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    posted a message on Minecraft coding a Squake Mod

    I'd recommend learning English myself, if you can't read the legitimate advise people give you.

    Posted in: Requests / Ideas For Mods
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    posted a message on [Simple Mod Idea] Many Simple Projectiles

    A word to any coders, make it a property of throwing an item, not the item entity. I wouldn't want to die from mining coal.

    Posted in: Requests / Ideas For Mods
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    posted a message on Small cheat mod for TFC

    Gonna do some testing of my own then. It sounds like TFC may be acing to prevent modded automation of those blocks.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bottles o' Particles

    Well, all that you would need to do is see if a block is a valid particle emitter, no need to code anything into particles themselves. So if you use a bottle on a block emmiting redstone particles, you get the redstone particle bottle, etcetera.

    Posted in: Requests / Ideas For Mods
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    posted a message on Small cheat mod for TFC

    What two devices are they? There may already be a way.

    Posted in: Requests / Ideas For Mods
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    posted a message on Requesting an Auto MLG Water Bucket Mod

    oooooooooooh, but you have plenty of time to cheat in multiplayer apparently.

    Posted in: Requests / Ideas For Mods
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    posted a message on Looking for a modpack creator.

    Step one, install the latest version of forge.


    Step Two, Download the latest version of each mod.


    Step three, for any mod that adds a biome, Potion effect, or dimention, open the respective config files and make sure that no Biome/Potion/Dimention shares it's id with another.


    Step four. Adjust the config files to your preferred setting for each mod.


    Congratulations, you are now qualified to make your own modpack.

    Posted in: Mod Packs
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    posted a message on Dark room 1.2.5 functionality in 1.7.10

    Use water and dispensers.

    Posted in: Requests / Ideas For Mods
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    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    No need to explain, your question was answered before you even asked, and yet you persist on asking anyway, as if that will change the answer.



    It won't.

    Posted in: Minecraft Mods
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    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from Sailing94»


    Ooh INSPIRATION.


    Research: oversized golems, Making bigger minions. (Requires curative vat, golem animation powder)

    Your work in golemancy has grown to a great extent. Your Golems, however, have not. You've heard tell of Villages constructing rudimentary golems of great stature out of iron to guard them from the terrors of the night. Sadly these towering wardens are vastly lacking in intelligence, wandering aimlessly, deaf to the ringing of your golemancer's bell, and completely unable to accept any form of animation cores or upgrades. Your Crucible itself is much too small to produce anything of this size, however, the discovery of Golem animation powder, coupled with the Curative Vat offers a solution. First you must craft the Inert golem, simply take any four blocks of the same type, and bind them together with the animation powder in an arcane crafting table. Some Perdito Vis is necessary to disrupt the animation powder's normal function. Then, take the inert golem to your Curative vat, and pump in (insert whatever Essentia is needed) to give it life. These large golems function the same as their smaller brethren, but have the obvious advantage of being significantly stronger, able to complete tasks that weaker golems simply could not. You're pretty sure that you've got the loyalty spell firmly in place....



    Research: Golem Body. No more strings on me. (requires all self infusions researched, Oversized golem, void metal)

    Your new body is Stronger than anything you could have hoped for, but deep down you feel it is not enough. Although you have mastered death, you understand that you are still mortal. The confines of flesh have become restrictive. You feel that it is time to transcend this mortal form once and for all. First, you must assemble your new body. The ever wondrous properties of voidmetal show promise. Start with fashioning a large golem from voidmetal. You will need to drastically modify this golem before it can accept your soul. The power of the primordial pearl is key. Place the inert golem on your infusion altar. By infusing it with the powers of void metal, a soul beacon, two nether stars, and a primordial pearl, you can create a unique animation core capable of housing your soul. This core is permanently bound to the golem, and will not come off. Now you must place your void metal shell into the Curative vat, and add any self infusions you desire. The rest is as it has always been for the process of self reincarnation. Soon now, you shall have a body that has no need of food, can repair itself rapidly from any damage, and possesses the strength to rival gods! Soon they shall all stand in awe of your might.

    (hidden stat, inhabiting a golem body will max out your warp, you cannot get the warp ward status, and warped tumor will not save your sanity. A nasty surprise with no warning in game)


    I don't even care if this goes nowhere, I was just inspired to write this down on the spur of the moment.


    Meanwhile, back on page 96.....
    Posted in: Minecraft Mods
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