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    posted a message on Overused skins...
    Anything with headphones, and the overused 'girl' style. Its like every single girl skin shares the same eyes and face with different colors. I made my own skin as well as you, but mines not based on anything.
    Posted in: Discussion
  • 1

    posted a message on Who thinks witches in Minecraft is a bad idea?
    Meh. I'm kind of 50/50 on Witches right now. Until we get some gameplay or at least a picture of one i'm not making any stands, but they DO sound kind of generic and cheesy. Then again, we almost know nothing about them except that they have magic noses and look like villagers. Lets just hope we get another cool mob to balance it out, like a mummy or a ghost or something.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on MORE ENCHANTMENTS MOD
    I'm going to place some suggestions here i put on another enchantment mod a looong time ago...

    Fury: Sword: Makes the mob hit have a 1/2 chance to ignore the player and attack the closest non-player mob.

    Purifier: Helmet: Food gives you a little more hunger back when wearing a purifier helmet.

    Iron Stomach: Chestplate: Rotten Flesh, Spider Eyes, and Raw meat no longer poison the player.

    Smelt: Pick: Ores collected with a smelt pick drop their respective furnace items. (IE Mining iron ore gives iron ingot)

    Gliding: Boots: Wearing gliding boots causes the player to glide like a chicken when moving off blocks. The higher the level, the faster the gliding.

    Extermination: Sword: Just like Smite and Bane of Arthropods, but for Endermen and Creepers.

    Classic: Hoe: Hoeing grass can now drop seeds like earlier versions.

    Aqua: Hoe: Hoeing dirt or grass into farmland gives a 1/5 chance (higher the level higher the chance) to hydrate the farmland instantly, even without water nearby.

    *no name*: Axe: Axes with this enchantment can drop double the wood, 1/4 of the time.

    Hellish Reclaim: Sword: Drags the mob underground into the blocks below it to suffocate. Only happens about 1/15 of the time. Squid, Flying Mobs, and any mob over water cannot be dragged down.

    Teleport: Sword and Pick: Right clicking with this rare enchantment can carry you a total distance of 15 blocks to your destination.... But it costs 10 uses of the weapons durability instead of just one.

    Silence: Leggings: You make no noise while moving. Makes it harder for mobs to see you.

    Ninja: Leggings: A rarer, upgraded version of silence. Makes it even harder for mobs to see you, and if you hit a mob while undetected you do a very large amount of damage.

    Gravity: Chestplate: Items are attracted to you. The higher the level the farther you can pick them up from.

    Some of these were put into the mod, like Classic and Fury. Fury was by far my favorite. :3
    Posted in: Minecraft Mods
  • 1

    posted a message on Zombie animals and cauldron uses
    Theres one big loophole in this. If zombies purposely attacked and infected wolfs, there would be no use for rotten flesh.
    Theres plenty of more efficient foods in the game that are actually easier to obtain then slicing down zombies, and rotten fleshs only real use is to feed your injured wolves. Having a zombie instantly infect any animal it touches completely obliterates the use of wolves as a defence since zombies are the most basic hostile mob you will fight, virtually making rotten flesh, which will now be obtained en masse, useless as an item. It would be wolf slaughter with no real profit gained. It's almost impossible to avoid a dog on zombie confrontation without leaving them sitting at your house. This is only made more difficult by the fact that are now zombie animals which can also infect.

    Many people like to take wolves with them on journeys because they make great gaurds and companions. I'm not too fond of a world where everything is trying to murder them. Your ideas seem good, but they need some revision.
    Posted in: Suggestions
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I love this mod, i really like the fictional, aggressive mobs like the ogres and wraiths.

    I'd really like to see some more like them, they make the nights much more interesting :3
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] BetterSkele 1.1 - You thought skeletons were hard?
    Very cool, makes for some exciting battles. Maybe they could rarely spawn with armor too, or quivers to hold more arrows.
    Posted in: Minecraft Mods
  • 1

    posted a message on [WIP][1.6.4/1.6.2][SMP/LAN/SP] Shrooms! V0.0.6 - Underground Mushroom Biomes? New Enemies? MUSHROOMS?! YES!
    This mod looks AWESOME.

    As for suggestions, maybe something like spriggans from skyrim that live in the giant mushrooms, and attack if you try to destroy one (But since they are as big as the player, only one or two per tree)

    Maybe, dear god this will sound stupid, but flying mushrooms with bat wings? lol, i'm not sure, but that would be hilarious and terrifying at the same time. Imagine going into the cave and hearing flapping wings... Turning around and seeing... Flying mushrooms? Would definatley catch you off gaurd and distract you.

    Fungally Infected Endermen. They've been infected by the fungus and it has morphed them, kind of like mooshrooms. Their attacks deal nausea and knock you back farther, but they have half as much health as normal endermen. They are also pished off if you try to take any of the small mushrooms along with being extremely sensitive at being looked at.

    Aaaand those are my ideas. Not too good, but hey, their the best i can come up with off the top of my head. Anyway, i'll be supporting this mod and watching it grow, best of luck!
    Posted in: WIP Mods
  • 1

    posted a message on Chocolate quest. Mods for the adventurers
    Just some ideas for new content....

    I would really really like to see elves, they could have male and female counterparts, possibly wearing nature armor or some other new armor?

    I think dragon caves with baby dragons in it would be amazing. Or you could just make baby dragons spawn around the map like normal mobs, possibly dwarves could ride them.

    Maybe an enderman race? With new types of enderman, like ones that build buildings, and some structures made out of end stone that house endermen communities or bosses?

    Ghosts. Thats all i'm going to say. GHosts or some other new undead mob with randomly generated graveyards or crypts to house them.



    Just some ideas :3
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.1][V:1.0.6]Enchantments Mod(Currently contains 23 original enchantments)
    Couldn't resist, these ideas just come to me.

    A few more ideas...

    God's Wrath (rare): 1 level, sword enchantment

    A very rare enchantment that gives a 25% chance for, when hit, lightning will strike down at the mob and deal massive damage, also setting it and surrounding mobs on fire. If it is raining while the effect is used, the damage is ramped up since the fire will be put out. The mob must be exposed to the sky (example: can't be underground or in a house) for the effect to work.

    Orb: 3 levels, sword enchantment

    Orb allows for a sword to shoot magic blue orbs instead of blocking when using right click. The orb will act the exact same as a bow, meaning it will take durability from the sword and be able to charged like a bow. The charge only affects the damage, the orb shoots in a straight line and is unaffected by gravity, but once the orb goes 100 blocks (or more, depending on the level) it will vanish.

    Flame Essence: 2 levels, Pickaxe enchantment

    A pick with this enchantment will have a chance to instantly smelt any ore it melts (example: when mining iron ore, has a chance to drop iron ingot instead of ore). The first level allows for a 10 percent chance of it to happen, and the second level makes it drop the ore block as well 50% of the time, allowing for double the profit. (does not affect stone, diamond ore, coal ore, or redstone ore)

    Notch's Gift (very rare): 1 level, Pickaxe enchantment

    Notch's gift is the best pickaxe enchantment available for the game, it can only be used on gold pickaxes. When mining any ore, there is a 10% chance for it to drop diamond instead, or if it is diamond, it drops 3 diamonds. Also allows for the breaking of bedrock, at the speed a wood pickaxe mines coal. A pickaxe enchanted with this cannot be repaired.

    Angelic Descent: chestplate enchantment, 3 levels

    This simply reduces the rate at which players fall, at level 1 they fall 1.5 times as fast a chicken, level 2 is equal to a chicken, and level 3 is half a chickens falling speed. This would not only reduce fall damage but also be used for gliding.

    Double Jump: Boot enchantment, 3 levels

    This could be used to double jump, the higher the level the bigger the boost of the second jump. Also negates fall damage equal to twice the amount of the boost to prevent death, ONLY AFTER JUMPING. Falling before jumping would still have normal fall damage.

    Pesticide: Hoe enchantment, 3-5 levels

    Any dirt hoed into farmland will resist trampling more often depending on the level.

    Sharp Edges, Pickaxe, 1 level

    Any pickaxe with this enchantment does damage equal to a stone sword when fighting mobs.

    Iron Legs: Legging enchantment, 2 levels

    This simply reduces the rate at which players lose hunger while running depending on the level.

    Purifier: Helmet enchantment, 1 level

    Any food eaten while wearing a purifier helmet will give more health and hunger back to the player.

    Ore Detection: Pickaxe enchantment, 3 levels

    When right clicking with this pickaxe the players head will turn towards the nearest ore. The distance for levels are: level 1, 10 blocks, level 2, 25 blocks, level 3, 50 blocks.

    Hidden Seeds: Hoe enchantment, 3 levels

    This simply brings back the older versions of minecraft where seeds could be obtained by hoeing grass. The higher the level, the higher the number of possible seeds.


    Farmers Experience: Hoe Enchantment, 3 levels

    Players get experience for hoeing dirt/grass with this enchantment. On level 1, players only earn exp for hoeing grass, on level 2, exp is earned for grass and dirt. On level 3, players get experience for harvesting crops from dirt hoed by the hoe.

    Honed Edge: Sword enchantment, 3 levels

    This sword inflicts bleeding on the mob, which acts like poison but lasts shorter amounts of time. The Damage and length depend on the level. Bleeding mobs emit red smoke.

    Bloodletting (rare): Sword enchantment, 1 level

    This sword brings a 10 percent chance to inflict fatal bleeding on a mob when hit. Fatal Bleeding mobs act like normal bleeding mobs, but the bleeding never goes away and lasts until the mob dies. The mob can still attack while bleeding out, but walks much slower. You can tell when a mob is fatally bleeding because a sick squishing sound is emitted on a fatal blow.
    Posted in: Minecraft Mods
  • 2

    posted a message on Minerag ragdoll physics (Continued)
    I support completely. :biggrin.gif:

    I can't mod though, just showing support for this idea.
    Posted in: WIP Mods
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