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    posted a message on Redstone wick
    I like this idea, though I would have to say that they should only be able to power redstone elements directly, not by clicking on a block that may or may not be connected to redstone, because that might allow people to test walls and ceilings for redstone and activate things they shouldnt be able to.
    Posted in: Suggestions
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    posted a message on Versatile Signs
    I think this idea is good, it just makes more things possible and thats always a good thing.
    Posted in: Suggestions
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    posted a message on Giant Pack Snail
    I LOVE this idea, and snails would be a great addition. The thing about carrying two chests full of items might be a bit much, perhaps one, but other than that its awesome. Officially I have never wanted anything more for minecraft than this. Bravo good sir.
    Posted in: Suggestions
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    posted a message on Hanging Dirt
    Yeah he probably meant hanging roots and gunk, which would be a nice aesthetic. Would add atmosphere to near-surface caves.
    Posted in: Suggestions
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    posted a message on Spiked log fences
    Perfect idea, love it, allows for more variation among fences (which I have always wanted), and better decoration for medieval towns and castles. I would say they would be much thicker than normal fences though.
    Posted in: Suggestions
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    posted a message on Advanced Fishing
    Since the recent advancements in minecraft agriculture, such as livestock breeding and various new plants to grow, there should also be advancements in other areas of minecraft survival, and I can think of no place more deserving, and with more potential at this time, than fishing. Currently fishing is pretty much the least developed activity in the entire game, which makes it pretty much worthless except for when you want to lure in cats.

    This idea would change that by introducing more diverse fishing techniques and uses for your catch. This idea is not about the long desired "fish mob".


    In the real world, all fish don't live in all types of water, and so too should it be in minecraft. Trout should be found in river areas, bass should be found in lakes, and tuna should be found out in the ocean. Salmon could be found in the ocean and in rivers. All these fish would restore different amounts of hunger when consumed, based on rarity and the depth of the water in which they are found. With more types of fish, there would be different opportunities for food gathering based on your location and how far you are into the game.

    You could also take food items and put them onto a crafting table to make bait. The more a food item fills the hunger bar, the more bait you would get from it. Bait would be used by the fishing rod like a bow uses arrows, although you would not get it back. Baited hooks would increase the chances of catching a fish.

    In addition to only new fish, there could also be an entirely new class of creature, the crustaceans, and to match, an entirely new way of gathering resources, cage traps. A cage trap would basically be a single block that is placed down in water and will eventually catch something. In rivers it would catch crayfish, in the ocean it would catch lobster, and on beaches it would catch crab. Cages could also be baited.



    Before you go saying that this idea is just a lot of redundancy, look for a moment at all the new farming items and ask yourselves if those really make the game any worse. I say they don't, and they add a certain immersion factor that has actually led me to want to do more farming and agriculture. I think that fishing would be similarly fun if there was more to it.
    Posted in: Suggestions
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    posted a message on Using all 256 blocks on the y axis for better world generation! Better explanation in the thread!
    I think that this should be included, but as a world creation option. People who want to play minecraft for minecraft's sake would probably want the double high terrain, because theres a lot more caves and mountains to be had, and those who like building surface world stuff would choose to keep a half-height world. This would help the lame predominance of flat terrain as well.
    Posted in: Suggestions
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    posted a message on Better nether lighting -for less lag
    Well I don't know the specifics of how the lighting engine handles the nether differently, but if it works the way you say it does, then this is a much needed optimization. The nether is almost unusable sometimes because of the FPS lag.
    Posted in: Suggestions
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    posted a message on Server to server portals.
    Sounds like a mod suggestion, and an interesting one at that.
    Posted in: Suggestions
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    posted a message on The Nether Above Bedrock- Adding a Surface
    I think that it would be cool to go to a tropical world above the nether, but I see one fundamental flaw with this. If you had another world where you could go between a habitable surface and the nether together, who would stay in the crappy old overworld? It would quickly become useless. The point of the nether, in my opinion, is to be an area you don't really want to stay in long, and if you do, it would be difficult and an actually accomplishment. Having it all in one place kinda defeats that purpose.

    I would like it better if the nether always spawned underneath the overworld and you could dig down to it from anywhere, but that would never make it into vanilla.
    Posted in: Suggestions
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    posted a message on Desert Weather.
    Sandstorm replaces rain in desert, makes soil dry out instead of get wet. Nuff Said.
    Posted in: Suggestions
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    posted a message on A way to display armor and weapons
    What would be really neat is to have there be a human statue that you can place and when you right click it, it opens up a box that basically just has the 4 vertically aligned inventory spaces for armor, and then you can equip the statue.
    Posted in: Suggestions
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    posted a message on Oysters and Pearls
    Yeah, since the materials in question dont seem to be that useful, they shouldnt be so rare. However I do like the idea. Shell and Pearl blocks would make excellent additions to Atlantean style homes or buildings, sandstone alone is pretty bland, even with the new variants. Perhaps needs some more uses for pearls though.
    Posted in: Suggestions
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    posted a message on Sandstone fences
    We need stone brick fences and iron fences before this. But I do support the idea of having lots more fences.
    Posted in: Suggestions
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    posted a message on 3d mipmaping of terrain... possible?
    What he is saying is that the ENTIRE landscape can be considered a huge detailed 3d object. At a certain distance 8 blocks in a cube could be rendered as one large block, and at a further distance blocks of 64 (4x4x4). I guess. I'm actually not too knowledgeable on the subject, but I assume it could be used to vastly increase render distance, which would be really cool.
    Posted in: Discussion
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