I like it, makes really small power of 2 clocks.
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Apr 28, 2014I've created a new version with only 1 dispenser per floor (redstone torch is off when in spawn mode )Posted in: Survival Mode
It also allows you to harvest slimes of all sizes (if you create the floors at 50-70 in a swamp area)
and once 1.8 rolls out I'll include an all-mob-sorter.
Here's the current sorting mechanism (just sorts out spiders and slimes, enderman sorted out above in the tower). Once dogs affect skellies I'll perfect my mob sorter for the other mobs as well :3 One note about my slime sorter method is that spiders will sometimes get pushed into the "slime reducer" (which I got from xisumavoid @ ). This doesn't bother me, but I will try making a version that is more spider friendly
Apr 16, 2014I just did some rough guestimates and you should collect ~40 stacks of cobble + the other items mentioned above before startingPosted in: Survival Mode
Anyone done studies with the effects baby zombies have on it?
Apr 9, 2014Schtauffen posted a message on -[Forge SMP]- <MINDCRACK LIKE> <COMMUNITY BASED> <VANILLA> <24/7> <32GB Ram> <WHITELISTED> <NEW MAP>IGN: SchtauffenPosted in: PC Servers
Why are you interested in Forge SMP?: Been away for awhile, looking for a good, solid SMP server. Love to get involved in some group projects.
What past servers have you played on?: Standard Survival, Reddit Factions, Cerberus, Age of Mining
Have you ever been banned?: No.
What do you plan to accomplish while on Forge SMP?: I love redstone and group projects, so I'd be up for anything fun and/or complicated I detest cheaters and hand-outs... I want to earn everything one brick at a time.
Apr 9, 2014Schtauffen posted a message on [NEW]Survival Realm[100% Vanilla][ACTIVE][Always Online!][Mindcrack]SchtauffenPosted in: PC Servers
Jun 23, 2013Technically all seeds are equally rare... that is P[seed1]=P[seed2]=....=P[seed n] = 1 / n iff you don't enter in a seed.Posted in: Seeds
n in this case is a huge number s.t. P[x] ~= 0 for all seeds x. However if you type in a seed, lets call it y, then P[y] = 1 and all other seeds are P[seed] == 0.
However, there are very rare features found in this particular seed.
Jun 23, 2013Warning: this is intended towards those familiar with base systems, particularly binary (base 2).Posted in: Computer Science and Technology
I was reading through technology topics on wikipedia and one thing that caught my eye was a proposed alphabet system for Base 16 (proposed by Bruce Alan Martin):
My major issue with his scheme was that when I hand write the characters I often cannot tell the top middle lines from the bottom lines (the 2^1 and 2^2 indicators). However, I thought that since base64 would require 6 spots on our vertical line it would be ideal (3 pegs on each side of the line). I would do this:
Basically you read the positions:
where if we were looking at a binary line (6 bits in this case) it would be:
You can easily determine numbers (at least the first digit representing your ones) by adding in your head. If there is a line in positions b,d and f you have: 2+8+32= 42. Ergo:
Doing arithmetic was surprisingly easier than I would have thought, maybe try doing some yourself
Jun 21, 2013Here is a *slightly* smaller but more symmetric floor design that only requires 1 dispenser per level if anybody wants to simplify the design process further (I found symmetric buildings faster to build because I don't constantly have to check which side I'm on :P):Posted in: Survival Mode
Jun 17, 2013Schtauffen posted a message on How far do hostile mobs have to fall to be one hit kill?doesn't 23 blocks kill skeletons and creepers?Posted in: Survival Mode
and if spiders touch a wall they will climb--> not "falling" for the whole distance.
What I've been using is
Where = air, = sign, and = vines.
This seems to make zombies and creepers 1 hit. Zombies 1 or 2.
I use a drowning trap for 2x2 spiders (really easy to sort these out).
Jun 16, 2013I will sum up the mechanics:Posted in: Survival Mode
1. Each tick the sapling has so much of a chance to grow. Trees require light to grow, so this will always be false at night unless you put a torch or other light source near the sapling. When this becomes positive it
2. Picks tree-dimensions randomly (not sure on distribution here, I feel smaller trees are more likely). The dimensions are on the wiki-- spruce and birch are the easiest to make room for because they can never branch and can be fairly short-- then if that tree fits in the alloted space around the tree it
3. Grows into that tree.
So the best ways to increase growth (without use of bonemeal) are:
1) light up the sapling (typically be placing a torch near it) so it can grow in the night / dark places.
2) make sure the sapling has ample room.
3) plant many saplings.
I personally don't like huge oaks because its a pain to track down all the branches. By limiting the amount of space (mostly in the height direction) it limits the number branching oaks that spawn (I use height level of 7 directly above the sapling... so the area is 8 high if you include the sapling level)
Jun 12, 2013Another sleepless night... lol. I was bored so decided to minify the timer. It turns out I can't think of any obvious way to make it smaller except by moving the outputs to in-line. However, its not like space is really an issue in this buildPosted in: Survival Mode
It really is a great design you have! Though, I find it a pain to build even in creative
I might try smaller floors in a slightly different layout and test to see if its even worth building with the lower spawning space. I'll get back to you
Jun 12, 2013Griz's is tileable:Posted in: Redstone Creations
Just have to revers the location of the hopper/droppers every other row
They are 1x2x3 when set up like this... but you could probably consider them 1x2x4 if you wanted everything to line up right. (and 1x2x5 if you want strong output)
Tileability is one thing Griz toited about when he released that design xD
That being said, I do like how your design is more resource friendly.
Jun 10, 2013I have made a modified version of your of your timing mechanism (made mainly for my own understanding and whatnot... but It turned out decent enough I figured I'd share):Posted in: Survival Mode
blocks with an S have a sticky piston facing up under them (acting as "leading edge detectors"/pulse limiters in this case). Only 1 item in the droppers facing each other. 50 blocks in the funnels.
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Oct 28, 2012Schtauffen posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for MinecraftWOOOOOOOOOOOOOOOOOOOOOOOOOSHPosted in: News
makes me lol so hard
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