• 0

    posted a message on SchopCraft - An EnviroMine Revival, with Other Stuff
    Quote from 1_Cavman»

    F.) A cyclopedian eye, as references in many Lovecrafting values.
    G & H.) Two differenct styles of brain, one darker than the other.

    That is all the ones I made up so far, had some fun making them and playing around with your mod, hope you keep it up! :D

    Wow, awesome. You're right with the fact that the sanity icon didn't fit with the others. I didn't know what to do, so I grab a steve head and added some exclamation points on top of it. But anyways, thank you very much! I will try some of these out on the weekend.

    About sanity itself... you can increase sanity by eating "happy" food like cookies and sleeping, from the top of my head. There should be a couple more options listed on the little wiki on the GitHub. I do plan on expanding sanity when I get to expanding ghost mode.
    Posted in: WIP Mods
  • 0

    posted a message on SchopCraft - An EnviroMine Revival, with Other Stuff

    v0.2.2 available with more config options. Sorry for the long wait.

    Posted in: WIP Mods
  • 0

    posted a message on SchopCraft - An EnviroMine Revival, with Other Stuff

    v0.2.1 released with a new towel, durability with canteens, and some fixes and tweaks and stuff. Great.

    Posted in: WIP Mods
  • 0

    posted a message on SchopCraft - An EnviroMine Revival, with Other Stuff

    v0.2.0 release with ghost mode, improved debuffs, and... yeah. Ghost mode is the main thing here. Currently reworking the wiki so it's actually useful.

    Posted in: WIP Mods
  • 0

    posted a message on SchopCraft - An EnviroMine Revival, with Other Stuff

    v0.1.1 released with an improved canteen & a new canteen for mid-game.

    Posted in: WIP Mods
  • 0

    posted a message on SchopCraft - An EnviroMine Revival, with Other Stuff
    Quote from Beezart»

    Okay thanks.


    Do you plan to add more factor that effects temperature? Like altitude, weather, movement, action, enchantment, potion......


    And can you maybe change the debuff of extreme temperature to decrease generic attribute instead of potion effect? I think that will create more dynamic effect.


    And what exactly does wetness do?


    No problem.

    Most of the factors (altitude, weather (just rain), sprinting) you've listed are actually already in the mod, however they are barely noticeable. I'm going to start adding the four seasons fairly soon, which should make most of those much more noticeable. Other than that, I haven't planned too much.

    I haven't thought of using attributes. Using those would definitely make the debuffs more dynamic. I'll experiment.

    Wetness is just the measure of how much you're drenched in water, and being wet will cool you down to some point (plus a bonus from actually being in water). More wetness means you'll cool down more. It also drains some sanity at higher levels. Other than spawning some cool water particles, that's all it really does.
    Posted in: WIP Mods
  • 0

    posted a message on SchopCraft - An EnviroMine Revival, with Other Stuff
    Quote from Beezart»

    Allo there. Very interesting mod.


    Is there an option to display temperature in Celsius?



    Yes there is. It's in the config file.

    To do it in-game (in case you have no clue), pause the game and click Mod Options, select my mod, click on the Config button below the list of mods, and toggle the celsius option (the only one) to true.


    Thanks for trying it out.

    Posted in: WIP Mods
  • 4

    posted a message on SchopCraft - An EnviroMine Revival, with Other Stuff


    Go Here for the Latest Downloads


    Hello fellow browser,


    I have recently made a mod that has the goal of making Minecraft harder, cooler, and... something in-between.
    As of now, the "making Minecraft harder" part is almost complete. Whether the other parts are complete or not will eventually be up to you to decide as more crap is added. That's why this is in the W.I.P. section for now.


    So... what is this?

    SchopCraft is a mod influenced heavily by the (discontinued) EnviroMine mod, the Tough As Nails mod, and the external game Don't Starve. It is kind of a port of Don't Starve to Minecraft, but it won't be exactly a port. So far, it makes Minecraft more difficult (or just annoying) by adding temperature, thirst, sanity, and wetness mechanics to the game. Being a ghost is also a possibility. More features such as seasons and... something will be added in the near future. Here's a rundown below. The wiki is also right below the downloads.


    Temperature


    Will be a bigger role in the mod once seasons are out. Extreme heat and cold are both a thing in this mod.

    You can configure whether to show it in Celsius or Fahrenheit.


    Overheating

    Chilling by the fire

    Ouch


    Thirst


    This mechanic has been implemented in mods forever now, and here it is again, in SchopCraft.


    Filling up canteen


    Sanity


    This is a measure of your mental health. It's been done in EnviroMine, and it's been improved in this mod.


    Standing in the dark


    Wetness


    This will be the least of your worries. This is how drenched in water you are. Just like Don't Starve! It can't kill you directly, but it affects temperature and sanity directly.



    Ghost Mode


    On death, you'll become a ghost. Spooky.


    Initial Ghost Mode


    Compatibility


    As of now, I haven't done anything special to be compatible with other mods.
    Temperature should work with mods that add biomes, as it uses the temperature of the biome as a base (which every biome should have by now).


    This obviously isn't compatible with mods that add thirst/temperature/sanity/whatever like Tough as Nails.


    This mod can be run in singleplayer and multiplayer. For multiplayer, the server and every client need the mod installed.


    Downloads

    (Requires at least Forge 14.21.1.2387)

    (ALL are for 1.12.x)


    v0.2.2 (LATEST)


    Old Versions:


    v0.2.1

    v0.2.0

    v0.1.1

    v0.1.0


    Changelog


    v0.2.2

    -Added config options for the four main mechanics (temp, thirst, sanity, wetness)

    -Added config option for become a ghost.

    -The looting enchant now affects Lucid Dream Essence drops from "Them"


    Next up: Seasons


    v0.2.1

    - Added Towel. Let's see if it's useful.

    - Added durability to canteens. They don't last forever. Does anything?

    - Charcoal filter recipe gives 3 filters instead of 4.

    - Golden apple is now consumed during resurrection.

    - Consolidated packet stuff.

    - Various tweaks I don't feel like mentioning.


    There will be a 1.12.2 version of SchopCraft once Forge updates to that (which shouldn't be too long).


    v0.2.0

    -Upon death, you respawn as a ghost on the spot of death (if in another dimension, respawn near the portal for now).

    -New energy bar for ghosts. More energy = more speed, along with 100 GPUs (Ghastly Plasmic Units) needed for resurrection.

    -Added the Lucid Block. Is it real?

    -Coordinates are disabled in the F3 menu. Yeah you could cheat around this, but we all make choices.

    -Hard difficulty by default.

    -Debuffs from extreme temperature and dehydration are now more scaled with attribute modifiers.

    -Reworked some core files.

    -Various tweaks.


    v0.1.1

    -Reworked Canteen -> now uses NBT to store the amount of sips.

    -Added HydroPouch

    -Tweaked some other stuff

    NOTE: In existing worlds, existing canteens will glitch out and probably become empty canteens with 3 sips. Drink it 3 times and it should become a normal empty canteen again.


    v0.1.0
    -First release.


    The Hitchhiker's Guide to SchopCraft (Wiki)


    Other Stuff
    -If you have question/s, go ahead and ask.
    -If you want to see the code, go ahead.

    -CurseForge project page is here.
    -If you want to contribute, go ahead, I suppose. Right now I'd prefer better textures/models, because I suck at that part.
    -If you want to use this mod in a modpack or in a video, go ahead. You may be a good person and link this thread, if you'd like.
    -Like most programmers, I'm not a lawyer. If you have good intentions, you're probably fine.


    Special Thanks to:

    -Adubbz and Forstride for making Tough As Nails and those other cool mods.
    -Klei Entertainment for making Don't Starve, something I've played way too much.
    -Funwayguy, GenDeathrow, thislooksfun, and TimbuckTato for making Enviromine. In my opinion the mechanics were pretty messed up, but they were still very cool.

    -cyberpunkbln for doing a cool rework of the canteen with NBT.


    Without those people above, this thread wouldn't be here, along with the mod, so they deserve to be mentioned. I might be too nice doing this, but better than not being nice at all.


    -Schoperation

    Posted in: WIP Mods
  • 1

    posted a message on ShearDaSheep > Sorta Fast Paced Shearing Game > Sheep Included!
    What is ShearDaSheep?
    ShearDaSheep is a minigame I made that involves sheep. The game has a fast pace, yet it may take a while depending on your computer and your party of friends.
    How to Play
    When you first spawn in,you'll be on an invisible platform. Right click the nearby teleport signs to get to the legit lobby. Can't do that? Set the server's spawn protection to 0, or /op yourself. You'll see some sheep (baawerups, aka powerups), and stepping on those pressure plates will give little explanations.
    On the legit board, there'll be a bunch of signs. Admin Controls are settings only people in creative mode can use. Spectator mode is spectator mode (IMPOSSIBLE), and Inside Da Sheep sends you inside the giant sheep in front of you. The row of signs above are teams, they are optional. When ready, right click Play Game.
    Now on to the legit game, you'll be given shears, and placed on an arena, which changes every 30 seconds or so (should it be longer?), so that'll get annoying. Random sheep will start to spawn, and you must shear them before your opponents.
    *IMPORTANT* : You MUST hold the wool you collect in order to make it COUNT on the scoreboard, which is the sidebar.
    Unless disabled, the baawerups will also spawn, one being able to give bonus wool, one to change the arena, one to spawn sheep, and a mystery one (It's a mystery!). Whoever/whichever team gets to 100/150/200 wool first (configurable in settings) wins the game with a sucky firework finale, and a lag spike reset.
    LAG (IMPORTANT)
    With ~500 commands and changing arenas, lag will arise. Unless your computer/server is pretty good. If you have a laptop with 4GB RAM, and a pretty good Intel Pentium CPU, then you'll freeze a bit when the arena changes. You can disable the arena changes, but then it wouldn't be much fun :(
    What about the server? With 1GB, lags on the arena swaps (but that might only be client). So, just consider that for a bit...
    Videos
    How do I embed these again? xD
    Screenshots

















    DOWNLOAD IT!



    v1.0.0: [adfly] [mirror]

    Server Settings (IMPORTAANTTT))

    enable-command-block: TRUE
    spawn-protection: 0
    pvp: true
    view-distance: 10
    gamemode: 2






    Have a Let's Play or something? Do post a link to it on this thread! I'll most likely watch it! :D
    Something wrong? Say so in your reply, so I can fix it asap!
    Have a suggestion? Say so in your reply.
    Have a comment related to this game? ....you probably know what to do.
    Thanks for downloading!!!!!! :D :D :D :D :D

    Sorry the thread is kinda messed up :(

    -Schoperation
    Posted in: Maps
  • 0

    posted a message on Random Selector for 1.8
    Awesome! Lot more compact than number randomizers, those SEEM compact but add the decoder and it's just a big mess of redstone. I'm gonna use a bunch of these in my new minigame :D Thank you!
    Posted in: Redstone Creations
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    With OptiFine 1.8 Ultra B2 and above, my cursor keeps on spazzing out (as if 100% sensitivity changed to hyperspeed!!!! sensitivity). Lowered my sensitivity, still occurs. Clicked random buttons in the performance options (like Smooth World), nothing. Tried it without the 5zig mod (which i had with OptiFine), still occurs. Crashing doesn't happen. It would be great if this could be fixed, since this mod is just the best one I can think of. It happens on both servers and singleplayer worlds. Reinstalling doesn't change anything.

    Also, the "Lazy Chunk Loading" option doesn't show if it's on or off. Visual glitch.

    Anyway, thanks for making this mod. Used it since I ever found Minecraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.0.2] [3.500 DL] JSON Sign Generator - with instant preview! Colored signs and more!
    Thannnnnkkk you!!!! Your generator saved my life, since I was gonna explode because I suck with JSON (mainly where the quotes and backslashes and curly brackets and brackets go). I'm gonna use it a lot in a new minigame I'm making :D.
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.7.4] Weird Thing Spawned
    I generated the world in 1.7.4, but yeah it's probably the new world generator in 1.7 being weird or glitched. Sorry I deleted the world :P, but who cares about a sand circle. But that seed did have a stronghold only 20 blocks away lol :P.

    Thanks for your responses, guys. Next time I see something weird I won't be so stupid, and I'll give you the seed ;).
    Posted in: Discussion
  • 0

    posted a message on [1.7.4] Weird Thing Spawned
    Sorry I forgot to use Imgur. derp. Never used the forums in a while. And sadly, I forgot the dang seed, because I noticed the thing after I deleted :(. WHY???!!!


    What's so special about it? A perfect circle of sand, in a plains biome, with a piece of water in the middle. That's not special?

    Btw I've edited the topic so it's using imgur. Happy now?
    Posted in: Discussion
  • 0

    posted a message on [1.7.4] Weird Thing Spawned
    Hi everyone, I recently generated a new world temporarily to experiment with riding ender dragons and ghasts, using NBTExplorer. But right at spawn, was this weird shape, which I didn't build at all. Yes, I made the enchantment table thingy, but not the weird sand shape.Yes, there is a desert by it, and no, it's not the resource pack I'm using. Should I be concerned about this or is it just some random thing that came to be in the world generator?Thanks! :D
    Posted in: Discussion
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