• 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Auric245524

    The thaumnomicon is intended to be a guide for the mod so you are not constantly looking in a wiki for help with the mod. I really don't understand why people are trying to make it more difficult to obtain just so its more "valuable".

    Early game (when you'd rather use the bookcase for an enchanting table) the price is mildly expensive. I beleve obtaining a thaumnonicon is fine how it is right now.


    I agree with you.

    But, lets think about this: the thaumnomicon is made, in the current Thaumcraft, from a bookcase and a wand. The bookcase is made from six wood planks, and three books. The books are made from 1 piece of leather and three pages, so you need 3 leather and 9 pages. The pages (paper) is made from three suger cane. so you need 9 suger can for three pages, for one book. That means you need 27 suger cane, three leather, and six wood planks. Depending on you starting spawn, this could be very easy or very hard (read: time consuming) to do, but not impossible.

    Now, the other part is the wand, which is made from a stick, a vis shard, and a gold nugget. the stick is easy, the shard is a little harder, as it reqiures a iron pick (I think...) to harvest. The gold nugget is the hardest, as you can get it from either a gold ingot (which you get from smelting gold ore, which you must find underground and mine, and which also needs a iron pick), or a zombie pigman (which you can find more readily in the nether, which reqiurse a lot more to get to.) Course, you can find gold ingots elsewhere, but only as random loot.

    So, by all accounts, the wand and bookcase needed for the thaumnomicon are not something players just starting a world can get right off the bat. They already need to work at it. Thus, I fel there shouldnt be any more work rwqiured on part of the player to get a thaumnomicon.

    Course, with the wands being changed, maybe a little change is reqiured, but overall, it should not be some massive scale fetchquest.

    Also, Something I was thinking about, not so much a question of if it qould be possible, but would it be feasible for the player to find random research notes for the thaumnomicon in dungons or trading with Thaumtificates?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor



    Okay, now that is pretty cool...
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor

    What he said - unfortunately trying to upgrade an old save to 3.1 will more than likely cause huge hilarity. I even changed the block and item id ranges to make things neater and a bit more future-proof.
    I'm seriously considering just calling it TC4 - while there are technically less changes between 3.0 and 3.1 than there was between TC 2 and TC 3, the changes are gamebreaking enough that a major version change could be in order.


    From the sound of things, probably wouldnt be a bad idea just to call it Thaumcraft 4. Seems like its going to be an almost completely different experience...
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from ModderWizardDude

    Before asking that question, ask yourself, does the 1.5.2 in the title have a deeper meaning? Is it a code for 1.6.2? No, It means 1.5.2


    That is a kinda dickish response... *shrugs shoulders*... but, as it is (or should be) pretty obvious, Im not gonna complain about it.

    Quote from Vazkii

    It's not as easy as you think. Since thaumcraft is closed source software you need to jump trough a lot of hoops in order to even get a proper workspace setup. And then from purely method signatures, you need to figure out what the important methods do and how to use them, which is, in fact, a royal PITA. Not to mention the otherworldly complex method I had to come up with to recompile it, which I'm not sharing because I don't want to be held responsible for people who manage to f it up.

    In 1.6 workspace setup won't really be an issue, because you can just drop CodeChickenCore in there.


    Does that happen to be the reason I cant find any other decent texture packs other than Sphanx (Spl?) for thaumcraft?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    The personal dimension idea sounds awesome. But I would rather this be treated as a addon like Thuamic Tinkerers, so Azanor can focus on what he has thus far. Specially since it sound slike something pretty big.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Too-DAMN-Much

    can't really disagree honestly with Stone's point, i kind of get why vanilla redstone is so useless - half the fun is figuring it out - so that one wasn't much of a disappointment really and modders are doing a lot with nether quartz, but honestly, if not to keep mods up to date, i'm not really sure why i'll even inevitably be bothering with 1.6 and 1.7, biomes? errr what? great, i bet the terrain will be much more boring and lacking the unique oddities that once made vanilla worldgen interesting.

    at least if nothing else, it's settled that 1.7 and onward will happen, for a bit there i honestly wasn't sure, had been hearing that the ideas are running dry and they're not sure what to do, if they want an idea, redo proper finite liquid mechanics to something useable, that was an actually nice feature that we all kinda jumped the gun on and lost as a result.


    I would much rather see them overhaul the lighting in game. this thread here (http://www.minecraftforum.net/topic/1133916-colored-glass-the-original/page__hl__%20colored%20%20glass )is pretty interesting. And if they do end up running out of things to add to vanilla, that is something they could do.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from xTeamSix

    When will thaumcraft be updated to 1.6.2 because our private server would like to get horses in game and also would like it out before 1.7 biome update


    Thats really dependent on Azanor and how much time he has to put into it. From the looks of it, this is gonna be big, and it probably takes a bit of time to get it all ready. I would much rather he take his time and make it right.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Blackice64

    I'm absolutely loving the way Thaumcraft is going, and the creative things you can do with it. Thank you so much for expanding this mod once again!

    One thing I think would fit Thaumcraft really well; Reverse gravity, and being able to walk on the ceiling (And maybe walls?)
    By using a wand or something, and it drains Vis slowly while using it. It'd be amazing to be able to build on the ceiling, for example.


    But what the point of building on the ceiling? And would it be any different from building from the ceiling while rightsideup? And if it is just as simply as being able to walk upsidedown on the ceiling, would there be any other purpose than for the novelty of it? And to point out, Im not saying its a bad or stupid idea, Im asking if it would have any real purpose than just because (In FTB, I have a massive Marble tower with several Arcane Levitators heading to the top, where I have my research table, while I have the rest of the lab on the bottom floor, just because. Im fine with just because.)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Awesome as the new research method looks, Im not sure I quite understand it. It looks as though you can see a blocks aspects with the Thaumometer (which Im quite thankful for, as I personally found the damn thing useless save for the goggles), and that you can combine two different aspects to try and create a new one on the research table, which will than show up on blocks with that aspect.

    Now, maybe its to soon to say, but will this replace the previous way of researching? or is this just a diferent means of achiving it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Vdrake77

    See, I see it as more that the book is where you put your notes... the research itself is just you learning and memorizing it. The book itself IS magical, an aid to help your memory. Which is why you can't use the higher tier stuff until it's been researched. If dying / losing your book was cause to lose all your research, it would just mean you don't ever leave the house carrying the thaumonomicon. And it also means that you can't leave it in the open or on a portrait, because someone could take it. The research itself is so time-and-resource consuming that it would be kind of awful to have to redo that whole thing all over again. It's fun the first time, after that it's sort of tedious.



    You know, that sounds something like "Hardcore Thaumcraft". Sounds kinda interesting, really.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor

    I've been toying with the idea of making golems modular and allow the addition of multiple cores. Of course, adding more than a single core will need to have some kind of drawback.

    A system like this might not happen however - it all depends on how much time I need to implement other, more important, things. This is Thaumcraft after all, not Golemcraft.


    What about instead of having multiple cores, just have one modular core, and make the other four cores into some kind of "golem behavioral control gem" thing.

    You could set it up so you could make a wood golem with four intellegence gems in its core, allowing it to to sort more items at a time, or a stone golem with a 2 movement gems and 2 other gems that can travel further and such.

    And in a way to balance it, you can just reduce the ability of the gems. So you need 3 gem of a specific type, like intellegence, in order to have the same effect as the current intellegence core.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor




    Well, thats just plain terrifying...
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from pontusa3

    when will thaumcraft 3.1 come out, Azanor?? :)


    Im guessing around the same time as the Airship mod...

    Also, if anyone is interested in getting wither skulls, yet doesnt want to waste all that time hunting them down, I suggest downloading the soul shard mod. Lets you make soul stones that can trap enemy souls, and it lets you make your own spawners. Afterwords, dig a big F-ing hole, Im talking maybe 50 blocks down, and set up a wood golom or two and a ender chest (or, if you have the ender storage mod, one of the modified chests) and place the spawner at the top and activate it.

    Works pretty well...
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Bunkaz94

    yeah we saw it, litereally last page




    or instead of bedrock, warded blocks.


    Dude... seriously? Damn, thats better than another video with a cobblestone Gen machine suffocating the wither.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor

    No idea, I was hoping you could tell me?


    I suppose around the time the Airship mod starts working again...



    ...yeah... not any time soon... oh well, what can ya do.

    Also, odd question, just to sate some curiously, but its been made clear that you dont bother with letting people use Thaumcraft in modpacks because you just dont want to sort through all the requests (which, I find quite reasonable). So only people you know have a chance... what about people that are recommended by people you know?

    Not planning on making a mod pack or anything, just curious. And seeing as im not a cat, I should be reasonably safe...
    Posted in: Minecraft Mods
  • To post a comment, please .