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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    I wrote about reddit few posts above. Unfortunately, no reaction yet.

    Posted in: Minecraft Tools
  • 2

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    It seems that reddit tab stopped working as expected. First images disappeared, now I have no links either.

    Posted in: Minecraft Tools
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Downloaded the latest C7 - it produces the following error:

    MagicLauncher 1.2.6
    java.home: E:\Program Files\Java\JRE8
    java.runtime.name: Java(TM) SE Runtime Environment
    java.runtime.version: 1.8.0_31-b13
    os.name: Windows 7
    os.version: 6.1
    os.arch: x86
    sun.arch.data.model: 32
    Missing class member: public (Lciu;[IIILcus;)V <init>, class: ciw, mod: OptiFine_1.8.1_HD_U_C7.jar

    Besides, I get strange visual glitches with mobs - no-faced slimes, spiders with incorrectly placed legs, skeletons/zombies consisting of 3 heads and no other parts. Before this used the B5 version. It produced lots of block duplication in all directions and other glitches after I increased render distance.

    C2 produces the same errors. B6 seems to be the latest without errors.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from TheCrackaJacka»

    The zoom still exists, the default key is now C!

    Thank's for the hint. Didn't know about it.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    What about the Ctrl key for zoom? Will it be supported by Optifine for 1.8.1? I've got used to it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Number of Items
    By the way - now I see some mistakes in the image posted by Relyh. For example, shears, book&quill. However, they are not critical. Now, after I have the new image, I have counted this number for 1.8. Of course, may be I have made some mistakes too. So, as I counted, there are 285 stackable blocks, legitimately obtainable in survival (Dragon egg not counted, you cannot have a stack of them) and 127 non-block items. 412 total.

    Why I wanted to count stackable items - because I wanted to create an item sorter with a storage for all the survival items. However, certainly I will need less than 412 - some items and blocks are too rare and valuable - such as heads, sponge, etc.
    Posted in: Discussion
  • 0

    posted a message on Number of Items

    Wow, that's great. Many thanks, Gun_Arm. I've tried, but I could not find a version, updated to 1.8.
    Posted in: Discussion
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Entoarox»

    Check to make sure you are running MC 1.8 using Java8, because your problem seems to be the one that happens to many people running it on java7.

    You are right, I have Java 7. Thank you for the advice. I even didn't know a new Java was released.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Yes, vanilla 1.8 made my Minecraft world to lag VERY heavily (in comparison to 1.4.6 I'm playing for now). 2-8 FPS while walking. In their what's new they called this "optimizations". However, I'm not going to update right now, so I will wait for the release Optifine.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from JonnyBrando

    Well, unfortunately, some of the newer packs (SEUS v10.0 / v10.1 Preview 1 & 2) only work with functions from the newer releases. So, you would have to play with Sildur's (maybe Vibrant), Chocapic's V3 (maybe V4), SEUS v10 RC6/7 (RC7 needs some patches to fix bugs).


    I have tried the mentioned versions. SEUS make everything too bright. Too much light. Sildur's doesn't work. Chocapic's V3 works, though slowly, and still too much light, though Chocapic's V3 are more-less suitable for me. Thank you for your advice.

    Is there a way to further reduce brightness (in video settings it's already on Moody)?
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    I'm still playing Minecraft 1.4.6. Which shaderpack I can use with this version to get a beautiful picture? And which would be suitable for 1.5.1? Or can I use any shaderpack regardless of the Minecraft version?
    Posted in: Minecraft Mods
  • 0

    posted a message on Number of Items
    Relyh, thank you very much for your calculation. I just could not find this info anywhere else.
    Posted in: Discussion
  • 0

    posted a message on Number of Items
    I'm interested in this question too - for 1.7 and probably 1.8.
    Posted in: Discussion
  • 0

    posted a message on [Tool][Excel][1.6.2] Anvil Calculator
    It's a great tool, but not perfect :)
    The following errors noticed:

    - When the item has been renamed (you have such option) the prior work penalty should always be 2, no matter of previous repairs (am I right?). But your spreadsheet still counts the entered number of previous repairs. I think, you should not put an AND condition in the E19 cell, but just check the B18 cell - if yes, then it is 2, otherwise - multiply.

    - Isn't it better to make drop-down lists for item subtype and material, like you did for enchants? I've tried to enter "Pickaxe", "Axe", "Tool", but nothing worked until I entered "Sword".

    - I wanted to check how much combining of two diamond pickaxes with full durability would cost. The enchantments are the following: target - efficiency 5, looting 3; sacrifice - efficiency 3, unbreaking 3. I specified these enchantments in Enchant1: and Enchant2: cells for both pickaxes. Target final stats shows me only two target previous enchantments. I expected to see Unbreaking 3 added as the third enchant, however it's not there.

    However, I use your spreadsheet not in Excel (I don't have it) but in LibreOffice and in Softmaker Free Office. But they were good enough for calculating repair costs and some other combinations.

    And another suggestion - release your spreadsheet not just in the new xlsx format, but also in older xls format for more compatibility. Of course in case that doesn't break anything.
    Posted in: Minecraft Tools
  • 0

    posted a message on Looting and Fire Aspect DO work together.
    I have reached level 30 three more times. Killed 80~100 wither skeletons. NO SKULLS!

    Well, I have downloaded a map with Wither Skeleton farm in creative. Checked it in creative - looting does work with fire aspect, I got the heads normally. I got a skull for at most 20~30 skeletons. And for at most 40 skeletons with an unenchanted sword. Copied a region file with the farm to a copy of my survival world. Wither skeleton farm stopped working, but there already were 39 wither skeletons. Killed them all - no skulls. Copied the region file 3 times more and killed these 39 wither skeletons in survival 3 times more with both unenchanted and enchanted sword. No skulls. Then I loaded the creative world with the farm and killed these 39 skeletons with an unechanted sword. Got two skulls. Waited until ~50 more wither skeletons spawn and killed other mobs. Copied region file to my survival world again, killed them with my enchanted sword. This time AT LAST I got two skulls. But I already was too exhausted with my unluck in my survival world and just hacked a stack of skulls to my inventory. In the creative world, when I got 3.5 stacks of coal from skeletons, I already had 12 skulls. In my survival world I had NO skulls (since my first try) after 3 stacks of coal. I could not bear such a bad luck, so I cheated. :(
    Posted in: Survival Mode
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