• 0

    posted a message on Private Sci-fi Server Slots open
    Sci-fi Survival PVP Server
    We are opening 10 slots on our private PVP server to the public. It will be a brand new survival world with a lot of Sci-fi mods. Factions, Quests, and space travel with space ships from star wars, Halo, & Metroid. Come as a lone wolf, or team up with friends.
    The server Schedgule
    every day from 5pm-{between 11pm and 2pm}
    (These times might change in the future)
    Server Requirements
    Basic Requirements
    • Evolve (the gaming client similar to hamachi)
    • Forge 1.7.10 version 10.13.4.1614-1.7.10
    • The Mods I have listed Below

    Mod List

    • Clone Craft 3.0.15
    • Enhanced Portals 3.0.12
    • Galacticraft 3.0.12.375
    • Sync 4.0.0
    • Thermal Foundation 1.2.5-115
    • Thermal expansion 4.1.4-247
    • Metroid Cubed ( I'll post the version I use in the server when I know)
    • Modular Powersuits 0.11.0.301
    • Parzi's Star Wars Mod 1.3.3
    • Halo craft 0.7.6 (this requires KCs Weapon mod)
    • Light Bridges and Doors 2.0
    • Gravity Science 1.7.10
    • Journey Map 5.1.1



    If you are interested in joining message me or post. I will post more server details as they become available.


    p.s. I should mention that everyone starts with nothing, It will be on Normal difficulty.

    Posted in: PC Servers
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    I have a question that i haven't seen in the previous posts. I know that liquid phazon spawns naturally in certain areas, but I never come across solid phazon blocks do they naturally spawn? I apologize if this was in a post I missed I don't mean to repeat questions that are already answered.

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    I found an awesome starwars mod that is incompatible with this one. I think that its because of planet dimension id conflicts. I have the crash report here.


    ---- Minecraft Crash Report ----
    // Daisy, daisy...

    Time: 9/1/16 8:12 PM
    Description: Initializing game

    java.lang.IllegalArgumentException: Failed to register dimension for id 2, One is already registered
    at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:118)
    at com.parzivail.util.world.WorldUtils.registerDimension(WorldUtils.java:35)
    at com.parzivail.pswm.registry.WorldRegister.registerAll(WorldRegister.java:63)
    at com.parzivail.pswm.StarWarsMod.init(StarWarsMod.java:437)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:118)
    at com.parzivail.util.world.WorldUtils.registerDimension(WorldUtils.java:35)
    at com.parzivail.pswm.registry.WorldRegister.registerAll(WorldRegister.java:63)
    at com.parzivail.pswm.StarWarsMod.init(StarWarsMod.java:437)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 171735344 bytes (163 MB) / 347074560 bytes (330 MB) up to 6429081600 bytes (6131 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 6 mods loaded, 6 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHI MC3ASMCore{0.1} [Metroid Cubed 3 ASM Core] (minecraft.jar)
    UCHI mc3{0.3.24.6} [Metroid Cubed 3] ([1.7.10]MetroidCubed3V0.3.24.6.jar)
    UCHE starwarsmod{1.3.3} [Parzi's Star Wars Mod] (Parzi's Star Wars Mod v1.3.3.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 350.12' Renderer: 'GeForce GTX 750 Ti/PCIe/SSE2'
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 750 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 350.12, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [Twilight-Forest-Dokucraft.zip, AtherysAscendedv3.0.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    I think I found a glitch in the new gunship system. when traveling to new planets the gunship doesn't follow. In addition to this the visor is lost, and when attempting to shoot any of the guns the projectiles come from a point in the sky. If you are in creative mode you can fix it by using the star upgrade, and spawning and destroying the ship (you spawn the ship by using V while in the visor btw).

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    while we are on the topic of armors it might be cool to also have space pirate armor. I was thinking weavels armor, and since the energy sword is already in the game there will be no need to make a weapon for the set. Maybe have it so that you can get energy tanks, and have a speed buff for the full set. so it would be better at close combat than the chozo sets, but less effective from far away.

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    Does anyone else have the chozo ruins on Tallon IV replaced by Agon Wastes?

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    A flyable ship is an awesome idea! It would be cool to explore different planets in a ship when you can do more than just fast travel.

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    I saw the ship gui on the twitter post.It looks amazing! I cant wait to see how this works, and the ship model (if there will be one) im sure it will be amazing! If you haven't checked it out I highly recommend it.

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    If I get the time to make some models I will pitch in as well. I already started on making some MP1 space pirate models; however I created them in Techne so I will probably need to redo them if they aren't compatible with the version of MC.

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    I believe Ingstorm93 is making a map for this mod. I saw a post in the past about making a group, and a server to make a map, but the post has gone dark I think.

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    I think it would be cool to see space pirate outposts and patrols on the over world. Maybe some upgrades can be in the outposts guarded by different kinds of space pirates. There's so many enemy variations that can be used; the normal pirates with the energy blade(mp1), missile launcher pirate, jet pirate, stealth pirates (from mp1), the reverse engineered chozo beam pirates maybe (mp1), and possibly the elite phazon enhanced pirates (ped or the giant pirates) etc... . Having variety in these mobs would require some strategy to take them out and thus making this mod that more awesome. Overrun GF outposts could be a good idea too. Kind of like in mp2 with the corrupted GF troopers. Idk if these were already in some of your planned upcoming updates, but its a thought I wanted to put out there.

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    oh, my bad I didnt know you had to sneak to activate them.

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    I like what you are doing with this mod! It is amazing just how much of that Metroid prime feel it brings to Minecraft. I cant wait to see how the morph ball will work.


    Also I found a few bugs with the beams. The MP2 beams can be applied, but I cant switch to them. The MP1 beam sounds are mixed up (besides the power beam and the plasma beam I think).

    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    I found a bug where my world (I tried client and server) randomly crashes. I am not sure what is causing it, but it starts right away usually after I start to go in any direction. Then if I try to reload the world it crashes again, and with no specific pattern. The only mod I am using currently is Metroid Cubed 3. Here is the crash report.


    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 12/24/15 10:52 PM
    Description: Ticking entity

    java.lang.NullPointerException: Ticking entity
    at com.firemerald.metroidcubed3.MainEventHandler.onLivingDeath(MainEventHandler.java:140)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_9_MainEventHandler_onLivingDeath_LivingDeathEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
    at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
    at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
    at net.minecraft.entity.passive.EntityBat.func_70097_a(SourceFile:199)
    at net.minecraft.entity.Entity.func_70044_A(Entity.java:460)
    at net.minecraft.entity.Entity.func_70030_z(Entity.java:433)
    at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:193)
    at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:157)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.entity.passive.EntityBat.func_70071_h_(SourceFile:109)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.firemerald.metroidcubed3.MainEventHandler.onLivingDeath(MainEventHandler.java:140)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_9_MainEventHandler_onLivingDeath_LivingDeathEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
    at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
    at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
    at net.minecraft.entity.passive.EntityBat.func_70097_a(SourceFile:199)
    at net.minecraft.entity.Entity.func_70044_A(Entity.java:460)
    at net.minecraft.entity.Entity.func_70030_z(Entity.java:433)
    at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:193)
    at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:157)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.entity.passive.EntityBat.func_70071_h_(SourceFile:109)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)

    -- Entity being ticked --
    Details:
    Entity Type: Bat (net.minecraft.entity.passive.EntityBat)
    Entity ID: 299
    Entity Name: Bat
    Entity's Exact location: 62.95, 14.52, -25.29
    Entity's Block location: World: (62,14,-26), Chunk: (at 14,0,6 in 3,-2; contains blocks 48,0,-32 to 63,255,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Entity's Momentum: -0.00, 0.00, -0.05
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

    -- Affected level --
    Details:
    Level name: AAA
    All players: 1 total; [EntityPlayerMP['S3ntrus'/387, l='AAA', x=13.55, y=71.00, z=-101.96]]
    Chunk stats: ServerChunkCache: 256 Drop: 0
    Level seed: -855292646425818934
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (5,64,-84), Chunk: (at 5,4,12 in 0,-6; contains blocks 0,0,-96 to 15,255,-81), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Level time: 1783 game time, 1783 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 169727 (now: false), thunder time: 142466 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.7.0_80, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 174481360 bytes (166 MB) / 365965312 bytes (349 MB) up to 3207856128 bytes (3059 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 11, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJAAAA mc3{0.0.1} [Metroid Cubed 3] ([1.7.10]MetroidCubed3V0.1B.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['S3ntrus'/387, l='AAA', x=13.55, y=71.00, z=-101.96]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: WIP Mods
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