch


    As you can see in the video, this cobblestone generator uses a vertical BUD switch to enable quick processing of the cobblestone. As soon as a cobblestone block is formed by the lava and water interacting, the pistons are set in motion to pull the block onto the non-sticky piston, and then the non-sticky piston pushes it into a 12-block long line. This machine also features a button to enable simple one-click restarts should you let it run until it fills up. Just mine away the cobblestone blocks, hit the button, and you're in business again. Simple, fast, and here's the best part: you can build it all with just 2 slimes! Here's the list of items you will need:

    - 1 Sticky piston
    - 2 Non-sticky pistons
    - 7 Blocks of any kind
    - 1 Obsidian block
    - 19 Redstone
    - 2 Redstone torches
    - 2 Buckets (one of lava and one of water)

    I will post a tutorial on how to build this machine if it gets enough interest.

    Also, a shameless plug for my elevator a while ago when 1.7 first came out:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Single column elevator help?
    You can't do it. Trust me, we are all trying to find the best elevator, but it just can't be done the way you want it to. You need to power the top ones last, and then turn them off first, but you can't do that. You can't pull extended pistons, and you can't push extended pistons.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Fifth Element Keep
    Post the map for download. I'd love to get my hands on this thing. It looks great. Good job! And show the working gate. I made one myself, but I want to see if it can be compacted.
    Posted in: Videos
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    posted a message on Fence Gate Elevator [Video]
    Quote from SethBling

    You can also use half-blocks, as I did in the tutorial.

    Can you create a system to allow this to go an unlimited height? I'd love for a bedrock to surface elevator to use for my mines. Oh, and can you also space out the carts by 1 block, so we can have two doorways? I was thinking of doing this, and will try it right now.
    Posted in: Redstone Discussion and Mechanisms
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