Well hello guys. Some of you may or may not remember Madrealms: The Skyland Pirates. You guys all applied on that server back in 2011-2012. It was a Skylands server with Airships, Factions, great gameplay, but an unforgiving admin and a rather questionable community.
I would like to formally invite you all to check out Skylands Adrift. The Skyland Pirates has lasted until early 2016 when it finally went down for good after 7 great episode. Soon after that, we revived it with some players and some staff of TSP taking over. Skylands Adrift is the official legacy server of that great Minecraft server. And we are about to release our Episode 2 on 1.12 just today!
So, if you remember Madrealms: The Skyland Pirates and feel a bit of nostalgia, why not check in with us and have a great time on a server we spent lots of effort on!
New in Episode 2: Factions (was Towny before), Physical Currency, Bigger Map, Better Bloodmines with Bosses!, new shiptypes and ship classes, and alot more! (improved treasurehunts, medium tier income system, etc etc).
Join in and have a great time if you want! No admins on the server who just ban without proof, no griefers running around ruining people' day. www.skylands-adrift.org
All of you. Skylands Adrift Episode 2 has been released in closed Beta earlier today, and will likely face full release in a few hours!
Once the server is out, please hop on to be promoted to pirate rank! We've taken a long while to finish it, but Episode 2 is finally here!
And it has a ton of new features!
If you allow monsters to break down blocks, you could make building even more of a progression by implementing an upgrade path. For example.
Wood frame, upgrade to a wood block, upgrade to a plated wood block (as in, wood block that resembles a building wall more, for example by rotating the texture 90 degrees -> upward planks on buildings are very common in alot of countries).
Or alternatively an iron frame made of an iron ingot in a type of forge -> upgrades to a scrap iron block -> upgrades to a reinforced iron block -> upgrades into a steel block.
Or a concrete frame which is essentially wooden plates strapped together with string -> upgrades to a wet concrete block -> upgrades to a dry concrete block -> upgrades to a reinforced concrete block.
So you have alot more progression in buildings as well, which will be necessary because of the monsters being able to tear down your base, so you need blocks that can pack a punch.
I used to love Beta 1.7.3. It is without a shadow of a doubt the best Minecraft version to date... but I just don't have the time to play anymore sadly. I'd love to play this mod and try it out, because a mod for Beta 1.7.3 that pretty much revives the version sounds great, but its not enough yet to get me back to playing it.
What I'd suggest you add to the mod, because I have in fact been in the Minecraft scene since Indev (someone should make mods for that with its unique terrain generator!!) and been in the modding scene since late Alpha...
what you should add is a hunger system similar to 1.8 but with a seperate stamina bar because simply getting hungry from running is stupid... if anything at all that'd make you thirsty... Just things like stripmining and running for ages should drain your stamina and you need to rest for it to automatically refill, and the refill depends on how full your hunger bar is... and your hunger bar serves only the purpose of allowing you actual health to regenerate. And if your stamina is empty, you get a mining fatigue like effect where you just cannot run anymore and mine at half the speed. And speaking of running, that is in fact the other 1.8 feature that I would bring into 1.7.3 Beta...
The real reason why Beta 1.8 sucked was essentially the broken enchantment system which just required ages of mob grinding, and the horrible new map gen from which the game still hasn't recovered yet. And the loss of concepts like the Skylands and the Farlands. I think if it is possible you should make the maps a bit smaller so the farlands can actually realistically be reached in about 1-2 weeks of playtime, if a player wants to travel that far. And add some unique stuff to the farlands on top of that. Beta 1.7.3 was just so promising... best version to build mods on. If only it would've already had the hunger and sprinting and decent enchantments of nowadays.
Seriously, this mod... is the first really good mod I've seen released on MCF in months. This looks promising. I used to be part of a modding team that was working on stretching the early game to over a week back in 2012 already (was called Minecraft Evolution) with a similar concept, but this is way better than what we had back in the day, and I really cannot wait to see what else you are going to add to this mod. I really really think you should apply some more biome changes as well... heck I'd even love to join into the development if I wasn't all busy with other stuff already... keep this up. Don't let the lack of replies drag you down. I saw this on the day you posted it but was just too tired to think of a comment at the time, so now its weekend and I got back to here. Great stuff man. Textures are very nicely done, the blocks are... hell I have so many ideas how this could become even better. I used to be the creative mind behind alot of our projects from 2012 to 2016... that was before I became a member on here tho. I was just designing the concepts on skype where the team was based. Anyways... long speech, short statement:
Awesome mod. Keep it up! It is so very refreshing to finally see a good mod be released for once. I'd recommend you to take it to 1.12 asap tho, that could get you alot more clicks as well.
Or alternatively adding the material, but can be disabled in config, and is craftable with both, the material you add and the same material from another mod. Thats much more slick than just adding tools you can only craft when you have another mod installed.
Well I wanted to make it simple for people but maybe I am adding a blast furnace to burn Iron to steel.
Why should I add bronze, tin, copper and an ore-forge workstation when there are mods like Tinker's Construct, which actually this is what u mean?
Well this is about adding more items and tools, and just adding stuff at the top that is stronger than diamond is not a good approach. Diamond is already OP enough, no need for stronger stuff. But mid-tier items add more depth to the game, like weak copper tools, slightly better tin tools, and strong bronze tools that are more similar to iron, but maybe have a slightly better durability but slightly slower mining speed. It is all about balancing out the items you got.
The thing is, it's hard to not copy any other mods.
I am waiting untill the mod is more popular before I'm going to update the mod.
And that is the wrong approach. In order for the mod to get more popular it should have a 1.10.2 version as well, because it is available for not only the few who stayed on 1.7.10, but also the main amount of players who are on 1.10.2 then. And yes it is hard not to copy other mods. But what you'd be doing is not copying another mod, it is taking inspiration from another mod to add unique features. Also if you do it BETTER than it is done in that other mod, then it is good, too! If your system is balanced out better and people figure out they find it superior to what already exists, they will play your mod instead.
That's a great idea to change to wooden armor texture.
The scythe, the hayfork and the hammer are weapons and I think I'm not going to add a tool function soon.
Well it's not really a spear, it is just similar to a spear, so it is not supposed to be thrown.
Good that you like the armor texture suggestion. I just thought it makes alot more sense than what you had so far.
I know the scythe, hayfork and hammer are weapons. But if you want to add more in-depth to your mod, so it is not just another "hey I added lots of close combat weapons", then you can give them additional functionality which the users are certainly going to enjoy!
I know it is not a spear and more something like a pike, but if you make it throwable you got another unique item. Left click -> stab. Right click -> throw. Voila, an additional option for the player to use in combat.
Also if you want to add some depth on top, you could make certain weapons more effective against certain types of enemies.
Blade weapons against slime type mobs, pike weapons against living mobs, blunt weapons against undead mobs. Stuff like that
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You just recieved your promotion to pirate! Welcome to Skylands Adrift!
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You have been promoted to pirate rank. Welcome to Skylands Adrift!
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You have been whitelisted to the server! Please log on to recieve your promotion to pirate rank! Y'arrrrr
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You have been promoted to pirate rank! Good luck in the Skylands!
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You have been promoted to pirate. Welcome to Skylands Adrift!
You have been whitelisted. Please logon to recieve your promotion to pirate rank!
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You have been whitelisted, please log onto the server to recieve your promotion to pirate rank, unless you already are pirate rank from last episode.
You have been promoted to pirate! Welcome to Skylands Adrift!
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Welcome to Skylands Adrift! You will be promoted to Pirate immediately!
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Well hello guys. Some of you may or may not remember Madrealms: The Skyland Pirates. You guys all applied on that server back in 2011-2012. It was a Skylands server with Airships, Factions, great gameplay, but an unforgiving admin and a rather questionable community.
I would like to formally invite you all to check out Skylands Adrift. The Skyland Pirates has lasted until early 2016 when it finally went down for good after 7 great episode. Soon after that, we revived it with some players and some staff of TSP taking over. Skylands Adrift is the official legacy server of that great Minecraft server. And we are about to release our Episode 2 on 1.12 just today!
So, if you remember Madrealms: The Skyland Pirates and feel a bit of nostalgia, why not check in with us and have a great time on a server we spent lots of effort on!
New in Episode 2: Factions (was Towny before), Physical Currency, Bigger Map, Better Bloodmines with Bosses!, new shiptypes and ship classes, and alot more! (improved treasurehunts, medium tier income system, etc etc).
Join in and have a great time if you want! No admins on the server who just ban without proof, no griefers running around ruining people' day.
www.skylands-adrift.org
0
All of you. Skylands Adrift Episode 2 has been released in closed Beta earlier today, and will likely face full release in a few hours!
Once the server is out, please hop on to be promoted to pirate rank! We've taken a long while to finish it, but Episode 2 is finally here!
And it has a ton of new features!
0
If you allow monsters to break down blocks, you could make building even more of a progression by implementing an upgrade path. For example.
Wood frame, upgrade to a wood block, upgrade to a plated wood block (as in, wood block that resembles a building wall more, for example by rotating the texture 90 degrees -> upward planks on buildings are very common in alot of countries).
Or alternatively an iron frame made of an iron ingot in a type of forge -> upgrades to a scrap iron block -> upgrades to a reinforced iron block -> upgrades into a steel block.
Or a concrete frame which is essentially wooden plates strapped together with string -> upgrades to a wet concrete block -> upgrades to a dry concrete block -> upgrades to a reinforced concrete block.
So you have alot more progression in buildings as well, which will be necessary because of the monsters being able to tear down your base, so you need blocks that can pack a punch.
0
I used to love Beta 1.7.3. It is without a shadow of a doubt the best Minecraft version to date... but I just don't have the time to play anymore sadly. I'd love to play this mod and try it out, because a mod for Beta 1.7.3 that pretty much revives the version sounds great, but its not enough yet to get me back to playing it.
What I'd suggest you add to the mod, because I have in fact been in the Minecraft scene since Indev (someone should make mods for that with its unique terrain generator!!) and been in the modding scene since late Alpha...
what you should add is a hunger system similar to 1.8 but with a seperate stamina bar because simply getting hungry from running is stupid... if anything at all that'd make you thirsty... Just things like stripmining and running for ages should drain your stamina and you need to rest for it to automatically refill, and the refill depends on how full your hunger bar is... and your hunger bar serves only the purpose of allowing you actual health to regenerate. And if your stamina is empty, you get a mining fatigue like effect where you just cannot run anymore and mine at half the speed. And speaking of running, that is in fact the other 1.8 feature that I would bring into 1.7.3 Beta...
The real reason why Beta 1.8 sucked was essentially the broken enchantment system which just required ages of mob grinding, and the horrible new map gen from which the game still hasn't recovered yet. And the loss of concepts like the Skylands and the Farlands. I think if it is possible you should make the maps a bit smaller so the farlands can actually realistically be reached in about 1-2 weeks of playtime, if a player wants to travel that far. And add some unique stuff to the farlands on top of that. Beta 1.7.3 was just so promising... best version to build mods on. If only it would've already had the hunger and sprinting and decent enchantments of nowadays.
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Seriously, this mod... is the first really good mod I've seen released on MCF in months. This looks promising. I used to be part of a modding team that was working on stretching the early game to over a week back in 2012 already (was called Minecraft Evolution) with a similar concept, but this is way better than what we had back in the day, and I really cannot wait to see what else you are going to add to this mod. I really really think you should apply some more biome changes as well... heck I'd even love to join into the development if I wasn't all busy with other stuff already... keep this up. Don't let the lack of replies drag you down. I saw this on the day you posted it but was just too tired to think of a comment at the time, so now its weekend and I got back to here. Great stuff man. Textures are very nicely done, the blocks are... hell I have so many ideas how this could become even better. I used to be the creative mind behind alot of our projects from 2012 to 2016... that was before I became a member on here tho. I was just designing the concepts on skype where the team was based. Anyways... long speech, short statement:
Awesome mod. Keep it up! It is so very refreshing to finally see a good mod be released for once. I'd recommend you to take it to 1.12 asap tho, that could get you alot more clicks as well.
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Or alternatively adding the material, but can be disabled in config, and is craftable with both, the material you add and the same material from another mod. Thats much more slick than just adding tools you can only craft when you have another mod installed.
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Oh and I wrote 1.10.2, I meant 1.11.2 ... sorry for that mishap. lol
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Well this is about adding more items and tools, and just adding stuff at the top that is stronger than diamond is not a good approach. Diamond is already OP enough, no need for stronger stuff. But mid-tier items add more depth to the game, like weak copper tools, slightly better tin tools, and strong bronze tools that are more similar to iron, but maybe have a slightly better durability but slightly slower mining speed. It is all about balancing out the items you got.
And that is the wrong approach. In order for the mod to get more popular it should have a 1.10.2 version as well, because it is available for not only the few who stayed on 1.7.10, but also the main amount of players who are on 1.10.2 then. And yes it is hard not to copy other mods. But what you'd be doing is not copying another mod, it is taking inspiration from another mod to add unique features. Also if you do it BETTER than it is done in that other mod, then it is good, too! If your system is balanced out better and people figure out they find it superior to what already exists, they will play your mod instead.
Good that you like the armor texture suggestion. I just thought it makes alot more sense than what you had so far.
I know the scythe, hayfork and hammer are weapons. But if you want to add more in-depth to your mod, so it is not just another "hey I added lots of close combat weapons", then you can give them additional functionality which the users are certainly going to enjoy!
I know it is not a spear and more something like a pike, but if you make it throwable you got another unique item. Left click -> stab. Right click -> throw. Voila, an additional option for the player to use in combat.
Also if you want to add some depth on top, you could make certain weapons more effective against certain types of enemies.
Blade weapons against slime type mobs, pike weapons against living mobs, blunt weapons against undead mobs. Stuff like that
_Mike out