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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    Criminey! I just checked my map's filesize against some others, and it seems to be huge (65M), at least in comparioson.

    I imagine this is because I have some locations that are widely separated (using nether portal shortcuts and underground tunnels), so the game rendered all the intervening chuncks.

    If that's too big for some, I don't know what I could do about it, besides try to make a more compact one next time.
    Posted in: Maps
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    99 downloads of the map, and 76 of the texture pack. They say that only 1% of customers (I know you're not really customers) will tell you what they think, and only 1% of those will be telling you what they liked.

    I think the folks here have a much higher percentage than that. I sure hope so. This is my first, and I'd really like to know what works and what doesn't, as I plan to make more.
    Posted in: Maps
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    posted a message on Fear in a Handful of Dust
    I like learning the behind-the-scenes. Fairly rare, near as I can tell, for anyone to do a making-of. I considered it for C-A if it got popular, but it's kinda too late now, it's already made.

    I am already considering a second one. Possibly a 2.0 if update 1.7 has really, really awesome stuff.
    Posted in: Maps
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    posted a message on Wonderland (Curiouser and Curiouser!)
    It's one of the levels of Crimson Asylum.
    Posted in: Maps
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    Quote from Hug The Creeper

    Dropbox. You have to download their software, but it's worth it (Direct Download).

    I'll have to look into that.

    Quote from Razorhawkzor

    I downloaded the map and texture pack. I didnt really like the texture pack so I used another one. But I just ended up quiting early on because I was having terible lag with fast graphics and tiny render distance.

    Sorry to hear that. I'm not sure why it would do that.

    Thanks for trying, anyway, and thanks for reporting back.

    Quote from N2tZ

    Hey, I added your map to my list of adventure maps (link in my signature) :smile.gif:


    Thanks!

    Quote from trineops

    haven't finished it all the way but looks nice till how far i came. See you uploaded full version so i will do that one


    Glad you're liking it. How far have you gotten?
    Posted in: Maps
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    posted a message on Wonderland (Curiouser and Curiouser!)
    I tend to go for dark themes, and I am imagining a cultic altar in a chest, or drawing out sigils within the squares.

    It was 1.2.

    I think the only bit that I didn't enjoy was the Tulgey wood -- though it is reasonable that that part be a bit harrowing. But it was so dark, and -- you may see a theme here -- I got lost. Add to that that it is very hard to doge baddies...

    Weirdly, though, I love mazes. I think maze + dark + enemies might be too much for me. Any two of them.

    But really, that's nitpicking. I actually wandered into the dim woods and said to myself, "This is awesome." I am a fan of forests, and built one in my map (well, a swamp, actually), and the dimness and menace of the place really spoke to me.
    Posted in: Maps
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    posted a message on Fear in a Handful of Dust
    I think, for me, it was a tad too realistic: I got lost and wound up wandering in circles in the vast wastelands.

    I saw some wondrous things, and some technical use of Minecraft's limited resources that was stunning (small detail, but the wagon wheel. I gasped "genius!" when I figured out how you'd done it). The village of ... dang, I forgot -- Somebody's something, near the mining camp and the road to Tull -- had some great detail -- even if I did wind up locking myself into the jail cell!

    It was the very beginning that grabbed me, and strongly. If I hadn't lost the narrative and my way, it may have continued as strongly. The spirit journey, the narration, the whole "quest" aspect of things. And the wolf! Dumb wolves get themselves killed way too easily.

    I plan to go back to the nether and see whether there's any meaning what looks like the water tower from the town.

    But still, once I was lost, I stayed that way, even though I am sure I crossed the story's path numerous times.

    I may give it another go when I've actually had a night's sleep. But in real life I'd have gotten lost, too. I am terrible with losing my way.

    EDIT TO ADD: King's Contrivance. Part of the strong Gunslinger influence, I reckon. I grinned, and hard, when I read some familiar names on the tombstones.
    Posted in: Maps
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    I'd love to hear your thoughts.
    Posted in: Maps
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    posted a message on rsmalec's (retired) Map Reviews
    Quote from rsmalec

    "You wake up in a strange place with no memory of how you got there..." c'mon... give your character a back story. Even if they are entering a mysterious place, it helps the player feel connected to the game.


    Well, crap.

    Actually, there's more to it than that, but that's kinda my starting point. Everything else on your hit list I dodged, though.

    Useful advice. Since I loved your Wonderland so much (and am downloading Dust and Clue and World as we speak), I think you're likely a good source for mapmaking wisdom.

    I am hoping "the adventure update" includes the writable books that Notch hinted at -- I have lots of backstory that's just in my head. Version 2.0 could have a lot of it in-game.

    I am really not a fan of "Now read note #79," though it's often the only way, unless you want to make 132 signs.

    I look forward to seeing how your narration mod works out.


    * I'm a "no mod at all"-builder myself. I have another thought in every build I do; It must withstand the next update Mojang does. It will make your map easier to update, but it will also give you more good ideas.


    I feel the same way. I had to leave out a section because I couldn't think of how to do it, but what I did instead is better. That's kinda how creativity works. "Necessity is the mother..." and yaddah yaddah.
    Posted in: Maps
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    posted a message on Wonderland (Curiouser and Curiouser!)
    Just finished playing -- I only saw it because you posted just above me in the maps list thread thingie.

    I started on "easy" and then in the first room after the garden switched back to "peaceful." I switched back later, and then a bandersnatch jabberwock snark boojum creeper blew me and a big chunk of Tulgey Wood to smithereens, then I completed the map on peaceful. Even so, I wound up spooking myself once or twice, because I forgot I was safe!

    In each new area I stopped and said, "wow." I am a big fan of the books, it is sad that anyone has missed out on their joys. Disney, Burton, American McGee have all put their spin on it, but the right reverend Charles Ludwig Dodgson's own words are still where my heart is.

    I got all ten, and the only once had to backtrack (to find the caterpillar) when I saw sign 7 and hadn't seen 6 yet.

    OH: wonderful use of chests, by the way! The dormouse was particularly charming.

    If your other maps are anywhere near this charming, I will enjoy the rest of my afternoon immensely.


    ...and I may borrow some of your ideas when I make my next map. Those chests ... simply awesome.
    Posted in: Maps
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    posted a message on [Shop] Official Map List {Closed}
    Well, let's see here...

    -The name: Crimson Asylum
    -The author: Me. Scix Maddix
    -The category: Adventure (in a survival horror vein)
    -A description: You awake from a nightmare in an unfamiliar room, in an abandoned asylum. To escape what must be more nightmare, you must escape and find your way home.
    -Mods or Texture Pack needed: I strongly suggest playing with the Crimson Asylum texture pack, also linked in the thread (I haven't made a thread just for the texture pack).
    -Picture or Video:
    http://i53.tinypic.com/2qwhdat.png

    -The link to thread (not map): http://www.minecraftforum.net/topic/383088-adv-beta-crimson-asylum-survival-horror-map-texture/
    -Anything else you might want to add: The map started out as my own play world, but somehow I felt drawn to build a huge, dark temple and a bloody asylum. Soon I realized I was making a game. Most of the game is escaping and getting home, but there are optional sidequests and even a possible alternate ending. I am heavily influenced by the Silent Hill games.
    Posted in: Maps
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    Map update 1.1 uploaded. Just some minor changes, the list is in the OP.
    Posted in: Maps
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    posted a message on I think I figured out the secret in the changelog! (Experience Orb and Huge Mushrooms)

    Experience Orb doesn't necessarily mean leveling, guys. It could easily mean something you can put on your tools to make them mine faster or have increased durability and they only come from a special mob (the "scary mob") after you kill it.

    Sometimes, think outside the box.

    Or a way to "record" experiences?



    Personally, I am wondering if SCORE: &e0 will ever change, and if so, will I be sad?
    Posted in: Survival Mode
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    posted a message on Secret Information About 1.7
    So if there's to be experience and levels, maybe when I die I can have a score other than &e0????



    Quote from Spartan_Rain


    See the symbols? Try zooming in and you will see how this was done.

    Then again i could be completely wrong.


    Could you describe more clearly exactly how you found/created that?
    Posted in: Survival Mode
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    Quote from Chintapop

    Hello! I played your map, but coulnd't find Dr. Phelps office to get to the bottom thing, couldnt find the golden apple key, etc. I was able to get on the roof through the ladder, fall down via the roof ledges, but then was stuck :sad.gif:. Maybe remove the ladder to the roof?




    Ah, I originally put that ladder there to help me build, I'd forgotten.

    Phelp's office is in the tower, so you need the golden apple.

    It's in one of the individual cells on the 4th floor, through a gap in the wall.

    Also:

    It's pretty easy to "cheat" by tossing something else on the pressure plate if you get stuck.

    I hope you'll try again (or jump off the roof and start over, I guess. Depending on how much you've collected it might not be too much of a loss).
    Posted in: Maps
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