SOMEONE PLS ANSWER ME IF YOU HAVE A ROOTED DEVICE WHOEVER YOU ARE
Where in /data/data/com.mojang.minecraftpe/ is en_US.lang saved?
(so that another app can extract it to sdcard?)
I'm not rooted but I can give you the answer. Just backup Minecraft and get the .apk file. Use an app like ES File Explorer and extract the .apk files. There should be an assets folder, and inside of that, textures and the mipmapping and the lang file.
Okay, well im not a mac user you should check tutorials how to find .minecraft folder, I guess its in Application Support?
First, locate .minecraft/versions, then copy the 1.6.2 folder and paste it in the same folder, copypasted folder would look like "1.6.2 - Copy" I think thats named in mac?
Second, rename the copypasted folder to WDL. Go in and rename both files to WDL and the 1.6.2-natives folder too to WDL.
Third, edit the WDL.json (if renamed) or 1.6.2.json (not renamed, its strongly recommended to rename!) find the id:"1.6.2", change it to WDL inside of " " and save it.
Open the launcher, add/edit profile, in release section, pick WDL and save.
??????
Profit! It should work (PS: My english sucks, sorry for grammar errors!)
That is what I have already been doing, but thank you for the tutorial anyhow.
It still didn't work. Well, I pressed play, and a second late this happened:
Client> Exception in thread "main" java.lang.NoClassDefFoundError: net/minecraft/client/main/Main
Client> Caused by: java.lang.ClassNotFoundException: net.minecraft.client.main.Main
Client> at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
Client> at java.security.AccessController.doPrivileged(Native Method)
Client> at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
Client> at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
Client> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
Client> at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Game ended with bad state (exit code 1)
Ignoring visibility rule and showing launcher due to a game crash
Deleting /Users/samdamon/Library/Application Support/minecraft/versions/WDL/WDL-natives-1376434358972924000
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By the way, there is no .minecraft file on a Mac, it's just plain old minecraft. Also, the natives file is no longer included, as it is spontaneously generated by the launcher and then deleted after the session.
Uhh... Im not allowed to distribute jars, sorry. I could explain what I did to get WDL working. Do you have other mods in? fyi WDL isn't compatible with FML (if by anychace if you use it)
I do use FML, but I did NOT use it when launching the mod. I put the mod in a different file.
Yes, please walk me through the steps. I use a Mac, by the way.
I placed both CodeChickenCore and NEI for 1.5.2 into coremods, and it shows that I have them... But when I try to start up a world, it crashes... What am I doing wrong?
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I'm not rooted but I can give you the answer. Just backup Minecraft and get the .apk file. Use an app like ES File Explorer and extract the .apk files. There should be an assets folder, and inside of that, textures and the mipmapping and the lang file.
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In the latest update of BlockLauncher, the options.group.realms in the lang file isn't loading properly. http://i.imgur.com/AMdhnOA.png
I've tried loading the default by extracting it but it changes nothing. Can you fix this in the next release?
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I still have it on my Nexus... I feel lucky.
Now I am going to back up that .apk.
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That is what I have already been doing, but thank you for the tutorial anyhow.
It still didn't work. Well, I pressed play, and a second late this happened:
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By the way, there is no .minecraft file on a Mac, it's just plain old minecraft. Also, the natives file is no longer included, as it is spontaneously generated by the launcher and then deleted after the session.
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I do use FML, but I did NOT use it when launching the mod. I put the mod in a different file.
Yes, please walk me through the steps. I use a Mac, by the way.
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Nope, default launcher.
Hey, do you think you could send me the versions folder you installed the mod into? I would really appreciate it!
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Sure, I selected it. Working and everything, launcher disappears...
Half a second later, BOOM, the launcher reappears with an error like Noclassdef or something.
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I think it needs to be 1.6.2.wdl or something similar. It DOES NOT work with only words as a file, it needs numbers.
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DERPY HOOVES
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Are you using 1.5.2 or 1.6+?
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Thank you for responding, KsyMC!
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Thanks!