Quando a snapshot 13w02a lançou com o novo sistema de texturas eu fiquei muito exitado. Eu finalmente poderia deixar o minecraft do modo que eu queria.O objetivo deste pacote é animar todas as texturas, porém com razão (Mais de 100 animações até agora!), e também adicionar alguns detalhes, que não existiam por falta de pixels, como as ferramenta na mesa de trabalho, e os riscos no vidro (As texturas com mais detalhes são 32x).Eu sei que outros pacotes se denominam "Híbridos" porém eu não vi nenhum misturando resoluções. Modificando a resolução dependendo da necessidade da animação, eu consegui deixar uma animação bonita e mantendo o pacote leve.Eu estou trabalhando nisso por mais de três meses.Gostaria de obter sugestões de todos sobre o que poderia ser acrescentado ou melhorado. Aqui estão alguns screenshots e alguns gifs para dar uma idéia do que tudo parece. Alguns dos meus favoritos são a tocha, o jukebox ou registro player, e os minérios.
Fotos
Itens Animados
Exemplo de um mob piscando!
Videos Análises e Jogatinas
Instalação Não sabe como utilizar?
- Depois de baixar, coloque na pasta texture packs. Se você não sabe onde fica, procure no Google, e você vai achar vários tutoriais. Tenha certeza que você está com o jogo na versão 1.5 ou maior.
- Instale o Optifine ou MCPatcher e siga as instruções em seus determinados posts. Isto irá ativar as texturas conectadas (CTM), mobs randômicos, e as animações de piscar, e o interior da Ender Chest. Se você utiliza optifine, tenha certeza de que você ligou as texturas conectadas em video>settings>quality.
Link Removed
Se você deseja deixa um comentário, mas não sabe inglês, você pode utilizar o Google Tradutor ou qualquer outro programa que traduza para o inglês. Se você não possui uma conta aqui, você pode também, comentar no meu vídeo no YouTube!
Termos Leia isto antes de tudo!
Usar este pacote em vídeos ou em outros meios porém com um link para este site.
Editar, remover, modificar e adicionar coisas ao pacote, porém para uso pessoal, sem destribuição pública.
Você não deve:
Destribuir este pacote sem seus determinados créditos/link para este site.
Utilizar qualquer uma das texturas deste pacoro para a criação de outro.
Com a exeção de:
Permissão exclusiva (Blocksmithed).Texturas originais pertencem á Mojang.
Se você usar isto em um vídeo no youtube, por favor, inclua um link para esta postagem!
Traduit par GreenLenux
Quand la snapshot 13w02a est sortie avec son nouveau système de pack de textures pour Minecraft 1.5, j'étais super excité. Je pouvais enfin faire ressembler Minecraft comme je le voulais. Le but de ce pack est de tout animer (plus de 100 animations), et d'ajouter des détails là où le pack de défaut n'avait pas assez de pixels comme les outils sur l'atelier et les lignes sur les vitres (les textures avec des détails sont 32 fois plus grandes). Je sais que certains packs de textures se prénomment eux même "hybrids" mais je n'ai jamais vu le concept de mixer différentes résolutions. En changeant les résolutions en concordance avec ce dont l'animation avait besoin, j'étais capable de rendre les animations plus fluides tout en gardant un semblant de même taille.
Remerciements :
Credits: minz1
Shax
MpSlx (http://steamcommunity.com/id/mpslx) Traduction portugaise
Personnes qui m'ont donné des idées (incomplet)
TheREPTILE2000
minz1
Nick Azn
Kitteh6660
TheMinecrafterTippyDaug
ReddieLP
J'aimerai avoir des suggestions de la part de tout le monde sur ce qui pourrait être ajouté ou amélioré. Les critiques constructives sont toujours les bienvenues. Voici quelques screenshots et quelques gifs pour vous donner un aperçu du pack. Mes textures préférées sont le pufferfish, le Jukebox/lecteur de musiques, et les minerais.
Gifs :
Notez que j'ai « gifé » seulement quelques textures car c'est horrible à faire. Ce n'est que quelques exemples. Aussi, les animations vont vous paraître plus fluides en jeu car le timing est compliqué à réaliser en gif. Certaines animations ne sont d'ailleurs plus présentes dans le pack.
Blocs:
Objets
Et le villageois (un des mobs qui cligne des yeux)
Il y a plein d'autres vidéos de présentation de mon pack sur youtube. J'aimerai tous les remercier. Vous pouvez en trouver plus ici.
Installation :
1. Télécharger le fichier .zip depuis le lien de téléchargement, et suivre ces instructions.
2. (Semi-optionel, mais cette étape est obligatoire pour activer certaines options) Télécharger MCPatcher et patcher votre minecraft (les instructions d’installations sont dans le lien). Cela activera les textures connectées (CTM), les mobs randoms, et les animations sur les entités comme les mobs qui clignent des yeux et l'enderchest.Optifine peut seulement utiliser les textures connectées les mobs randoms.
Merci d'avoir lu et, j'espère, d'avoir essayé le texture pack !
Link Removed (Pour Minecraft 1.14)
J'ai aussi un topic PMC ici. Si vous n'avez pas de compte minecraftforum, vous pourrez commenter sur PMC ou sur la vidéo Youtube.
When snapshot 13w02a came out with the new texture pack system for minecraft 1.5, I was so excited. I could finally make Minecraft look how I wanted it to. The goal of this pack is to animate everything within reason (over 100 animations so far!), and add detail where the defaults didn't have enough pixels like the tools on the crafting bench and lines in glass (the textures with added detail are 32x). I know some other packs call themselves "hybrids" but I haven't seen this concept of mixing and matching resolutions done before. By changing the resolutions in accordance with the need of the animation, I was able to make the animations smoother while keeping the overall size of the pack down.
Here is a complete change log.
Changes
Gold ore sparkles
Diamond ore sparkles
Redstone ore pulsates with power
Emerald ore sparkles
Diamond item sparkles
Emerald item sparkles
TNT fuse is more detailed and sparks on the end
Streaks in glass have finer lines
Lit furnace has fire animation
Bottles in the brewing stand fill up
Sign item's text gets written
Water bucket drips
Lava bucket drips and also the lava in it flows
Milk bucket drips
Cobblestone looks nicer
Wheat sways in the wind
Redstone lamp pulses
Tall grass sways
Minecart wheels are better
Note block really rocks out that beat
Jukebox has a spinning record on top
Jack-o-lantern flickers
Water is slightly clearer
Beacon has a pulsing effect
Tipped book shelf books look better
Powered rail moves
Diamond block has a shiny effect
Gold block has a shiny effect
Emerald block has a shiny effect
Torch has fire on it
Redstone torch pulsates
Lines in ice are more detailed
Slime ball drips
Eye of ender blinks
Lit repeater has current running through it
Redstone block pulsates
Raw fish flaps it's tail
Cooked fish has X's for eyes and twitches
Rotten flesh has flies that fly around on it
Soul sand faces open and close their mouths
Oak, birch, jungle, and spruce leaves sway
Egg starts to hatch
Glowstone pulses
Redstone item pulses
Glowstone item pulses
Lights on the command block change colors
Lit comparator has pulse that runs through it
Iron ingot has shiny effect
Gold ingot has shiny effect
End portal block (with eye in it) blinks
Slightly more transparent overlay when wearing a pumpkin
Enchanting table diamond corners have a shiny effect
Nether star spins
Lit activator rail pulses
Arrow in drawn bow has feathers
Shears open and close
Blaze powder burns
Blaze rod is... animated
Mushroom stew drips
Fireworks rocket fuses sparks
Diamond sword shines
Diamond pickaxe shines
Diamond axe shines
Diamond shovel shines
Diamond hoe shines
Gold nugget shines
Iron sword shines
Gold sword shines
Golden carrot shines
Glistering melon "glisters?"
Fern sways back and forth
Netherwart bounces/sways
Lily pad ripples
Potato crops sway
Carrot crops sway
Baked potato emits smoke/steam
Most 1 block high flowers sway
Animated puffer fish
Animated raw salmon and raw clownfish
Animated enderpearl
Animated double high grass
The following features only work for MCPatcher/Optifine users:
Glass connects
Random chickens
Random cows
Random pigs
Enderchest has a swirling portal in it and it's eye blinks
You can make the TARDIS from Dr. Who out of /give 5 1 5 (Wood planks with a damage value of 5. Removed in 1.6c)
Sheep blink
Cows blink
Cats blink
Villagers blink
Ozelots blink
Wolves blink
Pigs blink
Squids roll eyes
Witches blink
Players using a unedited Steve skin blink
Blaze's spinning rods have a low tech blazy animation
Creeper painting just got creepier
Iron golems blink
Creeper eyes pulse red
Enderman eyes pulse a darker purple
Netherack drips
Some cobwebs have small spiders in them
Sun spins
Fire particles are animated
Villager's cloud w/ lightning particle is animated
Some random zombie skins
The minecraft logo on the minecraft main screen is animated
Grass has some random CTM
Cobble has some random CTM
Stone has some random CTM
Added Herobrine
Quartz blocks connect
Endermen have a slender-ish b&w fade out animation
Vines swing
Animated ghast
Added slender notes to roofed forests
Many thanks to these people:
minz1
Shax
MpSlx (http://steamcommunity.com/id/mpslx) Made the Portuguese translation
GreenLenux Made the French translation. He also has created some horror maps: 1 2 3
People who have given me ideas: (incomplete)
TheREPTILE2000
minz1
Nick Azn
Kitteh6660
TheMinecrafterTippyDaug
ReddieLP
I'd love to get suggestions from everyone on what could be added or improved. Constructive criticism is always welcome. Here are some screenshots and a few gifs to give the general concept. Some of my favorites are the pufferfish, the jukebox/record player, and the ores.
Screenshots
Gifs
Items
And the villager (one of the mobs that blinks)
There are many other videos/showcases/reviews on youtube. I'd like to thank all of them. You can find most here.
Installation
1. Download the .zip file from the download link below, and follow these instructions.
2. (Semi-optional, but this step is required to enable some features) If available for your minecraft version, download MCPatcher and patch your minecraft (installation instructions are in the link). This will enable connected textures (CTM), random mobs, and animations on entities like blinking mobs and the enderchest. Optifine is a partial alternative, but it only has very basic support for connected textures and random mobs.
Thanks for reading this and hopefully trying it out! Enjoy.
Link Removed
- Ad free links and older versions available under "Version History/Alternate download links."
I also have a post here on PMC. If you don't have a minecraftforum account, feel free to comment there or on the YouTube video.
Version History/Alternate download links
Link Removed (Same as v17e but updated to be compatible with 1.13)
Versions for Minecraft 1.11.x
Link Removed (Same as v17d but updated to be compatible with 1.11)
Versions for Minecraft 1.9.x - 1.10.x:
Link Removed (Same as v17c but updated to be compatible with 1.9)
Versions for Minecraft 1.6 through 1.8.x:
Link Removed (Updated for 1.8, notable new/redone animations include leaves, fish, ghast, and double tallgrass.)
Link Removed (Animates all the new flowers, fixes the cauldron glitch, the dark oak plank glitch, and removes broken formatting in the description.)
Link Removed (Adds more random mobs, more random CTM, more animations and improvements to existing animations.)
Link Removed (Same as v1.5, but in resource pack format for 1.6)
Versions for Minecraft 1.5.x:
Link Removed (May be incomplete. Adds more random mobs, more random CTM, more animations and improvements to existing animations.)
Link Removed (Adds dripping netherack, connecting glass panes, animated lilypads, carrots, and potatoes. Ores are also redone.)
Link Removed (Makes more of the vegetation sway and more mob eyes animated. Also improved some things.)
Link Removed (Add shiny tools and a few other animations.)
Link Removed (Adds blinking mobs, and animated enderchest and blaze.)
Link Removed (First version to be posted here. Has better ores, wheat, and grass than 1.0. Also adds various animations.)
Link Removed (Oldest version. Less graphically intensive.)
How to remove or replace animations/textures
2. Delete the .png and the .mcmeta (or .properties) file that has the same name. Minecraft will replace missing textures with the default texture.
3. If you want to replace the texture you just deleted, simply copy and paste the texture you want into the correct folder.
If you want to support this, leaving a comment really means a lot to me. If you really want to help this texture pack, you can set this code as your signature.
<a href="http://www.minecraftforum.net/topic/1778085-"><img src='http://i.imgur.com/IZV9lZq.gif' /></a>
It is the one you see as my signature below this post. If it doesn't work first try, click the "toggle editing mode" button on the top left of the signature editing screen and past the code again.
Also feel free to click that button. That always makes me happy.
• Use this texture pack in youtube videos and/or other media, but please provide a link to my minecraftforum.net post: http://www.minecraft.../topic/1778085- or Link Removed
• Edit any part of this pack for your personal use, just don't distribute it.
• Use this pack as your server's resource pack, or use parts of it in your server's resource pack as long as you give me credit.
• Post/share any of the download links on the forum post, just link to the forum post as well.
You may not:
• Distribute this pack or any part of it with a link other than one of mine. (Except as stated above)
• Use any of these textures in another resource pack or remix pack.
With the exception of:
• Exclusive permission from me, blocksmithed (http://www.minecraft...2-blocksmithed/).
Also:
• Please don't post a direct download link. Instead use a bit.ly one from under "Version History/Alternate download links." They work just as well, and anyone can track download stats by adding a "+" after the bitly url.
Original Minecraft textures belong to Mojang.
If you use this for YouTube please provide a link to this thread. Thanks!
1
My fault there. The Volcano biomes in v2.5 of EB were registered in the BiomeDictionary as 'Nether' type. Yes, I hadn't properly thought this through (It was fine with the vanilla Nether mobs, but not mods' Nether mobs), and it was one of the first fixes I made for the still unreleased next update. RTG has nothing to do with that problem.
53
Since late October 2013, when Mojang released Minecraft 1.7, I haven't released an update for Better Biomes. In that time, I've redone a large percentage of Better Biomes' code, until it became the mod you see here.
Enhanced Biomes has undergone a drastic change from the mod that tried to add realistic new biomes and as few blocks as possible to the Minecraft world. 31 new biomes since the last release of Better Biomes, for a total of 88, with 23 being rare variants, biome specific stones and grasses and new wood types for all 15 new trees that resemble their Minecraft counterparts, along with improvements to villages and a biome information display similar to Minecraft's co-ordinates display. It's a massive update.
While Enhanced Biomes' aim is more or less the same, its attempt at realism exceeds that of Better Biomes' improvements to the world's surface. Each tree is made from a different type of wood. There are 6 new stone variants that retain the properties and uses of the default stone that generate by biome type, complete with variants of ores, stone bricks, cobblestone and slabs. There are also 7 new grass, dirt and farmland variants, also generating by biome type. Villagers now build their homes from the resources around them, their biome's stone and wood types.
Additionally, new config options allow for better customisation of your world, such as village size and rarity, and biome weights in generation. It also retains the biome size, generation, and village spawning options from Better Biomes.
Biomes
Thanks to KaosRitual for the images.
Edge Biome: Alpine Mountains Edge
River Biome: Glacier
Rare Biome: Alpine Mountains M
(No picture)
Alpine Tundra
Aspen Forest
Sub Biome: Aspen Hills
Badlands
Basin
The basin is a generic sub biome that generates in low-lying biomes
Blossom Woods
Sub Biome: Blossom Hills
Boreal Forest
Rare Biome: Cold Boreal Forest
(No picture)
Boreal Plateau
Rare Biome: Boreal Plateau M
Carr
Clay Hills
Clearing
Clearings are a generic sub biome that generates in forested areas
Cypress Forest
Rare Biome: Cold Cypress Forest
Desert Archipelago
Ephemeral Lake
Edge Biome: Ephemeral Lake Edge
Rare Biome: Woodland Lake
Fens
Fir Forest
Rare Biome: Cold Fir Forest
Forested Archipelago
Rare Biome: Flowery Archipelago
Forested Mountains
Sub Biome: Forested Valley
Frozen Archipelago
Grassy Archipelago
Kakadu
Lake
Low Hills
Mangrove
Marsh
Meadow
Rare Biome: Meadow M
Mountainous Archipelago
Mountains
Edge Biome: Mountains Edge
Oak Forest
(No picture)
Pine Forest
Rare Biome: Cold Pine Forest
Pine Forest Archipelago
Rare Biome: Boreal Archipelago
Plateau
Polar Desert
Prairie
Rainforest
Sub Biome: Rainforest Valley
Red Desert
Riparian Zone
The Riparian Zone replaces rivers in generation, adding alder trees to the banks
Rocky Desert
Sub Biome: Oasis
Rocky Hills
Sahara
Sandstone Canyons
River Biome: Sandstone Canyon
Rare Biome: Stone Canyons
Sandstone Ranges
Edge Biome: Scree
River Biome: Creek Bed
Rare Biome: Sandstone Ranges M
Scrub
Shield
Shrublands
Rare Biome: Roofed Shrublands
Silver Pine Forest
Sub Biome: Silver Pine Hills
Snowy Plateau
Snowy Ranges
(No picture)
Snowy Wastelands
Steppe
Tropical Archipelago
Tundra
Sub Biome: Ice Sheet
Rare Biome: Snowy Desert
Volcano
Rare Biome: Volcano M
Wastelands
Woodland Field
Woodlands
Sub Biome: Woodland Hills
Xeric Savanna
Sub Biome: Oasis
Xeric Shrubland
(No picture)
Mod Showcases/Reviews
By TeronRedoran
Written analysis
By shortbustrip / 3 Prong Gaming
This video was made using the final 1.7.2 version, meaning that the new dirt and grass isn't properly rendered or generating. The information is correct though.
By TyneCraft
By Malorn
Downloads
All versions require Forge. Download the latest recommended version.
For updates from 1.6.4 or previous versions of Minecraft, see the Better Biomes topic.
1.7.10 (Forge 1220 or higher)
Enhanced Biomes 2.5 for MC 1.7.10 (20/10/14)
1.7.10 (Forge 1219 or lower)
Enhanced Biomes 2.4.1 for MC 1.7.10 (26/09/14)
1.7.2
Enhanced Biomes 2.2 for MC 1.7.2 (2/07/14) - IMPORTANT: See version notes
Version Notes
1.7.10
The bugs in the last 1.7.2 version have been fixed. Biomes will generate properly in the default world type. You can also change the IDs of rare biomes to any biome ID now, as long as the "Use EB's rare biome code" option in the config is set to true.
1.7.2
Due to the changes in 1.7, Forge has not fully updated to support new biomes. Unfortunately, this means that you will have to use the Enhanced Biomes world type. This will be fixed in the first update released for 1.7.10. Additionally, as rare biomes rely on biomes' IDs, changing the IDs in the config file is unadvised. If you have to change them, ensure that the rare biome has an ID 128 more than its default version.
Server Setup
Set the level-type to "typeEB" for the Enhanced Biomes world type.
As the 2.3 update allows biomes to generate in the overworld, you don't need to use the world type if you're using 2.3+.
Texture Packs
Archibald_TK made Dokucraft textures for the blocks in the mod. Download them from here.
Changelog
2.5
Fixed crash with Forge versions 1220+.
Added Xeric Shrubland biome.
Split Woodland category into Boreal and Broadleaf. Mollisol now generates in the Plains category and standard dirt in the Boreal category.
Added Single Biome WorldType.
Added safeties to biome generation lists.
2.4.1
Added a config option for my ores. You can have only the vanilla ore generate, no matter what the stone is, or have the new gold and iron ores drop their vanilla forms. By default they do generate and don't drop their vanilla forms.
Fixed alder generation in the Riparian Zone. This should make it more distinguishable from standard River biomes.
Fixed the issues in the Mangrove biome. Lakes now only generate on the surface, instead of everywhere, which should result in less generation lag, and also fix the occasional crash.
Updated Russian translation (written by VeryBigBro and merkaba5).
2.4
Added 7 new stones - chalk, chert, dacite, gabbro, marble, schist and dolomite.
All stones now have different hardnesses, ranging from 0.8 to 2.0. Default stone is 1.5.
Reclassified biomes. Even though they technically fulfill requirements for a number of types, they now only are about 2 - 4 types, as opposed to 5 - 7 previously.
Improved ID placement of biomes. You will need to delete your config if you want to use these IDs. Essentially, it groups all the rare biome IDs to avoid conflicting with other mods.
Changed the way stones and soils are picked for each biome. There are now broad biome types that each biome is placed into. You will get one old stone, one new stone and a soil for that type.
Fixed saguaro texture issue.
Hopefully fixed connected textures crash.
Probably a number of other bug fixes that I've forgotten about - it's been a while.
pre-2.4a
Added an option to disable volcano generation.
pre-2.4
Fixed Forge's custom biome type issue (in short, I removed them).
Fixed rock noise issue.
Made a few additions to villages in the Cherry Blossom biomes. More are planned.
Changed cherry blossom textures to make them more distinctive.
Half finished a new biome, the Red Desert. The saguaros in it aren't textured yet.
Added new textures for texture pack makers allowing grasses to have different sides to their dirt.
Added config options to individually disable stone and grass.
Added a config option to generate only pockets of the new stone. The pockets aren't biome dependent.
Fixed shovels not destroying the new grass faster.
2.3.0.2
Fixed crash with scattered features (temples).
2.3.0.1
Bug fixing update:
Reclassified volcanoes to avoid game-crashing conflicts.
Made EB's grass drop the right metadata.
Fixed clay, sand and gravel generation in water.
Made bonemeal affect both types of grass when either is right-clicked.
Fixed various minor rare biome bugs.
2.3
Updated to MC 1.7.10.
Biomes now generate in the default overworld, along with their stones.
Biomes now have two types of stones each, instead of just one.
7 new types of grass, dirt and farmland have been added. Like stones, they generate depending on the biome.
A config setting has been added allowing you to choose between generating rare biomes according to ID, or according to how they are registered with EB. Disable if you're using other biome mods.
Ores generate with the correct background textures.
Cobbled Sandstone has been added.
Lava in caves has been fixed.
Biomes have all been re-categorised.
Suspended lava on volcanoes has been fixed.
All those weird, untextured blocks have been removed.
2.2
Added a new biome, the Snowy Ranges.
Made seasons work properly on servers.
Fixed edge and river biome genlayers.
Allowed modded ores to generate in the new stones.
2.1
Added seasons with configurable lengths.
Fixed not-entirely-random ore generation.
Made islands in the ocean with all generating biomes.
Fixed some village bugs.
Re-classified sandstone biomes as 'Hot'.
Minor tweaks to sandstone and stone canyons.
2.0.2.1
Added an option to disable the changes to villages in case there is a conflict with other mods.
2.0.2
Improved the biome info display.
Added a config option for biome weighting. Delete your old config files.
Fixed the texture finding errors filling up the console whenever the game is loaded.
Tweaked the biome height of Forested Mountains.
2.0.1.1
Added an option to disable the new stone. Still found occasionally in some types of villages.
Added an option to turn off vanilla biome generation in the new world type and village gen in all world types.
Fixed the config file displaying normal village size as 8, not 0.
Fixed server crash on load.
2.0.1
Changed every "Better" I can find into "Enhanced".
Fixed only Alpine and Boreal biomes generating.
2.0.0.2
Fixed some issues with half slabs.
2.0.0.1
Fixed iron and diamond ores smelting into gold ingots.
Inventory lexicon.
Perlin work on a number of biomes to reduce lag and improve generation.
Bugs
Rendering issues with ores and grass (Forge 1236)
Desert village roofs
Achievement for getting wood
Compatibility
Enhanced Biomes should work with just about every forge mod out there. Mods such as FortuneOres, Carpenter's Blocks, or mods which add new furnaces have been tested and work (Thanks, Eleongo).
Additionally, Dr Zhark's Custom Mob Spawner mod will stop mobs from spawning in my biomes. Mob Spawn Controls 2 appears to be the best way to solve the problem, but I may need to look into providing proper compatibility.
WhichOnesPink wrote a add-on to make EB compatible with DenseOres. The add-on, Dense EB Ores, can be found here.
Finally, 10paktimbits, the author of the Plant Mega Pack mod, has added compatibility with EB to his mod, allowing those plants to generate in the new biomes.
Modpack Permissions
There are four conditions you must fulfill before including this mod in a modpack.
Banners
Copyright
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Sean Zammit, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD requires advance written permission of the OWNER and may be subject to certain terms.
2
Sorry for taking so long to reply to you all - I've been away without internet for a week.
I'm just waiting until I release a version for 1.8 to do this, because that's when Vanilla started doing it. Otherwise it would seem weird not to have the Vanilla versions.
I've fixed a couple of issues relating to the stairs. This is probably one of them. I'll make sure that I have before I release the update with what is now 10 months worth of changes.
You probably don't have the mod loaded on the server. Similarly to how you install the mod normally, you have to put it in the server mods folder if you want to use it on a server.
That sounds worse than the bugs I fixed. Probably some mistake with the maths in there to transfer from metadata to block. Thanks for telling me, I'll get it fixed.
Go ahead. I'll send you a PM soon, just wanted to tell you now that it's fine.
Thanks a lot for that. I'll put that link in the OP, but it's also got a fair bit of useful feedback for me.
1
Okay, didn't know about that - I tend not to play with sound.
I'll get it fixed for the next version, which I promise I'm trying my best to complete.
1
Go ahead. I assume you read the four points in the OP - just remember to send me a link to the pack once it is publicly released.
1
Just had to comment on the compatibility difficulties. EB actually is compatible with modded crops, the issue is that some modded crops aren't compatible with it.
Minecraft Forge allows modders to register their blocks as able to sustain various types of plants. However, older mods, which were written before this was possible, tend to have not updated their crop code, so they're still just checking for vanilla dirt, grass, farmland etc. EB's blocks are correctly registered though, so correctly written crops will work fine.
So I can chase down the authors and get them to fix their code, which crops mods are you having problems with?
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No, I'm working on the next one. Life is keeping me very busy though.
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Hi everyone,
I know that it has been over 6 months since the last update, and will probably end up at 7-7.5 before I finally manage to get the next one out. As soon as I think I'm going to have free time, something else pops up, and work on the mod is pushed back another few weeks.
I have assessments through all of next week, but come Friday, I'll be done and can get back to working on the mod. I've been missing it, actually.
It's been so long that I had forgotten what I had actually included in the last update. The ore meta bug, for instance, was fixed many months ago, and I thought I had it in the last version. Looking at my to-do list for the next update though, I saw that it was under the completed category.
I apologise yet again for the delay. There's a lot that I want to get done for the next update, and I don't want to rush out an incomplete version.
I think that nearly all of you will be pleased with the changes that I've made. I've done a far bit of work on improving the world gen in some of the blander/more lag inducing biomes.
And a few aesthetic changes, like in the Tundra.
Not to mention all the minor improvements, and the bug-fixes.
Anyway, I'm looking forward to returning to modding in a week. Thank you all for your continued patience.
- SMEZ
EDIT: And for those of you who notice the Thaumcraft ores in the walls, it's because I'm ensuring that my mod stays as compatible with other mods as possible, and Thaumcraft adds a bit to everything that I affect (biomes, ores, village components, trees).
Thanks for your positive comments.
If you don't mind the ores looking out of place, you can set the vanilla ores to generate instead of mine, and that should fix the metadata issue. It depends how much it annoys you.
And welcome to the forums! I'm happily surprised that mine was the thread that you chose to post on first, because as you say, so few people use it compared to BoP, EBXL, and even Highlands.
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It's a bug caused by some change to Forge after version 1225. For whatever reason, my grass stopped working after that. I'd recommend using Forge 1225 unless any of the other mods you use require a later version, and I'll make sure that it's fixed when I update to MC 1.8.
I have noticed both of these things, but I thought that I had gotten the cave one fixed up. It's a function of it not digging through the new dirt and grass, usually. I believe that I also had the Riparian zone slightly higher than rivers in the last update, to allow more space for trees. I've got it fixed for the next update already though.
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You're welcome! I hope that this isn't half in response to my last comment though. Don't worry, I don't normally get that annoyed.
In terms of Growthcraft's Bamboo, this is a commonly occurring bug with other mods' plants on my soils. Unfortunately, it can only be fixed from their side (without me overwriting vanilla MC files). I'll see what I can do to get Growthcraft to fix it. It's only a couple of lines, so it shouldn't be too difficult.
The next release... I can't give an exact, or even roundabout date for. All my time is taken up my other things at the moment, and I'm halfway through programming a big update. I'll try to get it out as soon as possible, but this could be anywhere from a couple of weeks away to a few months. Sorry about that.