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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    Added some more information to the first page, and a poll seeking your opinions on how and whether the map should be dealt with, and suggestions for my next project. I've also added a to-do list.

    (Note to self: still a few things to finish on the texture pack, too, don't forget)

    It seems that there's a way to do a table of contents for the forum posts, and I'll see if I can figure out how it's done, because the post is starting to get a bit unwieldy.

    As always, feel free to download and play, no requirement to report back, but every word is useful.

    And if someone does a review and/or a video, well, then, I'll ... um ... say "thank you."

    I may do a video myself, with spoooooooky music.
    Posted in: Maps
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    posted a message on The Map Tester
    I look forward to it.
    Posted in: Maps
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    posted a message on The Map Tester
    Does "finished" by mine mean a full review is coming?
    Posted in: Maps
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    That's not a bad idea.

    Each key is identified in some way -- a fish key, an obsidian key, a flower key. Color coding might be simpler.

    The "store room" key is for the store room there in the same room where you found it!

    Anything to make it clearer, while still being challenging. I want to make this map absolutely stunning to anyone who opens it before I start on my next map.
    Posted in: Maps
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    Well, foo. There were two gaps, then, because I closed one.

    I kind of is a second game once you escape ... some of the other levels -- the volcano and the warehouse in particular -- are probably long enough to be their own maps.

    I may look at MC Edit and see if I can't copy-paste parts into new maps of their own in some way.
    Posted in: Maps
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    Yeah, there are a few. I should make a list.
    Posted in: Maps
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    posted a message on [PIR] Phoenix Institute of Research
    If I ask questions with possibly complicated answers, are there people there able to hold my hand and lead me through it?

    I'm pretty smart, and have some minor experience in how circuits work and such, but I'm just plain more curious than familiar with the way some things work. I want to learn, and at the moment, looking at the wiki diagrams just crosses my eyes.

    I've asked questions here and had jargon thrown at me that I am unfamiliar with, and treated a bit dismissively when I asked for clarification. Just a bit -- frankly, this forum is pretty nice overall.
    Posted in: Clans
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    posted a message on Tundra trees?
    Skin 'em.
    Posted in: Survival Mode
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    posted a message on Wolves - Good or bad?
    I like them as wild mobs, they add color to the scenery (figuratively).

    They die too easily when they are tamed, though, jumping off heights and walking into water. And walking in front of me when I am in combat so I hit them by accident a lot.

    And if I have a bow in my hand, I keep shooting them when I want to make them sit.
    Posted in: Survival Mode
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    posted a message on [16x] [1.7.x] Crimson Asylum horror texture pack
    Quote from silent_lambda

    Pretty unique aesthetic as far as texture packs go, I haven't seen another one like it. This will be great for my little Silent Hill reproduction.

    Oooh! Color me interested.
    Posted in: Resource Packs
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    Quote from trineops

    so finished it all the way.

    Very nice job. Don't really have much to say. Except that i really liked it

    Thanks! Glad you liked it.
    Posted in: Maps
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    posted a message on Map Reviewer/Feedback [Video will be made if liked!!]
    Quote from kmiller100

    this is really good! But... WAY too much food! also, tons of other usless items...
    its long, fun, and... interesting... :tongue.gif:.

    Did you REALLY get back home though?



    I dunno, did you? :tongue.gif:

    A lot of that stuff was set dressing, really, the sort of stuff I think you'd fins in a library, or a cooler, or an operating theater...useful or not.

    Let me know if you get lost -- so far, the biggest complaint I've received is that people lost track of where they're supposed to go. I tried to make that better with the last update.
    Posted in: Maps
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    posted a message on [ADV/ESC]Crimson Asylum survival horror map + texture
    Which version did you play? I added a lot more signs directing play in 1.3, after having just that sort of feedback.

    Quote from ethancordn

    I've been playing this map for about 2 or 3 hours now.

    I really like it, I think its very well done and atmospheric.

    I have no mods on and have been trying not to cheat though got slightly confused at one point when I got some buttons and wasn't sure whether to use them on a door or not.

    Did you get those on the beach? Yeah, I removed those, they were in case of a bug that never manifested, so a player could get back into the game if they got kicked out.


    The big problem I have is that I had no idea where to go after I reached the swamp.
    I sort of ended up wandering about for a couple of hours, cheated a few times to get into the church (and nether wghich looked cool), and into the underwater structure where I think I found the end of the map.


    The swamp is where you find the keys to the temple -- through the sewer and in the big tree.
    You found one ending.


    I backtracked every time I thought I had skipped something important but quite simply cannot find out where I am supposed to go.

    I found an obsidian key (after using a mushroom key) and got stuck down a massive hole near the sewers for a long time since the ladders are all bugged now.

    There was a box of ladders right nearby to get back out.

    I would really reccommend putting a path of torches or jackolanterns or something. I thought the parts of the map I wandered into were amazing and would really like to experience it all properly and sequentially if I could find my way through.

    I agree. I think you may have played 1.2. I added more direction in 1.3, and I may add even more -- I am considering a scoreboard, listing each area, both required and optional, so you at least know what's out there.
    Posted in: Maps
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    posted a message on ORIGINAL Texture Pack Central/ Mods List [closed]
    Ah, I see, thanks.
    Posted in: Resource Packs
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    posted a message on ORIGINAL Texture Pack Central/ Mods List [closed]
    What is the actual definition of a "simple" pack or a "creative" pack?
    Posted in: Resource Packs
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