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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    i cant seem to join your server.. everytime i try my minecraft crashes and i dont know why.
    I do have the latest version of your mod.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from SilentShadow117

    they aren't, it will show they are in a table thingy but when you do it it doesn't even let you click an enchantment

    oh ok :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    can you make it so that we cant hit our dogs? my dog always seems to run in front of my sword.
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Mudsquisher

    But see, there shouldn't be a mob too hard that requires diamond weapons and full iron armor. Every vanilla mob is easy to take out with a stone sword, even the Enderman. The only vanilla mob that's very difficult is the Ender dragon, which is only spawned in another demension where you have fight for your life... not in a regular world where you have to worry about mass destruction and death all the time.

    This mod, is well a, mod, but it should bring fun, not worry and destruction. Make it easier. Make it so you can kill an enemy with a stone sword before you die. Do you think I installed this mod to be in a kingdom? No, cause I could build that on my own. I installed this mod due to the missions, like getting coins and being able to build my own kingdom that has nice, peaceful and helpful mobs built in. I did not install this mod to fight overpowered enemies to ruin a castle that has taken a lot of time to accomplish.

    Please give the option to disable and/or decrease the difficulty!


    there is a decrease in difficulty... if you look in the options you can decrease the Reficule life by any percent you want.

    You should decrease it by like 50% if your having that much trouble with them.
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    the only thing i dont like about this mod. Is there is no use for the villages that got burned down once you already got your kingdom. Maybe add a feature that the people you save will become apart of your kingdom, and you can use them as a guard or something. If not just make them stop spawning once you have gotten your kingdom. :smile.gif:
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Can anyone add this ore mod im using to the mod? i would do it myself but i dont know how.
    here the link to the mod
    http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v114bupdated-12511/
    Posted in: WIP Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    are your tools enchant able?
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Shadowclaimer

    Stone will be back in, as for Diamond no promises. I want to use Diamonds in the gemstone part of the mod, and having Diamonds (which require no smelting or such) ingame is meh, I'd rather make Orichalcum the current equivalent to Diamonds in quality/strength and put them as the same rarity.

    Even to not have diamond used as tools i would still like to have diamonds in the game. You could change the use of it but it would be nice.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Shadowclaimer

    Spent most of this weekend attempting to get MCForge, Modloader, and ModloaderMP working properly, hitting a few snags. After a large volume of hours combating the problem (and some help from a few people) its still unresolved for the time being. I'm going to take another crack at it tonight.

    It was brought to my attention in a feedback discussion in IRC that one of the chief issues with having so many metals is that the metals themselves serve no use besides armor/tools/deco (Doors etc.). So I'm curious, where do you guys stand on the topic? I just enjoy mining regardless, the ability to mine tons of various ores in and of itself is interesting to me, but I can easily see the issue of "Mithril is worthless once you have Orichalcum" etc.

    So if you are opposed, what suggestions could you muster up that would solve such a problem? If each ore had a single thing it was used to craft specifically to it, what would it be?

    well this is a hard question... i've been thinking about it but other than makes a new furnace with the ore or new things that require to be powered by redstone i cant think of much. Maybe new items that require alot of the ores to make. For example a sword that has the chance to drop double of the items mobs drop but have the strength of wood.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Apothecarium Updated [Source Code Available]
    Hey think you could add more herbs? i just love the idea of seeing rare herbs spawn.... i would do it myself but i have no experience of coding :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    For the diamond tools i really think they should be more. Maybe a couple of thousand more coins.
    Posted in: WIP Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Shadowclaimer



    Titanium Tools

    Tried to make them look more "automatic", the Axe is basically two buzzsaws, the Hoe a mix of a chain shoveling device and a hoe, Pickaxe is just some sort of pneumatic pickaxe, Shovel is a jackhammer, and the Sword is obviously a chainsword (my homage to Warhammer 40k and the art of mixing chainsaws with swords)

    I kinda dont like the look of the titanium tools look, i just dont like the automatic feel to the tools,but then again i would have to see it in game to make my final decision :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    i have a cool feature that maybe you could implement...maybe you can hold down shift and click things and it would automatically sell the items when you have the sell page opened from the npc
    :smile.gif:
    Posted in: WIP Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Shadowclaimer

    The 1.0 release will be Forge compatible, OreDictionary included.

    But that's a few weeks off.

    Np srry for so many requests xD
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    oh ok, think you could make a forge version? :biggrin.gif: :Diamond:
    Posted in: Minecraft Mods
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