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    posted a message on [Adv]The Labyrinth - a dungeon map - third semifinal release
    Quote from Chunes »
    The dark room is just cruel.

    Wasn't so bad =P. I just couldn't quite tell where I was going, but I made it out alright. I'll need to go back and try glass and cactus at some point. Maybe.

    @fireb0rn: Are there any big secrets we should be aware of in the training rooms, aside from less-significant chests? Which reminds me, the chest in hard room... I took the right path at first, got the quitegooditem, then out of curiosity thought the TNT might actually lead somewhere. So I went over the wrong switch on purpose, stood by to see where it might lead. And then. Good Lord that was cruel XD. Didn't get to keep the quitegooditem because of that! D:

    Excited for Labrynth 2! Surely you've seen http://www.pcgamer.com/2010/10/22/minec ... he-ghasts/ by now? You could probably edit in spawners for the new enemy outside of the new dimension. Think you'd use that dimension for Labrynth 2 at all?
    Posted in: Maps
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    posted a message on [Adv]The Labyrinth - a dungeon map - third semifinal release
    Awesome so far man. Done with the training levels and two of the towers. The central tower really made me smile, especially with the gentlemen's lounge =P. Those armchairs are clever; I've even used signs on stairs to make them face the right direction before and didn't think of that haha. Can't wait to finish.

    I admire most of the things I've seen you do with the 'Craft, and also enjoy your musical tastes xP. Was wondering, I know you said you're busy with school, but has/will anymore work been/be done on that The Cube map you mentioned above? I'd love to see that idea come to fruition, but also understand why it might get scrapped altogether.

    A small suggestion, although it's really a non-issue: you might put a chest of slime balls near the checkpoint of the ice-bowling tower, so players don't have to go all the way to the top to get more if they die before they reach the end.
    Posted in: Maps
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    S'all good bro. Crap happens. And don't I know it xD.
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Dannngittt XD that sucks so bad! Bah. Well man, I don't even see a vehicle folder under sound or newsound. I have no clue where/how you got that... Do you use the web version or the .exe? Or the app if you're on mac? I use .exe, no trace of vehicle folder, mine cart sounds, etc.

    If you're going to give up / don't want to try and recover all the sound pack stuff you had done, I'd be glad to try and get it back together for you with some direction as to how you ripped the sounds, etc. I'm no novice to handling music and sound, as composing and recording/rendering music has been a prevalent hobby of mine for many years now.
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Quote from SBKT »
    The sounds won't play. At all. I don't know why, if they're in the same format. I figure I'm not naming them properly again or something.

    Err, right... Do minecarts even make any sound? I've watched several videos of carts with Minecraft's sound enabled now, and have dug through the sound folder. There's no sign of there even being any minecart sounds... Ehhh... >_>;;
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Quote from SBKT »
    Most of them do, though. I should get on that instead of swearing loudly at the minecarts.

    A wise idea, indeed. ;D Care to elaborate further on the minecart sound issue? Have you learned anymore about what it may be exactly?
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Quote from rudiger »
    Hello world! After installing this nostalgia ridden masterpiece, I seem to no longer have a working compass. Is this to be expected? Or have I possibly done something incorrect?


    Ah yes, I recall having this issue as well. Actually, the compass still works, but for no apparent reason the dial/hand/pointer on it has been shortened to be like 1 or 2 "pixels" long (pixels in the texture). I haven't bothered to find a fix as it's still somewhat usable, just a lot harder to see exactly where it's pointing haha. If you really want me to, I can try to look into it, but I'm personally not too concerned at the moment.
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Quote from pandm »
    Any chance the sky can be made to look like a subcity sky?

    Also, I can't get the armor to work after changing it to lowercase.

    The chicken should be made to look like the bird reaverbot that jumps.

    Oh I have an enhanced version of the apple market song I downloaded, would you like it?


    Oh yeahhh, weren't those reaverbots in Legends 2, Manda Island? @ 23:10. The pigs or another of the harmless mobs may do well re-skinned as the frogs there too haha, since they all jump =P.

    As for the armor issue, did you also apply the recommended patch on the first page?
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Quote from wolfkun »
    Quick questions.. I noticed that your mod pack says 'replaced with reaver bot sounds'.. does this mean they have that same old 'being damaged' noise I love so much? Explosion sounds on death? Etc?

    Probably will, when the sound mod is released =P. He might not be able to do explosion sounds on death for all mobs though, as some don't have a death noise (slime, chickens, cows, sheep).
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Quote from SBKT »
    I found if it's too long, it just cuts off. I've found that out when I was putting in the door_close from the Megaman Legends game in there. It's a bit longer, so it cuts halfway through. Because of the door style, I wanted to get that Sliding door mod made for this pack and then import the Ruins door sounds, even though they're harder to get.


    That would definitely be awesome, haha. Is there a sliding door mod that already exists? Also, any reports on the progress of the sound pack?
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Quote from SBKT »
    In other news, My minecart sounds I did up but none of them are working now. I wonder what I screwed up?

    Were they ever working in Minecraft? The audio file(s) may be too long, or perhaps it has an unsupported sample rate or something... And you could also check for caps in the filename that weren't there in the original heheh.
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Quote from SBKT »
    I'm using the Sound Mod Enabler and that's it. I still have to organize them properly, of course.

    Sweet, thanks! Definitely more useful than applying a patch every time the game is started.

    With Zakoban having four legs, a creepy smile and all, I admit it seemed like the perfect creeper replacement. However in terms of enemy behavior, I'd say the Shekuten (http://pandm101pc.blogspot.com/2010/09/my-next-new-release-shekuten.html) would be a better match. Too bad it's so much smaller, and has less texture detail!

    @pandm: Awesome! I've never tried to create papercraft, but this might just be enough to get me started. Thanks for linking us. =P
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    You know... I thought I was being clever by calling you Crow, but that's the first line in your signature. >:I Haha, if I were you I'd let the people who really know what Karasu means say so themselves =P. Apologies in advance for getting a little off-topic, but is your name a nod to Noein?

    @SBKT: I'm curious, what are you using to replace your sounds in Minecraft? Have you found anything more useful than http://www.minecraftforum.net/viewtopic.php?f=25&t=18762 (Minecraft Sound Swapper)?
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    Yep!! That did it. You might want to put something about that on the first post, Wild. Or I guess just let users find the fix on their own. But yes, changing the file extensions of the armors that are .PNG (in caps) to .png (lowercase) fixes the armor dis-functionality issue.

    @jacksterson: The inventory background has some "bad" pixel offsets in alignment with the items, especially along the active item bar. Would you mind looking into this, and making adjustments as needed? T'would be much-appreciated =).
    Posted in: Resource Packs
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    posted a message on Mega Man Legends Texture Mod (RELEASED)
    You know, I might be wrong, but the issue could very well be that the .png at the end of the armor filenames is in caps. That may be the issue. I'll try changing it to see if that resolves the issue, and report on it.
    Posted in: Resource Packs
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