• 2

    posted a message on Texture Artists' Union

    I'm going to go ahead and chime in on this new TAU topic issue.

    It's just not worth it.


    The TAU at this point is chit-chat and off-topic.

    Because it's a community. With a new thread, we go back to having off-topic posts removed, most likely. And honestly, it doesn't benefit us any. If we want a resource pack hub, well, we can make a topic for that. If we want a weekly challenge, make a topic for that, or do it in here. We don't gain any more power for it, we don't bring pieces back into a whole, all it will do is move us to another thread.

    As far as making our own forum, well, it's not a bad idea. But we're relatively small, any amount of organization would scatter us around the forum too much, as well as, most likely, not everyone would be up for adding a new site to their list of forums. If someone wants to put up some dinky forums for us I'll be all for it, but there's not a whole lot we gain other than organization.


    We're kind of dead in the water and unless more people come by, we're not moving. That's what I learned by trying to start up a new topic.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from Meringue»

    I still think about doing some 3D replacements for stuff using the cross model (flowers, saplings etc), but i haven't figured out yet how to make it fit.



    Perhaps a cross-model stem with a cube for the flower itself? I don't know that that would allow transparency, so the model might still end up a bit on the complex side, but visually it should fit, I think.
    As far as the 2 tall flowers go... perhaps just model those like a cactus or wheat. It would look much fuller than a cross-model.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union

    @Meringue

    As far as a cartoonish pack goes, I think it works nicely.

    So long as you limit it.

    45 degree angles are fine, something like 25 or 70 degrees would not be, obviously.

    Keep it to lesser common blocks. I'm not saying only on rare blocks, it might work well on glass panes, even.

    But not on iron bars alone. I'd say if you can't find anything else to add some 45*s to it's not right to do it.


    EDIT: Also, wow, how long has it been since I've actually posted? I was never a big poster but I feel this was a bit ridiculous.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on A Brush More Colour - Soft, Warm & Vibrant - (Week 31 - Saplings & Wood Tools)

    I like that for the chest. The wooden background could work for the workbench as well. But...

    Please don't use the wooden background for furnace, dispenser, and so on. They need stone. Or possibly cobble. But probably stone.

    If that's your idea, then I love it.

    Posted in: Resource Packs
  • 0

    posted a message on [WIP] All Things Bright and Beautiful
    Quote from cooldude1128»

    I'd think a much easier way to do it is just a datatag that's only present in blocks the player DID place, and is added when they place it.


    Yeah, I suppose so. Though, in the end, having different textures for that almost ends up just substituting for more blocks, at the sacrifice of the natural variants.

    I think a better solution is metadata and more blocks. Also, vanilla metadata usage. Like, making it work without using commands. (Not that you can use metadata now anyway, thanks Mojang.)

    Posted in: WIP Resource Pack
  • 0

    posted a message on [WIP] All Things Bright and Beautiful

    @cooldude

    Tracking whether a block is player placed or natural may seem pretty simple. Did it spawn there? No? Player placed! But put that to thousands or millions of blocks and there starts to be an issue: Computer power.


    @Crafterguy

    If you want to permanently disable alternate blocks as it is in default, that just takes some json file editing. Also, they were introduced in 1.8, not 1.9.

    Unless they're adding more, which would be cool.

    Posted in: WIP Resource Pack
  • 1

    posted a message on [WIP] All Things Bright and Beautiful

    I think you have a conflict of styles in this.

    The dark line on sidegrass suggests cartoony or comicy or some sort of style akin to that. But then the logs (My favorite texture, by the way) look much more realistic. They've still got some style to them, it's obvious, but they're more centered in reality. Or some bull like that.

    I think you either need more or less outlines, and I'd personally opt for less. You've got a good thing going on, and outlines on blocks end up rather inconsistent unless you look at it every couple blocks.

    Also, the outline on tall grass is especially annoying. It's too tall to have outlines.

    You also have a few contrast issues. Specifically on wood. Your oak is nice and defined, and birch next to it is rather flat. It doesn't have the same dark lines as oak, and if I were talking of wood grain that would be fine, but I'm not. Spruce is even darker, and I'm not entirely sure what Jungle(?) is. Wood cubes?

    The cobble is nice, but next to everything else it just doesn't work. And stone brick could benefit from one more colour in the bricks themselves. Specifically a darker one.


    I like what you have, I do, but you're aiming at 3 targets and you've only one arrow. And the feather is wonky.

    Posted in: WIP Resource Pack
  • 9

    posted a message on Simple Pack Showdown (3)
    Well, I redid my planks, and bricks. I've got a new style going that I'm quite fond of. I'm still working out what to do for shiny blocks, and I may need something for flat blocks as well, but those may work regardless.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    @Lemon

    If we find ourselves overwhelmed with 3, we'll make it 5. If that's not enough, 7. The issue is that we really only have like 10 people that still post in the TAU. And most of those 10ish aren't particularly active in here, and the ones that are aren't overly active outside. Like I said, the TAU isn't what it once was. If you're worried about people leaving, the plan is to replace anyone who decides they don't want to be part of the 'ownership' for lack of a better term. That means new password, new admin. The idea is to create longevity through adaptation and not through over-planning.

    On membership, I drafted a plan with 3 ways to apply, with a work (resource pack), with activity (Posting in TAU or RP sections often), or with prior membership.

    TAU-services: Text reviews are a bit bleh. If we do some kind of monthly resource pack, then maybe, but we have plans for video reviews assuming all goes well. Perhaps as a side-project of the TAU II we can try to get the IPC back on it's feet and figure out some way to draw attention to it. Or maybe not. I don't want to promise ideas I can't make.

    WTC: Perhaps it should remain in it's own thread, but if we're making a thread that is more heavily scrutinized for off-topic talk, it may help keep the TAU II thread active. The alternative is simply having a link in the TAU post about it, which is also something planned for purposes of community such and such.


    And again, this is all just my thoughts. These are not final ideas, simply thoughts.

    I'll bring these up with the others and see what they think, but we probably won't make any of that public until we get further through it all.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union

    @J

    That's not really for me to say. If we move the TAU to a new thread, this thread would be nothing but off-topic. Going by the forum's rules, this thread should have been locked long ago for off-topic talk, because this section is for texture discussion.

    @MCza

    So have mini-challenges in the TAU? Not a bad idea. We'll definitely think about that.

    @Pintom

    Off-topic means everything not talking about textures or the TAU itself. The first half of the last page of this thread is a great example.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    @Lemon

    I plan to have 3 people counting myself 'in charge.' I've also already filled those positions.


    I was planning on a more 'group managed,' as you called it, sort of workings. We're not really big enough to need more than 3 people, at least not that I can see. We're not what we once were, and even a new topic won't make us bigger than we are.


    We're planning on bringing some old and some new stuff to the TAU. Honestly, even a pack of the month might be a bit much, it's really rare that a new pack comes up, so we'd just be going through what already exists. We may do some sort of spotlight, but I don't know about having it be any sort of 'of the ___." I was thinking we may do some sort of textures of the week, though I'm not sure what purpose it would serve, aside from hopefully persuading people post on-topic content more often.* We'd also like to make pack reviews a thing, but it wouldn't be specifically for those in the TAU.


    The IPC was good, but I think it's a bit outdated. I've not heard of anything with it for probably a year at this point. We'd probably be better off starting a new one. And if someone wants to, we'll definitely link to it. The old one we may link for posterity, and for the links it does have, but... Kind of dead.


    It seems the general consensus is to lock this topic, yes. Preferably with a final post linking to the new topic. We won't be copying old members over. At this point we're still debating on whether or not we should have 'members' or just allow people to join as they wish. We have a system that will work with either choice, but it's not quite been decided yet. If we have everyone apply for membership, any old members that request to join will be added to the list. And that goes for both official and unofficial members.


    Also, it should be noted that what I've said here may not necessarily apply to either of the others. What's been said here is purely my view on it.


    *As a note, off-topic posts won't be as allowable as in this topic. The forum staff have really been overlooking this topic, allowing it to exist against the rules. That may not apply to the new topic. So make sure you're ready for that change.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    I feel like I should do an update on the new TAU topic.


    We're still working on it, just having to revise a few things. I was wanting to be able to do something that we legitimately cannot do. We can attempt it, but making guarantees will simply make me a liar.


    It should be done or near so within the next week, but it may be a couple days before it's ready.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Simple Pack Showdown (3)
    Quote from Drazile12»

    woah waoh waoh Speedy, don't get rid of your first one, I already made textures with it :D


    (The 'L' is for 'Leben', the name of the pack)


    @Seradicus
    Very nice, except for the birch planks, which don't look like planks at all. Wool, perhaps, but not planks.


    It's meant to work more for some sort of thatch beach house than looking like actual planks. So far it's the only one I'm not sure of, though.


    Also, I've decided on making the cobblestone as stone bricks. I have an interesting idea for them.

    Will report back later.

    Posted in: Resource Pack Discussion
  • 8

    posted a message on Simple Pack Showdown (3)

    I decided to make some tiles with Peyton's palette.

    I'm trying to avoid every texturer's default designs, meaning not doing the simple 4 plank texture, or the brick cobblestone. I'm trying to do something unique for each and every texture.


    It's difficult.

    Dark Oak Planks, Birch Planks, Cobblestone OR Stone Brick (Not sure yet), Brick

    Jungle Planks, Acacia Planks, Mossy Cobblestone.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from Ringoster»

    Bleh, let's not call it "TAU Redux", please. How about just "Texture Artist's Union II"? Keep it simple, like the current name


    I agree with this. I didn't say it as a rename but I suppose it would sound like it. The roman numerals kind of match the name, as well.


    Also, while I have absolutely nothing against a website being made (And I'm not really some sort of authority here. Yet :P ), I do want to suggest we watch ourselves. A website is a big thing, typically with teams behind them. Even for a smaller website we may want a few people working together for it. Not to mention, if it's less user-friendly than these forums, I don't see it being too oft used. I'm not saying don't do it, but think about if you actually can before doing. Or just attempt it and see how it turns out. You know. Either way.

    Posted in: Resource Pack Discussion
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