This would remove one of the Creeper's key characteristics, being that it's the ONLY mob that will attack you without cause during the day. Take this away and the game has absolutely no challenge during the day. If you don't like creepers, play on peaceful.
like ur dp said,"NO"
i will never play on peaceful.
what's the point of peaceful difficulty? no monsters, no thrill in dark caves, no thrill at night.
during the night, i stay in my shelter, waiting for the night to pass.
in the day, i go out hunting for leather (armour?), feathers (arrows?) and pork (food?) to keep me alive in the night.
and while hunting, i dont want any exploding around me since i want to do it in peace. :X
As a new player, I'd just like to say that I really don't like the idea of torches going out. It is one of the prime ways you sculpt the world.
Making light harder to get would simply mean that I might say "I'm not going to build that... because to light it would require way too much rare mats and I don't want to have to keep relighting it."
It would be like saying "all player placed falls apart after a while. If you want to make something that lasts build the whole thing in smooth blocks." Sure.. it would be possible to make thing out of smooth stone, but I might not build it as big or at all. And that would be a shame.
I like the pressure of the day / night cycle. It is enough to make you think. More than that is just adding more time relighting thing you already lit. That isn't a challenge, it is just work.
The game simply goes black screen after it downloads the files. The Terminal gives me this error
Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError
at net.minecraft.client.Minecraft.a(SourceFile:148)
at net.minecraft.client.Minecraft.run(SourceFile:554)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:234)
at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:196)
at org.lwjgl.opengl.XRandR.populate(XRandR.java:87)
at org.lwjgl.opengl.XRandR.access$100(XRandR.java:52)
at org.lwjgl.opengl.XRandR$1.run(XRandR.java:110)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.XRandR.getConfiguration(XRandR.java:108)
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:618)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
The in browser game does the same thing.
I'm running Ubuntu 10.04 and have installed sun-java
I just bought the game yesterday but have yet to get it to work.
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Making light harder to get would simply mean that I might say "I'm not going to build that... because to light it would require way too much rare mats and I don't want to have to keep relighting it."
It would be like saying "all player placed falls apart after a while. If you want to make something that lasts build the whole thing in smooth blocks." Sure.. it would be possible to make thing out of smooth stone, but I might not build it as big or at all. And that would be a shame.
I like the pressure of the day / night cycle. It is enough to make you think. More than that is just adding more time relighting thing you already lit. That isn't a challenge, it is just work.
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Does this help?
viewtopic.php?f=17&t=57426
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Then I reran the minecraft.jar
then I moved the files as prescribed above.
Now it works again.
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I was getting the black screens again.
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Finally something that worked! Will this forever be a problem or do you think that when Minecraft updates that they will update these.... things.
THANK YOU SO MUCH!
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I still have this problem
64bit ubuntu 10.10 sun-java
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The in browser game does the same thing.
I'm running Ubuntu 10.04 and have installed sun-java
I just bought the game yesterday but have yet to get it to work.
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