I've just realized that this texture pack is barely a month older than my map, and it's the one I've recommended using alongside it for a while. I should have noticed sooner! It's definitely my favorite, and I hope a lot of the people who played my map decided to use it, because it's the one I kept the most often while building. A definitely high quality texture pack, if you ask me!
I remember playing your map a long time ago, I accidentally burned half of the place down long before I was supposed too! Made navigation...interesting.
Anyway for 1.3 the plan is to update Revival and then 2263.
I love you texture pack mate, very well done. Funny thing is we're doing the same thing over here at the VoxelBox and are revamping our "Deep Space" pack with use of MCPatcher's wonderful extra mods, including similar uses of the CTM mod. With our packs having about the same purpose, I'm very interested to see what new/different things we can both come up with.
I looked to the voxel box and deep space stuff for some inspiration. Some good stuff there.
Me and a friend of mine love this texture pack and we set up a little build server for us two to build spacecraft and stations on but we had encountered a problem. We have no idea how we can spawn the different ''mushroom'' caps. When we for example tried: /give jmaster888 100:1 64, we got a message from the console that the block id doesn't exist. How do we fix this?
I don't add the quantity to the end, I just do /give smp 100:1. I also have Essentials installed, not sure if that changes anything.
Will you continue to update both Smp revival and this?
Yes I will. I only began real work on 2263 because I got Revival to a point where I was 99% happy with it. It's smooth sailing from here on out with Revival (I hope).
The creations that you've made in your pictures... Is there any way we/I could see them in person? I really would like to explore your world or wherever these are built with your texture pack
Thanks
Awesome stuff.
I'll try to get a map out soon so people can view the builds. Toying around with the idea of a small adventure map to promote the pack as well.
I love it - one of the biome screens made me wish that CTM could define a block's light level (to allow for, say, luminescent plants). Any chance of seeing a survival-oriented recut of this sometime down the road?
It's really not feasible, I'd have to get rid of a LOT of textures and keeping crafting recipes in mind, a lot more would have to go/be changed. I don't know any programming but the thought of a big space build mod (like in gMod) interests me a lot.
Same post style as the Revival pack. Very stunning visuals here, SMP. I will definitely be testing this out on the morrow, when I have more time. Still going to use yer Revival at most times, however. I'm more of a medieval history fan than Sci-Fi.
Well luckily it's not a pack for general gameplay. It's just for making awesome sci-fi builds and adventure maps (though you're certainly welcome to try it in survival).
Well if they aren't missing then explain how I downloaded the pack, jump-shotted some zombies and they gave off no particles? Same with fully charged bows?
nevertheless, I replaced the "particles" with painterly ones and that seemed to do the job, but am still working on the creative mode interface. It's specifically the new tabs that seem glitched/missing.
also might download the sci fi pack, or at least remember it.o_O That looks perfect for a custom map. Deep Space Turtle Chase, prepare to meet your equal!
Speaking of custom maps, is that a screenshot from one you're making, or just a showcase of its potential?
I see I was mistaking which particles were which. This will be fixed in the next version.
Also no, just some test builds used to showcase the pack.
Check it out Link Removed. Quick description and a picture or two for now, you can see and read more over at the thread.
What is 2263? Simply put, it's a sci-fi themed texture pack. It's also a "Minecraft total conversion mod" in a sense. It's a creative suite of textures made for the construction of sci-fi builds and adventure maps. Made specifically for creative mode, you'll be able to make amazing adventure maps with it. Whether you want to build a grimdark space colony like in Aliens, a colorful planet filled with weird wildlife or a sprawling space station, 2263 has got you covered.
I could go on and on about this, so here's a concise feature list that will hopefully entice you.
Total conversion texture pack; a full creative and adventure mode suite.
6+ distinct planet (biome) types, to accomdate any kind of planet you can imagine (note: not really, but it should cover most ideas!).
28 new blocks added! Thanks to CTM magic I am able to retexture all the extra mushroom blocks.
A wide variety of blocks allowing you to build any sci-fi project you've ever wanted to make.
Extensive CTM support (9 .pngs and 131 .properties)!
Ok, so sorry for the lack of a follow up on my cryptic updates on 2263's status. 1.5 caused some roadbumps that delayed the news a little longer than I had hoped for. I'll go into detail much later with an official announcement with media and stuff, but I feel I should get the word out there that:
2263 is becoming a mod and will no longer be a texture pack.
This texture pack absolutely requires the CTM feature from MCPatcher (recommended) or Optifine. Why? Quick answer: click here. I also highly recommend the use of TooManyItems or NotEnoughItems as well. In single player they will allow you to easily add the mushroom blocks to your inventory. See the FAQ below to find out more.
Notice You have permission to use this texture pack in maps, projects, servers, videos, whatever you want! In fact, I highly encourage it as it gets the texture pack out there more.
Regarding use of my work..
I get a lot of PMs about using my work so I thought I'd clarify some things. You're free to use my work in any video, server, map or project* as long as I get full and clear credit with a link to my thread. This means you can do what you want with it, as long as it is only distributed with that project*. I just ask that you don't use it in any public texture pack mix, edited or not. Please don't PM me about permission for things, because I'll tell you the same thing you just read.
* Project meaning any sort of Minecraft product, like a build or adventure map. NOT any modding, indie game or other project.
SMP's 2263 Texture Pack by SMP is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
About
What is 2263? Simply put, it's a sci-fi themed texture pack. It's also a "Minecraft total conversion mod" in a sense. It's a creative suite of textures made for the construction of sci-fi builds and adventure maps. Made specifically for creative mode, you'll be able to make amazing adventure maps with it. Whether you want to build a grimdark space colony like in Aliens, a colorful planet filled with weird wildlife or a sprawling space station, 2263 has got you covered.
I could go on and on about this, so here's a concise feature list that will hopefully entice you.
Total conversion texture pack; a full creative and adventure mode suite.
6+ distinct planet (biome) types, to accomdate any kind of planet you can imagine (note: not really, but it should cover most ideas!).
28 new blocks added! Thanks to CTM magic I am able to retexture all the extra mushroom blocks.
A wide variety of blocks allowing you to build any sci-fi project you've ever wanted to make.
Extensive CTM support (9 .pngs and 131 .properties)!
Items, armor and GUI retextures will be coming in future updates, don't worry! What fun would sci-fi adventure maps be if you had to use an iron sword? For now I just wanted to get the pack out and let people play with it and familiarize themselves first.
The popularity of this pack rests in your hands! Post builds, screenshots, maps, videos or whatever. Get the word out to all your friends, family and pets.
How to use this pack
So you've just installed Optifine/MCPatcher and TMI/NEI; you're probably wondering how you use all these neat features. Don't worry, I'll try and explain them as best I can.
CTM
For those who aren't aware, CTM stands for Connected Textures Mod". It allows me to have textures connect in interesting ways, or even just randomize them. It lets me make computer screens with random displays and ventilation ducts that don't have to tile.
The only thing you'll need to "do" is get familiar with what block CTMs into what. For example, vent ducts only CTM in a snake-like pattern (1 wide at all times), but when placing the microwave block on it's own (1x1) it's a coffee maker. Computer screens randomize and gun racks only CTM 2 vertical blocks (2x1). It's not as bad as it sounds, trust me.
Planets and Biomes
You're free to use the blocks and biomes in any way you want; but for the sake of simplicity, I grouped them up by what looks good together (on the texture guide). I have example pics using the blocks with the intended biomes. You can set custom biomes using an external program (like biome painter) or by using //setbiome with WorldEdit.
New blocks (mushrooms)
In vanilla Minecraft, huge mushrooms are made up of 16 different blocks. That's a lot of block IDs just sitting there being unused. I retextured them all and 'added' 28 'new' blocks to the game in the process. However, players aren't normally able to acquire them which is why TooManyItems is required. In single player, the mushroom blocks (99:x and 100:x) show up on TMI's lists. In multiplayer they won't show up and you'll have to use /give ID:metadata.
F.A.Q. Q: Why do I have to use MCpatcher/Optifine? A: Because it has a neat feature called “CTM” that lets me do amazing things with textures. This pack will not look good without it. Please note that Optifine is still pretty buggy in comparison, and that MCPatcher is recommended instead. EXAMPLE.
Q: How do I setup this CTM stuff? A: If using MCPatcher, enable it in the options when patching your .jar. If using Optifine, just enable it (Video Settings > Quality)
Q: Fair enough, but what about Too Many Items and Not Enough Items? A: I added textures to a lot of blocks (namely the big mushroom blocks) that aren’t available through creative mode’s inventory screen. Also since so many blocks changed, the default inventory won’t sort them in any helpful way.
Q: The mushroom blocks aren’t showing up in TMI or NEI. Help! A: For reasons unknown, they don’t show up on the lists when in multiplayer. I don’t know how to fix this; you’ll have to use a /give or /i command to give yourself the blocks.
Q: All this mushroom business is confusing!
A: Here’s a picture guide in case the written guide below isn’t enough. (Image also included in texture pack .zip).
Q: Why don’t the blocks look right in my inventory? A: CTM textures are applied only when the blocks are placed. In your inventory they will use whatever texture is on terrain.png
Q: What the hell is Westenberg-Molotov?! A: Just a dumb in-joke based fake company I made up. Change the painting to whatever suits your build the best.
If you like my work, but find yourself more interested in medieval fantasy, you can check out my medievial fantasy texture pack Link Removed.
You can follow me on twitter here, but I never tweet and I'm not interesting.
If you're looking for a good server host, check out Akliz.
Thanks to ClassicFascist and Mr_Waff1es for helping me come up with this pack, making test builds and telling me when my work is utter .
I will never charge for my texture pack or use any ad-based link referrals, but if you're feeling extra generous, donations would be very much appreciated .
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I remember playing your map a long time ago, I accidentally burned half of the place down long before I was supposed too! Made navigation...interesting.
Anyway for 1.3 the plan is to update Revival and then 2263.
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I would love it if people set up servers based on my texture pack. I also highly encourage people to make maps and projects using it. Spread the word!
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I looked to the voxel box and deep space stuff for some inspiration. Some good stuff there.
Hey this is pretty neat! You should post it around so more people can see it.
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I don't add the quantity to the end, I just do /give smp 100:1. I also have Essentials installed, not sure if that changes anything.
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Yes I will. I only began real work on 2263 because I got Revival to a point where I was 99% happy with it. It's smooth sailing from here on out with Revival (I hope).
I'll try to get a map out soon so people can view the builds. Toying around with the idea of a small adventure map to promote the pack as well.
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Thanks! Derivation actually ousted John Smith as my favorite 32x pack a while ago. You'd make a hell of a sci-fi pack.
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Are you sure that's not stone? I had a dirt biome .png at one point, but since I couldn't do anything about side grass/dirt I got rid of it.
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http://www.reddit.com/r/Minecraft/comments/x9v9n/2263_an_insane_scifi_texture_pack/
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It's really not feasible, I'd have to get rid of a LOT of textures and keeping crafting recipes in mind, a lot more would have to go/be changed. I don't know any programming but the thought of a big space build mod (like in gMod) interests me a lot.
The thought passed my mind but I don't want to split the revival community in half (or get rid of big mushrooms).
0
First version was last fall, updated it but didn't finish in February, began revamping it after I learned the ins and outs of CTM (June?).
Well luckily it's not a pack for general gameplay. It's just for making awesome sci-fi builds and adventure maps (though you're certainly welcome to try it in survival).
Thanks! But I'm not sure what you mean by "extra pixels when needed".
0
I see I was mistaking which particles were which. This will be fixed in the next version.
Also no, just some test builds used to showcase the pack.
1
Check it out Link Removed. Quick description and a picture or two for now, you can see and read more over at the thread.
66
Downloads
Current Version: Website
Misc: Link Removed | Mushroom Block Guide
This texture pack absolutely requires the CTM feature from MCPatcher (recommended) or Optifine. Why? Quick answer: click here. I also highly recommend the use of TooManyItems or NotEnoughItems as well. In single player they will allow you to easily add the mushroom blocks to your inventory. See the FAQ below to find out more.
Notice
You have permission to use this texture pack in maps, projects, servers, videos, whatever you want! In fact, I highly encourage it as it gets the texture pack out there more.
Regarding use of my work..
I get a lot of PMs about using my work so I thought I'd clarify some things. You're free to use my work in any video, server, map or project* as long as I get full and clear credit with a link to my thread. This means you can do what you want with it, as long as it is only distributed with that project*. I just ask that you don't use it in any public texture pack mix, edited or not. Please don't PM me about permission for things, because I'll tell you the same thing you just read.
* Project meaning any sort of Minecraft product, like a build or adventure map. NOT any modding, indie game or other project.
SMP's 2263 Texture Pack by SMP is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
About
What is 2263? Simply put, it's a sci-fi themed texture pack. It's also a "Minecraft total conversion mod" in a sense. It's a creative suite of textures made for the construction of sci-fi builds and adventure maps. Made specifically for creative mode, you'll be able to make amazing adventure maps with it. Whether you want to build a grimdark space colony like in Aliens, a colorful planet filled with weird wildlife or a sprawling space station, 2263 has got you covered.
I could go on and on about this, so here's a concise feature list that will hopefully entice you.
The popularity of this pack rests in your hands! Post builds, screenshots, maps, videos or whatever. Get the word out to all your friends, family and pets.
Pictures
Gallery
Builds:
CTM Demonstration:
Planet (Biome) Types:
How to use this pack
So you've just installed Optifine/MCPatcher and TMI/NEI; you're probably wondering how you use all these neat features. Don't worry, I'll try and explain them as best I can.
CTM
For those who aren't aware, CTM stands for Connected Textures Mod". It allows me to have textures connect in interesting ways, or even just randomize them. It lets me make computer screens with random displays and ventilation ducts that don't have to tile.
The only thing you'll need to "do" is get familiar with what block CTMs into what. For example, vent ducts only CTM in a snake-like pattern (1 wide at all times), but when placing the microwave block on it's own (1x1) it's a coffee maker. Computer screens randomize and gun racks only CTM 2 vertical blocks (2x1). It's not as bad as it sounds, trust me.
Planets and Biomes
You're free to use the blocks and biomes in any way you want; but for the sake of simplicity, I grouped them up by what looks good together (on the texture guide). I have example pics using the blocks with the intended biomes. You can set custom biomes using an external program (like biome painter) or by using //setbiome with WorldEdit.
New blocks (mushrooms)
In vanilla Minecraft, huge mushrooms are made up of 16 different blocks. That's a lot of block IDs just sitting there being unused. I retextured them all and 'added' 28 'new' blocks to the game in the process. However, players aren't normally able to acquire them which is why TooManyItems is required. In single player, the mushroom blocks (99:x and 100:x) show up on TMI's lists. In multiplayer they won't show up and you'll have to use /give ID:metadata.
F.A.Q.
Q: Why do I have to use MCpatcher/Optifine?
A: Because it has a neat feature called “CTM” that lets me do amazing things with textures. This pack will not look good without it. Please note that Optifine is still pretty buggy in comparison, and that MCPatcher is recommended instead. EXAMPLE.
Q: How do I setup this CTM stuff?
A: If using MCPatcher, enable it in the options when patching your .jar. If using Optifine, just enable it (Video Settings > Quality)
Q: Fair enough, but what about Too Many Items and Not Enough Items?
A: I added textures to a lot of blocks (namely the big mushroom blocks) that aren’t available through creative mode’s inventory screen. Also since so many blocks changed, the default inventory won’t sort them in any helpful way.
Q: The mushroom blocks aren’t showing up in TMI or NEI. Help!
A: For reasons unknown, they don’t show up on the lists when in multiplayer. I don’t know how to fix this; you’ll have to use a /give or /i command to give yourself the blocks.
Q: All this mushroom business is confusing!
A: Here’s a picture guide in case the written guide below isn’t enough. (Image also included in texture pack .zip).
Q: Why don’t the blocks look right in my inventory?
A: CTM textures are applied only when the blocks are placed. In your inventory they will use whatever texture is on terrain.png
Q: What the hell is Westenberg-Molotov?!
A: Just a dumb in-joke based fake company I made up. Change the painting to whatever suits your build the best.
Changelog
Now at SMPtextures!
To-Do
Links
Here's a few sigs since so many people like them!