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    posted a message on 1.3 Gravel is ugly and upsets my eyes.
    If you don't like it , easy enough to change it back. I was able to do the edits needed in about 5 minutes with a 10 year old version of Photoshop. Just one more edit per version, since I already had a custom bed and custom Netherbrick.
    Posted in: Recent Updates and Snapshots
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    posted a message on Way To Kill An Enderman (Simple Steps for Newbies )
    Whack with sword, run to nearby water (or pull into water by staring down), finish tenderized Enderman when you get a chance to. They really do freak out between raging on you and trying to get out of water, while taking damage.
    Posted in: Survival Mode
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Quote from Stefan-r87

    modloader dosnt work with forge scince forge has its own modloader. you can only install forge OR modloader but not both


    We've got this working together just fine, actually. Rei's, WMLL, Optifine, Signtags (redundant with WMLL but we had enough old signs to install it anyway out of habit),ToggleSneak, and Modloader are all installed internally for a "vanilla" base config, and then for our Inficraft servers Forge is in a seperate jar with all of the above then Infi core/base/hybrid modules all load externally via MagicLauncher, if I remember right. Looks to be the case looking over MagicLauncher settings....

    We're a few versions out of date so the "4096 fix" was packaged with Infi and not Forge; this may mean if you want a jar file suitable for use in both configs you kick Forge to being outside as well now.
    Posted in: Minecraft Mods
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    posted a message on Closed Map Experiment
    Quote from Phantom699

    Reminds me of the server I once played where there were no trees within a bajillion chunks of spawn.... oh wait, that's every long running seerver I've ever been on!


    That's really screwed up, actually. All the SMP servers I play on have trees very close to spawn...in most cases, MANY more trees than they started with! All it took was an extra sapling or two and it always made more sense to grow the forests so everyone could have plenty of accessible resources, including brand new players.

    Admittedly, my very first server was tight...spawn was at a series of small islands in ocean biome, right on the edge of a peninsula of plains that stretches for around half a km, with a small forest and a few extreme hills for flavor. The very closest islands got bombed out quick because the entire server was a bunch of noobs...the admin had about an hour's worth of experience playing the game when he opened it. No one INTENDED for it to happen, it was just a matter of not having any idea what to do, swimming for the nearest anything, and getting dark with creepers about.

    There was a medium sized island nearby with one tree, out the opposite way from the mainland. I ended up claiming that island, building a fairly modest home and regrowing that one tree into about 15, with a standing agreement that anyone is welcome to cut any tree any time so long as they replant a sapling in its place.

    Two more islands that kinda-sorta survived that first night realtime got terraformed once we had a better idea what was going on and also planted with trees. The peninsula got planted. The outpost near the desert had a whole artificial freaking forest planted, enough so that a second-wave player thought his client bugged, claiming it said plains but "sure looked like forest!".

    All it takes is a little cooperation....and to tame an area as small as the one in the experiment? Should have been able to mine enough resources for everyone to have a suit of armor and sword, enough tools, and eventually simply enough coal to make torches and fully secure the entire area, above and below ground.
    Posted in: PC Servers
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Hey Rei, is there any chance this upcoming version will add "teleport to waypoint" function since teleport to coordinates is going to be part of the base game now?
    Posted in: Minecraft Mods
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    posted a message on 12w30b Snapshot Ready For Testing!
    Quote from Rawrfy

    ok, testing somethin in 12w30c and had a fun issue with creative. Hopefully I can explain it without sounding like an idiot, and confusing everyone.
    OK, say I am in creative mode, and pick up 4 pink wool. I place said wool in my survival mode inventory. (Bug 1 here) Graphics on any other inventory slot change to match said item (in this case - 4 pink wool), so it now looks like 2 seperate groups of 4 pink wool in my inventory.
    I exit creative mode and open my inventory now, and click on the duplicate stack. it graphic changes back to what it should be (or becomes an empty space if that was what it originally was).
    (Bug 2 here) I click to pick up my original stack of 4 pink wool. It becomes 1 pink wool. Somehow, it loses almost all of whatever amount of -insert item here- that I just added in creative, leaving me with just 1 unit of it.
    This bug did not occur in 12w30b, and reverting back to 12w30b meant it stopped happening.
    I apologize for sounding like a complete moron in this post, and if anyone can actually understand what I'm trying to explain, and hopefully eitehr duplicate the issue, or figure out how I was screwing it up (I have played with creative before and never had it happen.)


    One thing to note...he was running a single player game in LAN mode for this. We're both using MagicLauncher 0.9.8 and identical jar files, but I'm on Vista x64 with 64 bit Java, and he's on XP using 32 bit Java. Dunno if that even might matter, but our MC setups are identical; his is a copy directly from mine. I was completely unaffected by this, other than the rightmost block on the same row as the placed item changing its icon to match the placed item, but correcting to the proper item after being picked up once. Always had the correct count of items.
    Posted in: Minecraft News
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    posted a message on 12w30b Snapshot Ready For Testing!
    Shared ender chests only work if you play on a server where every single player can be trusted absolutely. Sorry to say but the current "ender chest has an inventory for each player" ends up better, EVEN in most cases for fully trustworthy co-op, since in that case it simply doubles the space avail.
    Posted in: Minecraft News
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    posted a message on The Merge and Mods
    Really depends on the server. Public servers might be, but small private servers where there's respect for other players are fine.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Very good to see you on this thread Beni....looking forward to Infi and Twilight Forest working together.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    Scendera: Sadly no, there is no way. I had to change the IDs, the tools, the sprites, the balance, even the abilities in the rewrite. It is for the best, I assure you, and InfiWeapons should make a comeback in the next few days.


    Awesome, thank you. Long as I know I didn't make a stupid mistake while trying to figure things out!

    Quote from DarkWerr

    I don't know if is only on my server, but when I try to harvest Dirt (Grass) with Mattock, it removes the Dirt (Grass) and turn into Dirt (Normal) and only then it harvests the Dirt (damaging 2x the Mattock).


    Ran into that too, appreciate the fact you're already on it, mDiyo!

    Quote from DarkWerr

    The tools are impossible, but you can try changing some IDs (only the InfiBlocks), it'll be a little troublesome or maybe impossible (since it's from 1.1 version).


    Few min with creative for "GM reimbursements" and all is well, since mDiyo confirmed I didn't mangle the actual process.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from DarkWerr


    Yes, because the InfiTools 2.0 is totally incompatible with InfiTools 3.0 and since the InfiTools changed, the others changed with it too (InfiBlocks, Flora & Soma and Orizon had changed the IDs) and some have been discontinued (InfiWeapons, InfiLightning and InfiCooking), but they can reappear someday.


    Ok, so what is the proper way to convert it? Is there even any clean way to upgrade from a 1.1 server directly to 1.2.5? I made a backup, then cleared everything out of the folder except the world folder, server.properties, and things like the whitelist and ops list, then put in the 1.2.5 server jar and installed mods.

    As it stands, I'm not especially averse to just using creative or commands to replace the stuff that was lost. It's just me and hubby, so no one's going to fuss about "cheating" to cover unavoidable losses. Just trying to learn for next time...
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    I'll admit straight off, I didn't set up my server to begin with, I swiped preconfigured files from my sister, so I may simply be confused as to what's going on, but after updating everything finally today, there have been some problems.

    I'm using InfiBlocks, InfiTools, InfiHybrids, Infi2x2, InfiBase, and the 4096 fix. No Orizon, none of the rest of the optional things. No offense, just not my thing.

    Quite a few of my items are missing or changed. Some I know came from Balkon's Infiweapons, so I'm not surprised they're gone, but some of the substitutions are very odd on other things. Also, my Oresmelter is missing. Can't even find it in Creative.

    Did I botch this up somehow?
    Posted in: Minecraft Mods
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    posted a message on Who are your favorite YouTubers?
    KurtJMac.
    Posted in: Discussion
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    posted a message on Numpad / change
    I've had numpad / as my use key since I started, but as of updating to 1.2.5 instead it forces chat. All my other keybinds appear normal, and I've reinstalled MC, tried with and without Magic Launcher, with and without mods, etc. Nothing seems to fix this.

    Any ideas, help, mods that can force this back how It used to be?
    Posted in: Legacy Support
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    posted a message on Figaro Castle [WIP] Build Log Updated 12/23. Side projects finished 10/13.
    I'll have to mosey on over there today and take a peek.
    Posted in: Screenshots
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