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    posted a message on Minecraft Randomizer: Scrycrafter

    I made a video about this awhile back and tried to make a video near July 4th, but it didn't go over so well. I did make a thread for SMWCentral's C3, although a bit late due to trying to get stuff ready. Here's a current thread on that site that'll likely be more updated than this one.

    So by now many have heard of Seth's Randomizer. Now what is the difference between this one and his? This one doesn't swap files around, it actually replaces values. Which means you're not going to get dungeon loot from killing a sheep, but rather get 1-2 random items from that sheep. Anything that replaces wool blocks dropped will be the replacement result of wool, for example.


    In addition, you're also able to randomize recipes in 3 different ways, soon to be 4. His randomizer couldn't do this due to how it works and how mine works is fundamentally different in that regard. I've had this idea to randomize for many months now but wanted to wait til C3 to work on it.

    The above is an old screenshot, but this is around the date of the first commit, with the initial actual code being planned around the 2nd of July.


    It shouldn't matter but to some it does. Therefore it is just easier to lay that down before moving forward.




    Here's the interface as of now. It is still being worked on but it allows you options on what you want randomized and what you don't. Naturally leaving the seed blank will make it random, and toggling unique category will change the values of the seed. Typically I'd make the random seed match the world seed.
    There's also a configuration that allows you to blacklist items/blocks you don't want randomized or add items not found in the selected datapack. Keep in mind, modifying this will effect the seed because it is removing or adding another thing to shuffle ultimately.


    I am currently looking for beta testers. I've tried initially with some communities but I am going to also try here. Not sure what luck I'll have but it is worth a shot. The git repository will be available soon once this is ready for 1.0.


    Some future plans include:
    -Resource Pack Randomization (Will be basic, at first.)
    -Plugin that calls this tool to randomize a server every X minutes, minimal time of 5. (Might have help to do this)
    -Completely new generation of randomly made recipes; meaning different shapes.
    -More recipe options so you can even add some options to specify some NBT in various cases, like potions being various kinds (currently not specified potions are uncraftable).

    -Maybe breaking loot tables down even further into more options.

    -Loot Table & Crafting tweaks option; Fixes some blocks not dropping by hand/pickaxe like glass, adds drops to even entities like bats that have no drops, and adds some more recipes that I find helpful.
    -Checks in randomization option to make sure the seed is always end game completable.

    -Automatically detect/choose the Minecraft jar and export its data out into a folder if the folder specified in the data path is empty. Currently you need to do this manually into a folder of your choosing and pick this data folder as your data path.


    I do hope that this is found to be useful. I had my doubts along the way and lack of feedback sort of difficult for development.

    So if you're interested in trying out this tool before it is released, let me know. I'd more than love some feedback and some testers possibly.

    I do have a Discord server you can join as well and will likely try to run a server that randomizes the loot and recipes every day. Still experimenting with the best settings. Worse case if this doesn't work out, it doesn't work out and life goes on. But I would like to see who'd like to be part of that experiment. Maybe suggest what settings or seed should be used.


    If you'd like to just test some of the older generated datapacks, feel free to check them out.

    I'll likely make a few more, but that should give you an idea. I hope you enjoy the project! Best way to contact me is likely Telegram or Discord, or PMing me here or at that site. Best of luck with your random adventures!

    (Hopefully not forgetting anything...)

    Posted in: Minecraft Tools
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    I checked the first four pages so if it been reported after forgive me but it seems that placing nether brick in a fence pattern makes Nether Brick Fence.

    Posted in: 1.0 Update Discussion
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    posted a message on 1.8 is Now Out!
    Yay for officialness! Glad this is out but we will still see a patch probably. :tongue.gif:
    At least we managed to find lots of pre-release bugs.
    Posted in: Minecraft News
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    posted a message on Endermen are Underpowered!
    Quote from Equeon

    Well this topic just died fast...

    It has only been a few hours from your last post. :ohmy.gif:
    I wouldn't call it dead just yet.


    As for the topic, yes, they are probably quite unmistakably the most easy mob to kill and have a lot more potential that isn't being used currently.


    Here's a few random ideas:
    You know, it would be fun if their teleportation powers were put to a bit more use.

    First of all, when you stare at them, have them stare like they do now but make it where after like 3 seconds they teleport half way closer to you and begin attacking. If they are far away and if you attempt to shoot them while they are in their "stare" state, they have a 75% chance to teleport dodge it depending on how far away you are. If you move too close to them in their "stare" state, they immediately go for you. Sucks to be the person who is within 5 blocks. :tongue.gif: This is to prevent cheap stab-them-while-they-stare tactics.

    When you attempt to shoot arrows at them while they are charging at you, they have a 50% chance to teleport dodge it and appear somewhere else in your field of vision a lot closer to you but not in the same exact direction you were aiming towards.

    Swinging a sword at them has a small, perhaps 25% 15% chance to have them teleport a bit back from you and rush towards you like they were.

    If they are blocked by a two block entryway then they either place whatever block they currently have somewhere else to then immediately go for that third block that is preventing entry or teleport if your location has three blocks of ceiling space and they can't take that third block due to it not being natural.

    At sunrise or rainfall, they hide in the nearest cave, while slowly waiting for you in a cave. When you least expect it, they will come and get you. (Note that this is only when they were attempting to chase you. If they are not chasing you then they just disappear in a cloud of smoke or teleport in some cave maybe.) If you somehow try to trap them in water, they attempt to go for somewhere safer.



    I have another idea but it is probably silly so don't take it seriously.

    -Perhaps they should have the ability to cast magic or something at you if they can see you but can't reach/get to you somehow. They have those pearls. Perhaps they have magic since they can teleport? *shrugs*
    And perhaps their pearls can help you defend against such attacks.
    Posted in: 1.8 Update Discussion
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    posted a message on Endermen in Detail
    I'm really looking forward to this new encounter. :smile.gif:

    It seems quite interesting so far.
    Posted in: Survival Mode
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    posted a message on No Chests in Dungeon?
    I don't think I ever did find one without a chest yet. And more often than not, I find two and rarely one.
    Posted in: Survival Mode
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    posted a message on 1.8 Updates: Ingame Screenshots
    Awesome stuff! It looks really neat.
    Posted in: Minecraft News
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