Keep up the great work! Hoping this gets updated for 1.10.2 Minecraft, I had a crash whilst trying Minecraft 1.10.2, Guessing you can use forge 1.10.2 but not Minecraft. Dont lose interest your work has not gone unnoticed!
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 5/8/17 4:08 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Tibia Minecraft MOD (TibiaMCMOD)
Caused by: java.lang.ExceptionInInitializerError
at com.Strychi.TibiaMCMOD.TibiaMCMOD.init(TibiaMCMOD.java:154)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:600)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:795)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:324)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.RuntimeException: Duplicate stat id: "TranslatableComponent{key='achievement.Buzz', args=[], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" and "TranslatableComponent{key='achievement.Buzz', args=[], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}" at id achievement.Buzz
at net.minecraft.stats.StatBase.func_75971_g(SourceFile:42)
at net.minecraft.stats.Achievement.func_75971_g(SourceFile:63)
at com.Strychi.TibiaMCMOD.Achievements.RegisterAchievements.<clinit>(RegisterAchievements.java:118)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Mac OS X (x86_64) version 10.11.4
Java Version: 1.8.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 208751808 bytes (199 MB) / 642228224 bytes (612 MB) up to 12871532544 bytes (12275 MB)
JVM Flags: 5 total; -Xmx12G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.3.2185 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2185.jar)
UCHI Forge{12.18.3.2185} [Minecraft Forge] (forge-1.10.2-12.18.3.2185.jar)
UCHI mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.10.2.jar)
UCHI mythic{1.10.2-A-1} [Mythic Beasts] (mythic-1.0_1.10.2.jar)
UCHE TibiaMCMOD{1.07} [§9§nTibia Minecraft MOD] (TibiaMCMOD Pre-Alpha MOD-1.08 MC-1.10.jar)
Loaded coremods (and transformers):
its just bare bones now, but up and running for sure! Invite all your friends, the world looks amazing and mountainous. Head over to marauderstale.enjin.com for the texture pack and mod pack, add your ign and age to the whitelist page and I'll accept you asap.
If you are not so tech savvy technic will keep you up to date on all the mod updates and additions!
Are we allowed to use this on a server, also can we post our server on here? I have a great huge server being made with a few amazing mods, one being made by me, and a few friends its from fantastic beasts and where to find them. The map uses rtg so it looks amazing with i&f
Thanks for the heads up! Just so for future events, could you tell me what is needed when compiling with llibrary? I have run in to this issue before with other mods.
Is it against the rules to compile the source and play it on a server? I wouldnt mind beta testing it on my server with players, and I have knowledge to compile source.
Well the only thing I am not quite getting down is compiling with the dependency, I have never done so.
but instead of disappearing, it uses the Enderman Teleport ability, minus the block carrying lol, just its teleport ability. I also, if at all possible will like it to drop eggs, like chickens do. When killed it can drop 1 xp, and Raw Dodo Meat (when cooked, will of course be cooked Dodo Meat), its Health with be the same as chickens. Perhaps it also floats like the chicken does? Its spawn will be very rare, and only in jungle biomes.
Also if possible, i'd like to make him only make the player drop gold ingots, diamonds, gold nuggets, gold blocks, and diamond blocks, any idea how I can go about doing this? I would also rather not have to kill him to make him drop items he stole, if at all possible... at certain levels of health when you hit him he drops them. I dont really know how to code, so baby step me through this please, perhaps explain what you did, and why you did it.
Anyone following this mod, know how to develop mob mods for 1.10.2? I have two mobs so far with models, textures, and animation. Just need some help making them into a mod.
0
Anyone know of a server with this?
0
Keep up the great work! Hoping this gets updated for 1.10.2 Minecraft, I had a crash whilst trying Minecraft 1.10.2, Guessing you can use forge 1.10.2 but not Minecraft. Dont lose interest your work has not gone unnoticed!
0
See Crash Report above, I am using Forge 1.10.2
0
Not sure if this was ever answered, but is it possible to turn off spawning of certain mobs from GoG3? 1.10.2
0
Testfalia.mcph.co
its just bare bones now, but up and running for sure! Invite all your friends, the world looks amazing and mountainous. Head over to marauderstale.enjin.com for the texture pack and mod pack, add your ign and age to the whitelist page and I'll accept you asap.
If you are not so tech savvy technic will keep you up to date on all the mod updates and additions!
https://www.technicpack.net/modpack/testfalia.1016472
unlike many servers we have plugins as well, so /home etc all work!
i recommend a minimum of 4gb of ram allocated to your Minecraft.
0
Are we allowed to use this on a server, also can we post our server on here? I have a great huge server being made with a few amazing mods, one being made by me, and a few friends its from fantastic beasts and where to find them. The map uses rtg so it looks amazing with i&f
0
The source is linked on page one. Anyone ( with a detailed understanding of java )could make a mod of there own with the help of this.
0
If you haven't already, look up fire and ice dragons. The mod is almost out of beta!
0
Thanks for the heads up! Just so for future events, could you tell me what is needed when compiling with llibrary? I have run in to this issue before with other mods.
0
Is it against the rules to compile the source and play it on a server? I wouldnt mind beta testing it on my server with players, and I have knowledge to compile source.
Well the only thing I am not quite getting down is compiling with the dependency, I have never done so.
Forge/Terminal Log after
bash gradlew setupDecompWorkspacebash gradlew eclipse[/pre]
https://hastebin.com/iyijizumej.coffeescript
build.gradle file
https://hastebin.com/rasevuqucu.cs
0
Yes I just want something similar, but just the bird/animations.
0
I am looking to have someone help create a Dodo Bird Model with Walking animation, and a Sitting Model.
Here is a reference image:
I would like the entity to work very similarly to my Demiguise Entity,
https://github.com/Sean-Amor/MythicBeasts/blob/master/src/main/java/net/soggymustache/mythicbeasts/entity/demiguise/EntityDemiguise.java
but instead of disappearing, it uses the Enderman Teleport ability, minus the block carrying lol, just its teleport ability. I also, if at all possible will like it to drop eggs, like chickens do. When killed it can drop 1 xp, and Raw Dodo Meat (when cooked, will of course be cooked Dodo Meat), its Health with be the same as chickens. Perhaps it also floats like the chicken does? Its spawn will be very rare, and only in jungle biomes.
I will pay if this is time consuming.
0
So I got this little guy here, I need help with a few things, but firstly, I am trying to make this mob pickup loot that the player drops.
https://github.com/Sean-Amor/MythicBeasts/blob/master/src/main/java/net/soggymustache/mythicbeasts/entity/niffler/EntityNiffler.java
Also if possible, i'd like to make him only make the player drop gold ingots, diamonds, gold nuggets, gold blocks, and diamond blocks, any idea how I can go about doing this? I would also rather not have to kill him to make him drop items he stole, if at all possible... at certain levels of health when you hit him he drops them. I dont really know how to code, so baby step me through this please, perhaps explain what you did, and why you did it.
0
I know this is not where issues are posted, but I guessed if someone else had the same issue, and knew a way to fix this.
Crash on Staff use 1.10.2
CustomNPCs_1.10.2(20nov16)
Minecraft Forge: 12.18.3.2221
SpongeForge: 1.10.2-2202-5.1.0-BETA-2034
SpongeAPI: 5.1.0-SNAPSHOT-428c0b2
Minecraft: 1.10.2 23.01
From what players are saying, if they have a staff and use it/have it in there inventory it crashes the server.
I believe this may be the error log, I may have to have them reproduce the issue if this is incorrect.
https://hastebin.com/iqagemebey.vbs
0
Anyone following this mod, know how to develop mob mods for 1.10.2? I have two mobs so far with models, textures, and animation. Just need some help making them into a mod.
skype:sean.amor.mc