It would be half news and half advertising guys: They announced they they switched server companies, which is the news, and they just said whatever is on there.
And I've been on the server since early November, not so long ago, but I'm a pro at paintball But I suck at survival games
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Wow, awesome. You're right with the fact that the sanity icon didn't fit with the others. I didn't know what to do, so I grab a steve head and added some exclamation points on top of it. But anyways, thank you very much! I will try some of these out on the weekend.
About sanity itself... you can increase sanity by eating "happy" food like cookies and sleeping, from the top of my head. There should be a couple more options listed on the little wiki on the GitHub. I do plan on expanding sanity when I get to expanding ghost mode.
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v0.2.2 available with more config options. Sorry for the long wait.
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v0.2.1 released with a new towel, durability with canteens, and some fixes and tweaks and stuff. Great.
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v0.2.0 release with ghost mode, improved debuffs, and... yeah. Ghost mode is the main thing here. Currently reworking the wiki so it's actually useful.
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v0.1.1 released with an improved canteen & a new canteen for mid-game.
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No problem.
Most of the factors (altitude, weather (just rain), sprinting) you've listed are actually already in the mod, however they are barely noticeable. I'm going to start adding the four seasons fairly soon, which should make most of those much more noticeable. Other than that, I haven't planned too much.
I haven't thought of using attributes. Using those would definitely make the debuffs more dynamic. I'll experiment.
Wetness is just the measure of how much you're drenched in water, and being wet will cool you down to some point (plus a bonus from actually being in water). More wetness means you'll cool down more. It also drains some sanity at higher levels. Other than spawning some cool water particles, that's all it really does.
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Yes there is. It's in the config file.
To do it in-game (in case you have no clue), pause the game and click Mod Options, select my mod, click on the Config button below the list of mods, and toggle the celsius option (the only one) to true.
Thanks for trying it out.
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Go Here for the Latest Downloads
Hello fellow browser,
I have recently made a mod that has the goal of making Minecraft harder, cooler, and... something in-between.
As of now, the "making Minecraft harder" part is almost complete. Whether the other parts are complete or not will eventually be up to you to decide as more crap is added. That's why this is in the W.I.P. section for now.
So... what is this?
SchopCraft is a mod influenced heavily by the (discontinued) EnviroMine mod, the Tough As Nails mod, and the external game Don't Starve. It is kind of a port of Don't Starve to Minecraft, but it won't be exactly a port. So far, it makes Minecraft more difficult (or just annoying) by adding temperature, thirst, sanity, and wetness mechanics to the game. Being a ghost is also a possibility. More features such as seasons and... something will be added in the near future. Here's a rundown below. The wiki is also right below the downloads.
Temperature
Will be a bigger role in the mod once seasons are out. Extreme heat and cold are both a thing in this mod.
You can configure whether to show it in Celsius or Fahrenheit.
Thirst
This mechanic has been implemented in mods forever now, and here it is again, in SchopCraft.
Sanity
This is a measure of your mental health. It's been done in EnviroMine, and it's been improved in this mod.
Wetness
This will be the least of your worries. This is how drenched in water you are. Just like Don't Starve! It can't kill you directly, but it affects temperature and sanity directly.
Ghost Mode
On death, you'll become a ghost. Spooky.
Compatibility
As of now, I haven't done anything special to be compatible with other mods.
Temperature should work with mods that add biomes, as it uses the temperature of the biome as a base (which every biome should have by now).
This obviously isn't compatible with mods that add thirst/temperature/sanity/whatever like Tough as Nails.
This mod can be run in singleplayer and multiplayer. For multiplayer, the server and every client need the mod installed.
Downloads
(Requires at least Forge 14.21.1.2387)
(ALL are for 1.12.x)
v0.2.2 (LATEST)
Old Versions:
v0.2.1
v0.2.0
v0.1.1
v0.1.0
Changelog
v0.2.2
-Added config options for the four main mechanics (temp, thirst, sanity, wetness)
-Added config option for become a ghost.
-The looting enchant now affects Lucid Dream Essence drops from "Them"
Next up: Seasons
v0.2.1
- Added Towel. Let's see if it's useful.
- Added durability to canteens. They don't last forever. Does anything?
- Charcoal filter recipe gives 3 filters instead of 4.
- Golden apple is now consumed during resurrection.
- Consolidated packet stuff.
- Various tweaks I don't feel like mentioning.
There will be a 1.12.2 version of SchopCraft once Forge updates to that (which shouldn't be too long).
v0.2.0
-Upon death, you respawn as a ghost on the spot of death (if in another dimension, respawn near the portal for now).
-New energy bar for ghosts. More energy = more speed, along with 100 GPUs (Ghastly Plasmic Units) needed for resurrection.
-Added the Lucid Block. Is it real?
-Coordinates are disabled in the F3 menu. Yeah you could cheat around this, but we all make choices.
-Hard difficulty by default.
-Debuffs from extreme temperature and dehydration are now more scaled with attribute modifiers.
-Reworked some core files.
-Various tweaks.
v0.1.1
-Reworked Canteen -> now uses NBT to store the amount of sips.
-Added HydroPouch
-Tweaked some other stuff
NOTE: In existing worlds, existing canteens will glitch out and probably become empty canteens with 3 sips. Drink it 3 times and it should become a normal empty canteen again.
v0.1.0
-First release.
The Hitchhiker's Guide to SchopCraft (Wiki)
Other Stuff
-If you have question/s, go ahead and ask.
-If you want to see the code, go ahead.
-CurseForge project page is here.
-If you want to contribute, go ahead, I suppose. Right now I'd prefer better textures/models, because I suck at that part.
-If you want to use this mod in a modpack or in a video, go ahead. You may be a good person and link this thread, if you'd like.
-Like most programmers, I'm not a lawyer. If you have good intentions, you're probably fine.
Special Thanks to:
-Adubbz and Forstride for making Tough As Nails and those other cool mods.
-Klei Entertainment for making Don't Starve, something I've played way too much.
-Funwayguy, GenDeathrow, thislooksfun, and TimbuckTato for making Enviromine. In my opinion the mechanics were pretty messed up, but they were still very cool.
-cyberpunkbln for doing a cool rework of the canteen with NBT.
Without those people above, this thread wouldn't be here, along with the mod, so they deserve to be mentioned. I might be too nice doing this, but better than not being nice at all.
-Schoperation
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v1.0.0: [adfly] [mirror]
Server Settings (IMPORTAANTTT))
enable-command-block: TRUE
spawn-protection: 0
pvp: true
view-distance: 10
gamemode: 2
Have a Let's Play or something? Do post a link to it on this thread! I'll most likely watch it!
Something wrong? Say so in your reply, so I can fix it asap!
Have a suggestion? Say so in your reply.
Have a comment related to this game? ....you probably know what to do.
Thanks for downloading!!!!!!
Sorry the thread is kinda messed up
-Schoperation
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Also, the "Lazy Chunk Loading" option doesn't show if it's on or off. Visual glitch.
Anyway, thanks for making this mod. Used it since I ever found Minecraft.
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Thanks for your responses, guys. Next time I see something weird I won't be so stupid, and I'll give you the seed ;).
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What's so special about it? A perfect circle of sand, in a plains biome, with a piece of water in the middle. That's not special?
Btw I've edited the topic so it's using imgur. Happy now?
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