• 0

    posted a message on Fireworks Skyrocket Sharing
    btw the laser blast looks awesome, it has rings
    Posted in: Mods Discussion
  • 0

    posted a message on [V1.2.4] Fireworks! [Mr.6]
    Friendly bump, nudge and push to the front :wink.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Fireworks Skyrocket Sharing
    oh right, wrong tab. lol, unbump if i can
    Posted in: Mods Discussion
  • 0

    posted a message on Fireworks Skyrocket Sharing
    Friendly bump, nudge and push to the front :laugh.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on Fireworks Skyrocket Sharing
    ... Im gonna make more Skyrockets!!!
    Posted in: Mods Discussion
  • 0

    posted a message on Fireworks Skyrocket Sharing
    Changed the rules to add that fact now :rolleyes:
    Posted in: Mods Discussion
  • 0

    posted a message on Fireworks Skyrocket Sharing
    These aren't new codes, these are supposed to be added to .skyrocket files, not .class lol
    Posted in: Mods Discussion
  • 0

    posted a message on Fireworks Skyrocket Sharing
    Here are a list of creators and their skyrockets:

    sboswellls
    PuffSmokeBlue: Creates a puff of smoke where it is
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 4
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 0.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 0
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3


    BlueSmokeBomb: Creates a circular puff of particles
     # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 1
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 0.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 0
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3


    Thin Shot: Shoots a thin line of particles up
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 1
    
    
    # How hard the ground pulls on the subrockets
    gravity = 1000.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = -100.0
    yMotion = -100.0
    zMotion = -100.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 0
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3


    Laser Blast: Shoots a large blast of particles up, with rings. you can change colour to green if you want
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 1
    
    
    # How hard the ground pulls on the subrockets
    gravity = 20.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 0.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 1
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3


    Laser Blast 2: Pretty much the same as above
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 1
    
    
    # How hard the ground pulls on the subrockets
    gravity = 100.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = -10.0
    yMotion = -10.0
    zMotion = -10.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 0
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3


    Snowtale: A 2 in 1 Firework, test it and see what i mean
    # Created by: Sboswell
    
    # The starting color of the rocket
    # values between 0 and 1
    # all colors 1 is white, all colors 0 is black
    red = 0.9
    green = 0.9
    blue = 0.9
    
    # These values allow for more randomness in the color
    # for example: the color red is calculated by: 
    # red + redRandom * a_random_number_between_0_and_1
    # so in this case it can range between: 
    #    0.6+(0.5*0) = 0.5
    #    0.5+(0.5*1) = 1.0
    redRandom = 0.2
    greenRandom = 0.2
    blueRandom = 0.2
    
    
    # The color which it changes to
    # Skyrockets change color. If you dont want this, 
    # just use the same values as the original color
    # spirals (see type below) use this color as primary
    # for one of the rockets
    redTarget = 0.0
    greenTarget = 0.9
    blueTarget = 0.0
    
    # and again, the random values of the target-color
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # The variation in color per subrocket.
    # Subrockets are ugly when they are all the same color
    # so every subrocket takes the color of the main rocket
    # and changes it +/- 0.2 (in this case)
    cRange = 0.5
    
    
    # the type: 
    # 0 is normal (sphere)
    # 1 is helix
    # 2 is crossette [NEW!]
    # 3 is cone [NEW!]
    # 4 is cube [NEW!]
    # 5 is circle [NEW!]
    type = 4
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.5
    
    
    # The starting speed/direction of the skyrocket.
    # a speed of 1 is about 72 kmph or 45 mph
    xMotion = 0.0
    yMotion = 2.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 4.0
    
    
    # How long they exist before exploding/disappearing.
    # This, along with the speed determines the height.
    ageRocket = 4
    ageSubrocket = 5
    ageParticles = 1000
    
    ageRandom = 1.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.2
    
    strengthRandom = 0.2
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # How many subrockets the explosion will create
    # BE CAREFUL WITH THIS, high numbers can crash your game
    # if emitParticles is true, choose a number between 30-60
    # if emitParticles is false, you can pick a number around 500
    numberOfSubrockets = 60
    
    
    # The size of the particles
    particleSize = 0.1


    10-Sub Blast: Pretty obvious
    # Created by: Sboswell
    
    # Color
    red = 0.7
    green = 0.0
    blue = 0.1
    
    redRandom = 0.0
    greenRandom = 0.2
    blueRandom = 0.0
    
    
    # Target Color
    redTarget = 0.1
    greenTarget = 0.0
    blueTarget = 0.7
    
    redTRandom = 0.0
    greenTRandom = 0.2
    blueTRandom = 0.0
    
    
    # Color Variation
    cRange = 0.1
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 2
    
    
    # How hard the ground pulls on the subrockets
    gravity = 6.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 1.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 20
    ageSubrocket = 10
    ageParticles = 20
    
    ageRandom = 0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 60.0
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 10
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.0


    Explosion: Creates an orange explosion where you are, great for pranking!
    Note: is orange, not grey and white, and the particles are large, both adjustable
    # Created by: Sboswell
    
    # Color
    red = 1.0
    green = 0.4
    blue = 0.0
    
    redRandom = 0.0
    greenRandom = 0.1
    blueRandom = 0.0
    
    
    # Target Color
    redTarget = 1.0
    greenTarget = 0.4
    blueTarget = 0.0
    
    redTRandom = 0.0
    greenTRandom = 0.1
    blueTRandom = 0.0
    
    
    # Color Variation
    cRange = 0.1
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 2
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.05
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 1.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 5
    ageSubrocket = 5
    ageParticles = 5
    
    ageRandom = 0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 2.0
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 7.0


    Rainer Rocket:Creates particles that go down
    Note: to make it work put a block on top of the fireworks block
    # Created by: Sboswell
    
    # The starting color of the rocket
    # values between 0 and 1
    # all colors 1 is white, all colors 0 is black
    red = 1.0
    green = 1.0
    blue = 1.0
    
    # These values allow for more randomness in the color
    # for example: the color red is calculated by: 
    # red + redRandom * a_random_number_between_0_and_1
    # so in this case it can range between: 
    #    0.6+(0.5*0) = 0.5
    #    0.5+(0.5*1) = 1.0
    redRandom = 0.0
    greenRandom = 0.0
    blueRandom = 0.0
    
    
    # The color which it changes to
    # Skyrockets change color. If you dont want this, 
    # just use the same values as the original color
    # spirals (see type below) use this color as primary
    # for one of the rockets
    redTarget = 0.5
    greenTarget = 0.5
    blueTarget = 0.5
    
    # and again, the random values of the target-color
    redTRandom = 0.0
    greenTRandom = 0.0
    blueTRandom = 0.0
    
    
    # The variation in color per subrocket.
    # Subrockets are ugly when they are all the same color
    # so every subrocket takes the color of the main rocket
    # and changes it +/- 0.2 (in this case)
    cRange = 0.0
    
    
    # the type: 
    # 0 is normal (sphere)
    # 1 is helix
    # 2 is crossette [NEW!]
    # 3 is cone [NEW!]
    # 4 is cube [NEW!]
    # 5 is circle [NEW!]
    type = 5
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.05
    
    
    # The starting speed/direction of the skyrocket.
    # a speed of 1 is about 72 kmph or 45 mph
    xMotion = 0.0
    yMotion = 0.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    # This, along with the speed determines the height.
    ageRocket = 0
    ageSubrocket = 50
    ageParticles = 100
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.0
    
    strengthRandom = 0.0
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # How many subrockets the explosion will create
    # BE CAREFUL WITH THIS, high numbers can crash your game
    # if emitParticles is true, choose a number between 30-60
    # if emitParticles is false, you can pick a number around 500
    numberOfSubrockets = 10
    
    
    # The size of the particles
    particleSize = 0.8
    DemonFiren
    I present to you: My first creation - the Climate Control.
    Launching upwards at 216 kilometres per hour it creates a cloud of white, snow-like particles gently falling down to the surface, splitting on the way.

    # Created by: DemonFiren
    
    # The starting color of the rocket
    # values between 0 and 1
    # all colors 1 is white, all colors 0 is black
    red = 1
    green = 0.5
    blue = 0
    
    # These values allow for more randomness in the color
    # for example: the color red is calculated by: 
    # red + redRandom * a_random_number_between_0_and_1
    # so in this case it can range between: 
    #    0.6+(0.5*0) = 0.5
    #    0.5+(0.5*1) = 1.0
    redRandom = 0
    greenRandom = 0
    blueRandom = 0
    
    
    # The color which it changes to
    # Skyrockets change color. If you dont want this, 
    # just use the same values as the original color
    # spirals (see type below) use this color as primary
    # for one of the rockets
    redTarget = 1
    greenTarget = 1
    blueTarget = 1
    
    # and again, the random values of the target-color
    redTRandom = 0
    greenTRandom = 0
    blueTRandom = 0
    
    
    # The variation in color per subrocket.
    # Subrockets are ugly when they are all the same color
    # so every subrocket takes the color of the main rocket
    # and changes it +/- 0.2 (in this case)
    cRange = 0
    
    
    # the type: 
    # 0 is normal (sphere)
    # 1 is helix
    # 2 is crossette [NEW!]
    # 3 is cone [NEW!]
    # 4 is cube [NEW!]
    # 5 is circle [NEW!]
    type = 2
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.03
    
    
    # The starting speed/direction of the skyrocket.
    # a speed of 1 is about 72 kmph or 45 mph
    xMotion = 0
    yMotion = 3.0
    zMotion = 0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.6
    
    
    # How long they exist before exploding/disappearing.
    # This, along with the speed determines the height.
    ageRocket = 20
    ageSubrocket = 40
    ageParticles = 100
    
    ageRandom = 0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.6
    
    strengthRandom = 0.5
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = false
    
    
    # How many subrockets the explosion will create
    # BE CAREFUL WITH THIS, high numbers can crash your game
    # if emitParticles is true, choose a number between 30-60
    # if emitParticles is false, you can pick a number around 500
    numberOfSubrockets = 2000
    
    
    # The size of the particles
    particleSize = 0.3


    The Signal Flare, designed primarily with that purpose, might not be all too beautiful to watch, however it will reveal the launcher's position.

    # Created by: DemonFiren
    
    # The starting color of the rocket
    # values between 0 and 1
    # all colors 1 is white, all colors 0 is black
    red = 1
    green = 0.0
    blue = 0.0
    
    # These values allow for more randomness in the color
    # for example: the color red is calculated by: 
    # red + redRandom * a_random_number_between_0_and_1
    # so in this case it can range between: 
    #    0.6+(0.5*0) = 0.5
    #    0.5+(0.5*1) = 1.0
    redRandom = 0.0
    greenRandom = 0.0
    blueRandom = 0.0
    
    
    # The color which it changes to
    # Skyrockets change color. If you dont want this, 
    # just use the same values as the original color
    # spirals (see type below) use this color as primary
    # for one of the rockets
    redTarget = 0.125
    greenTarget = 0.0
    blueTarget = 0.0
    
    # and again, the random values of the target-color
    redTRandom = 0.0
    greenTRandom = 0.0
    blueTRandom = 0.0
    
    
    # The variation in color per subrocket.
    # Subrockets are ugly when they are all the same color
    # so every subrocket takes the color of the main rocket
    # and changes it +/- 0.2 (in this case)
    cRange = 0.2
    
    
    # the type: 
    # 0 is normal (sphere)
    # 1 is helix
    # 2 is crossette [NEW!]
    # 3 is cone [NEW!]
    # 4 is cube [NEW!]
    # 5 is circle [NEW!]
    type = 0
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.125
    
    
    # The starting speed/direction of the skyrocket.
    # a speed of 1 is about 72 kmph or 45 mph
    xMotion = 0.0
    yMotion = 0.125
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.6
    
    
    # How long they exist before exploding/disappearing.
    # This, along with the speed determines the height.
    ageRocket = 35
    ageSubrocket = 35
    ageParticles = 140
    
    ageRandom = 10.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.0
    
    strengthRandom = 0.6
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # How many subrockets the explosion will create
    # BE CAREFUL WITH THIS, high numbers can crash your game
    # if emitParticles is true, choose a number between 30-60
    # if emitParticles is false, you can pick a number around 500
    numberOfSubrockets = 1
    
    
    # The size of the particles
    particleSize = 2
    Posted in: Mods Discussion
  • 0

    posted a message on Fireworks Skyrocket Sharing
    Heres More:

    Snowtale: A 2 in 1 Firework, test it and see what i mean
    # Created by: Sboswell
    
    # The starting color of the rocket
    # values between 0 and 1
    # all colors 1 is white, all colors 0 is black
    red = 0.9
    green = 0.9
    blue = 0.9
    
    # These values allow for more randomness in the color
    # for example: the color red is calculated by: 
    # red + redRandom * a_random_number_between_0_and_1
    # so in this case it can range between: 
    #    0.6+(0.5*0) = 0.5
    #    0.5+(0.5*1) = 1.0
    redRandom = 0.2
    greenRandom = 0.2
    blueRandom = 0.2
    
    
    # The color which it changes to
    # Skyrockets change color. If you dont want this, 
    # just use the same values as the original color
    # spirals (see type below) use this color as primary
    # for one of the rockets
    redTarget = 0.0
    greenTarget = 0.9
    blueTarget = 0.0
    
    # and again, the random values of the target-color
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # The variation in color per subrocket.
    # Subrockets are ugly when they are all the same color
    # so every subrocket takes the color of the main rocket
    # and changes it +/- 0.2 (in this case)
    cRange = 0.5
    
    
    # the type: 
    # 0 is normal (sphere)
    # 1 is helix
    # 2 is crossette [NEW!]
    # 3 is cone [NEW!]
    # 4 is cube [NEW!]
    # 5 is circle [NEW!]
    type = 4
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.5
    
    
    # The starting speed/direction of the skyrocket.
    # a speed of 1 is about 72 kmph or 45 mph
    xMotion = 0.0
    yMotion = 2.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 4.0
    
    
    # How long they exist before exploding/disappearing.
    # This, along with the speed determines the height.
    ageRocket = 4
    ageSubrocket = 5
    ageParticles = 1000
    
    ageRandom = 1.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.2
    
    strengthRandom = 0.2
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # How many subrockets the explosion will create
    # BE CAREFUL WITH THIS, high numbers can crash your game
    # if emitParticles is true, choose a number between 30-60
    # if emitParticles is false, you can pick a number around 500
    numberOfSubrockets = 60
    
    
    # The size of the particles
    particleSize = 0.1


    10-Sub Blast: Pretty obvious
    # Created by: Sboswell
    
    # Color
    red = 0.7
    green = 0.0
    blue = 0.1
    
    redRandom = 0.0
    greenRandom = 0.2
    blueRandom = 0.0
    
    
    # Target Color
    redTarget = 0.1
    greenTarget = 0.0
    blueTarget = 0.7
    
    redTRandom = 0.0
    greenTRandom = 0.2
    blueTRandom = 0.0
    
    
    # Color Variation
    cRange = 0.1
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 2
    
    
    # How hard the ground pulls on the subrockets
    gravity = 6.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 1.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 20
    ageSubrocket = 10
    ageParticles = 20
    
    ageRandom = 0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 60.0
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 10
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.0


    Explosion: Creates an orange explosion where you are, great for pranking!
    Note: is orange, not grey and white, and the particles are large, both adjustable
    # Created by: Sboswell
    
    # Color
    red = 1.0
    green = 0.4
    blue = 0.0
    
    redRandom = 0.0
    greenRandom = 0.1
    blueRandom = 0.0
    
    
    # Target Color
    redTarget = 1.0
    greenTarget = 0.4
    blueTarget = 0.0
    
    redTRandom = 0.0
    greenTRandom = 0.1
    blueTRandom = 0.0
    
    
    # Color Variation
    cRange = 0.1
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 2
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.05
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 1.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 5
    ageSubrocket = 5
    ageParticles = 5
    
    ageRandom = 0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 2.0
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 7.0
    Posted in: Mods Discussion
  • 0

    posted a message on [V1.2.4] Fireworks! [Mr.6]
    Just made a Skyrocket sharing topic Here
    Posted in: Minecraft Mods
  • 0

    posted a message on Fireworks Skyrocket Sharing
    Hi Guys, When i found the Fireworks Mod I thought 2 things, one was: THIS IS AWESOME!!! and two was: Hmm, why isn't there more rockets being shared on his topic?

    So i made this, a skyrocket sharing topic!!!

    Ok, so here are the rules:

    1.Either upload the file or copy the code
    2.These are to be copied and pasted into a .txt file and then rename the extension from .txt to .skyrocket and placed in the skyrocket folder (C/Users/.../AppData/Roaming/.minecraft/mods/Fireworks/Skyrockets)
    3.The best way to upload/code-copy here is like this:

    Name:Small Description
    Optional Pic
    Code/Download
    Code
    Code
    ...
    Optional Large Description

    This will help everyone else know what your skyrocket is about,
    4.If your skyrocket creates lag please inform in your post
    Also I will add all skyrockets to a skyrocket list in the third post, with a spoiler for each creator leading to all their submitted rockets, format like so:
    cheese
    "Skyrocket code"
    lolly
    "Skyrocket code"

    lol thats it, so i'm gonna give some of mine to start off with:


    PuffSmokeBlue: Creates a puff of smoke where it is
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 4
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 0.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 0
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3


    BlueSmokeBomb: Creates a circular puff of particles
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 1
    
    
    # How hard the ground pulls on the subrockets
    gravity = 0.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 0.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 0
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3


    Thin Shot: Shoots a thin line of particles up
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 1
    
    
    # How hard the ground pulls on the subrockets
    gravity = 1000.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = -100.0
    yMotion = -100.0
    zMotion = -100.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 0
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3


    Laser Blast: Shoots a large blast of particles up, with rings. you can change colour to green if you want
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 1
    
    
    # How hard the ground pulls on the subrockets
    gravity = 20.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = 0.0
    yMotion = 0.0
    zMotion = 0.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 1
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3


    Laser Blast 2: Pretty much the same as above
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 1
    
    
    # How hard the ground pulls on the subrockets
    gravity = 100.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = -10.0
    yMotion = -10.0
    zMotion = -10.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 0
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3
    Posted in: Mods Discussion
  • 0

    posted a message on [V1.2.4] Fireworks! [Mr.6]
    Btw the above still looks pretty cool
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.2.4] Fireworks! [Mr.6]
    Can someone please tell me if you can make skyrockets go down? so far this is my best go (copy code to see what i mean)
    # Created by: Sboswell
    
    # Color
    red = 0.1
    green = 0.9
    blue = 0.95
    
    redRandom = 0.1
    greenRandom = 0.1
    blueRandom = 0.2
    
    
    # Target Color
    redTarget = 0.2
    greenTarget = 0.0
    blueTarget = 0.8
    
    redTRandom = 0.2
    greenTRandom = 0.2
    blueTRandom = 0.2
    
    
    # Color Variation
    cRange = 0.3
    
    
    # the type: 0 is normal, 1 is spiral/helix
    type = 1
    
    
    # How hard the ground pulls on the subrockets
    gravity = 1000.0
    
    
    # The starting speed/direction of the skyrocket.
    xMotion = -100.0
    yMotion = -100.0
    zMotion = -100.0
    
    # a little bit of randomness in the motion.
    motionRandom = 0.0
    
    
    # How long they exist before exploding/disappearing.
    ageRocket = 0
    ageSubrocket = 23
    ageParticles = 12
    
    ageRandom = 0.0
    
    
    # The power with which the subrockets are propelled outwards
    explosionStrength = 0.1
    
    strengthRandom = 0.0
    
    
    # How many subrockets the explosion will create
    numberOfSubrockets = 60
    
    
    # Whether the subrockets should emit particles
    # if true, then they will leave a trail, if false
    # they wont, only when they 'die'
    emitParticles = true
    
    
    # The size of the particles
    particleSize = 1.3
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.2.4] Fireworks! [Mr.6]
    oh, sry, slow internet triple messaging
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.2.4] Fireworks! [Mr.6]
    This...... Is......... AWESOME!!!!! One question though, have you got a fireworks thread where we can share fireworks? if not i'll make on!!!
    Posted in: Minecraft Mods
  • To post a comment, please .