Has anyone noticed the lack of a Y ceiling? Last I recall, you couldn't go above 256.....
Ok, still can only build up to 255. But odd I can fly higher. Oh well.
- Seikojin
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Member for 12 years, 5 months, and 18 days
Last active Sun, Nov, 24 2013 23:29:12
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Oct 23, 2013Seikojin posted a message on 1.7 Pre-Release: "The Update That Changed the World"Posted in: News
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Dec 29, 2011Seikojin posted a message on Mod API Coming in January?Posted in: NewsQuote from cam12345
This is great news, but I don't see why we can't just update our mods as we used to. But I guess it is easier to install mods like texturepacks.
The problem with the current implimentation is lack of support by the vanilla product. SO everyone releases loaders like modloader, bukkit, forge, etc, to allow mods to be used in the game. With some vanilla support, there may be no need to use things like modloader, but who knows.
One thing is for sure, the change will break every mod like 1.0.0 did to all the pre-launch mods. - To post a comment, please login.
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/firstworldproblems
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For escort quests, it could make a marker system that you take the NPC through (via a coordinate map). The NPC should have health, so it can check their health as you go through the checkpoint.
Also the NPC's have names and ID's as far as I know. If not, they should. This would allow NPC tracking for quests.
Look for config files for those mods. Then change those entity ids to something different. Unless the warning for things that use the same ID is different.
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Somewhat surprised the peeps behind MCP weren't pulled into Mojang. Same with Forge. It would make the MOD API work really fast I think.
I always watch for AMCO releases. With the new launcher, I should be able to setup myself a way to load AMCO builds and non-AMCO builds.
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Also it seems terrain isn't rendering as quickly as it used to. Before, in creative mode, if I was looking down while flying, it would always render what was below me as I flew over it. Now I can fly for a very long time over nothing and it will take minutes for the game to render all the terrain leading up to me. And my machine is not exactly weak.
The games stability wouldn't be a mitigating factor for getting a dedicated server sub to host a MC server. The hosts up and down speeds are going to be your bottleneck.
If you want to host a dedicated server, I suggest getting it all modded up the way you want, then using a tool that pre-generates the terrain (using the games math); so the server doesn't have to generate the chunks and then send them out.
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A recipe for the plastic:
Water, Clay, Sugar, charcoal/coal?
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Ok, still can only build up to 255. But odd I can fly higher. Oh well.
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Edit: NM, I went to download and saw a list. LOL
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Thanks for looking into it. I was figuring that was what was happening. If I run into it, is there a place I can manually dump files from to help clear it up, or is this all in runtime, and not something in the folder structure that I can with?
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Do you have something that can help people like me, where router A has to be dynamic, and router B is where the game will be served from?
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