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    posted a message on [Idea] Realism Survival Mod (Make survival about survival!)

    I FOUND IT!!!!

    http://mods.curse.com/mc-mods/minecraft/223534-realistic-survival


    It's not compatible with Forge,and it's only for 1.7.10, but still!

    Posted in: Requests / Ideas For Mods
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    posted a message on [Idea] Realism Survival Mod (Make survival about survival!)

    Please make this Mod, I've gotten incredibly bored by vanilla Minecraft, and this will save my interest.

    Posted in: Requests / Ideas For Mods
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    posted a message on BetterBeginnings Mod Reborn
    Quote from einsteinsci»

    New release: Beta v0.9.4 for MC1.8 & 1.7.0 prerelease 1 & 2


    This one features a new campfire and quite a few bugfixes. Special thanks to the people who posted above for finding them.


    Features:

    • Campfire is mostly redone; now is quite useful in early-game.
    • Added NEI support for campfire.
    • Added 'Spit' (not that kind of spit) as early-game alternative to pan, crafted out of two roasting sticks.
    • Infusion scroll messages are now language-independent (1.8 only).
    • Infusion scroll is now shiny (1.8 only).
    • Made marshmallows on sticks stackable up to 10.
    • Updated 1.7.10 pan texture to match 1.8 (1.7.10 only).
    • Bugfix: TESR causes dedicated server to crash on startup (1.8 only).
    • Bugfix: Various furnaces appear to be off when they are actually on.
    • Bugfix: Right-clicking roasting sticks resets stack size to 1.
    • Bugfix: Hopper drains fuel out of kilns.
    • Bugfix: Shift-clicking food into regular brick oven crashes game.
    • Bugfix: Infusion scroll is stackable. It shouldn't be (1.8 only).
    • Bugfix: Knives rendering weird when held in third-person (1.8 only).

    You forgot to make it possible to cook cactus and mine redstone ore and obsidian.

    You have failed me. :angry:

    Posted in: WIP Mods
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    posted a message on BetterBeginnings Mod Reborn
    Quote from einsteinsci»

    First off, I appreciate the fact that this mod is getting the support it has, and quite frankly surprised that enough users actually look forward to an update.


    I'm mostly done with partial transparency, except for the ghost items in the double workbench. I have a workaround in mind that will speed up the initial release of the 1.8 version. For now, I'll render the catalyst items and blocks in full opacity next to the catalyst slots, and expand the GUI image a bit to accommodate them. That way the GUI stuff will show up as hoped for, and a release will be on its way. Beyond that I just have bugtesting and compatibility testing to do before a 1.8 release. I'm thinking of going with a prerelease system much like how Optifine does its versioning, so that bugs are caught before an full version is available, rather than after. This way the next release will be "betterbeginnings-MC1.8.0-b0.9.1-pre1.jar".


    The problem with the custom rendering is that there really isn't enough knowledge available for the general community about this kind of stuff. Most of the people who know OpenGL rendering well enough to teach it work in game development professionally, and get paid big bucks for it. Those of us who don't know OpenGL rendering very well are stuck searching through scattered documentation and the occasional solved question that doesn't quite relate enough to the actual problem to be helpful. While certainly there's information about each OpenGL function and constant available in documentation, but there's next to nothing about how to use it to create the effects needed. If it weren't for the lack of information available, the rendering stuff would have been done months ago. Unfortunately for me and all BB users, that's not the case.


    At first I didn't understand half of what you said, but I read it a few times, and I think the catalyst items showing up next to the slots is a great temporary solution, and I wish you luck on your efforts to research and further your knowledge on OpenGL.

    Posted in: WIP Mods
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    posted a message on BetterBeginnings Mod Reborn

    This custom rendering stuff really is taking forever. I would help if I could, but I can't.


    I do have a suggestion, though. If possible, you could temporarily skip the custom rendering, finish the other stuff, and release that so we can have a not-so-buggy and updated version, and after you release that, you could work on the rendering, and if people don't want it without the rendering, they can just not download the version without the rendering stuff. I do realize that this could be a terrible suggestion because of something I don't know about, and if it is, I don't need an explanation if you don't want to give it. If it is a good suggestion, please take it in to consideration.

    Posted in: WIP Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from PCAwesomeness»

    Oh, I bet every mob other than bosses and passive mobs will have a mutant version of themselves.


    I meant is it possible to change the spawn rate to make it so that when a mob spawns, it is almost or completely guaranteed to be a mutant?


    *Sorry for the very late response. I just realized you replied to my question*

    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from BryceJulyCat»

    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


    Just don't download the update.

    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    Just don't download the updated version.

    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from PCAwesomeness»

    Almost monster?


    *almost every monster

    Posted in: Minecraft Mods
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    posted a message on [1.7.x][1.8] Elemental Creepers - Rebooted
    Quote from atley9999»

    Try instant health splash potions. If that hurts them, try splash potions of harming.

    I know that zombies and skeletons have reversed effects for those 2 potions but I don't know if that spreads to creepers.


    Thanks for the info, but I was hoping for something obtainable earlier in the game.

    Posted in: Minecraft Mods
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    posted a message on [1.7.x][1.8] Elemental Creepers - Rebooted

    I just found how to breed them (flowers), but I still don't know how to heal them

    Posted in: Minecraft Mods
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    posted a message on [1.7.x][1.8] Elemental Creepers - Rebooted

    How do you heal/breed friendly creepers? I tried gunpowder and TNT and blowing them up (I thought it would heal them).

    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    A mutant spider jockey would be terrifying, but amazing. Please make it possible!


    Also, I have 2 questions:

    1) Is it possible to make every almost monster (other than spiders) spawn as mutant versions of themselves?


    2) How do I change the spawn rate? I have tried changing it using Notepad, and it doesn't seem to make any difference.

    Posted in: Minecraft Mods
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    posted a message on BetterBeginnings Mod Reborn

    I just found another small bug. I tried cooking a cactus into cactus green dye, and none of the furnaces work.

    Posted in: WIP Mods
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    posted a message on BetterBeginnings Mod Reborn

    Thanks for the info, and may I ask, approximately when will this update be released?

    Posted in: WIP Mods
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