Quote from Noppes
In creative mode you can get the npc wand or toomanyitems ofcourse
oh lol didnt I remove that?
Oi. Luffy. Cool mod.
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Quote from Noppes
In creative mode you can get the npc wand or toomanyitems ofcourse
oh lol didnt I remove that?
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Allocator: The Allocator sucks in items at the input and throws them out at the output.
If a chest or a dispenser is connected to it, it will be used as input/output.
Jump Pad: Items and players on it will be thrown in the air.
Chest Trap: Like a normal chest, but it will trigger adjecent blocks/redstone when items are being put in or taken out.
Fan: The Fan continuously pushes items when powered by redstone.
This mod allows you to use bones to create weapons, tools, armor, and replacement miscellaneous items. Ever went down into a deep cave only to forget sticks for torches, arrows, or bows? Forget about that from now on!
Bone Weapons are treated as Stone for what they can dig but have a durability of 155 (like Tin from EarthCraft), while Bone Armor has the durability and protection of Chainmail.
As of version 1.5, bones can now be used to craft EVERYTHING that previously needed sticks, including normal (wood, stone, iron, etc) tools with bone handles, bone stick signs, bone ladders, etc. You can also use two bone in the normal recipe pattern to make shears.
This mod adds a new wild plant and crop into the game--Cotton! Cotton plants can be found pretty much everywhere but on sand/stone (like flowers). Breaking a cotton plant will either give you cotton (most chance), a cotton seed (less chance), or nothing (least chance). They spawn a bunch, so don't dispair if you break one and get nothing! Cotton can be crafted into normal Minecraft string! Wild cotton plants from this mob do not replace Hogofwar's naturally spawning flax plants.
String can now be made into woven cloth, allowing you to make cotton armor (equal to leather). Also, this mod is compatiable with Hogofwar's PeacefulPack's Flax! Remember, woven cloth makes Cotton Armor but his cloth from flax fibres will make normal leather armor.If his mod is installed, you will also be able to convert on a 1:1 basis woven cloth into his cloth just in case you feel the need.[Not in my version because his mods aren't in multiplayer...] Woven Cloth can now be made into Wool!
As of 1.4, ClothCraft now has carpets! Made with a wool block of any dye color and a string, these flat, small blocks can be places on any horizontal surface.
As of 1.5, you can now make Cotton Fertilizer that will grow cotton crops. This is made with one cotton and a bone. Recipe shape: Item is on top, bone is on bottom. You get four fertilizer.
You can now use bonemeal to sometimes spawn cotton bushes with the tallgrass and flowers.
This mod adds in a ton of stuff for desert life! Craft cactus tools (wood strength), sandstone tools (stone strength), and glass steel tools (gold strength)! Craft cactus sticks from cactus blocks and make everything in the game that normally requires sticks with this new item, that includes all the new tools and all the old ones as well! Use cactus blocks to make everything in the game that normally requires planks as well!
Also included in this mod is 14 new plants that grow on sand including red and tan colored grasses and green and reddish-brown small cacti. One of these plants, denoted by its red spots, drops cactus fruit to eat or cactus fruit seeds to plant! Plant cactus fruit cactus seeds in normal tilled soil, like a normal crop. It has three stages of growth, like all my other crops.
NOTE: I did not give any new textures to old items that can be made with cactus or sandstone--this is to save on block IDs. Just because a sandstone furnace would look nice doesn't mean I need to waste you block IDs on one.
As of 1.2, you can now make Cactus Fruit Fertilizer that will grow cactus fruit crops. This is made with one cactus fruit and a bone. Recipe shape: Item is on top, bone is on bottom. You get four fertilizer.
This mod adds a ton of new earth and metal related blocks and items with the express purpose of having a mod like this that uses as little Block IDs (7) and terrain sprite indices (0) as possible. There are a lot of other ore and decorative block mods out there but almost none use metadata to condense down their Block ID footprint and none that I can find use Minecraft Forge to completely get rid of terrain sprite indice usage.
This mod adds in Salt, a new world generating ore (will not appear in pre-explored chunks in old worlds), sixteen new crops, eight new fruit trees, four berry bushes, and a ton of new ingredients and food items. If you love farming and cooking, this mod is definitely for you!
This mod adds a new wild bush and crop into the game--Candleberries along with Candlenut Trees!! Candleberry bushes can be found pretty much everywhere but on sand/stone (like flowers). Breaking a candleberry bush will either give you a candleberry or candleberry seed. If you want to grow more, you need to plant candleberry seeds to grow the candleberry crop like wheat. Candlenut trees are rare but breaking the Candlenut block will always give you a candlenut item or a small chance of a candlenut sapling.
Candleberries/candlenuts can be made into wax*, allowing you to make hardened leather armor (equal to iron), and torches with wax and string. Also, this mod is compatiable with Nandonalt's Beekeeping mod!When his mod is installed, your candleberries/nuts will automatically smelt into his Pressed Wax to use in his recipes (allowing you to make candles instead of torches for one example!). If his mod is installed, you will also be able to convert on a 1:1 basis Candle Wax into Pressed Wax (and vise versa if you uninstall his mod later).[Not on multiplayer...]
This mod is for folks who want either more plant life in Minecraft to add color and variety to the landscape and/or people who want easier access to dyed wool of all colors. This mod will spawn new flowers in unexplored areas or all over with a newly generated map. When using the Painterly texture pack, please make sure to not make your Yellow or Red flowers the same texture as one of my own, else it might get kind of confusing.
Now you can use bonemeal on grass to sometimes spawn Weee! Flower flowers. Huzzah!
For right now this mod adds in sixteen colored plank blocks using only a single Block ID via metadata. These blocks cannot currently be used as normal planks in recipes.
4 new metals, 1 new fuel, including:
Verdite, Mithril, Adamantine & Iridium.
4 mystic gemstones:
Emerald, Sapphire, Topaz & Amethyst.
Verdite - Better than stone tools, but not as good as iron.
Mithril - Better than iron tools, but not as good as diamond.
Adamantine - Better than diamond.
Iridium - Better than Adamantine.
Obsidian - Very fast mining speed, but slightly less durable than stone tools. Requires Obsidian Rods in-place of sticks. Obsidian swords are 1-hit kill weapons.
Bloodstone - Increadibly fast mining speed, but slightly less durable than iron tools. Requires Obsidian Rods in-place of sticks. Bloodstone swords are 1-hit kill weapons.
Randomly Generated Dungeons.
Dungeons can contain multiple rooms, corridors & side branches. There is a chance for treasure to be found in the dungeon rooms, and there are even "secret" rooms hidden near the dungeons. These "secret" rooms have a floor made of Lapis Blocks and a Gold Treasure Chest.
Randomly Generated Ancient Ruins.
Most of the time they are buried under the surface, but sometimes they can be found aboveground. Dig underneath these Ancient Ruins to find Buried Treasure!
2 types of Buried Treasure:
Iron Treasure Chests contain mostly common or semi-rare items/blocks. Gold Treasure Chests are harder to find, and contain mostly rare items/blocks, including diamonds, clay, cookies, etc.
6 New Types of Stone
Each type of stone is a different color, and they can be cooked in a furnace to produce the smooth version of the stone. Cooking the smooth version turns the stone into regular cobblestone. Each of the 6 colored stone types can be combined with wooden planks in the crafting grid to create colored planks. Now your wooden house can be as colorful as you want!
SuperSlopes allows you to craft 12 new types of blocks in 31 different materials.
It includes Slopes and corners for realistic rooftops and diagonal walls.
Timber framing allows you to decorate your outside walls with different wooden frames and to make wooden structures such as bridges and barns.
This mod will allow you to craft a new item: the wallpaper, and place it on your walls as a decorative texture.
This way, you can have two different faces of a block decorated with two different texture and customize the bedrooms of your house without having to add new blocks.
[url=http://goo.gl/8IK5l] [IMG]http://img205.imageshack.us/img205/3295/bannerfa.png[/IMG][/url]
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A mod pack that consists of 3 mods. Way to much information to talk about, all info in the original thread.
This mod edits the pig so that you can control them when you ride them. They also stack on top of each other, and other animals can also ride.
(in a 3x3 square I think)Changes bonemill so when you right click dirt, it changes it to
When you put any tool onto a crafting grid, then add the materiel it was made out of any where on that grid, the item will be repaired. E.I A diamond sword, then a diamond
When you right click a chicken, it will appear upon your head. When you just off a high place, the chicken will glide. Should work for mo' creatures ducks too
Adds 2 new creepers, Blue rocket creeper, and Red Festive Creeper. Red Festive Creeper runs faster than you, and throws TNT at you. It drops 1-3 TNT. Blue Rocket Creeper runs faster than you, and when it sees you it jump and then drops. Also drops 1-3 TNT.
Changes mobs so they are twice as strong. Creepers have 2 times the explosion, Zombies move twice as fast, and doubled something to skeletons (Idk, please tell me if you find out). Creepers and Zombies also have new textures.
Look in the thread to find out what each mod is. All of them require mod-loader.
This is a mod that adds custom paintings! When you place a custom painting, you use a pastel to draw on the painting. Once your done you have a painting that is on the wall. Only available in 2x2 blocks, more sizes may soon come.
Allows you to go to the sky dimension! Can set the normal world to be the sky dimension, or the Nether. A portal made of grass will soon come.
This mod add 2 new armor pieces, a Slime Chestplate and a Slime boot. Both are made from slime balls in the shape of the armor. The chestplate lowers the damage made from arrows, and the boot allows you to jump higher!
This set contains 3 mods. An Api, which is requires for the next 2, and 2 edits. Where and When edits so that when you have a compass or a watch in your invetory, a larger verison will appear next to your tolbar. Auto Refills edits so that when you run out of something, and you have it in your inventory, it will automaticly fill the item. Confused? Check the thread out!
Most of the mods by Scokeev9, look in the original thread for more.
This a mod that adds a few "necessities" to Minecraft. Check the thread for more.
Adds 2 new guis. One for picking paintings, and the other for picking notes on noteblock!
Changes the dispenser to do 3 separate things with items. Launch, place, or fire. For more infomation, look in the original thread.
This mod adds buried treasures to the game! The treasure chests spawn on sand blocks and netherrack blocks, and contain many helpful items, which include but are not limited too iron tools, iron armor, glowstone, melons, and diamonds.
Adds more uses for slime balls. Check thread for more!
All of KodaichiZero's Mods. Go to the original thread to found out details about each one of them.
Allows you to hold one item with one hand, and another item with another. Left/Right click to use them.
Allows fences to be placed diagonally.
Changes Grass and Leaves to add different types of textures (Looks beautiful).
Adds a new type of armor, made from smelted clay.
Adds many new features, including different fences, gates, slabs, and so much more. Look in the thread to learn more!
A very big mod. All info is in the original thread!
Adds 2 new armor types, Lava and Underwater. Lava makes you invulnerable to fire, underwater does many things. Look at the original thread for more!
Adds 3 new trapdoors, Iron, Gold, and Obsidian. Obsidian is invulnerable to explosions. Gold and Iron can only be opened by redstone.
Adds new ways of walkways. Cloth sheets, rope bridge, and leather which are placed and can function in a manner similar to minetracks. Also adds ropes and arrows that fire ropes. Original Thread has more info.
Makes items float in water.
3 mods by Woot. One adds miner helmets, helmets that shine light. Another adds overlays like what's in the Jack o' Lantern for normal helmets, and another adds a scuba suit that adds many abilities in water.
The old Quintessential Creatures mod from 1.3. More mobs will be added soon.
Adds different RPG style mobs, more information in the original thread.
Adds a new dragon, in the same style as the ones from Elder Scrolls V: Skyrim
Most of Roundaround's mods, look in the original thread for more.
All of the mods by MoareAI. Click Original Thread for info on them. The logic gates are in testing.
The mods created by Advize (excluding Fence Gates). More info in the Original Thread.
Adds different skills to minecraft with levels. 3 points per level, bonuses per points.
All of OrgeSean's mods, updated to 1.0.0/1.1.0/1.2.3.
A new mod that adds "craftable" titans. This adds tons of stuff, so look in the Original Thread for more.
Adds a calender to the game to keep track of in-game dates (World generates on Year one, January 1, Sunday)
Adds a cannon, along with a gravity lift/decelerator, creeper gas, force fields, and more.
Adds the chocolate mod by Scout. I don't think it is compatible with the chocolate mod by Nandonalt.
Adds 3 mobs, a Whale, a Orca, and a Sperm Whale (Cachalot). Also adds 2 achievements.
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A recipe for the plastic:
Water, Clay, Sugar, charcoal/coal?
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Big version changes will introduce many variables into the code that create a multitude of problems for developing their mod up to that version.
So if anything, your mod will be a week or two out from the time the modloading tool is up to date. So play some vanilla for a while
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+1
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Actually, it was one the of the most polular shows in the world. *pushes scouter up* :biggrin.gif:
Uh, it would not be hard to make. It would be a special item that does things that single player commands does.
Or if you want to be literal to the show, you would make 7 items for the balls, then a radar that points to the closest one.
You would put the code to generate a dragonball in the chunk generation code. It would substitute a block with a dragonball block.
Making the npc shenron and stuff is just script based actions on the conditions met to summon him. Runecraft does the same thing pretty much.
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I think the improved looks of the characters is a cool thing as well.
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I think a combination of modloader, mcpatcher and gamemodes should be the idea. Something to fix the missing piece in MC, and add a UI layer that allows the user to select mods, configure mods, within the games UI.
TLDR version: Like the comic strip says.
I think it would be awesome to have a non-invasive mod adder to the game. By invasive, I mean something the mod maker doesn't need installed in order to make the mod. I think adding layers of wait time on top of what we already have (MC, then MCP), just adds soo many places for bugs and delays that shouldn't be there.
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I liked what I saw with BTW, even though I never got it. By the time I bought MC, 1.0 was a month away. So I just learned more about the game rather than modding it up right from the getgo.
I hope the challenges leaving Forge do not make recoding BTW too difficult. I can imagine there is a lot of work for it though.
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