• 66

    posted a message on [16x][1.4.6] SMP's 2263: A Sci-Fi Texture Pack - [01/05] - Website launched! New stuff.
    IMPORTANT!
    Ok, so sorry for the lack of a follow up on my cryptic updates on 2263's status. 1.5 caused some roadbumps that delayed the news a little longer than I had hoped for. I'll go into detail much later with an official announcement with media and stuff, but I feel I should get the word out there that:

    2263 is becoming a mod and will no longer be a texture pack.


    Downloads
    Current Version: Website
    Misc: Link Removed | Mushroom Block Guide

    This texture pack absolutely requires the CTM feature from MCPatcher (recommended) or Optifine. Why? Quick answer: click here. I also highly recommend the use of TooManyItems or NotEnoughItems as well. In single player they will allow you to easily add the mushroom blocks to your inventory. See the FAQ below to find out more.

    Notice
    You have permission to use this texture pack in maps, projects, servers, videos, whatever you want! In fact, I highly encourage it as it gets the texture pack out there more.

    Regarding use of my work..

    I get a lot of PMs about using my work so I thought I'd clarify some things. You're free to use my work in any video, server, map or project* as long as I get full and clear credit with a link to my thread. This means you can do what you want with it, as long as it is only distributed with that project*. I just ask that you don't use it in any public texture pack mix, edited or not. Please don't PM me about permission for things, because I'll tell you the same thing you just read.

    * Project meaning any sort of Minecraft product, like a build or adventure map. NOT any modding, indie game or other project.


    SMP's 2263 Texture Pack by SMP is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

    About
    What is 2263? Simply put, it's a sci-fi themed texture pack. It's also a "Minecraft total conversion mod" in a sense. It's a creative suite of textures made for the construction of sci-fi builds and adventure maps. Made specifically for creative mode, you'll be able to make amazing adventure maps with it. Whether you want to build a grimdark space colony like in Aliens, a colorful planet filled with weird wildlife or a sprawling space station, 2263 has got you covered.

    I could go on and on about this, so here's a concise feature list that will hopefully entice you.
    • Total conversion texture pack; a full creative and adventure mode suite.
    • 6+ distinct planet (biome) types, to accomdate any kind of planet you can imagine (note: not really, but it should cover most ideas!).
    • 28 new blocks added! Thanks to CTM magic I am able to retexture all the extra mushroom blocks.
    • A wide variety of blocks allowing you to build any sci-fi project you've ever wanted to make.
    • Extensive CTM support (9 .pngs and 131 .properties)!
    Items, armor and GUI retextures will be coming in future updates, don't worry! What fun would sci-fi adventure maps be if you had to use an iron sword? For now I just wanted to get the pack out and let people play with it and familiarize themselves first.

    The popularity of this pack rests in your hands! Post builds, screenshots, maps, videos or whatever. Get the word out to all your friends, family and pets.

    Pictures

    Gallery

    Builds:










    CTM Demonstration:


    Planet (Biome) Types:








    How to use this pack
    So you've just installed Optifine/MCPatcher and TMI/NEI; you're probably wondering how you use all these neat features. Don't worry, I'll try and explain them as best I can.


    CTM
    For those who aren't aware, CTM stands for Connected Textures Mod". It allows me to have textures connect in interesting ways, or even just randomize them. It lets me make computer screens with random displays and ventilation ducts that don't have to tile.

    The only thing you'll need to "do" is get familiar with what block CTMs into what. For example, vent ducts only CTM in a snake-like pattern (1 wide at all times), but when placing the microwave block on it's own (1x1) it's a coffee maker. Computer screens randomize and gun racks only CTM 2 vertical blocks (2x1). It's not as bad as it sounds, trust me.

    Planets and Biomes
    You're free to use the blocks and biomes in any way you want; but for the sake of simplicity, I grouped them up by what looks good together (on the texture guide). I have example pics using the blocks with the intended biomes. You can set custom biomes using an external program (like biome painter) or by using //setbiome with WorldEdit.

    New blocks (mushrooms)
    In vanilla Minecraft, huge mushrooms are made up of 16 different blocks. That's a lot of block IDs just sitting there being unused. I retextured them all and 'added' 28 'new' blocks to the game in the process. However, players aren't normally able to acquire them which is why TooManyItems is required. In single player, the mushroom blocks (99:x and 100:x) show up on TMI's lists. In multiplayer they won't show up and you'll have to use /give ID:metadata.

    F.A.Q.
    Q: Why do I have to use MCpatcher/Optifine?
    A: Because it has a neat feature called “CTM” that lets me do amazing things with textures. This pack will not look good without it. Please note that Optifine is still pretty buggy in comparison, and that MCPatcher is recommended instead. EXAMPLE.

    Q: How do I setup this CTM stuff?
    A: If using MCPatcher, enable it in the options when patching your .jar. If using Optifine, just enable it (Video Settings > Quality)

    Q: Fair enough, but what about Too Many Items and Not Enough Items?
    A: I added textures to a lot of blocks (namely the big mushroom blocks) that aren’t available through creative mode’s inventory screen. Also since so many blocks changed, the default inventory won’t sort them in any helpful way.

    Q: The mushroom blocks aren’t showing up in TMI or NEI. Help!
    A: For reasons unknown, they don’t show up on the lists when in multiplayer. I don’t know how to fix this; you’ll have to use a /give or /i command to give yourself the blocks.

    Q: All this mushroom business is confusing!
    A: Here’s a picture guide in case the written guide below isn’t enough. (Image also included in texture pack .zip).

    Q: Why don’t the blocks look right in my inventory?
    A: CTM textures are applied only when the blocks are placed. In your inventory they will use whatever texture is on terrain.png

    Q: What the hell is Westenberg-Molotov?!
    A: Just a dumb in-joke based fake company I made up. Change the painting to whatever suits your build the best.

    Changelog
    Now at SMPtextures!

    To-Do
    * Items
    * Mobs
    * Armors
    * GUI & Misc


    Links
    Here's a few sigs since so many people like them!

    [url=http://bit.ly/LTyXwR][IMG]http://i.imgur.com/dCuj5.png[/IMG][/url]



    [url=http://bit.ly/LTyXwR][IMG]http://i.imgur.com/zZoPM.png[/IMG][/url]



    [url=http://bit.ly/LTyXwR][IMG]http://i.imgur.com/6zX2e.png[/IMG][/url]
    • If you like my work, but find yourself more interested in medieval fantasy, you can check out my medievial fantasy texture pack Link Removed.
    • You can follow me on twitter here, but I never tweet and I'm not interesting.
    • If you're looking for a good server host, check out Akliz.
    • Thanks to ClassicFascist and Mr_Waff1es for helping me come up with this pack, making test builds and telling me when my work is utter ­.
    • I will never charge for my texture pack or use any ad-based link referrals, but if you're feeling extra generous, donations would be very much appreciated :) .

    Posted in: Resource Packs
  • 1

    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)
    no
    Posted in: Resource Packs
  • 1

    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)
    Download | PlanetMinecraft Mirror | MinecraftForums Thread

    Revival 1.5 update! Besides all the new 1.5 ­, I added all new biomes and biome tinted blocks. With the 1.5 texture pack conversion and MCpatcher's 1.5 conversion, there's room for a lot of bugs. If you find anything let me know so I can fix it.

    Changelog:
    [Blocks]
    + Redstone block.
    + Redstone chests.
    + Daylight detector.
    + Redstone comparator.
    + Hopper.
    + Nether ore.
    + Lessened contrast on emerald block.
    + Unique carrot growth stages.
    + Unique potato growth stages.
    + Activator rails.
    + Dropper faces (top/bottom, side)
    + Fixed lava animation.
    + Fixed water animation.
    + Fixed candle and torch animation. (Thanks to Wilson for fixing this for me!)
    
    [Items]
    + Nether brick item.
    + Redstone comparator item.
    + Quartz ore item.
    + Minecart with TNT item.
    + Minecart with Hopper item.
    + Hopper item.
    + Fixed clock animation.
    + Fixed compass animation.
    
    [GUI]
    + New menu background.
    + Hopper GUI
    + New animal themeed status effect icons.
    
    [CTM]
    + Removed leaves CTM.
    + Added CTM for new gold pressure plate.
    + Added CTM for new iron pressure plate.
    + Added CTM for new quartz block.
    + Added CTM for new quartz slab top.
    + Added CTM for new quartz chiseled block.
    + Fixed crop CTMs for new carrot and potato growths
    + Switched textures around for birch wood / slabs.
    + New CTM for netherbrick fence.
    + Rewrote all the CTM files for better oranization and management.
    + New mossy cobblestone.
    + New biome dependant sugar cane textures.
    
    [Misc]
    + New biome colors and block tints.
    + Better biome water due to non-gray water.
    Posted in: Resource Packs
  • 1

    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)
    The update probably won't hit tomorrow (or if it does, it won't be 100% done), but an update for 1.5 is for sure coming.


    e: Also quick poll: what are your feelings on having biome tints to blocks? I've been playing with it lately and I quite like it.
    Posted in: Resource Packs
  • 1

    posted a message on [16x][1.4.6] SMP's 2263: A Sci-Fi Texture Pack - [01/05] - Website launched! New stuff.
    People looking forward to the 1.5 version of this texture pack: fear not! Something is coming.
    Posted in: Resource Packs
  • 1

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Hey kahr, there's something I'm worried about. Are you going to be forcing us to split up our ctm.pngs similar to our terrain.pngs? I don't want to have to rewrite hundreds of .properties :(
    Posted in: Resource Packs
  • 1

    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)
    Minor update.

    [Blocks]
    + Better anvil.

    [Items]
    + Rocket
    + Enchanted Book
    + Firework Star

    [Misc]
    + Wither hearts
    + Particles

    [CTM]
    + Added randomization for all crops.
    + New style for mossy cobble randomization.

    [Fixes]
    + The survival page of the creative inventory should be aligned now.
    Posted in: Resource Packs
  • 2

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Hey Kahr, is there any particular reason why CTM doesn't support the crops (wheat, carrots, potatoes, nether warts)? I've been working on randomization for them and it seems they just don't work in-game. It'd really make large farms look amazing.

    Posted in: Resource Packs
  • 1

    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)
    I can't make any promises as to when I'll update for 1.4, but I'll get to it eventually.
    Posted in: Resource Packs
  • 5

    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)
    [Blocks]
    + Wools: Darkened, brighter versions in alts folder.
    + Double slabs: 6 unique textures added to double slab blocks.

    [Items]
    + Mob eggs: Summoning stones

    Six new blocks added (double slab blocks) thanks to CTM. Here's a picture guide w/ block IDs.



    http://www.planetminecraft.com/texture_pack/smps-revival-texture-pack/
    Posted in: Resource Packs
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