• 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»


    The only issue you showcased that isn't related to the low number of enabled biomes is the Natura nether mobs spawning in the overworld... no idea what's going on there. I'd love to know if they still spawn with more biomes enabled. Very bizarre indeed!


    My fault there. The Volcano biomes in v2.5 of EB were registered in the BiomeDictionary as 'Nether' type. Yes, I hadn't properly thought this through (It was fine with the vanilla Nether mobs, but not mods' Nether mobs), and it was one of the first fixes I made for the still unreleased next update. RTG has nothing to do with that problem.
    Posted in: Minecraft Mods
  • 53

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Enhanced Biomes
    [1.7.2 / 1.7.10]

    Since late October 2013, when Mojang released Minecraft 1.7, I haven't released an update for Better Biomes. In that time, I've redone a large percentage of Better Biomes' code, until it became the mod you see here.

    Enhanced Biomes has undergone a drastic change from the mod that tried to add realistic new biomes and as few blocks as possible to the Minecraft world. 31 new biomes since the last release of Better Biomes, for a total of 88, with 23 being rare variants, biome specific stones and grasses and new wood types for all 15 new trees that resemble their Minecraft counterparts, along with improvements to villages and a biome information display similar to Minecraft's co-ordinates display. It's a massive update.

    While Enhanced Biomes' aim is more or less the same, its attempt at realism exceeds that of Better Biomes' improvements to the world's surface. Each tree is made from a different type of wood. There are 6 new stone variants that retain the properties and uses of the default stone that generate by biome type, complete with variants of ores, stone bricks, cobblestone and slabs. There are also 7 new grass, dirt and farmland variants, also generating by biome type. Villagers now build their homes from the resources around them, their biome's stone and wood types.

    Additionally, new config options allow for better customisation of your world, such as village size and rarity, and biome weights in generation. It also retains the biome size, generation, and village spawning options from Better Biomes.


    Biomes
    Thanks to KaosRitual for the images.

    Alpine Mountains
    Edge Biome: Alpine Mountains Edge
    River Biome: Glacier
    Rare Biome: Alpine Mountains M
    (No picture)

    Alpine Tundra

    Aspen Forest
    Sub Biome: Aspen Hills

    Badlands

    Basin
    The basin is a generic sub biome that generates in low-lying biomes

    Blossom Woods
    Sub Biome: Blossom Hills

    Boreal Forest
    Rare Biome: Cold Boreal Forest
    (No picture)

    Boreal Plateau
    Rare Biome: Boreal Plateau M

    Carr

    Clay Hills

    Clearing
    Clearings are a generic sub biome that generates in forested areas

    Cypress Forest
    Rare Biome: Cold Cypress Forest

    Desert Archipelago

    Ephemeral Lake
    Edge Biome: Ephemeral Lake Edge
    Rare Biome: Woodland Lake

    Fens

    Fir Forest
    Rare Biome: Cold Fir Forest

    Forested Archipelago
    Rare Biome: Flowery Archipelago

    Forested Mountains
    Sub Biome: Forested Valley

    Frozen Archipelago

    Grassy Archipelago

    Kakadu

    Lake

    Low Hills

    Mangrove

    Marsh

    Meadow
    Rare Biome: Meadow M

    Mountainous Archipelago

    Mountains
    Edge Biome: Mountains Edge

    Oak Forest
    (No picture)

    Pine Forest
    Rare Biome: Cold Pine Forest

    Pine Forest Archipelago
    Rare Biome: Boreal Archipelago

    Plateau

    Polar Desert

    Prairie

    Rainforest
    Sub Biome: Rainforest Valley

    Red Desert

    Riparian Zone
    The Riparian Zone replaces rivers in generation, adding alder trees to the banks

    Rocky Desert
    Sub Biome: Oasis

    Rocky Hills

    Sahara

    Sandstone Canyons
    River Biome: Sandstone Canyon
    Rare Biome: Stone Canyons

    Sandstone Ranges
    Edge Biome: Scree
    River Biome: Creek Bed
    Rare Biome: Sandstone Ranges M

    Scrub

    Shield

    Shrublands
    Rare Biome: Roofed Shrublands

    Silver Pine Forest
    Sub Biome: Silver Pine Hills

    Snowy Plateau

    Snowy Ranges
    (No picture)

    Snowy Wastelands

    Steppe

    Tropical Archipelago

    Tundra
    Sub Biome: Ice Sheet
    Rare Biome: Snowy Desert

    Volcano
    Rare Biome: Volcano M

    Wastelands

    Woodland Field

    Woodlands
    Sub Biome: Woodland Hills

    Xeric Savanna
    Sub Biome: Oasis

    Xeric Shrubland
    (No picture)

    Mod Showcases/Reviews

    By TeronRedoran

    Written analysis

    By shortbustrip / 3 Prong Gaming
    This video was made using the final 1.7.2 version, meaning that the new dirt and grass isn't properly rendered or generating. The information is correct though.

    Older Videos:
    By TyneCraft
    By Malorn

    Downloads
    All versions require Forge. Download the latest recommended version.
    For updates from 1.6.4 or previous versions of Minecraft, see the Better Biomes topic.
    1.7.10 (Forge 1220 or higher)
    Enhanced Biomes 2.5 for MC 1.7.10 (20/10/14)
    1.7.10 (Forge 1219 or lower)
    Enhanced Biomes 2.4.1 for MC 1.7.10 (26/09/14)
    1.7.2
    Enhanced Biomes 2.2 for MC 1.7.2 (2/07/14) - IMPORTANT: See version notes

    Version Notes
    1.7.10
    The bugs in the last 1.7.2 version have been fixed. Biomes will generate properly in the default world type. You can also change the IDs of rare biomes to any biome ID now, as long as the "Use EB's rare biome code" option in the config is set to true.
    1.7.2
    Due to the changes in 1.7, Forge has not fully updated to support new biomes. Unfortunately, this means that you will have to use the Enhanced Biomes world type. This will be fixed in the first update released for 1.7.10. Additionally, as rare biomes rely on biomes' IDs, changing the IDs in the config file is unadvised. If you have to change them, ensure that the rare biome has an ID 128 more than its default version.

    Server Setup
    Set the level-type to "typeEB" for the Enhanced Biomes world type.
    As the 2.3 update allows biomes to generate in the overworld, you don't need to use the world type if you're using 2.3+.

    Texture Packs
    Archibald_TK made Dokucraft textures for the blocks in the mod. Download them from here.

    Changelog
    2.5
    Fixed crash with Forge versions 1220+.
    Added Xeric Shrubland biome.
    Split Woodland category into Boreal and Broadleaf. Mollisol now generates in the Plains category and standard dirt in the Boreal category.
    Added Single Biome WorldType.
    Added safeties to biome generation lists.
    2.4.1
    Added a config option for my ores. You can have only the vanilla ore generate, no matter what the stone is, or have the new gold and iron ores drop their vanilla forms. By default they do generate and don't drop their vanilla forms.
    Fixed alder generation in the Riparian Zone. This should make it more distinguishable from standard River biomes.
    Fixed the issues in the Mangrove biome. Lakes now only generate on the surface, instead of everywhere, which should result in less generation lag, and also fix the occasional crash.
    Updated Russian translation (written by VeryBigBro and merkaba5).
    2.4
    Added 7 new stones - chalk, chert, dacite, gabbro, marble, schist and dolomite.
    All stones now have different hardnesses, ranging from 0.8 to 2.0. Default stone is 1.5.
    Reclassified biomes. Even though they technically fulfill requirements for a number of types, they now only are about 2 - 4 types, as opposed to 5 - 7 previously.
    Improved ID placement of biomes. You will need to delete your config if you want to use these IDs. Essentially, it groups all the rare biome IDs to avoid conflicting with other mods.
    Changed the way stones and soils are picked for each biome. There are now broad biome types that each biome is placed into. You will get one old stone, one new stone and a soil for that type.
    Fixed saguaro texture issue.
    Hopefully fixed connected textures crash.
    Probably a number of other bug fixes that I've forgotten about - it's been a while.
    pre-2.4a
    Added an option to disable volcano generation.
    pre-2.4
    Fixed Forge's custom biome type issue (in short, I removed them).
    Fixed rock noise issue.
    Made a few additions to villages in the Cherry Blossom biomes. More are planned.
    Changed cherry blossom textures to make them more distinctive.
    Half finished a new biome, the Red Desert. The saguaros in it aren't textured yet.

    2.3.1
    Added new textures for texture pack makers allowing grasses to have different sides to their dirt.
    Added config options to individually disable stone and grass.
    Added a config option to generate only pockets of the new stone. The pockets aren't biome dependent.
    Fixed shovels not destroying the new grass faster.
    2.3.0.2
    Fixed crash with scattered features (temples).
    2.3.0.1
    Bug fixing update:
    Reclassified volcanoes to avoid game-crashing conflicts.
    Made EB's grass drop the right metadata.
    Fixed clay, sand and gravel generation in water.
    Made bonemeal affect both types of grass when either is right-clicked.
    Fixed various minor rare biome bugs.
    2.3
    Updated to MC 1.7.10.
    Biomes now generate in the default overworld, along with their stones.
    Biomes now have two types of stones each, instead of just one.
    7 new types of grass, dirt and farmland have been added. Like stones, they generate depending on the biome.
    A config setting has been added allowing you to choose between generating rare biomes according to ID, or according to how they are registered with EB. Disable if you're using other biome mods.
    Ores generate with the correct background textures.
    Cobbled Sandstone has been added.
    Lava in caves has been fixed.
    Biomes have all been re-categorised.
    Suspended lava on volcanoes has been fixed.
    All those weird, untextured blocks have been removed.
    2.2
    Added a new biome, the Snowy Ranges.
    Made seasons work properly on servers.
    Fixed edge and river biome genlayers.
    Allowed modded ores to generate in the new stones.
    2.1
    Added seasons with configurable lengths.
    Fixed not-entirely-random ore generation.
    Made islands in the ocean with all generating biomes.
    Fixed some village bugs.
    Re-classified sandstone biomes as 'Hot'.
    Minor tweaks to sandstone and stone canyons.
    2.0.2.1
    Added an option to disable the changes to villages in case there is a conflict with other mods.
    2.0.2
    Improved the biome info display.
    Added a config option for biome weighting. Delete your old config files.
    Fixed the texture finding errors filling up the console whenever the game is loaded.
    Tweaked the biome height of Forested Mountains.
    2.0.1.1

    Added an option to disable the new stone. Still found occasionally in some types of villages.
    Added an option to turn off vanilla biome generation in the new world type and village gen in all world types.
    Fixed the config file displaying normal village size as 8, not 0.
    Fixed server crash on load.
    2.0.1
    Changed every "Better" I can find into "Enhanced".
    Fixed only Alpine and Boreal biomes generating.
    2.0.0.2
    Fixed some issues with half slabs.
    2.0.0.1
    Fixed iron and diamond ores smelting into gold ingots.
    Features
    Inventory lexicon.
    Perlin work on a number of biomes to reduce lag and improve generation.



    Bugs
    Rendering issues with ores and grass (Forge 1236)
    Desert village roofs
    Achievement for getting wood

    Compatibility
    Enhanced Biomes should work with just about every forge mod out there. Mods such as FortuneOres, Carpenter's Blocks, or mods which add new furnaces have been tested and work (Thanks, Eleongo).
    Additionally, Dr Zhark's Custom Mob Spawner mod will stop mobs from spawning in my biomes. Mob Spawn Controls 2 appears to be the best way to solve the problem, but I may need to look into providing proper compatibility.
    WhichOnesPink wrote a add-on to make EB compatible with DenseOres. The add-on, Dense EB Ores, can be found here.
    Finally, 10paktimbits, the author of the Plant Mega Pack mod, has added compatibility with EB to his mod, allowing those plants to generate in the new biomes.

    Modpack Permissions
    There are four conditions you must fulfill before including this mod in a modpack.

    1. Get permission from me.
    2. Credit me in your modpack's thread as the author of Enhanced Biomes.
    3. Provide a link to this thread in your modpack's thread.
    4. Send me a link to your modpack so that I can keep track of it.

    Banners


    Copyright
    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - Sean Zammit, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD requires advance written permission of the OWNER and may be subject to certain terms.

    Posted in: Minecraft Mods
  • 2

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)

    Sorry for taking so long to reply to you all - I've been away without internet for a week.

    Quote from TeronRedoran»

    I kind of like these ideas, though perhaps keep oak trees as apple-droppers. Then make cherry trees drop cherries at about the same rate and power as apples(or perhaps less power, but higher rate). As for the doors and buttons, more variety there won't do anything to take away from vanilla, and will add more options for the player.


    I'm just waiting until I release a version for 1.8 to do this, because that's when Vanilla started doing it. Otherwise it would seem weird not to have the Vanilla versions.

    Quote from arthahar»

    Possible related problem: Dolomite Brick Stairs have name Cobbled Dolomite Stairs. In NEI I see 2 block named Cobbled Dolomite Stairs. One block texture fit to name and another block texture fit to Dolomite Brick Stairs.


    I've fixed a couple of issues relating to the stairs. This is probably one of them. I'll make sure that I have before I release the update with what is now 10 months worth of changes.

    Quote from dacrelzon»

    Hello!, i like this mod a lot but im having troubles with the hardened sandstone, basically its like its not there, when i try to break the blobk it disapear, when i take it from creative mode and place it somewhere it disapear and take the block i was placing it in, with it, and when i step on it, the server (a personal server to play with a friend) kick us out for flying. Could you help me with this?


    You probably don't have the mod loaded on the server. Similarly to how you install the mod normally, you have to put it in the server mods folder if you want to use it on a server.

    Quote from TeronRedoran»

    All brick stairs seem bugged to turn into something different. As for cobblestone stairs, most work correctly, but have an extra recipe showing in NEI that lets bricks turn into a different type of cobbled stair. . .


    That sounds worse than the bugs I fixed. Probably some mistake with the maths in there to transfer from metadata to block. Thanks for telling me, I'll get it fixed.


    Hi smez1234. I'd like to include your mod in my new modpack, known as Mine-mize. It improves on many things in Minecraft that leave much to be desired, like graphics, biomes and a few other things that allow for full customization. If you could send me a PM saying if you're okay with me using your mod or not, that would be greatly appreciated.


    Go ahead. I'll send you a PM soon, just wanted to tell you now that it's fine.

    Quote from TeronRedoran»

    Hey, I've been enjoying Enhanced Biomes for a while, so decided to do an examination of it. Here's the link.


    Thanks a lot for that. I'll put that link in the OP, but it's also got a fair bit of useful feedback for me.

    Posted in: Minecraft Mods
  • 1

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from dAtsheepd0e»

    Bug report: Version 1.7.10

    When you hoe mollisol, it doesn't make a sound

    (sorry if this was already reported)


    Okay, didn't know about that - I tend not to play with sound.

    I'll get it fixed for the next version, which I promise I'm trying my best to complete.

    Posted in: Minecraft Mods
  • 1

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from dAtsheepd0e»

    Can I use this in my modpack? Proper credit will be given.


    Go ahead. I assume you read the four points in the OP - just remember to send me a link to the pack once it is publicly released.

    Posted in: Minecraft Mods
  • 1

    posted a message on [ADDON] Dense EB Ores - Adds dense versions of Enhanced Biomes ores - [v1.1] - This is probably NOT the mod you think it is!!!
    Quote from Roadhog360»

    I don't know what starting number to type or where to paste the code. And I'm not using EB anymore because of the fact that its tilled dirts aren't compatible with modded crops.


    Just had to comment on the compatibility difficulties. EB actually is compatible with modded crops, the issue is that some modded crops aren't compatible with it.


    Minecraft Forge allows modders to register their blocks as able to sustain various types of plants. However, older mods, which were written before this was possible, tend to have not updated their crop code, so they're still just checking for vanilla dirt, grass, farmland etc. EB's blocks are correctly registered though, so correctly written crops will work fine.


    So I can chase down the authors and get them to fix their code, which crops mods are you having problems with?

    Posted in: Minecraft Mods
  • 1

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from mount2010»

    Are updates on hold?I went on hiatus for a while,so I'm outdated.


    No, I'm working on the next one. Life is keeping me very busy though.

    Posted in: Minecraft Mods
  • 3

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)

    Hi everyone,


    I know that it has been over 6 months since the last update, and will probably end up at 7-7.5 before I finally manage to get the next one out. As soon as I think I'm going to have free time, something else pops up, and work on the mod is pushed back another few weeks.

    I have assessments through all of next week, but come Friday, I'll be done and can get back to working on the mod. I've been missing it, actually.


    It's been so long that I had forgotten what I had actually included in the last update. The ore meta bug, for instance, was fixed many months ago, and I thought I had it in the last version. Looking at my to-do list for the next update though, I saw that it was under the completed category.


    I apologise yet again for the delay. There's a lot that I want to get done for the next update, and I don't want to rush out an incomplete version.

    I think that nearly all of you will be pleased with the changes that I've made. I've done a far bit of work on improving the world gen in some of the blander/more lag inducing biomes.




    And a few aesthetic changes, like in the Tundra.


    Not to mention all the minor improvements, and the bug-fixes.

    Anyway, I'm looking forward to returning to modding in a week. Thank you all for your continued patience.

    - SMEZ


    EDIT: And for those of you who notice the Thaumcraft ores in the walls, it's because I'm ensuring that my mod stays as compatible with other mods as possible, and Thaumcraft adds a bit to everything that I affect (biomes, ores, village components, trees).

    Quote from riordan77»

    At least for me, it didn't - because of the ore metadata bug that was talked about above.


    EB Iron and gold drop their vanilla ore versions if you use that config option, but because they are labelled as #14:6 (or 14:8 or whatever stone version they came from) instead of just plain #14, they don't get recognized by any machine of any mod I use (in the ftb direwolf 1.7.10 pack), nor JABBA barrels nor even an ore dictionary converter mod. The only workaround I found was to hold an "original" iron or gold ore block in inventory, with none of the metadata-handicapped ones there. Then get a reduced stack of meta-data ores out of an inventory, throw it down, get it back - voila, it stacks and loses its metadata. The same thing applies If you have an original piece in your inventory when
    mining.


    There is a better workaround If you use minetweaker, until SMEZ gets around to the next iteration of his wonderful mod: you only have to add the EB metadata-versions to the oreIron and oreGold entries in the ore dictionary.


    @SMEZ1234:
    Great, very great mod. I love the landscapes you create above ground and below and don't understand why so few people use your mod. For me it is the #1 visual addition to minecraft, more important than shaders. #2 is better foliage, so I hope that forge issue is only temporary...


    Thanks for your positive comments.

    If you don't mind the ores looking out of place, you can set the vanilla ores to generate instead of mine, and that should fix the metadata issue. It depends how much it annoys you.


    And welcome to the forums! I'm happily surprised that mine was the thread that you chose to post on first, because as you say, so few people use it compared to BoP, EBXL, and even Highlands.

    Posted in: Minecraft Mods
  • 1

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)

    Hello there SMEZ1234,

    I am experiencing a crash when using Better Foliage with the Enhanced Biomes mod. Normally I can sort out most crashes but the solution to this one is eluding me. I am guessing that this is mostly related to the Better Foliage mod considering it has to do with rendering but thought I would post it here as well in case you have and ideas how to sort the issue. Below is the post from the Better Foliage thread.

    Hello there OctarineNoise,

    I am experiencing a crash when using Better Foliage with the Enhanced Biomes mod. Normally I can sort out most crashes but the solution to this one is eluding me. I have tried whitelisting and blacklisting different blocks from Enhanced biomes to no avail. Currently I have only the logs/trees from the Enhanced Biomes mod added to the config but using the default Better Foliage config does the same thing. I will post the the Enhanced Biomes developer as well in case he can help.

    Using:
    Better Foliage: BetterFoliage-mc1.7-1.0.10.jar
    Enhanced Biomes: Enhanced Biomes 2.5 for MC 1.7.10.jar


    -Crash Report Here-

    or here:

    ---- Minecraft Crash Report ----
    // Would you like a cupcake?

    Time: 4/12/15 11:33 AM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at net.minecraft.client.renderer.RenderBlocks.func_147761_c(RenderBlocks.java:7231)
    at mods.betterfoliage.client.render.RenderBlockAOBase.func_147761_c(RenderBlockAOBase.java:392)
    at mods.betterfoliage.client.render.impl.RenderBlockGrass.func_147761_c(RenderBlockGrass.java:137)
    at enhancedbiomes.blocks.renderer.RenderGrassEB.renderStandardBlockWithAmbientOcclusion(RenderGrassEB.java:418)
    at enhancedbiomes.blocks.renderer.RenderGrassEB.renderGrassBlock(RenderGrassEB.java:50)
    at enhancedbiomes.blocks.renderer.BlockGrassRenderer.renderWorldBlock(BlockGrassRenderer.java:26)
    at mods.betterfoliage.client.render.RenderBlockAOBase.renderWorldBlockBase(RenderBlockAOBase.java:210)
    at mods.betterfoliage.client.render.impl.RenderBlockGrass.renderWorldBlock(RenderBlockGrass.java:64)
    at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)
    at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:296)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1553)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1015)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.renderer.RenderBlocks.func_147761_c(RenderBlocks.java:7231)
    at mods.betterfoliage.client.render.RenderBlockAOBase.func_147761_c(RenderBlockAOBase.java:392)
    at mods.betterfoliage.client.render.impl.RenderBlockGrass.func_147761_c(RenderBlockGrass.java:137)
    at enhancedbiomes.blocks.renderer.RenderGrassEB.renderStandardBlockWithAmbientOcclusion(RenderGrassEB.java:418)
    at enhancedbiomes.blocks.renderer.RenderGrassEB.renderGrassBlock(RenderGrassEB.java:50)
    at enhancedbiomes.blocks.renderer.BlockGrassRenderer.renderWorldBlock(BlockGrassRenderer.java:26)
    at mods.betterfoliage.client.render.RenderBlockAOBase.renderWorldBlockBase(RenderBlockAOBase.java:210)
    at mods.betterfoliage.client.render.impl.RenderBlockGrass.renderWorldBlock(RenderBlockGrass.java:64)
    at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)
    at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:296)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1553)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['mine_my_own_bizz'/406, l='MpServer', x=0.01, y=101.08, z=777.13]]
    Chunk stats: MultiplayerChunkCache: 268, 268
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-7,64,669), Chunk: (at 9,4,13 in -1,41; contains blocks -16,0,656 to -1,255,671), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
    Level time: 2388 game time, 2388 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 126 total; [EntityVillager['Villager'/256, l='MpServer', x=22.16, y=74.00, z=856.34], EntityPig['Pig'/258, l='MpServer', x=46.50, y=71.00, z=706.50], EntityPig['Pig'/259, l='MpServer', x=42.31, y=70.00, z=710.50], EntityPig['Pig'/260, l='MpServer', x=41.50, y=69.00, z=717.50], EntityPig['Pig'/261, l='MpServer', x=44.50, y=73.00, z=716.50], EntityPig['Pig'/262, l='MpServer', x=44.50, y=64.00, z=712.50], EntityPig['Pig'/263, l='MpServer', x=33.50, y=66.00, z=722.31], EntityPig['Pig'/264, l='MpServer', x=36.69, y=73.00, z=812.56], EntityPig['Pig'/278, l='MpServer', x=51.09, y=65.00, z=707.91], EntityPig['Pig'/279, l='MpServer', x=50.50, y=67.00, z=704.47], EntityCreeper['Creeper'/296, l='MpServer', x=72.69, y=34.00, z=724.69], EntityCreeper['Creeper'/297, l='MpServer', x=66.97, y=35.00, z=724.50], EntityZombie['Zombie'/298, l='MpServer', x=76.44, y=61.00, z=720.16], EntityZombie['Zombie'/299, l='MpServer', x=74.50, y=62.00, z=721.50], EntityPig['Pig'/301, l='MpServer', x=73.97, y=70.00, z=821.66], EntityPig['Pig'/302, l='MpServer', x=76.03, y=69.00, z=815.06], EntityPig['Pig'/303, l='MpServer', x=78.50, y=84.00, z=808.50], EntityBat['Bat'/54, l='MpServer', x=-66.66, y=28.17, z=758.38], EntityPig['Pig'/322, l='MpServer', x=80.81, y=63.00, z=787.38], EntitySkeleton['Skeleton'/72, l='MpServer', x=-57.94, y=33.00, z=695.56], EntityZombie['Zombie'/75, l='MpServer', x=-64.69, y=37.00, z=701.31], EntityBat['Bat'/76, l='MpServer', x=-69.28, y=39.89, z=705.38], EntityPig['Pig'/77, l='MpServer', x=-75.50, y=69.00, z=728.50], EntityPig['Pig'/78, l='MpServer', x=-76.50, y=67.00, z=732.50], EntityCreeper['Creeper'/79, l='MpServer', x=-74.50, y=44.00, z=740.50], EntityPig['Pig'/80, l='MpServer', x=-65.81, y=70.00, z=739.91], EntityCreeper['Creeper'/81, l='MpServer', x=-78.97, y=11.00, z=784.63], EntitySpider['Spider'/85, l='MpServer', x=-78.50, y=34.00, z=805.50], EntitySkeleton['Skeleton'/86, l='MpServer', x=-75.50, y=34.00, z=813.50], EntitySkeleton['Skeleton'/87, l='MpServer', x=-75.50, y=34.00, z=812.50], EntitySkeleton['Skeleton'/88, l='MpServer', x=-73.50, y=34.00, z=818.09], EntityMinecartChest['entity.MinecartChest.name'/90, l='MpServer', x=-77.50, y=37.50, z=856.50], EntityPig['Pig'/98, l='MpServer', x=-65.22, y=71.00, z=703.91], EntityPig['Pig'/100, l='MpServer', x=-59.78, y=72.00, z=700.50], EntityPig['Pig'/101, l='MpServer', x=-58.59, y=71.00, z=710.88], EntityCreeper['Creeper'/102, l='MpServer', x=-59.56, y=40.00, z=701.00], EntityBat['Bat'/103, l='MpServer', x=-67.75, y=38.00, z=712.31], EntitySkeleton['Skeleton'/104, l='MpServer', x=-59.88, y=56.00, z=738.50], EntitySkeleton['Skeleton'/105, l='MpServer', x=-51.50, y=18.00, z=763.50], EntitySkeleton['Skeleton'/106, l='MpServer', x=-56.09, y=20.00, z=764.50], EntitySpider['Spider'/107, l='MpServer', x=-52.28, y=17.00, z=761.28], EntityBat['Bat'/108, l='MpServer', x=-69.69, y=28.12, z=756.53], EntityZombie['Zombie'/109, l='MpServer', x=-50.03, y=43.00, z=759.50], EntityZombie['Zombie'/110, l='MpServer', x=-48.50, y=42.00, z=757.50], EntitySkeleton['Skeleton'/111, l='MpServer', x=-49.69, y=48.00, z=765.13], EntitySkeleton['Skeleton'/113, l='MpServer', x=-57.94, y=33.00, z=790.47], EntitySpider['Spider'/114, l='MpServer', x=-60.00, y=33.00, z=791.00], EntityCreeper['Creeper'/115, l='MpServer', x=-52.22, y=16.00, z=800.91], EntityItem['item.tile.torch'/116, l='MpServer', x=-59.19, y=39.13, z=808.38], EntityBat['Bat'/117, l='MpServer', x=-56.69, y=33.02, z=803.84], EntityMinecartChest['entity.MinecartChest.name'/118, l='MpServer', x=-59.50, y=39.50, z=822.50], EntityZombie['Zombie'/132, l='MpServer', x=-37.75, y=20.00, z=710.31], EntityZombie['Zombie'/133, l='MpServer', x=-35.22, y=24.00, z=716.69], EntityZombie['Zombie'/134, l='MpServer', x=-38.69, y=20.00, z=711.13], EntityZombie['Zombie'/135, l='MpServer', x=-35.50, y=20.00, z=713.50], EntityZombie['Zombie'/136, l='MpServer', x=-38.84, y=27.00, z=730.75], EntityBat['Bat'/137, l='MpServer', x=-41.44, y=26.98, z=742.56], EntityCreeper['Creeper'/138, l='MpServer', x=-43.50, y=44.00, z=735.50], EntityBat['Bat'/139, l='MpServer', x=-27.44, y=13.00, z=760.63], EntityWitch['Witch'/140, l='MpServer', x=-47.13, y=39.00, z=738.50], EntityZombie['Zombie'/141, l='MpServer', x=-40.50, y=28.00, z=764.50], EntityZombie['Zombie'/142, l='MpServer', x=-43.50, y=28.00, z=760.50], EntityBat['Bat'/143, l='MpServer', x=-36.00, y=47.07, z=761.84], EntityZombie['Zombie'/144, l='MpServer', x=-37.50, y=19.00, z=788.50], EntityZombie['Zombie'/145, l='MpServer', x=-36.50, y=19.00, z=787.50], EntityCreeper['Creeper'/146, l='MpServer', x=-32.66, y=21.00, z=785.97], EntityCreeper['Creeper'/147, l='MpServer', x=-44.38, y=20.00, z=790.06], EntityBat['Bat'/148, l='MpServer', x=-37.00, y=19.29, z=785.97], EntitySpider['Spider'/149, l='MpServer', x=-32.59, y=24.00, z=813.91], EntityMinecartChest['entity.MinecartChest.name'/150, l='MpServer', x=-37.50, y=38.50, z=837.50], EntityBat['Bat'/151, l='MpServer', x=-44.50, y=30.92, z=851.59], EntityPig['Pig'/154, l='MpServer', x=-46.81, y=64.00, z=857.19], EntityZombie['Zombie'/166, l='MpServer', x=-19.66, y=21.00, z=707.34], EntityZombie['Zombie'/167, l='MpServer', x=-17.59, y=21.00, z=705.34], EntityZombie['Zombie'/168, l='MpServer', x=-18.38, y=21.00, z=705.31], EntityZombie['Zombie'/169, l='MpServer', x=-30.59, y=17.00, z=708.44], EntityZombie['Zombie'/170, l='MpServer', x=-31.56, y=29.00, z=716.31], EntityZombie['Zombie'/171, l='MpServer', x=-17.56, y=30.00, z=747.16], EntitySlime['Slime'/172, l='MpServer', x=-32.50, y=31.00, z=744.22], EntityZombie['Zombie'/173, l='MpServer', x=-32.47, y=32.00, z=752.84], EntityCreeper['Creeper'/174, l='MpServer', x=-31.56, y=18.00, z=779.94], EntityZombie['Zombie'/175, l='MpServer', x=-28.59, y=19.00, z=800.00], EntityItem['item.tile.torch'/176, l='MpServer', x=-24.31, y=34.13, z=805.53], EntityBat['Bat'/177, l='MpServer', x=-32.22, y=45.00, z=823.38], EntityZombie['Zombie'/178, l='MpServer', x=-16.50, y=64.00, z=842.50], EntitySkeleton['Skeleton'/179, l='MpServer', x=-18.50, y=51.00, z=849.50], EntityZombie['Zombie'/206, l='MpServer', x=-25.44, y=17.00, z=701.91], EntityWitch['Witch'/207, l='MpServer', x=-3.50, y=33.00, z=733.50], EntityClientPlayerMP['mine_my_own_bizz'/406, l='MpServer', x=0.01, y=101.08, z=777.13], EntityZombie['Zombie'/208, l='MpServer', x=-21.13, y=30.00, z=749.41], EntityBat['Bat'/209, l='MpServer', x=-10.75, y=46.00, z=748.25], EntityPig['Pig'/210, l='MpServer', x=-6.50, y=74.00, z=759.69], EntitySkeleton['Skeleton'/211, l='MpServer', x=-2.50, y=47.00, z=841.50], EntitySkeleton['Skeleton'/212, l='MpServer', x=-3.50, y=47.00, z=842.50], EntityCreeper['Creeper'/213, l='MpServer', x=-12.66, y=65.00, z=840.00], EntityCreeper['Creeper'/214, l='MpServer', x=-13.31, y=64.00, z=841.47], EntityCreeper['Creeper'/215, l='MpServer', x=-14.56, y=65.00, z=835.97], EntityPig['Pig'/222, l='MpServer', x=4.50, y=80.00, z=751.50], EntityPig['Pig'/223, l='MpServer', x=5.50, y=81.00, z=752.50], EntityPig['Pig'/224, l='MpServer', x=4.50, y=88.00, z=754.50], EntityPig['Pig'/225, l='MpServer', x=12.91, y=70.00, z=806.03], EntityVillager['Villager'/226, l='MpServer', x=5.72, y=76.00, z=836.50], EntityVillager['Villager'/227, l='MpServer', x=7.44, y=76.00, z=829.38], EntityVillager['Villager'/228, l='MpServer', x=7.41, y=76.00, z=833.13], EntityVillager['Villager'/229, l='MpServer', x=15.34, y=75.00, z=841.84], EntityVillager['Villager'/230, l='MpServer', x=14.53, y=76.00, z=837.16], EntityVillager['Villager'/231, l='MpServer', x=2.69, y=75.00, z=843.72], EntityVillager['Villager'/232, l='MpServer', x=11.41, y=74.00, z=851.94], EntitySkeleton['Skeleton'/237, l='MpServer', x=16.56, y=36.00, z=727.06], EntityVillager['Villager'/238, l='MpServer', x=17.50, y=76.00, z=828.25], EntityPig['Pig'/239, l='MpServer', x=29.50, y=72.00, z=816.50], EntityPig['Pig'/240, l='MpServer', x=31.97, y=72.00, z=822.13], EntityVillager['Villager'/241, l='MpServer', x=30.06, y=74.50, z=827.50], EntityVillager['Villager'/242, l='MpServer', x=19.37, y=74.00, z=820.50], EntityVillager['Villager'/243, l='MpServer', x=21.88, y=75.00, z=841.38], EntityVillager['Villager'/244, l='MpServer', x=30.50, y=75.00, z=836.41], EntityVillager['Villager'/245, l='MpServer', x=16.25, y=75.00, z=842.63], EntityVillager['Villager'/246, l='MpServer', x=29.72, y=76.00, z=841.50], EntityVillager['Villager'/247, l='MpServer', x=30.72, y=76.00, z=841.50], EntityPig['Pig'/248, l='MpServer', x=14.19, y=75.00, z=844.38], EntityPig['Pig'/249, l='MpServer', x=20.50, y=74.00, z=849.03], EntityPig['Pig'/250, l='MpServer', x=23.19, y=75.00, z=848.03], EntityPig['Pig'/251, l='MpServer', x=22.34, y=74.00, z=849.69], EntityVillager['Villager'/252, l='MpServer', x=20.72, y=75.00, z=843.75], EntityVillager['Villager'/253, l='MpServer', x=20.28, y=74.00, z=856.59], EntityVillager['Villager'/254, l='MpServer', x=21.13, y=74.00, z=857.38]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_40, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1737979424 bytes (1657 MB) / 4022861824 bytes (3836 MB) up to 7635730432 bytes (7282 MB)
    Mod Pack: Unknown / None
    LiteLoader Mods: 3 loaded mod(s)
    - Presence Footsteps version r5 for 1.7.10
    - MAtmos version r28 for 1.7.10
    - VoxelMap version 1.5.10
    LaunchWrapper: 29 active transformer(s)
    - Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
    - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
    - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
    - Transformer: net.minecraftforge.classloading.FluidIdTransformer
    - Transformer: mods.betterfoliage.loader.impl.BetterFoliageTransformer
    - Transformer: codechicken.lib.asm.ClassHeirachyManager
    - Transformer: codechicken.core.asm.InterfaceDependancyTransformer
    - Transformer: codechicken.core.asm.TweakTransformer
    - Transformer: codechicken.core.asm.DelegatedTransformer
    - Transformer: codechicken.core.asm.DefaultImplementationTransformer
    - Transformer: invtweaks.forge.asm.ContainerTransformer
    - Transformer: codechicken.nei.asm.NEITransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
    - Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
    - Transformer: codechicken.core.asm.CodeChickenAccessTransformer
    - Transformer: invtweaks.forge.asm.ITAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ItemStackTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
    - Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
    - Transformer: com.thevoxelbox.voxelmap.litemod.VoxelMapTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx8192m -XX:PermSize=512m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 94
    FML: MCP v9.05 FML v7.10.112.1370 Minecraft Forge 10.13.3.1370 24 mods loaded, 24 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.112.1370} [Forge Mod Loader] (forge-1.7.10-10.13.3.1370-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.3.1370} [Minecraft Forge] (forge-1.7.10-10.13.3.1370-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.0.4.95} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.95-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArmorStatusHUD{1.28} [ArmorStatusHUD] (ArmorStatusHUD-client-1.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BetterFoliage{1.0.10} [Better Foliage] (BetterFoliage-mc1.7-1.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bigtrees{1.7.2b} [The BigTrees Mod] (BigTrees-172b-forge1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    coralmod{1.7.10_dev2} [CoralReef Mod] (coralmod-1.7.10-3.141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    nandoprops{1.7.10_dev2} [NandoProps] (coralmod-1.7.10-3.141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{3.2.0} [Damage Indicators] (DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    enhancedbiomes{2.4.1 for MC 1.7.10} [Enhanced Biomes] (Enhanced Biomes 2.5 for MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    neiintegration{1.0.8} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NEM-VersionChecker{0.1} [NEM Version Checker] (NEM-VersionChecker-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    notenoughkeys{@MOD_VERSION@} [NotEnoughKEys] (NotEnoughKeys-1.7.10-1.0.0b29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    plantmegapack{4.15} [Plant Mega Pack] (plantmegapack-4.15-1.7.10-1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    soundfilters{0.8_for_1.7.X} [Sound Filters] (SoundFilters-0.8_for_1.7.X.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StatusEffectHUD{1.27} [StatusEffectHUD] (StatusEffectHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    VersionChecker{1.1.8} [Version Checker] (VersionChecker-1.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mantle Environment: Environment healthy.
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 670M/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.88, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [msi_conversion.zip, PresenceFootstepsOfficial.zip, Faithful_32_OptiFine.zip] Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    It's a bug caused by some change to Forge after version 1225. For whatever reason, my grass stopped working after that. I'd recommend using Forge 1225 unless any of the other mods you use require a later version, and I'll make sure that it's fixed when I update to MC 1.8.

    Quote from Banjobeni»

    I like this mod, it creates fantastic visuals of landscape!


    But I think there is a bug regarding the naturally generated caves. In contrary to vanilla minecraft, in Enhanced Biomes there are very very few caves reaching the surface. The caves are there, you can see them clearly with tools like MCEdit. But there is almost always one or two layers dirt/stone separating the top end of the caves from the surface air.


    Is there anything in the algorithm that does something like +2 from the heightmap generated by minecraft, or maybe something else with a similar effect? Somehow also supporting this +2 theory is also that the Riparian Zone seems to be even more discontinuous than the vanilla minecraft's rivers, which might be caused by the surface being too high, leading to less water tiles for the river and narrowing it too much.


    Is this a known bug? I can take a couple of screenshots if no one knows what I'm talking about.


    I have noticed both of these things, but I thought that I had gotten the cave one fixed up. It's a function of it not digging through the new dirt and grass, usually. I believe that I also had the Riparian zone slightly higher than rivers in the last update, to allow more space for trees. I've got it fixed for the next update already though.

    Posted in: Minecraft Mods
  • 1

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from MidnightsFX»

    Hey SMEZ1234,


    First off, wanted to say thanks for the great mod! I very much appreciate the variety and look of this mod.

    I don't know if you accept donations or anything but I would like to give back since I enjoy this mod so much.


    Next, question about spawning - I have found that Growthcraft's Bamboo seems to get destroyed for the most part when generated? I have found the occasional patch of where the bamboo spawned but everything except the very top of the 'trees' seems to have been removed. I realize growthcraft has not been updated in quite a while and this is likely something that won't get fixed, I was just curious to see if it would be plausible for compatibility for that spawn.


    Lastly, any timeline on when the next release will be out?


    Thanks!


    You're welcome! I hope that this isn't half in response to my last comment though. Don't worry, I don't normally get that annoyed. :)


    In terms of Growthcraft's Bamboo, this is a commonly occurring bug with other mods' plants on my soils. Unfortunately, it can only be fixed from their side (without me overwriting vanilla MC files). I'll see what I can do to get Growthcraft to fix it. It's only a couple of lines, so it shouldn't be too difficult.


    The next release... I can't give an exact, or even roundabout date for. All my time is taken up my other things at the moment, and I'm halfway through programming a big update. I'll try to get it out as soon as possible, but this could be anywhere from a couple of weeks away to a few months. Sorry about that.

    Posted in: Minecraft Mods
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