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Member for 9 years, 5 months, and 3 days
Last active Mon, Mar, 18 2013 17:00:09
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Jan 11, 2013Scyl posted a message on Hoppers & Jukeboxes / BUD Block / Redstone Effected Jukeboxes / Comparators and NoteblocksYes! This is what I want thinking too!!Posted in: Suggestions
Aug 5, 2012Posted in: Minecraft ModsQuote from yetanotherx
That doesn't help me at all.
Oh, it seem to have conflict with zombe mod, might not be a problem with your mods, since zombe mods seem to be a bit buggy right now
Aug 5, 2012Posted in: Minecraft Mods
Using the server craftbukkit 2301 and WE 1208 doesn't seem to work
Jun 1, 2012The new version doesn't see, to work on SMP even with 5.4version of worldEditPosted in: Minecraft Mods
Apr 1, 2012Scyl posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]I can't get the roll commend to do anything.... it just freeze the game for like one second and then nothing...Posted in: Minecraft Mods
Mar 11, 2012Posted in: Minecraft ModsQuote from chicken_bones
To be honest, I expect it to have bugs. I'm not updating to 1.2 for at least a few weeks. You guys are lucky I cared enough to find some time amoung my exams and assignments to rush this out. IT has bugs because testing was minimal due to the rush.
(I still want bug reports, and feedback. I'm not being arrogant. I just want all of you to know why there is bugs and to think yourselves lucky )
Thanks for updating it, I love the search function!
Just one suggestion, not sure if everyone will like this, but it would be good for some people.
Make it so that creative mode will show normal inventory, so we can get items from NEI and still can see my full inventory. Oh and allow enchantments to go up to 127 lvl!!
And one other question, do I need forge to get splat potion? I had them before, but I had a lot more mods installed, but in 1.2 I don't see them anymore
Mar 11, 2012Posted in: Minecraft ModsQuote from laz2727
I have 2 bugs:
1) Creative inventory works like normal inventory;
2) Dropped items have no life time.
ur mod sux cuz it r no wurk ©
2 is not a bug it is a setting
and mod don't just suck cause they have bugs, if you know anything about programming, it is impossible to know if a program have no bugs, and chances are any program that does anything useful will have a bugs somewhere, so you should go to Google and tell them have a bug somewhere
Mar 3, 2012Posted in: Minecraft ModsQuote from nyomeren6209
can anyone atleast give me the RIGHT WORKING links to modloader modloadermp and forge??
if you have Minecraft 1.2, then there modloader wont work because it haven't been updated to support 1.2.
so to answer your question, no, there is no working link anywhere on the internet.
Mar 3, 2012Scyl posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]Posted in: Minecraft ModsQuote from A_British_Gamer
Why would you turn your .jar into a zip?
cause SkyRat is on a mac, that's why
but yea, you should check if the mod is actually compatible with your version of minecraft first
Nov 21, 2011Scyl posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft ModsQuote from sp614x
To put all the rumors to rest, here is more info:
The biggest problem was that merging some parts of OptiFine in Minecraft (what Mojangs needs) is going to take some time that I do not have. It has to compete with my work and my family and this is where the compensation part comes in. It will also split the OptiFine development in two parts, one based on the official source code and one based on the MCP sources. This is more than I can handle currently. But not all is lost, I still hope that we can come to common grounds and I can start developing OptiFine with the official Minecraft source.
I hope it will work out!! Optfine is very useful!
Oct 27, 2011Posted in: MapsQuote from HawkEyeTS
We're at an impasse here. You made the map and knew what the maze was from the beginning and find it simple to get through. I fell down into a dark pit where I stumbled around blindly looking for pathways and couldn't find my way out until I cheated to escape the "fun". I guess I'm the idiot for not figuring it out. All I have left to say is, the first time one of these appears in the map continuation, I'll stop playing. Like a previous poster before me, I took CaptainSparklez saying this kind of puzzle was bad design and wouldn't be in the map as a reason to actually play an adventure map for once. Up until the very end, you guys held to that design philosophy, and then for whatever reason, you gave up. So now my expectations for the sequel are thoroughly set. Take that as you will.
That maze wasn't that hard, for me, I was playing with 2 other people and the three of us just walk around in it for a few minutes, I must say, I have good-ish sense of direction and maybe having other people in the maze as well can help you locate yourself better, but it really didn't take long, sure, we had difficulty with it, but it wasn't impossible.
Do I want another one in part 2? no, not because it is bad, but only because I want some thing different in part 2 not just more of the same things. Would I rage if I see another in part 2? no, cause I know what to do now!
Really looking forward to part 2!!
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