• 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    What will likely be the final 1.7.10 version has been released!


    1.7.10 v2.5: Princesses & Magic

    Change Log:


    Updated to recommended Forge build 1.7.10-10.13.4.1558.

    Added:
    + Magic Meter – yes, it's finally here, with lots of display options (see config file)
    + NPC: Princess Zelda plus an entire quest line involving her
    + Block: Ancient tablets with mysterious writings carved upon them
    + Block: Quake Stone (in 2 varieties) – can be destroyed only by using the Quake Medallion (or Megaton Hammer + Golden Gauntlets, if enabled)
    + New Secret Room with Quake Stone door; Ocarina of Time and Magic Container both common here
    + Item: Book of Mudora, a tome of knowledge passed down through the generations in some villages
    + Item: Bombos Medallion – powers up Spin Attack so it shoots fireballs
    + Item: Ether Medallion – blasts enemies out of the sky with lightning
    + Item: Quake Medallion – causes a massive earthquake
    + Item: Purple Potion restores stamina bar like the Green Potion used to
    + Item: Lon Lon Milk restores 5 hearts per use and can be used twice
    + Item: Chateau Romani (Lon Lon Special) gives infinite magic bar for a short time
    + Item: Magic Container permanently increases magic capacity by 50 and replenishes magic bar.
    + Item: Magic Jars restore a small amount of MP when picked up, but cannot be stored
    + Item: Large Magic Jar restores 250 MP but cannot be stored
    + Command: zssmagic <player> <add|set> <current|max> <amount>
    + Config: Set maximum number of attainable magic points (default 250, player starts with 50)
    + Config: Allow Nayru’s Love to be activated while the magic bar is unlimited
    + Config: Make players immune to the Ether and Quake medallion effects
    + Config: Allow the Megaton Hammer to destroy Quake blocks (also requires Golden Gauntlets)
    + Config: Frequency of small heart and magic jar drops from mobs
    + Config: Issue #68 – Map makers can now set default warp locations, either in game by sneak activating a warp stone or manually in the config file
    + Crafting: Optional recipes for upgrading the hookshot via crafting
    + Crafting: Optional recipe to allow making copies of the Book of Mudora
    + API: IMagicArrow – allows arrows to require and consume magic power when shot from the Hero's Bow
    + API: IQuakeBlock – interface for blocks that react to the Quake Medallion

    Changed:
    - Issue #62 – Sword Pedestal now uses WeaponRegistry to determine what can be placed in it (still swords only)
    - Potions no longer restore hunger: Green Potion restores 100 magic, Blue Potion restores 100 magic and 20 hearts (40 hp)
    - Ceramic jars/pots no longer drop Green Potions, but may instead drop Magic Jars
    - All mobs have a chance of dropping Small Hearts and Magic Jars
    - Mobs with high max health have a chance of dropping a Large Magic Jar
    - Fairies at fairy pools restore magic in addition to health
    - Nayru's Love does not prevent skill use, excepting any portion thereof that requires magic (e.g. extra spins from Super Spin Attack)
    - Cursed Keese attacks have a chance to drain mana, in which case they recover some of their own health
    - Zelda’s Letter and Ocarina of Time can now be earned by means other than random luck

    Fixed Bugs:
    - Deku Babas could potentially be pushed by other entities
    - Deku Babas immune to being set on fire by lava
    - Heart Container name displayed as ‘Skill Orb of Heart Container’
    - Magic Rod particles spawning above player’s head after updating Forge version
    - Issue #66 – Possible crash when a Wizzrobe attempts to drop items
    - Issue #69 – dedicated server crash when converting some NPCs from villagers
    - Dash skill had trouble hitting short targets
    - Rising Cut could not be blocked by shields when wielded in the BG2 offhand
    - Rising Cut could potentially be activated while an item was in use
    - Combo damage overlay now correctly uses client font height
    - Some language entries did not allow for proper translations due to word order


    All of these changes will be coming soon to 1.8, and then I will start spending my time working on 1.8.9 and beyond.


    AWWWWWW YIIISSS!
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Has anyone watched the new Zelda trailer? 😍😍

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Deku Babas are finally released for both 1.7.10 and 1.8! Have fun xD

    1.8 Change Log

    Spoiler (click to show)

    1.7.10 Change Log

    Spoiler (click to show)

    Yay! :D

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from EthanGold60»

    it might be the Zelda Hearts mod

    Or "More Health Enhanced" mod
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    Sure, right now I'm working on adding something that someone gave me :P

    Alright Alright Alright, nice texture
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    Just to let folks know, I am finally back to working on the mod.


    The update is nearly ready for 1.8: there are a few more things I want to add and then the some final testing to check for game-breaking bugs, and then I think it should be fit for the wild. I am still quite busy in real life, but I estimate that it will be ready by the end of October, hopefully sooner.


    The 1.7.10 version has some of the changes, but not everything yet, and I haven't done much testing at all on it as of right now. You'd think that having tested the 1.8 version everything would be fine, but that's not always the case, unfortunately. Testing can take a long time depending on how many bugs I find and how difficult they are to fix, and some things turn out to be not-so-easy to backport (e.g. Skulltulas).


    It is a LOT of extra work maintaining multiple versions of a mod, hence why most modders decide not to support more than one Minecraft version at a time. The 1.7.10 version is coming, too, but I don't know when and can't even give a good guess at this point, so be patient.



    can you tell us what are you adding now... please? :D

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    Wouldn't that just be torture, knowing that it may be weeks before you can play with it?


    Well yeah, I guess..?

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    I realize that you didn't say we HAD to update, but I was informing you that we CAN'T, and that saying 'prepare for 1.9' is very premature at this point. Forge does not release versions for snapshots, especially not extremely early and buggy ones; the current snapshot doesn't even have most of the features expected to come in 1.9, so who knows how much longer it will be until that even is officially released.


    Anyway, just pointing all that out so I don't start getting spammed by people thinking mods should be on 1.9.


    Speaking of updates: the new features that I hinted at are on hold for the time being. My friend convinced me to buy the early access version of Ark: Survival Evolved and a group of us have been playing the crap out of it for the last week+. Super fun game, btw - it's what Minecraft should have become, imo, at least in many respects. So just a heads up - I may not be working on the mod for some time.


    Well, can you give us a sneak peek or a clue of the item/s or whatever?...Please?

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    There isn't only one thing ;)


    Alright! Alright! ALRIGHT! Sounds interesting

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»


    I don't think any of those were suggested when the mod was first released, except maybe the Triforce and Zora.




    Sooooo... What is it?

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Magic Bar!!

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    Something that has been requested since the very beginning of the mod, among other things ;)


    Mmmm... The Lens of Truth!? 😍😳


    Edit: Sorry


    Edit 2: Is it an item?


    Edit 3: Or something related to an item?

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    Just uploaded what is likely to be the final version for 1.7.10. Everything added in this update is already part of the upcoming 1.8 version as well. Enjoy!


    Change Log


    Added:
    + Block: 6-faced Target Block hookable from any direction
    + Block: Locked door for small keys
    + Orca: Now acts as a sparring partner to practice your sword skills; he'll even give you tips on how to use them!
    + Config: Set whether regular secret stone blocks may be picked up with the gauntlets (default is false)

    Changed:
    - Bomb flowers may now be grabbed with the whip
    - Ingested bombs no longer damage the environment when they explode: die, Chus, die!
    - Regular secret stone blocks can no longer be picked up with gauntlets unless enabled in the config
    - Picking up secret stone blocks with gauntlets, if enabled, picks up the block it appears to be instead (e.g. stone)
    - Moved basic skill orb to the upstairs chest in Link's house
    - Placing swords in sword pedestal orient themselves based on player facing
    - Lowered default maximum number of uses for the Skeleton Key to 50
    - Moved all locked / boss doors to the same creative tab as keys, rather than in the blocks tab
    - Updated all boss door textures to have gold around the key hole
    - API: ISmashBlock#getSmashWeight and ILiftBlock#getLiftWeight given 'side' parameter
    - API: IParryModifier#getOffensiveModifier changed signs for consistency: positive value is now a bonus for the attacker

    Fixed Bugs:
    - Rusty peg playing incorrect sound when hit
    - Wizzrobes spawning / remaining spawned during the day
    - Locked doors did not have a top or bottom textures


    COOL!!! 🎉🎉🎉

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Totes to that. Been waiting for someone to ask that. So I'll just throw my idea out.



    Zelda Sword Skills - Dungeon Creator Addon

    ====================================

    -Small Key Doors

    -Specially modeled "Big Chest"

    -Floor Switches

    --Small Switch (just stand on like a pressure plate and it activates indefenitely)

    --Small Switch v2 (acts just like the first kind, but a blueish color and requires something to always be on it, like a pot or barrier)

    --Rusted Switch (can only be activated with a megaton hammer)

    --Big Switch (2x2 switch. not sure how it will be activated right now)

    -Chests that can only be opened once then stay open


    Cool ideas 😃!! I also have some ideas:


    -Item switches:


    1) The bow/eye switch


    2) The sphere switch (from a Link to the past/between worlds)


    -The ability of pushing a block (like sand or gravel)

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    You could start by checking if your Minecraft can start with JUST Forge 1291.

    If that runs and you can start a world fine, and then it crashes when you add ZSS, post the crash log here.

    Never timed it, so it's hard to say. Perhaps, if you're scientifically inclined, you could run some controlled case studies. Trouble is, they tend to blow up when they reach maturity, so... :P

    Could you add a config of how long does it takes a Bomb Flower to grow?
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.