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    posted a message on Better Than Wolves Total Conversion!
    Hehe..no, I'm both older and balder than any of those guys. I keep getting told I look like this dude

    We're in the same small wooden boat... I too am older, and am balding. I keep getting told I look like this dude... but thinkin' you have me beat:



    .

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    My guess was the long hair dude wearing the 'stache. Guess not... :D

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    So... which one of those guys is FlowerChild? (at work, trying to watch bits and pieces here and there with the volume down low)

    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    LiteLoader is not released under EPL, not sure where you got that idea
    I could had sworn it had that on the original post. But then... I saw that I had several IE sessions opened going through your API stuff and it was on the WorldEditCUI page. So it was that specific mod that was licensed under the EPL, and I simply jumped the gun.

    Ok cool, that'll definitely work and thanks for the reply!
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Hey Mumfrey, quick question. I've used LiteLoader for a while now, and just realized that it's also an API. I see that you have applied the Eclipse Public License to Liteloader, but am wondering if the mods that we create also inherit this license, or if we can apply our own license... like Apache's. They really wouldn't be a "derivative"... I don't think. Looks like MCP is pretty flexible, just not sure about yours.

    Anyways, thanks for the input.

    Thx,
    Posted in: Minecraft Mods
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    posted a message on Mojang Anti Cheat(Sound like VAC lol)
    There are 2 kinds of them
    There's actually 3.... the SCE type. Near 100% unhackable, and provides true (client) protection. :D
    Posted in: Suggestions
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    posted a message on Mojang Anti Cheat(Sound like VAC lol)
    he main problem with this is the same problem with every other anti-hack countermeasures. This game is made in Java and easy to decompile and interact with, so hackers have no problem getting around anything like this.

    Not necessarily.

    I've thought about an idea like this, and if coupled with a good anti-hack mod, it might be beneficial and functional.
    Posted in: Suggestions
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    posted a message on Looking for a possible collaboration with a Developer. (player forced anti-hack client)
    I'm interested! :D

    Yeah, I'm the author of this mod. Somehow I stumbled on this thread (which is months old), but still felt the need to reply.

    Oh, and after reading some of your thoughts above, SHA should be used instead of MD5 (should never use this). Your method is correct in what you are wanting to do, but unless you completely randomize all traffic going to and from the server, it'll be hacked. Not only that, if you don't properly encrypt your code, it can easily be decompiled and from there the hacker can see the logic. Even if SCE was hacked, and simple changed / recompile would correct the problem, and the hacker would have to start from scratch.

    I stopped due to a lack of interest in the public, which was due to a lot of talk about how it'll be easily hacked... yet, no one was able to hack it. I might end up updating it again, we'll see. :)
    Posted in: Server Recruitment
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    posted a message on ArcanaCraft ~ Magocracy ~
    Quote from Mithion

    A note to all, I have a ticket open to try to resolve the lag issues the server has been having lately. Apologies for lack of presence lately; I have been having a ton of trouble with free time lately, but I am starting to get things back to normal and will be able to continue work on Arcanacraft as well as AM2 in the near future.

    Since the excess donations go to charity, I thought I would post here and let everyone know that between all of us, we were able to continue hosting the server for another month and donate $100.00 to the Canadian Liver Foundation on behalf of Arcanacraft! Thank you to everyone who donated, and let's keep this going!

    For those who would like to know why I chose the Canadian Liver Foundation, please read below.

    A number of years ago, the CLF saved my mom. I was ten years old. She was hospitalized for months with a diagnosis of Hepatitus C and Primary Biliary Cirrhosis. Her body was so full of toxins that she couldn't even remember who I was. She didn't recognize my face. The doctors said she had a week to live at most, and even though she was on the transplant list, a miracle was unlikely.

    It was painful to see, and even now, so many years later, is painful to think about.

    My dad and I had taken her to a nearby campground (she loves camping, and the hospital could do no more for her). We were saying our goodbyes. I've never cried so hard in my life.

    Then that little green beeper went off, and it meant that there was a donor found...I couldn't believe it. I ran to where my parents were, screaming incoherently about getting in the car and going back to the hospital. I remember the doctors and nurses wheeling her into surgery, and she was so scared. I held her hand down the hall until the doctors forced me to stop. All I told her was, "I'll see you soon."

    That was fifteen years ago, and my mom is still alive and well, all thanks to the doctors and the CLF. There is no way I could ever express my gratitude and my joy for what they did.

    A couple years later, my best friend lost his mom to the same disease. They couldn't find her a donor in time.

    I don't have much extra money, but I started the Minecraft server Arcanacraft. It's funded by donations, and each month, all donations in excess of covering the server will be donated to charity. Players can pick where the donations go, but if they don't specify one, then it's up to me. I also created the Minecraft mod Ars Magica, and a large portion of donations and ad revenue I get go to charity as well.

    I choose to donate to the CLF. Thank you all, so much.


    I've heard of ArsMagica for a while now, cant say that I've actually used it much, but after reading through the threads a few minutes ago, I came across this one little reply that you posted and surrounded it in a spoiler. Doesn't seem like many others clicked on it... but I did. As I was reading through it, I began to get a little... well... you know, not because I'm a weak little soul, but because I knew where the ending was going, and because I experienced a similar situation years ago with my older brother. Most people cannot explain the feeling, or the hopelessness of what may have happened in ones past and how it will affect you for the rest of your life... but you've managed to trigger some old memories from a long time ago.

    And then I got to the part where I found that your story had a good ending, and I'm happy for that. Unfortunately good things aren't universal, but am glad that things turned out well for you.

    I have even more motivation to check out your work when I finally get off of work today, so enjoy and keep up the apparent good work!

    I've re-quoted the spoiler for those that may have missed it initially (above)...
    Posted in: PC Servers
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    posted a message on Need name for modpack.
    "Blocked"
    "Wonderful World According to John"
    "W a n t T o P l a y a G a m e ?"
    "Stack 'em, Create 'em, and Break 'em"

    Ok, so I'm not that great with any good names either!

    I successfully created a modpack with 1.5.2, but its not as easy as you might think (if you want to create a quality pack). The reason I say this is for many reasons. One, and for starters, some of those mods you mentioned will probably never, ever see its way into your pack. Why? Because you have to get approval from every mod Author (and attach it to your pack), and some Authors are bent on them not being distributed outside of the ones they have approved, like Thaumcraft. Its ok for private packs, but for an official pack, you probably wont be able to use it (this may have changed, but during 1.5.2, this was the way it was).

    Next, a lot of those mods have overlapping ID's, so you have to manually (if you cant find a mod to do it for you) ensure that there are absolutely no conflicts with id's. This was probably the hardest thing for me, as at that time the tool that most people used was no longer updated, so I had to resolve the conflicts manually.

    And last, but certainly not the only other issue you will run into, are duplicated ores generation. A lot of mods duplicate generating the same ores. So if you just slap a bunch of mods together and start playing, you will see several variations of Silver, Copper, etc. and a bunch others. So then you have to decide which mod will generate certain ores, and disable them from other mods.

    So, that my 2 cents and sorry for the derailment.

    But, back to some other sucky Mod names:

    "Block Hole Surfers"
    "Kiss my Obby!"
    "Metallica"
    "(SWI) Strange Worlds Inc."
    Posted in: Mods Discussion
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    posted a message on Modding FAQ! [1.7.2] [forge]

    and again Saki2fifty, sorry i can't help you, i wish i could. :(


    Nope, not a problem! But yeah, I kinda had the feeling that you wouldn't be able to. :)

    Well, could you tell me how you would do it in Forge then? Maybe I can apply that on my own if I could see how others are doing it.

    Thanks!
    Posted in: Mods Discussion
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    posted a message on Modding FAQ! [1.7.2] [forge]
    Hey Fire, I do have a question for you and hope its one that you can answer.

    Without using FORGE, and only using MCP, I'm trying to figure out how to intercept and modify packets on the CLIENT SIDE. (I know your title says "Forge", but thought I'd ask how to do it without)

    So for instance, I am wanting to:

    1. Intercept the packet responsible for the "Flying Speed", and modify it.
    2. intercept the packet responsible for displaying the F3 information, and modify it.

    If you have an answer, it would be great if you could explain exactly what .class file to modify, along with the exact code.

    Much appreciated!
    Posted in: Mods Discussion
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    posted a message on Better Than Wolves Total Conversion!
    Yeah, my son and I started playing BTW again but I tend to keep in on hard... and... it was a little too hard.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Yikes...wow.


    Was wondering when you were gonna jump in.. :D And very well handled!

    Anywho... curious, do most players play on Hard mode, or not?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    I'm leaving registration closed at the moment to prevent undue distraction while I work on the final bits of BTW.


    By all means keep your priorities.

    Enjoy!
    Posted in: Minecraft Mods
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