• 8

    posted a message on [0.2pre10] The Erebus, dimension of the arthropods [0.2pre10 is out!]
    I loved the CaveGen Mod, but I always wanted some more 'life' in those caves. This looks just for that. I'll try it out.
    Posted in: Minecraft Mods
  • 1

    posted a message on Traincraft 4.2.1.
    Guys, I can't get the Liquid Loaders/Unloaders from railcraft to work with Tank Carts. I've tried Tank carts linekd to Steam locomotive, or tank carts by themselves (moving around via powered rails), but every time it comes to Boarding track on top of the liquid loader it stops and nothing happens. No filling with water or anything (i was experimenting with water). Can anyone help me out? I've tried loader below track, loader 1 block above track, loader 2 blocks above the track, and still nothing.

    Oh, and another question: wasn't IC2 water cells suppose to work with steam locomotives as well for water source? They aren't working for me, and only way for me to add water is using water bucket at the moment.
    Posted in: Minecraft Mods
  • 5

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from tubera

    IC2 & BC aren't challenging at all. Playing without them is far more challenging.

    Using any other mod with TC, ruins the magic of TC.


    We all got our own opinions on mods. But I personally love the autum woods of EBXL, frames of RP, reactors of IC2, blueprints of BC, everything of the forestry, dungenons of twilight forest, steams of railcraft. The list goes on and on for me as well. None of the mods that I used alongside Thaumcraft ruined the magic of TC so far. Why would having more and more mods that adds different stuffs (or redundant stuffs) ruin anything? The fun increment can only be zero or positive.

    But that's my opinion. Who knows, after versions and versions of MC I might feel the same, and that would be the most tragic day indeed. But as of now I am enjoying every single one of these :D
    Posted in: Minecraft Mods
  • 1

    posted a message on mcmap (isometric renders, SSP/SMP, Minecraft 1.3.1 support)
    Quote from MineCrak

    Was it a world created with Anvil, or a world converted to anvil by Minecraft?

    If it was converted by Minecraft then it also leaves most of the McRegion-128 files in the folder too with .mcr at the end of each file. The .mca files are the new Anvil-256 ones.

    If this is the case with your world then it might be what is causing the problem. I would copy the entire World save folder for that world then delete everything in the copy that ends with .mcr. Then try the conversion to McRegion 256 with that cleansed copy.

    I remember seeing other people posting pics that looked like yours and I think that was the problem. ( fingers crossed ).

    ++ Plus; I'm assuming you used the 256 high version (256 folder) of Zahl's newest HIGH MCMap download?


    -- I've converted an old Cubic Chunks world into a MCRegion-512 and successfully made a splendid MCMap with it.

    [EDIT] New version of the Converter: 2.0.1


    Thanks for the advice! Unfortunately, the map was generated fresh in Anvil format and there aren't any mcr files in the folder :SSSS:
    Posted in: Minecraft Tools
  • 1

    posted a message on mcmap (isometric renders, SSP/SMP, Minecraft 1.3.1 support)
    Hey Guys, I followed Minecrak's advice and converted my word into McRegion format and attempted to render. This is what I got:


    Seems like every one of those slice is one-block layer, but I have no idea why they ended up like this. Any word of Advice?
    Posted in: Minecraft Tools
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