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    posted a message on New animals!
    Jellyfish should drop pink slimeballs, then they should make placeable slime blocks, which were suggested a while back, and there can be 2 colors. Sharks could also drop shark fins which could be used with a bowl and water to make shark fin soup!
    Posted in: Suggestions
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    posted a message on How to Make (almost) Everyone Happy About the Planks
    An excellent idea. I havent gotten the chance to use the new planks yet but I see how that could be a problem. Support.
    Posted in: Suggestions
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    posted a message on Crafting Azeroth
    Ok, someone NEEDS to come up with a world generation code that makes terrain like that. That is just insanely nice looking.
    Posted in: Screenshots
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    posted a message on Move..The...Delete...Button
    Uhhhhh.... better idea, have a second dialogue box come up asking if you are sure you want to delete the world. Problem solved.
    Posted in: Suggestions
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    posted a message on Bridge Guarding Bay
    This is my epic bridge I made to stand guard over the entrance to my bay. I built a half an arch first, then copied that to make a whole arch, then stacked that to make the whole thing. The bridge actually extends another 2 arches to the left before reaching the other penninsula.



    P.S. I built it but I didnt take the picture, that was GeneralKiller.
    Posted in: Screenshots
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    posted a message on A simple suggestion that would probally please you.
    I believe he meant to deprecate your idea as one of unimportance to the main game. I think its a good idea though, its very simple and wouldn't interfere with the rest of the game, it just fleshes things out a bit.
    Posted in: Suggestions
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    posted a message on wool clothes =D
    It could be made so that if you are in a snowy biome and it starts snowing, you get a speed reduction while walking, but wearing wool clothes nullifies the reduction.
    Posted in: Suggestions
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    posted a message on Tutorial: Motion Detector / Player Detector
    Would be more useful if it didnt have to give the player an item to work. Walk in with a full inventory to disarm the system. Other than that, very clever.
    Posted in: Videos
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    posted a message on Toast,sandwiches, and pumkin pie??
    YEAH TOAST!!!!

    You could make sliced bread be a different thing, like 1 loaf of bread can be sliced into 6 pieces, but you can stack bread slices up to 8, making the extra cutting worth it to people who want to get the most out of that most useful of food items.
    Posted in: Suggestions
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    posted a message on Oxen: A New Mob
    Quote from terok00001

    Farming is easy enough by hand, I'd rather have oxen as pack animals or something.


    Why not allow them to be both? Use a chest and some leather to make a saddlebag and it would work like a second inventory that follows you around. Or use the harness to dig up plants.

    :: :: ::
    :Ham: :chestfront: :Ham:
    :: :Ham: ::

    :Ham: = leather

    Another idea might be that you can take the harness and add like 2 chests and some wood and a diamond or something and that would make a combine, which would collect the crops up into itself and replant seeds it picks up (might be a bit overpowered)

    :: :Diamond: ::
    :chestfront: :Iron: :chestfront:
    :|: :wood: :|:

    :Iron: = harness

    Kill oxen for Ox hides which you could use to make Ox Hide armor. Dunno what it would be good for. Probably moderate defense and some sort of unique property, like it makes passive mobs not run from you when you hit them.

    Ox hair could also be a viable material for making rope, which if course has many uses. (I swear, if you could tie a length of rope between 2 points in minecraft I would have a nerdgasm)

    You could also milk and Oxen, and Ox milk should heal 1 heart in addition to the normal effects of milk.

    Ox would also try and attack you if you attack them.

    So if thats not enough reason to add them as a mob independent of cows, I don't know what is.
    Posted in: Suggestions
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    posted a message on All* Mobs Drop Bones
    I really like the idea of bone decorations. Use them to make fences or torches instead of sticks. I also like the bone cage idea.

    Also if you get enough I think you should be able to make a human skeleton for dungeon decoration. Place the skeleton on the ground and it lies flat (for graveyards) or place it on a wall and it will be attached with shackles on the arms and ankles, or place it on a ceiling and it will be hanging by its wrists. (No, I am not emo, I just want a dungeon for my castle)
    Posted in: Suggestions
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    posted a message on The Fountain of Eggs
    MURDERER!!!!!
    Posted in: Videos
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    posted a message on Survive the Above User's Attack
    Tentacles sprawl from my wounds and pull my body parts back together.

    I cover myself in thumbtacks and run head-long into the next user.
    Posted in: Forum Games
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    posted a message on Half Block Mania
    Quote from mazejaker

    Sandstone HAS a halfblock, gravel and sand would not work correctly due to their Physics but dirt and stone are good ideas...


    Exactly why would that not work? I mean, aside from a different collision box (which wouldn't be needed as it falls) isn't the size of a block simply cosmetic?


    Also, I can tell you didn't read the whole thing because I mention farther down that I am aware of the current sandstone half block, however it is a natural material first and a current half block second, so I mention it where it applies best first.
    Posted in: Suggestions
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    posted a message on Half Block Mania
    :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_:

    I think that a major improvement to minecraft would be the emplacement of more half blocks. Specifically, half block versions of stone, dirt, grass, sand, sandstone, and gravel.

    :stone: :soil: :grass: :sand: :gravel:

    How would they work you may ask? Well, all of these blocks have 1 thing on common. They really only have 1 state, existence. That being the case, it would be very easy to give each of these new blocks a choice of 3 states, Full block, half block on bottom, and half block on top, excluding sand and gravel which could not be on top.

    With these new versions of the main natural blocks, the world generation code could be redone to use these all over the place, making the entire minecraft world twice as smooth, and allowing you to WALK over hills, not skip merrily over them because you have to jump up every rise.

    Sure there would sill be areas that you cant walk right over, but at least we would have a choice. It would also lead to the facilitation of standardized paths. By trying to find a smoothed path from point A to point B, the travel in minecraft would be more like it would be in the real world.

    Sand and gravel would be able to have a half block on bottom state, which could fall just like normal, but if a full block lands on top of it, its state it changed to full block and the one on top is changed to half. If a half falls on another half, the state of the bottom is changed to full and the top on is removed.


    Now those are just the natural blocks. There are already half block forms of cobblestone, planks, and sandstone, but they all share 1 block ID with different states, which causes that annoying mining of wooden steps problem. Rather than all those be 1 block, why not have them all be different forms of their larger cousins. Cobblestone half blocks could act like cobblestone and wooden half blocks could act like wood. You could also have more types, like brick or mossy cobble.

    :cobblestone: :wood: :sand: :brick: :mossystone:

    Also, since they have the option to be top side half blocks, there could be interesting things done with roof architecture.
    Posted in: Suggestions
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