Quote fromA conspiracy of faeries and leprechauns. Do you have any other details?
Speaking of fairies... A-and bottles..... *looks to Cryect with googly eyes* 0=)
Quote from Arsnof »A conspiracy of faeries and leprechauns. Do you have any other details?
Quote from Unit88 »cool but why do we need an unmodded minecraft?
Quote from Pikablu »is there a way to make music played with the music block not loop?
Quote from Deathwalk »Now, onto another question of mine - How come gold bars (using them as a reward for finding hidden locations and such - aka. highscore) I pick up from the ground, or even collect from chests won't stack with one another? Meaning, if I try to put one gold bar onto another, it will just result in one gold bar. Therefore if I pick up a gold bar from the ground, it will try to stack them and again result in only one gold bar. I know things like Bones and Slimeballs stack, but I'm assuming that's because they drop from mobs, nothing from the palette seems to stack with itself.
Oh, and while I'm at it, I'm curious about something else ^^. Is there some way to make it so that every time I trigger a mob spawner, it will add on more and more mobs? For example - When I fall in a hole, it triggers the mob spawner and spawns one rat. Without killing that rat, If I fall again, it will spawn another rat. So now I have 2 rats, etc.
Quote from WizardRiley »May I make a few suggestions?
I'm recreating the Hyrule castle from Link to the past (http://nemitzu.deviantart.com/art/Hyrul ... -199518331), just finished up the first dungeon (Not shown) where you get the sword and shield. I feel that it's kind of lacking that I can't destroy the bushes or lift them. Can we have some kinda of lift-able blocks, or blocks that have an option of being destructible (For say destroyable walls, but not all the time cracked ones, or removing leaves with your sword). Can we also have the push block being able to be pushed onto switches, along with trigger fires (for lighting those lamps!).
But who am I to ask for all this? I know nothing about modding. D:
[Edit] I'd at least like to be able to destroy water. The block is a real neucance.
Quote from Mikeyboy »I cant spawn skeletons, spiders, or the undead, I know I've set it up right because it can spawn pigs, cows, and sheep. I set them to spawn 1 if that helps.
Quote from elementface »I've got this set up where when you walk in a room, you trigger a memory block. This memory block the triggers a mob-spawner that controls a triggered door. When you kill the mob(s), the door opens; the cool thing is that, even after dying, you don't have to go through that fight again. The memory block stays true so the trigger blocks don't have any further affect.
There is a problem, though.
If you die while in the fight, the triggered door stays closed, preventing you from getting back in. I'm try to make a set up to where once you kill all the mobs, there is some kind of memory set up that, even after death, you don't have to go through the fight again. On the flip side, there has to be an ability restart the fight if you die in the middle of it.
Until I find a solution, I'll just have to resort to just making the person do the fight over again if they die.
Let me know if anybody can think of a solution
Quote from elementface »I have a problem: when I chain 2 or more spawners after each other, the latter spawners tend to not spawn their max number (i.e. if I set the second spawner to 3, it only spawns 1)
What am I doing wrong?
Quote from Quarg »EDIT: suggestion; some sort of push-block clip-block.
Quote from Steel_Pig »Good idea you can select the quantity. I think Cyborg has a quite a craving for an item like this. One more thing regarding sharing our maps. Maybe you could make a public premium rapidshare account? Or mediafire either way i think it may help a fair bit. Anyway im loving the mod so far :biggrin.gif: GREAT JOB :biggrin.gif:
Another thing maybe you could possibly add a timer block? This will allow unique things such as races to happen. And classic action scenes like a rush to a closing door.