- Serrix
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Member for 13 years, 2 months, and 1 day
Last active Mon, Feb, 8 2016 11:14:48
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- 382 Total Posts
- 19 Thanks
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Aug 28, 2011Serrix posted a message on PAX Party!Yes, I know how a sign works, my question is what is the block in the first Creative pic that looks like a side of a wooden planks block. I was only telling iFanboy that it wasn't the face of a sign.Posted in: News
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Aug 27, 2011Serrix posted a message on PAX Party!No, signs use a item sprite in selection.Posted in: News
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Aug 27, 2011Serrix posted a message on PAX Party!Hang on, in the first Creative pic, whats the block that looks like one side of wooden planks? Next to the ladder, to the left.Posted in: News
- Serrix :needsEndermanemoticon:
Quickedit - It can't be the actual wooden planks block, because that still uses the standard block shape. -
Aug 27, 2011Serrix posted a message on PAX Party!Posted in: NewsIs The 1.8 Update coming on Sunday?
NO. Again and again. People, PLEASE read previous posts. - To post a comment, please login.
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So, before I install this quite neat-looking mod, I have two questions. First, are any of those new ore materials required for your machines besides Aluminum, which is already prevalent in Galacticraft, required for anything in this mod?
And, so the Quantum Dimension won't leak into my world until I make the Portal, yes? And it's optional to have the spread of it on? Or is there perhaps a config option to change how fast it turns other places into Quantum things? Or I suppose I just have to be quick about not letting it spread too far before I can stop it.
It seems really interesting, and you've been making some pretty good mods, so I'd gladly have an install once I learn about the above.
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1. This isn't the right forum for that question.
2. You could just cut them from your mods folder and place them somewhere for the time being, like on your desktop. Then just put them back in when you want to play alone again.
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Out of curiosity, if anyone plays with both Extra Utilities or some other mods and Foundry,what mods add the type of heat needed to use the Induction Crucible Furnace? I can't seem to make it work, so I'm not sure how to even use it. I'm apparently challenging myself to not use one of the major mods this mod is partially based off of, so what can I use and how do I heat the ICF? I'm able to use the Extra Utilities Generators to supply power to Foundry machines, so.I don't know how to energy, herp-derp. Never mind.
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A Cave Spider! A little Poison damage-dealing there. Plus maybe the Spider's wall-climbing, but not a Speed Boost? *shrug*
Also, you haaaaad to use that Om nom nom voice clip, didn't you :c Given how small they are, I'd have though the pets would have small, higher-pitched voices. Wasn't really expecting OM NOM NOM NOM.
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Yes, although you'd have to use some sort of ingame craft guide like... CraftGuide or NEI to see it. Also, there's a good chance the Portal blocks won't work for you, as it has for some for some of us here in the thread.
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Ah, right then. Although even if it's slow, repairing all my inventory items is pretty powerful. I didn't check, is the Anvil's crafting requirement pretty darn steep?
Also there wasn't any warning that the Chest on the Cloud would have spawned a Blaze ;~; Got knocked right off and straight to the ground. Almost didn't find my stuff again, lost a couple of things. Darn you.
Anyways, what else is in the next update, have to wonder as well?
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This... is new. I'm genuinely surprised, it's pretty ingenious. Is it possible to disable crafting them, so they're only found as prizes for finding these dungeons? If not, then hopefully they're expensive, because some of these are hella useful, maybe a bit too much. Great mod though, I'll give it a whirl.
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Right, sounds great. Still apprehensive about installing until some form of documentation's put up, though. Gotta be cautious about what might conflict or has already been done!
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Good to see the mod's involved since I last posted here some months ago now. A few more months and it would've been a year!
Either way I've got it installed and all, however, an easier way to see the "crafting" recipes ingame would be nice too! Unless there is one and I've not actually dabbled with it enough yet...?
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It's still happening, actually. What was supposed to be an Ocean in my world generated with the biome Synapse, although it still generated like an Ocean. I've configured the Synapse biome somewhere else, but the conflict still occurs. Maybe you screwed up with that config somewhere?
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How mysterious. Wonder what's it gonna be. Hopefully not just an update to 1.8. ;~;
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Do the Galacticraft generators generate energy that is acceptable by this mod? If not, then darn.Never mind, figured that out, Galacticraft doesn't, but Extra Utilities does.
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By the way, if you simply want to round out the modpack and have even more destinations, you could add 4Space. It's compatible with More Planets, despite both having Mercury accessible. It depends on which order you have them in on your modlist, either one or the other will spawn, and the other will not be accessible. Otherwise, adding Io, Europa, Make-Make (in the form of a Wormhole orbiting Saturn), Pluto, Venus, and maybe something other, I don't remember off of the top of my head!
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I'm talking to MLGProMinecraftSniper. :/
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I've been using only 1.7.10 because of the majority of mods still residing in that version. Any chance at all for a version of the 1.8 update's contents in 1.7.10?