I love minimalistic GUIs! This is honestly one of the best, though sadly I can't use it due to some mod incompatibilities (Thaumcraft 4.1 being one of them).
If I ever do Vanilla Minecraft again, I'll most certainly use it
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Apr 30, 2014Sapphireoath posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]Posted in: Minecraft Mods
Mar 5, 2014Sapphireoath posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you exploreWith iOS support, is it possible to use JourneyMap through an ad-hoc connection? (don't have a normal broadband connection, so no network to connect to).Posted in: Minecraft Mods
Edit: Ignore above question, it is possible if you use the internal IP address of your PC instead of localhost.
So iPad to PC via Ad-Hoc can be used for JourneyaMap IF you use the IP Address of your PC in place of localhost (example: 169.***.***.***:8080).
Jun 2, 2013Sapphireoath posted a message on [1.6.4][Forge] Novamenu - Clean and modern GUI overhaul! [1.1.4]Posted in: Minecraft ModsQuote from voidzm
Looking at your log, it appears that NEI is actually throwing the first error by failing to locate a class in its ASM transformation code, and that is in turn causing my ASM code to fail when it can't rely on that vanilla code being present. Are you sure that this does not get thrown when Novamenu is not installed?
Also, when exactly does this error occur?
Working fine without Novamenu, so I'm not sure which mod 'could' be at fault. Might require a bit more testing.
Jun 1, 2013Sapphireoath posted a message on [1.6.4][Forge] Novamenu - Clean and modern GUI overhaul! [1.1.4]Seems to have a conflict with NEI (Not Enough Items), error log below.Posted in: Minecraft Mods
Dec 20, 2012If suggestions are accepted. How about a hostile version of the Hungry Chest (so, a Mimic) that sometimes takes the place of chests in dungeons, mineshafts and strongholds? To make it more of a threat, but also a slight convenience in a way. If you die to it, it eats your items and the only way to get them back is to defeat it.Posted in: Minecraft Mods
Nov 28, 2012Sapphireoath posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]What spawn range do the soul shard cages have? By this I mean, how many blocks away from the cage can mobs spawn?Posted in: Minecraft Mods
Is it the same as a vanilla spawner?
Nov 23, 2012Same problem as lordnathan21,Posted in: Minecraft Tools
Not a problem with 64 or 32 bit java (I tried both), tried it with Vanilla MC with the same results.
Instance started with command: "C:\Program Files (x86)\Java\jre7\bin\java.exe" -Xms3072m -Xmx6144m -jar MultiMCLauncher.jar "Sapphireoath" "-2825388403705435762" "MultiMC: FTB" "1920x1080" Instance exited with code 1. Minecraft has crashed!
Crash log below:
Mar 12, 2012Sapphireoath posted a message on [ADV] 1.6: The Adventure Multiplex! Over 80 Adventures in One! 15+ Hours of Gameplay! 75,000+ Downloads!First one at A6, wasn't sure what I was doing...and accidently set off the TNT. Took out the walkway just before the entrance to it, water also destroyed redstone work in the place below it ;P Either nerf the amount of TNT, or remove it entirely. Pretty much screwed up that area and the one below it =/Posted in: Maps
Mar 10, 2012Sapphireoath posted a message on How do u make ur creative world into ur survival world? (minecraft 1.8.1)In case none of you noticedPosted in: Creative Mode
Last post date: Posted 18 October 2011 - 06:03 AM
Mar 10, 2012Posted in: Recent Updates and SnapshotsQuote from ZeekSta
I may be wrong, but I think you have to create a new 1.2 world to have the 1.2 terrain due to the new "anvil" map format.
Nope, 1.1 worlds are fine. They will have a chance of appearing in unexplored chunks. You just have to be prepared to travel for quite a while. (could take 1000 blocks, could take more or less)
Mar 8, 2012They actually remind me of some representations of the Incubus. Ignore the idiots going on about religious crap, that these ...things...have nothing to do with Any game that includes "demonic" looking creatures would come under fire. There are already religious nuts who think Minecraft is "Satanic" in nature =/Posted in: Suggestions
Imo, I'd just call them Incubus. Maybe give them some sort of Health draining ability of sorts (no, not like Vampires An Incubus is pretty much the Male version of a Succubus. Sometimes presented as a sexual predator that sucks the life out of people. Just exclude the sexual predator part, certainly not suitable for the main audience Lol)
Edit: On a side note, this would certainly add a bit more life to the Nether.
Feb 29, 2012Sapphireoath posted a message on You are a bit slow at reporting, Curse ^_^ (1.2 Preview)This is what I mean: http://www.mojang.co...ft-1-2-preview/Posted in: Discussion
Its a preview release for 1.2 (pretty much all 12w0** snapshots combined What else would it be lol)
Posted on the 29th, and its now the 1st for them.
So I guess that means 1.2 soon
~4am in Sweden right now, so 1.2 is probably just around the corner (by that I mean, could be 6 hour wait...could be more. You never know).
Edit: Also, I wasn't sure where to post this as there isn't a "1.2 discussion" section yet.
Edit2: Darn, just noticed another thread further down about it Ah well, it was sort of aimed at Curse anyway.
Feb 28, 2012I wonder if this will lead to better SMP ;o (better as in...no more spazzing out mobs, no redstone issues, etc). Bukkit is a big part of SMP after all, so it MIGHT change (thats a big maybe :tongue.gif:)Posted in: Minecraft News
(it would be nice D:)
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Feb 28, 2012I wonder if this will lead to better SMP ;o (better as in...no more spazzing out mobs, no redstone issues, etc). Bukkit is a big part of SMP after all, so it MIGHT change (thats a big maybe :tongue.gif:)Posted in: News
(it would be nice D:)
Feb 16, 2012Sapphireoath posted a message on Minecraft Snapshot 12w07b (updated) is Ready For Testing!Posted in: NewsQuote from Cryssoberyl
With this change to vertical distance, Mojang, you HAVE GOT TO implement some kind of elevators. I don't care how much notch whines about it, that's too far to travel up and down without some faster way of doing it. Or just bring back water elevators! Those were so fun, I was so sad they were taken out...
Water elevators still work =/ Just different designs.
Also, piston elevators. bedrock (1-5) to surface (64) in a few seconds.
Feb 15, 2012Sapphireoath posted a message on Minecraft Snapshot 12w07b (updated) is Ready For Testing!Guess they might have something special planned for Spider AI's, they still have their original AI. They didn't try to avoid drops/lava when I did a small test :tongue.gif: Passive animals avoided everything though, no more stupid animals Lol (and no more dead pet Wolves walking into lava ...still won't stop them pushing YOU in though :tongue.gif:)Posted in: News
Jan 24, 2012Sapphireoath posted a message on Minecraft™ LEGO® CUUSOO Project Passes LEGO ReviewPosted in: NewsQuote from Omnirock
A Lego set that I'd like to see would have to be an Enderdragon, made from Bionicle/ Hero Factory pieces.
Or maybe Creeper and Steve minifgures inside a Forest?
Unless you havn't noticed, the majority of Minecraft players are 10 to 12.
So Minecraft is a kids toy/franchise already.
/sarcasm No wonder this forum is so immature
Imo the majority isn't 10-12, I'd extend that to at least 20+ Heck, don't even state a majority.
Anyway, back on topic.
I can easily see Strongholds/Dungeons/Villages. Ghast's that actually shoot "fireballs" (or in this case, the little cannon ball things that I remember...), miniature versions of each biome (Desert/Taiga/JUNGLE/Plains/Pine etc). List can go on and on xD
Jul 19, 2011It would be an even nicer addition if Notch implemented Magic into the game, and the bottom bar could then be turned into a Magic Meter. Only time will tell what its true function will actually be though...Posted in: News
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