Has anyone noticed the lack of a Y ceiling? Last I recall, you couldn't go above 256.....
Ok, still can only build up to 255. But odd I can fly higher. Oh well.
- Seikojin
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Member for 12 years, 5 months, and 22 days
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Oct 23, 2013Seikojin posted a message on 1.7 Pre-Release: "The Update That Changed the World"Posted in: News
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Dec 29, 2011Seikojin posted a message on Mod API Coming in January?Posted in: NewsQuote from cam12345
This is great news, but I don't see why we can't just update our mods as we used to. But I guess it is easier to install mods like texturepacks.
The problem with the current implimentation is lack of support by the vanilla product. SO everyone releases loaders like modloader, bukkit, forge, etc, to allow mods to be used in the game. With some vanilla support, there may be no need to use things like modloader, but who knows.
One thing is for sure, the change will break every mod like 1.0.0 did to all the pre-launch mods. - To post a comment, please login.
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I couldn't find your first post, and in each post you only refer to this hidden mystery post.
Besides amco, what else do you have installed?
It looks like, however, that something else is up. Can you run vanilla minecraft? Are you trying to run a minecraft server with amco installed?
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I'll have to give that a try.
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And whenever you have a problem, it would be helpful to know the following:
when it started and the last thing you did before it started
any and all mods running
This way it can be rooted down. Most issues are mentioned in the Origional Post. So check there first.
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It respawns the guild, destroying any block modifications done to it, and replacing any chests with empty ones. So do not fix unless all your stashed items are out of the guild area. It is there for problems and after a certain event in the ToK story.
mystic dragons is compatable with ToK, so get that mod and you can tame dragons.
Upgrade to the next tier?
You can edit them in the kingdoms.props file. Set the rarity for the reficules to a high number, like 10000. Then disable the flame and netherrack spawning abilities.
That version of excalibur. Looks like that one is enhanced by redstone.
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http://www.minecraftforum.net/topic/477996-173-realistic-time-modloader-updated-working-beds-daynight-toggle/
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What mods do you have loaded?
Also what are your visual settings?
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Clients with this mod will spawn creatures on vanilla servers.
I agree with this post as well. I love the mod, but wish the bugs it brings were worked on a bit.
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Now I have to go to another forum and register a new account just to resubmit my ideas? LOL
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I would say you don't give that api to all players. Just restrict it to game mode 0 players.
Also if you mean just in general, there is a guy working on getting ssp mods ported for smp:
http://www.minecraftforum.net/topic/769422-100181ssp-mods-in-smpsmpbukkit/
So I would work with him too.
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http://www.minecraftforum.net/topic/729750-100gamemode-api-v15/
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http://www.minecraftforum.net/topic/729750-100gamemode-api-v15/
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http://www.minecraftforum.net/topic/729750-100gamemode-api-v15/
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What are you looking at needing work on? I can imagine you had to start from scratch and find all the components that manage exp use and enchantment.
Maybe make a second exp system that uses the same point pool, but builds a second result out of it?