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    posted a message on [1.7.10] Tubes! (2.0.5) 9-Nov-2014
    Quote from Schmoller

    I have confirmed this, I will fix this immediately. Thanks
    As for plastic, I do dislike the milk method, but I chose it for lack of better options without having to add worldgen.
    If anyone has any ideas of a better way to make plastic with vanilla items only, then I'd be glad to consider it.



    Thanks, and absolutely. I already have a few more neat tubes planned, but I felt that I really wanted to get this out here so I pushed them back.



    Thanks for the spotlight. The issue with the filter was because items traveling in tubes will take the shortest path, so the path through the filter was a longer path which is why the items avoided it.

    I see you found the injection tube too. That one was going to be in this release, but an issue with forge multipart prevents it from working in its full capacity, so I disabled the recipe for now.


    A recipe for the plastic:
    Water, Clay, Sugar, charcoal/coal?
    Posted in: Minecraft Mods
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    posted a message on New version! Where is my favorite mods?! Rage!
    I hope everyone knows that after a mod comes out, you need to wait for Forge or whatever modloader type of tool to be updated before they can develop their mod to match the new version.

    Big version changes will introduce many variables into the code that create a multitude of problems for developing their mod up to that version.

    So if anything, your mod will be a week or two out from the time the modloading tool is up to date. So play some vanilla for a while :D
    Posted in: Minecraft Mods
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    posted a message on If Jeb gave you 1 thing to add in minecraft what would it be?
    Quote from Chefbarbie

    Mod API

    +1
    Posted in: Future Updates
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    posted a message on Dragon ball mod
    Quote from pokecoop

    good idea, but this is friggin inpossible to make, over powered, and even the creators of the Aether mod most likly couldn't make this

    but its always goood to dream


    Dragon Ball is a tv series.

    it is actually one of the most popular Japanieese anime shows :happy.gif:

    Actually, it was one the of the most polular shows in the world. *pushes scouter up* :biggrin.gif:

    Uh, it would not be hard to make. It would be a special item that does things that single player commands does.

    Or if you want to be literal to the show, you would make 7 items for the balls, then a radar that points to the closest one.

    You would put the code to generate a dragonball in the chunk generation code. It would substitute a block with a dragonball block.

    Making the npc shenron and stuff is just script based actions on the conditions met to summon him. Runecraft does the same thing pretty much.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.6.2][1.5.1][1.5.0][1.4.2][1.3.2] Not Just About Boobs
    I think this is a cool mod. I will use it if I can get it to work with my other mods. Not for the funny, but for the basic gender distinctions.

    I think the improved looks of the characters is a cool thing as well.
    Posted in: Minecraft Mods
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    posted a message on [IDEA] Unified Modding System (U.M.S)
    Despite that modloader allows mods to be loaded from the mods folder, that kind of direction doesn't seem aparent by modloader. All the instructions say to add whatever mods zip file into your minecraft jar, yet you should be able to go to the .minecraft/mods folder and drop it there. Modloader should be whatever MC is missing to load mods from the mods folder and give you the GUI to select them in the games UI.

    I think a combination of modloader, mcpatcher and gamemodes should be the idea. Something to fix the missing piece in MC, and add a UI layer that allows the user to select mods, configure mods, within the games UI.

    TLDR version: Like the comic strip says.

    I think it would be awesome to have a non-invasive mod adder to the game. By invasive, I mean something the mod maker doesn't need installed in order to make the mod. I think adding layers of wait time on top of what we already have (MC, then MCP), just adds soo many places for bugs and delays that shouldn't be there.
    Posted in: Requests / Ideas For Mods
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    posted a message on Better Than Wolves Total Conversion!
    Ya know, this brings up a very good point. There are different 'mod loaders' out there, but there is a default location for mods, the mods folder in your \\.minecraft directory. I will have to dig into it, but you would think that would allow interfacing with the mods.

    I liked what I saw with BTW, even though I never got it. By the time I bought MC, 1.0 was a month away. So I just learned more about the game rather than modding it up right from the getgo.

    I hope the challenges leaving Forge do not make recoding BTW too difficult. I can imagine there is a lot of work for it though. :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] [WIP] Dragon Mod Z!
    Sweet. Wish I had something to offer since I am a huge DBZ fan.
    Posted in: Minecraft Mods
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