- Samsonguy920
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Member for 12 years, 6 months, and 27 days
Last active Wed, Sep, 13 2017 01:58:37
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Jan 5, 2012Samsonguy920 posted a message on Snapshot 12w01a is Ready For Testing!For those seeing slimes on super flat, just set it to peaceful. Slimes don't spawn in peaceful anymore.Hills....I just found a lovely Mountain of sand in a desert biome. Now my plans for a desert fortress can come to be, again! MWAHHAHAHAHAHA!Posted in: News
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Dec 17, 2011Samsonguy920 posted a message on Minecraft News - Video Game Awards, Mob Eggs & MoreTo those complaining about a hundred modders doing more than a couple people in Mojang: Shut the hell up and get over yourself. Be happy you can actually do mods in Minecraft, as it is getting damn near impossible to do it with any other game of today.Posted in: News
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Dec 16, 2011Samsonguy920 posted a message on Minecraft News - Video Game Awards, Mob Eggs & MoreI love where the first news is Carl's adventures with phones and toilets. Nice to keep it real. There is some exciting stuff coming up with the update. I am holding back from touching the snapshots as this time I want to enjoy the update in all its glory. Putting in an actual animation of the sheep eating the grass is frikkin awersome! (Mob eggs are cool, too)Posted in: News
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Dec 9, 2011Samsonguy920 posted a message on This Week's "Snapshot" ReleasedIt was stated the Mod API would probably take til March to get finalized. Until then those who want mods will just have to be patient and use the patchwork method.Posted in: News
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Dec 3, 2011Samsonguy920 posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for MinecraftYou people act like Notch is quitting Mojang. Heck, no. Minecraft is in a position now where it can stand on its own, so Notch can work on other projects within Mojang(And still be the big boss with the best hat). He isn't about to completely give up chipping in on MC, either.Posted in: News
Jens has been a strong contributor to the game. I know since I have followed Notch's and his ramblings since I started playing. It will be good to have a good system put down that will help good people contribute good mods to the game, instead of half-ass or malware crap that some have felt the burning desire to do. I am quite content with what I have to tinker with in the game right now, so focusing on the Mod API is a good thing right now. Then we can have so much more to tinker with when we have a stable system of finding safe mods to play with. Player contribution to making Minecraft even better is half of what Minecraft is about, and modding is a good way to show that. -
Dec 1, 2011Samsonguy920 posted a message on New Prerelease is AvailableNew Features:Posted in: News
Apples can randomly drop from trees
Apples will only drop from default trees (no pine or birch). You will get apple in 1/200 chance.
-Very nice, one more reason to punch trees. Though something for a quick bite to eat at the start of a world is nice. I seem to always get surrounded by sheep most of the time....
Farmland trampling mechanics have been altered
Farmland no longer tramples by walking on it, only jumping will affect it. Animals can no longer trample your crops.
-Hopefully Villagers are included in that. Those guys wouldn't know a farm from Central Park.
"Void fog" gone at bedrock level in Creative mode
-Excellent. I like Void Fog in Survival as it adds a lot of atmosphere, but keeping it in Creative felt non-constructive. However, to those who like to create bedrock creations in survival, there is still the option of skylights. Vertical 1x1 tunnels of glass from the surface to the ceiling of your bottom cave. It kills the void fog as long as you are within about 10 meters of the sunlight/moonlight. So if you can regularly space them, you should have good visibility down there. Careful digging the holes, though. Maybe making them 2x1 would be good. -
Nov 24, 2011Samsonguy920 posted a message on Weekly Pre-Releases ScheduledTo those complaining about Mojang should do their own bugtesting: Considering they are not a large company, I would think they wouldn't have the resources to find every bug. Your statement here seems to allege that bugs are easy to find for a dozen guys who aren't already busy with other things. You could not be more wrong. Mojang is asking its community to help out to find the bugs so the game can be all the more fun for all of us. If you can't be bothered to help out, don't. Plenty of the rest of us are more than willing to do our part to help out in a game we enjoy.Posted in: News
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Nov 18, 2011Samsonguy920 posted a message on Minecraft is Officially Out!Huzzah!Posted in: News
Awesome, thanks for sharing that! -
Nov 11, 2011Samsonguy920 posted a message on 1.9 Pre-Release 6 Is Out!Ditto on this. The dragon egg alone seems to speak to the contrary of a "Code Freeze" being in effect. Really makes me wonder if we are going to get a solid build come Release since apparently other stuff has been getting implemented causing new bugs to appear.Posted in: News
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Oct 19, 2011Samsonguy920 posted a message on Minecraft Code Freeze In EffectLet's spell it out. Code Freeze there will be nothing new added to the code of the game until main release come Nov 18th. From here until the 18th, Mojang will only be working on bug fixes and streamlining so that the main Release will be a smooth release. As Notch said in his blog, after the game is released, they will be taking a short break to recuperate, and give a little more emphasis on Scrolls and other projects. But then Mojang will roll up their sleeves and put some more love into our favorite game with updates and patches.Posted in: News
Quote from TheAvatarOfWar
First I asked, "how can there be a code freeze when we don't have 1.9?" Then I saw a thread saying 1.9 was released, so I removed my comment. Now I'm removing my removal because some moron just bumped the one month old and obsolete thread of the first pre-release.
So.... wheres 1.9? We had 4 pre-releases, that implies there should be an official "beta version" like how he did 1.8? But I see... nothing. The handling of these beta versions is utterly insane.
Notch put in his blog after the first prerelease of 1.9 that they would just do prereleases for more advanced users, and just wait until the 18th to do the final release. I imagine this was done with consideration of the time they had given themselves in order to get the last updates done and then can use the remaining time for debugging. I have no problem with this, as it just means I have less than a month to wait for the final product I paid for. Until then I can enjoy what Mojang has graciously allowed us to play for over a year now. -
Sep 25, 2011Samsonguy920 posted a message on 1.9 Pre-Release is Out for Testing!Posted in: News
I would just hide your current Minecraft(change the .minecraft folder name or just store your saves and delete it), then download the prerelease and run that as your current game. Make sure you do backup your saves before trying them in the prerelease as they will probably get bugs and hiccups from the incomplete coding. - To post a comment, please login.
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It is their time to waste. Anything done since the game hit official release has been just extra content, which I definitely appreciate. (I like igloos )
Maybe try worrying less about what they do and more about what you do in your game, unless your chief form of entertainment is camping the forum waiting for the next news update on development. (Doesn't sound so fun to me)
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All three are tied together indeed. While the Endermen have their own way of moving to the Overworld, any adventurer needs blaze powder in addition to ender pearls in order to form the portal to the End. I see the Void(wherein lies the End) as surrounding the Overworld and the Nether. Think of it as two bricks, cemented together with bedrock. Those two together sit surrounded by the Void, which somewhere therein lies the End, a separate world of its own, but tied to the Over/Nether World by a link established by powers that aren't relevant to this. (Definitely subject to its own discussion, to be sure)
There are other worlds lying in the Void, to be sure. We see two of them with the passage of each day from the Overworld and leaving them out of the discussion is quite the omission. The other points of light belie other worlds, and the End would lie somewhere between, in the darkness. It may possibly be an Anti-Overworld, with its own Anti-Nether bound to it in some way that we have yet to see.
That actually gives me a thought. The Enderdragon destroys anything of the Overworld and Nether other than bedrock and obsidian with its mere touch. What if the Enderdragon and Endermen are beings of anti-matter? The End is not just a world of its own, but one completely opposite to the Overworld and Nether.
The End lies not in the Void which we look into from the Overworld, but somewhere else. Somewhere so different, so opposite, it can only be reached through a portal of great power. The Nether is easy to reach, as it is just a hop beyond the bedrock beneath us. But to cross to the End requires crossing to another dimension. It requires something from all three places in order to travel to. Yourself from the Overworld, blaze powder from the Nether, and an ender pearl from the End.
Definitely some food for thought.
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Any thoughts on exploring Ocean Monuments? I can see how it could be done while still avoiding the surface, to be sure.
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Maybe because not everything has to be taken seriously or have an absolute utilitarian use in the game. There is nothing forcing you to make carrots on a stick when you can do something else with the ingredients, along with the saddle.
There have been a number of times when bats alone have helped me find a neighboring cave or tunnel. With creepers being quieter than ninjas, and zombies not hovering near you unless they see you anymore, I can depend on the squeak of a bat now and then to discover more caves to explore.
I still won't cry when one gets in the way of my mining or combat and dies, however. They are rodents, after all, and just as numerous.
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In the end, though, I do prefer they stay around, along with bats. I just don't have to feel bad about killing either.
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I am confused where geology has to obey the rules of biology. It is actually the other way around. The earth obeys its own rules. Ravines and chasms can appear anywhere, including under oceans and deserts.
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If you do die from hunger (as in, remembered to up the difficulty to hard), then trying another world won't feel too bad.
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Usually it is on a whim when I start a new world. Sometimes I equate picking a new world with switching channels on a TV. I will go through a few before finding one that I like.
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Even with horses and rabbits providing leather, now, I will still go for iron armor first as it is really cheaper in time and effort. For one, I don't care for killing horses even when they are plentiful and nearby, and another is it requires now a lot of luck to have cows spawning near you. I prefer just save leather for books, now, as setting up a cow farm over time is better.