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    posted a message on Way overpowered TU19 Seed!

    Seed for many villages, been using it since tu-17 (console) : "Plymouth", it spawns a great many cities. unfortunately no temples, but if you into building a world of towns, this is a great start.

    Posted in: Minecraft: Editions Seeds
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    posted a message on Make villages safe from zombies sieges?
    Some folk are on the right track but..

    1) Iron Doors: once you REPLACE a wood door with an iron door, it is no longer considered a "house" and you have essentialy made your village smaller. I have tried to place an iron door front or backer with a daylight timer, but it seems that once that iron door is in place villagers wont pass through it(even when its open), they walk up to it and turn away. verdict: keep your wooden doors..

    2) Iron Golems group up: This is resolved through ZONE CONTROL: Build your town where the roadways are accessible for people, but have choke points where golems cant pass. Kind of like when you build a fence for your cows , but it has a hole in it for the little cows to pass through. This allows you to have a dedicated Iron Golem in its own jurisdiction. A constable if you will. This prevents them from grouping up leaving other areas vulnerable, as well as speeds up their response time to an incident.
    3) My latest favorite. "Kiosking", this is the idea that diferent buildings are treated like stores, where an employee is behind a desk (Kiosk). think back to the tutorial where a villager looks blocked in... wonder why? It kept him safe and always available to you for a specific purpose. (Also gives them a job), instead of wandering around like a bunch of Italians. (JK).

    "A Zombie Siege" is what you are experiencing, and the spawning can occur ANYWHERE, including inside of a building. you only hope is to have a good response plan in place, and zoning will also kelp prevent it from spreading.

    BEST case scenario: Villagers behind desks get turned, but you can cure them because they aint going nowhere. Zombies in the street are more likely to get their butts kicked by the golem walking that beat.

    When its all over, build a memorial to the villagers who died and have a day of rememberance, and a party/feast for fighting back the zombie siege...
    Posted in: Survival Mode
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    posted a message on Setting up traps to keep the villagers safe
    Lighting is KEY: that reduces spawned bad guys nightly. (Don't forget ROOFs and tops of trees) but rumor has it that when a village population reaches a certain level, a SIEGE will occur, and zombies will spawn inside and outside without regard to lighting, that's where zone control and isolation matter. when you get a big town (even in real life) you should have controls in place to minimize the SPREAD of a disaster (fire, flood... zombies). And having gated zones help with that. if you are able to assign an iron golem to that "Beat", then you have built a real town with a mature emergency response plan :)
    Posted in: Survival Mode
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    posted a message on Setting up traps to keep the villagers safe
    Same dilemma, but I took a clue from the tutorial: keep your valuable villagers "behind a desk". I call it Kiosk-ing them.

    1) behind a desk, they won't wander around town into your traps.

    2) You can finally name your store associated with the villager at the kiosk.

    3) if he becomes "infected" somehow, its much easier to find and cure him.

    4) if you set it up right, two villagers can be behind the desk, and with a little engineering, an opening for baby villagers can allow you to farm from there in safety, letting the little ones out..

    5) ZONE your town where the streets have some gates, that keep iron golems in specific regions to reduce their response time to incidents. (and if done right can minimize spread of zombie outbreaks should one get in.



    just some thoughts.
    Posted in: Survival Mode
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    posted a message on Iron Golem Question
    I suspect that if the golem believes he is in a village, he will stay within its 32 blk boundry. Try placing an "office" on the top of your warehouse where there is a door facing to the outside. as long as the office room meets the criteria of a house(see village tutorials), you can bring a villager in there and it becomes a "village" in the game. once that occurs, a 32 block jurisdiction is calculated form the "center of town". its a start. (read about village turorials regarding the criteria).

    In short, a Golem without a village is a wanderer..
    Posted in: Survival Mode
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    posted a message on Good ideas for a town name?
    Piggsylvania, Carthage, Corinth, Wrekensdayle, Coal ridge, Arpin valley, Thrin, Palrand, Hope Shore, Anvil Shore, Old Breakhead beach, Granger Bluffs, Fletchers Bend, Peachsmith, Port Orange, Doppler Sound, Gull Manor, Port Albatross, StoneKnot foundry, Crystal Banks, Brokers Ridge, Rhodes Island, Block Island (real place lol), Flint pass.... this is fun
    Posted in: Survival Mode
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