Wow this thread is quiet these days, I'll assume it's because Optifine is so stable now that there are so few problems to report!
I was wondering about an old feature request: Variable entity render distance. I would love to be able to slide it down when in a busy area with lots of item frames/paintings/animals because they really seem to kill the frame rate.
And a suggestion, if it hasn't been suggested before (probably has) - Dynamic render distance. I find nothing more "immersion breaking" than noticing my frame rate has dropped too low, having to go into the menu and adjust the render distance manually, knowing I will have to adjust it again later. What if you could slide the render distance bar all the way left and Optifine dynamically adjusts the render distance to maintain fps (to a set number, e.g 30 or 60 fps)? No idea if it's even possible, but hey it would be awesome.
Also wanted to say great work with the shaders integration, I love that I only have to install ONE mod now, thanks!
Damn Schlutt, all your pics looks sooooooo nice
Love the shaders and angles.
The advanced sorting system could be build in the mob grinder too. It'd be quite a bit of work and the current design does work, but I think that the design used for the laserfish farm might lag less.
Another future project to add the the endless list I guess!
Thanks Mel, I reeeeally need to update our main album, the pic's there are very outdated.
Who built the grind towers loot sorter? I think faloxx might have built the original then one of you guys rebuilt it? The only thing that ever goes wrong is the bones hopper, no idea why it's just that one.
Been on the server for about 2 months now, loving it. Really wish some of the names I see regularly on signs could pop back in from time to time.
That being said, kind of glad no one was on this morning, the derp was strong with this one on my quest for an elytra! No witnesses, so I really didn't die that stupidly. Really.
Some peeps do, for example I just saw Kiassen return after about a year away (flower forest farm build near the ocean colony). Also I'm trying to get Dom (co-founder) back but he's still getting over a serious case of burnout from his previous marathon building sessions.
And that's a good point to bring up for new people joining, we save and restore the End dimension so that anyone can fight the dragon, raid the End cities and get their own elytra. I'm happy to act as a guide if you need help!
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Artists are needed to continue the new updates, any contributions are most welcome!
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Check intel download center for updated graphics drivers.
I recommend making a Windows restore point first, makes it easy to rollback if the driver is not better.
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It's still the same problem with your intel drivers though.
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Sildur's, from memory. Pretty sure some of his were designed for intel integrated graphics and also Mac compatible.
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Looks like you're trying to run shaders on intel graphics.
Make sure the shader pack is compatible with intel graphics, and update (possibly even downgrade) the intel drivers for compatibility.
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I think it's meant to be no caps, try that.
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4K resolution on integrated (mobile) graphics, that's actually MUCH higher performance than I would expect.
Installing Optiifine might boost it slightly.
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There are actually a few of us who have family serving (or have served), this is a worthy project, great work Mags.
This is why I love to 'Craft with other adult players, very creative and thoughtful!
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'Crafting rolls on, been recruiting peeps from reddit too, but I would love to see more players from Europe and Australia!
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Wow this thread is quiet these days, I'll assume it's because Optifine is so stable now that there are so few problems to report!
I was wondering about an old feature request: Variable entity render distance. I would love to be able to slide it down when in a busy area with lots of item frames/paintings/animals because they really seem to kill the frame rate.
And a suggestion, if it hasn't been suggested before (probably has) - Dynamic render distance. I find nothing more "immersion breaking" than noticing my frame rate has dropped too low, having to go into the menu and adjust the render distance manually, knowing I will have to adjust it again later. What if you could slide the render distance bar all the way left and Optifine dynamically adjusts the render distance to maintain fps (to a set number, e.g 30 or 60 fps)? No idea if it's even possible, but hey it would be awesome.
Also wanted to say great work with the shaders integration, I love that I only have to install ONE mod now, thanks!
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There is no Crossfire (or SLI) support, it's probably causing problems.
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Wow, I looked at it a couple times and could never see what was different to the other item hoppers, great work again Mags!
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Thanks Mel, I reeeeally need to update our main album, the pic's there are very outdated.
Who built the grind towers loot sorter? I think faloxx might have built the original then one of you guys rebuilt it? The only thing that ever goes wrong is the bones hopper, no idea why it's just that one.
Some peeps do, for example I just saw Kiassen return after about a year away (flower forest farm build near the ocean colony). Also I'm trying to get Dom (co-founder) back but he's still getting over a serious case of burnout from his previous marathon building sessions.
And that's a good point to bring up for new people joining, we save and restore the End dimension so that anyone can fight the dragon, raid the End cities and get their own elytra. I'm happy to act as a guide if you need help!
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I need my Bbird back, that's what I need!
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This is my favorite shot of Mag's recent build, The Emergency Responders Memorial