• 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from quarterd50»

    Is there a mod or extra that will make the blocks from this mod work with micro blocks?


    Unfortunately not, as far as I know. Not much I can so about it, sorry.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from nvrsbr»

    Anyone have the MoCreatures/CustomeSpawner configs that were posted way earlier in this thread? They make it so MoCreatures Mobs spawn in Enhanced Biomes.


    Unfortunately not - I only used it once to make sure it worked and then got rid of it as I don't use MoCreatures.

    There seem to be a number of problems there. I'll look into it once I have the next update out.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from Nonsanity»

    I'm part of a group starting a new modpack and we are experimenting with mod combinations right now. Enhanced Biomes is one, as is Essential Craft 3. We were seeing an oddness on the freshly-generated world in the form of Essential Craft's "Corrupted Land" biome (one that happens as a result of player actions) replacing all the rivers on the map. So there were winding snakes of blue grass all over the map between biomes, like so:


    Corrupted Land


    I'm thinking it MAY be a bug on Enhanced Biomes' side. You have a config option to replace River biomes with your own alternate river-style biome. This is the only replacement there seems to be. Might this happen later on, after all the other biomes have been assigned IDs, and (and here's the important bit) some other mod has claimed the next ID for its own biome? If Enhanced Biomes just adds 1 to the last ID it used, not checking to see if that one has now been taken by another mod, when it goes to replace Rivers with its own biome it will get the other mod's instead.


    This is just a WILD GUESS. I have not seen any of the pertinent code from either mod. I am not a doctor and I don't even play one on TV.


    But, I think it's a fair guess since, when I turned off Enhanced Biome's optional River replacement option, everything was fixed. ;)


    [No intention of finger-pointing here (EC might be adding -1 instead), I'm just trying to report an issue that straddles two mods—to both of them.] :)


    I think you're right about it being a biome ID conflict, but it shouldn't be hard to fix. Just change the biome ID for the Riparian Zone in the config file (/config/Enhanced Biomes/Biomes.cfg). It's normally 135, 128 more than the River biome ID. Change it to either a number below 128, or enable my rare biome code in the General.cfg file, and set it to a number below 256. It's probably easier to just set it to 127 though.

    Hopefully that solves the problem. Good luck getting the pack working.


    EDIT: 1 minute behind Archibald_TK... Relevant point, you should look at all the config files and make sure that none of the IDs of EC3 are the same as the ones in my Biomes.cfg file.

    I do set the IDs the first time based on the last one plus 1, but after that it's up to the user to set the IDs in the config files if they conflict.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)

    Thanks for your offers to test the next version. At the moment, unfortunately, it's not stable enough to be worth testing. My incomplete changes have led to a number of bugs that will resolve themselves by the time I'm finished. I'll get back to you then if you're still interested.

    Quote from NUTCASE71733»

    I had an odd thing happen with the fossils and archeology mod in which when I planted a paleoraphe tree on molisoil and then used bonemeal to make it grow, the sapling just vanished. This is a big problem as the only way to get these saplings is to revive a fossil of them in the F/A mod. I know it has to do with the new types of soil in Enhanced Biomes as the saplings grow fine in 1.7.10 without the mod installed. Might it be possible to check out in a future version to prevent such an odd mishap from occurring? It might happen with a lot of tree types from various mods, not just this particular case.


    I suspect what has happened based on how the code works is that the sapling is plantable on my soil, but then two things have gone wrong on F/A's side. Their tree generation has started, removing the sapling. It then fails, because it wants MC grass or dirt, not mine in the tree gen code. The generation returns false, and F/A hasn't properly handled the sapling growth code, so the sapling is never replaced (as it gets removed before the tree starts to grow).


    There's a couple of tests that I could do to confirm that theory, but as they have a Github, I'll have a quick look through their code and get back to you.


    EDIT: Yes, that's the issue. Their sapling code is a bit of a mess. It's checking twice that the ground is grass and dirt, removes the sapling before either of the checks, and never checks if the tree generation fails.

    I'd tell you that you'd have the same issue if you placed blocks above it, but it doesn't even check for them. It would grow right through anything in its way - diamond block, bedrock, etc.

    I'll add it to my to-do list to send them a pull request with the correct code. I don't understand why they couldn't just use the normal sapling code...

    If you want to report the issue to them, it might be a good idea to quote this post. That way they have an explanation of the problems in the code, and they know to message me if they think I'm wrong.

    Posted in: Minecraft Mods
  • 3

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)

    Hi everyone,


    I know that it has been over 6 months since the last update, and will probably end up at 7-7.5 before I finally manage to get the next one out. As soon as I think I'm going to have free time, something else pops up, and work on the mod is pushed back another few weeks.

    I have assessments through all of next week, but come Friday, I'll be done and can get back to working on the mod. I've been missing it, actually.


    It's been so long that I had forgotten what I had actually included in the last update. The ore meta bug, for instance, was fixed many months ago, and I thought I had it in the last version. Looking at my to-do list for the next update though, I saw that it was under the completed category.


    I apologise yet again for the delay. There's a lot that I want to get done for the next update, and I don't want to rush out an incomplete version.

    I think that nearly all of you will be pleased with the changes that I've made. I've done a far bit of work on improving the world gen in some of the blander/more lag inducing biomes.




    And a few aesthetic changes, like in the Tundra.


    Not to mention all the minor improvements, and the bug-fixes.

    Anyway, I'm looking forward to returning to modding in a week. Thank you all for your continued patience.

    - SMEZ


    EDIT: And for those of you who notice the Thaumcraft ores in the walls, it's because I'm ensuring that my mod stays as compatible with other mods as possible, and Thaumcraft adds a bit to everything that I affect (biomes, ores, village components, trees).

    Quote from riordan77»

    At least for me, it didn't - because of the ore metadata bug that was talked about above.


    EB Iron and gold drop their vanilla ore versions if you use that config option, but because they are labelled as #14:6 (or 14:8 or whatever stone version they came from) instead of just plain #14, they don't get recognized by any machine of any mod I use (in the ftb direwolf 1.7.10 pack), nor JABBA barrels nor even an ore dictionary converter mod. The only workaround I found was to hold an "original" iron or gold ore block in inventory, with none of the metadata-handicapped ones there. Then get a reduced stack of meta-data ores out of an inventory, throw it down, get it back - voila, it stacks and loses its metadata. The same thing applies If you have an original piece in your inventory when
    mining.


    There is a better workaround If you use minetweaker, until SMEZ gets around to the next iteration of his wonderful mod: you only have to add the EB metadata-versions to the oreIron and oreGold entries in the ore dictionary.


    @SMEZ1234:
    Great, very great mod. I love the landscapes you create above ground and below and don't understand why so few people use your mod. For me it is the #1 visual addition to minecraft, more important than shaders. #2 is better foliage, so I hope that forge issue is only temporary...


    Thanks for your positive comments.

    If you don't mind the ores looking out of place, you can set the vanilla ores to generate instead of mine, and that should fix the metadata issue. It depends how much it annoys you.


    And welcome to the forums! I'm happily surprised that mine was the thread that you chose to post on first, because as you say, so few people use it compared to BoP, EBXL, and even Highlands.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from GnomeKnight»

    Could you make pictures of the trees. Of enchanced biomes?


    Eventually, maybe. You can just look at the pictures of the biomes.

    Quote from Banjobeni»

    @SMEZ1234: I think I have found two further issues in/related to Enhanced Biomes.


    Firstly, when the EB-specific ores are generated (those that blend with the new stones) and the config option to have those mined as normal minecraft ores is chosen, the resulting Ore items do not have the correct meta. I have seen Iron Ores having (15:10) and (15:8). It seems when getting a drop from mining, only the block-ID is overridden, the meta stays as it was. These wrong-meta ores can be smelted, but do not interoperate well with mods like Thermal Expansion that expect 15:0 items for, e.g., pulverizing them into dusts.


    Secondly, when combining EB with the mod Harvestcraft, it is not, at least not in a stable way, possible to plant Harvestcraft seeds on EB's dirt blocks. Even though those special dirt blocks can be tilled, only vanilla seeds/melons/pumpkins can be planted. How does farmland interoperation work between mods? Is it even possible to integrate EB and Harvestcraft such that this works? If no, I'd value a config option such that shoveled EB dirt gets converted to vanilla dirt (just as with the ores).


    Ore meta is another bug that I was reasonably sure that I'd fixed. It's only a line of code, so I'll make sure it's fixed again once I get back to my code. I'm actually out of the country at the moment, and left my editing software at home.


    As Archibald_TK said, the bug with Harvestcraft can only be fixed easily from their side. They just have to use the correct Forge methods to check for grass/dirt/farmland, instead of looking for the exact block.

    Quote from Archibald_TK»

    That issue is on Harvestcraft side (you'll encounter the same issue using GardenStuff dirt). I don't know if it was corrected in the most recent release, but as I understand she was reluctant working on it at first, probably as few mods use custom dirt for now.


    Good news is that BoP is also implementing their own dirt (which will also encounter the same issue). By virtue of being used by many people, this shall lead to enough complaints that hopefully a lot of modders will probably feel compelled to implement the change to their seeds/trees (and by default making them compatible with EB).


    Good to hear about BoP. It's true, there aren't enough people who use my mod to really make a difference to other modders, and also most people assume it's an issue on my side, because they're trying to place it on my soil. Hopefully BoP implementing their own dirt will solve the issue.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from gunin2000»

    Hey dude, nice Mod!

    Can I use this mod in my PRIVATE modpack? Its not listet in the technic platform and its just for my friends, for a traincraft project.

    NAME for Modpack: Traincraft - PRIVATE


    Go ahead. I'm completely happy for people to use EB in their private modpacks without asking me, by the way. It's only if you're releasing it publicly that I need to know.

    Thanks for being considerate and telling me anyway.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from Banjobeni»

    Please clarify: You have fixed it such that in the next version of E.B. the caves will digg through the grass to the surface? Or did you say that you only fixed the rivers being more disconnected?


    Do you have any feelings as to when the next version could be? Is it rather in the order of days or months?


    Do you need someone to test that next version regarding the cave thingy? If so, I'd be happy to. I generated a lot of new worlds (hundreds) recently in order to find a seed to my liking, and might be able to spot missing cave corner cases.


    To clarify then: I have fixed Riparian Zones, and will fix the caves.

    The next version... Maybe a month and a half away. Hopefully. It depends if I manage to find free time.

    Thanks for your offer on the caves, but I should be good with that one. If the bug happens, it will happen to all caves, so I just have to find one.

    Posted in: Minecraft Mods
  • 1

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)

    Hello there SMEZ1234,

    I am experiencing a crash when using Better Foliage with the Enhanced Biomes mod. Normally I can sort out most crashes but the solution to this one is eluding me. I am guessing that this is mostly related to the Better Foliage mod considering it has to do with rendering but thought I would post it here as well in case you have and ideas how to sort the issue. Below is the post from the Better Foliage thread.

    Hello there OctarineNoise,

    I am experiencing a crash when using Better Foliage with the Enhanced Biomes mod. Normally I can sort out most crashes but the solution to this one is eluding me. I have tried whitelisting and blacklisting different blocks from Enhanced biomes to no avail. Currently I have only the logs/trees from the Enhanced Biomes mod added to the config but using the default Better Foliage config does the same thing. I will post the the Enhanced Biomes developer as well in case he can help.

    Using:
    Better Foliage: BetterFoliage-mc1.7-1.0.10.jar
    Enhanced Biomes: Enhanced Biomes 2.5 for MC 1.7.10.jar


    -Crash Report Here-

    or here:

    ---- Minecraft Crash Report ----
    // Would you like a cupcake?

    Time: 4/12/15 11:33 AM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at net.minecraft.client.renderer.RenderBlocks.func_147761_c(RenderBlocks.java:7231)
    at mods.betterfoliage.client.render.RenderBlockAOBase.func_147761_c(RenderBlockAOBase.java:392)
    at mods.betterfoliage.client.render.impl.RenderBlockGrass.func_147761_c(RenderBlockGrass.java:137)
    at enhancedbiomes.blocks.renderer.RenderGrassEB.renderStandardBlockWithAmbientOcclusion(RenderGrassEB.java:418)
    at enhancedbiomes.blocks.renderer.RenderGrassEB.renderGrassBlock(RenderGrassEB.java:50)
    at enhancedbiomes.blocks.renderer.BlockGrassRenderer.renderWorldBlock(BlockGrassRenderer.java:26)
    at mods.betterfoliage.client.render.RenderBlockAOBase.renderWorldBlockBase(RenderBlockAOBase.java:210)
    at mods.betterfoliage.client.render.impl.RenderBlockGrass.renderWorldBlock(RenderBlockGrass.java:64)
    at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)
    at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:296)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1553)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1015)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.renderer.RenderBlocks.func_147761_c(RenderBlocks.java:7231)
    at mods.betterfoliage.client.render.RenderBlockAOBase.func_147761_c(RenderBlockAOBase.java:392)
    at mods.betterfoliage.client.render.impl.RenderBlockGrass.func_147761_c(RenderBlockGrass.java:137)
    at enhancedbiomes.blocks.renderer.RenderGrassEB.renderStandardBlockWithAmbientOcclusion(RenderGrassEB.java:418)
    at enhancedbiomes.blocks.renderer.RenderGrassEB.renderGrassBlock(RenderGrassEB.java:50)
    at enhancedbiomes.blocks.renderer.BlockGrassRenderer.renderWorldBlock(BlockGrassRenderer.java:26)
    at mods.betterfoliage.client.render.RenderBlockAOBase.renderWorldBlockBase(RenderBlockAOBase.java:210)
    at mods.betterfoliage.client.render.impl.RenderBlockGrass.renderWorldBlock(RenderBlockGrass.java:64)
    at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:118)
    at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:53)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:296)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1553)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['mine_my_own_bizz'/406, l='MpServer', x=0.01, y=101.08, z=777.13]]
    Chunk stats: MultiplayerChunkCache: 268, 268
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-7,64,669), Chunk: (at 9,4,13 in -1,41; contains blocks -16,0,656 to -1,255,671), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
    Level time: 2388 game time, 2388 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 126 total; [EntityVillager['Villager'/256, l='MpServer', x=22.16, y=74.00, z=856.34], EntityPig['Pig'/258, l='MpServer', x=46.50, y=71.00, z=706.50], EntityPig['Pig'/259, l='MpServer', x=42.31, y=70.00, z=710.50], EntityPig['Pig'/260, l='MpServer', x=41.50, y=69.00, z=717.50], EntityPig['Pig'/261, l='MpServer', x=44.50, y=73.00, z=716.50], EntityPig['Pig'/262, l='MpServer', x=44.50, y=64.00, z=712.50], EntityPig['Pig'/263, l='MpServer', x=33.50, y=66.00, z=722.31], EntityPig['Pig'/264, l='MpServer', x=36.69, y=73.00, z=812.56], EntityPig['Pig'/278, l='MpServer', x=51.09, y=65.00, z=707.91], EntityPig['Pig'/279, l='MpServer', x=50.50, y=67.00, z=704.47], EntityCreeper['Creeper'/296, l='MpServer', x=72.69, y=34.00, z=724.69], EntityCreeper['Creeper'/297, l='MpServer', x=66.97, y=35.00, z=724.50], EntityZombie['Zombie'/298, l='MpServer', x=76.44, y=61.00, z=720.16], EntityZombie['Zombie'/299, l='MpServer', x=74.50, y=62.00, z=721.50], EntityPig['Pig'/301, l='MpServer', x=73.97, y=70.00, z=821.66], EntityPig['Pig'/302, l='MpServer', x=76.03, y=69.00, z=815.06], EntityPig['Pig'/303, l='MpServer', x=78.50, y=84.00, z=808.50], EntityBat['Bat'/54, l='MpServer', x=-66.66, y=28.17, z=758.38], EntityPig['Pig'/322, l='MpServer', x=80.81, y=63.00, z=787.38], EntitySkeleton['Skeleton'/72, l='MpServer', x=-57.94, y=33.00, z=695.56], EntityZombie['Zombie'/75, l='MpServer', x=-64.69, y=37.00, z=701.31], EntityBat['Bat'/76, l='MpServer', x=-69.28, y=39.89, z=705.38], EntityPig['Pig'/77, l='MpServer', x=-75.50, y=69.00, z=728.50], EntityPig['Pig'/78, l='MpServer', x=-76.50, y=67.00, z=732.50], EntityCreeper['Creeper'/79, l='MpServer', x=-74.50, y=44.00, z=740.50], EntityPig['Pig'/80, l='MpServer', x=-65.81, y=70.00, z=739.91], EntityCreeper['Creeper'/81, l='MpServer', x=-78.97, y=11.00, z=784.63], EntitySpider['Spider'/85, l='MpServer', x=-78.50, y=34.00, z=805.50], EntitySkeleton['Skeleton'/86, l='MpServer', x=-75.50, y=34.00, z=813.50], EntitySkeleton['Skeleton'/87, l='MpServer', x=-75.50, y=34.00, z=812.50], EntitySkeleton['Skeleton'/88, l='MpServer', x=-73.50, y=34.00, z=818.09], EntityMinecartChest['entity.MinecartChest.name'/90, l='MpServer', x=-77.50, y=37.50, z=856.50], EntityPig['Pig'/98, l='MpServer', x=-65.22, y=71.00, z=703.91], EntityPig['Pig'/100, l='MpServer', x=-59.78, y=72.00, z=700.50], EntityPig['Pig'/101, l='MpServer', x=-58.59, y=71.00, z=710.88], EntityCreeper['Creeper'/102, l='MpServer', x=-59.56, y=40.00, z=701.00], EntityBat['Bat'/103, l='MpServer', x=-67.75, y=38.00, z=712.31], EntitySkeleton['Skeleton'/104, l='MpServer', x=-59.88, y=56.00, z=738.50], EntitySkeleton['Skeleton'/105, l='MpServer', x=-51.50, y=18.00, z=763.50], EntitySkeleton['Skeleton'/106, l='MpServer', x=-56.09, y=20.00, z=764.50], EntitySpider['Spider'/107, l='MpServer', x=-52.28, y=17.00, z=761.28], EntityBat['Bat'/108, l='MpServer', x=-69.69, y=28.12, z=756.53], EntityZombie['Zombie'/109, l='MpServer', x=-50.03, y=43.00, z=759.50], EntityZombie['Zombie'/110, l='MpServer', x=-48.50, y=42.00, z=757.50], EntitySkeleton['Skeleton'/111, l='MpServer', x=-49.69, y=48.00, z=765.13], EntitySkeleton['Skeleton'/113, l='MpServer', x=-57.94, y=33.00, z=790.47], EntitySpider['Spider'/114, l='MpServer', x=-60.00, y=33.00, z=791.00], EntityCreeper['Creeper'/115, l='MpServer', x=-52.22, y=16.00, z=800.91], EntityItem['item.tile.torch'/116, l='MpServer', x=-59.19, y=39.13, z=808.38], EntityBat['Bat'/117, l='MpServer', x=-56.69, y=33.02, z=803.84], EntityMinecartChest['entity.MinecartChest.name'/118, l='MpServer', x=-59.50, y=39.50, z=822.50], EntityZombie['Zombie'/132, l='MpServer', x=-37.75, y=20.00, z=710.31], EntityZombie['Zombie'/133, l='MpServer', x=-35.22, y=24.00, z=716.69], EntityZombie['Zombie'/134, l='MpServer', x=-38.69, y=20.00, z=711.13], EntityZombie['Zombie'/135, l='MpServer', x=-35.50, y=20.00, z=713.50], EntityZombie['Zombie'/136, l='MpServer', x=-38.84, y=27.00, z=730.75], EntityBat['Bat'/137, l='MpServer', x=-41.44, y=26.98, z=742.56], EntityCreeper['Creeper'/138, l='MpServer', x=-43.50, y=44.00, z=735.50], EntityBat['Bat'/139, l='MpServer', x=-27.44, y=13.00, z=760.63], EntityWitch['Witch'/140, l='MpServer', x=-47.13, y=39.00, z=738.50], EntityZombie['Zombie'/141, l='MpServer', x=-40.50, y=28.00, z=764.50], EntityZombie['Zombie'/142, l='MpServer', x=-43.50, y=28.00, z=760.50], EntityBat['Bat'/143, l='MpServer', x=-36.00, y=47.07, z=761.84], EntityZombie['Zombie'/144, l='MpServer', x=-37.50, y=19.00, z=788.50], EntityZombie['Zombie'/145, l='MpServer', x=-36.50, y=19.00, z=787.50], EntityCreeper['Creeper'/146, l='MpServer', x=-32.66, y=21.00, z=785.97], EntityCreeper['Creeper'/147, l='MpServer', x=-44.38, y=20.00, z=790.06], EntityBat['Bat'/148, l='MpServer', x=-37.00, y=19.29, z=785.97], EntitySpider['Spider'/149, l='MpServer', x=-32.59, y=24.00, z=813.91], EntityMinecartChest['entity.MinecartChest.name'/150, l='MpServer', x=-37.50, y=38.50, z=837.50], EntityBat['Bat'/151, l='MpServer', x=-44.50, y=30.92, z=851.59], EntityPig['Pig'/154, l='MpServer', x=-46.81, y=64.00, z=857.19], EntityZombie['Zombie'/166, l='MpServer', x=-19.66, y=21.00, z=707.34], EntityZombie['Zombie'/167, l='MpServer', x=-17.59, y=21.00, z=705.34], EntityZombie['Zombie'/168, l='MpServer', x=-18.38, y=21.00, z=705.31], EntityZombie['Zombie'/169, l='MpServer', x=-30.59, y=17.00, z=708.44], EntityZombie['Zombie'/170, l='MpServer', x=-31.56, y=29.00, z=716.31], EntityZombie['Zombie'/171, l='MpServer', x=-17.56, y=30.00, z=747.16], EntitySlime['Slime'/172, l='MpServer', x=-32.50, y=31.00, z=744.22], EntityZombie['Zombie'/173, l='MpServer', x=-32.47, y=32.00, z=752.84], EntityCreeper['Creeper'/174, l='MpServer', x=-31.56, y=18.00, z=779.94], EntityZombie['Zombie'/175, l='MpServer', x=-28.59, y=19.00, z=800.00], EntityItem['item.tile.torch'/176, l='MpServer', x=-24.31, y=34.13, z=805.53], EntityBat['Bat'/177, l='MpServer', x=-32.22, y=45.00, z=823.38], EntityZombie['Zombie'/178, l='MpServer', x=-16.50, y=64.00, z=842.50], EntitySkeleton['Skeleton'/179, l='MpServer', x=-18.50, y=51.00, z=849.50], EntityZombie['Zombie'/206, l='MpServer', x=-25.44, y=17.00, z=701.91], EntityWitch['Witch'/207, l='MpServer', x=-3.50, y=33.00, z=733.50], EntityClientPlayerMP['mine_my_own_bizz'/406, l='MpServer', x=0.01, y=101.08, z=777.13], EntityZombie['Zombie'/208, l='MpServer', x=-21.13, y=30.00, z=749.41], EntityBat['Bat'/209, l='MpServer', x=-10.75, y=46.00, z=748.25], EntityPig['Pig'/210, l='MpServer', x=-6.50, y=74.00, z=759.69], EntitySkeleton['Skeleton'/211, l='MpServer', x=-2.50, y=47.00, z=841.50], EntitySkeleton['Skeleton'/212, l='MpServer', x=-3.50, y=47.00, z=842.50], EntityCreeper['Creeper'/213, l='MpServer', x=-12.66, y=65.00, z=840.00], EntityCreeper['Creeper'/214, l='MpServer', x=-13.31, y=64.00, z=841.47], EntityCreeper['Creeper'/215, l='MpServer', x=-14.56, y=65.00, z=835.97], EntityPig['Pig'/222, l='MpServer', x=4.50, y=80.00, z=751.50], EntityPig['Pig'/223, l='MpServer', x=5.50, y=81.00, z=752.50], EntityPig['Pig'/224, l='MpServer', x=4.50, y=88.00, z=754.50], EntityPig['Pig'/225, l='MpServer', x=12.91, y=70.00, z=806.03], EntityVillager['Villager'/226, l='MpServer', x=5.72, y=76.00, z=836.50], EntityVillager['Villager'/227, l='MpServer', x=7.44, y=76.00, z=829.38], EntityVillager['Villager'/228, l='MpServer', x=7.41, y=76.00, z=833.13], EntityVillager['Villager'/229, l='MpServer', x=15.34, y=75.00, z=841.84], EntityVillager['Villager'/230, l='MpServer', x=14.53, y=76.00, z=837.16], EntityVillager['Villager'/231, l='MpServer', x=2.69, y=75.00, z=843.72], EntityVillager['Villager'/232, l='MpServer', x=11.41, y=74.00, z=851.94], EntitySkeleton['Skeleton'/237, l='MpServer', x=16.56, y=36.00, z=727.06], EntityVillager['Villager'/238, l='MpServer', x=17.50, y=76.00, z=828.25], EntityPig['Pig'/239, l='MpServer', x=29.50, y=72.00, z=816.50], EntityPig['Pig'/240, l='MpServer', x=31.97, y=72.00, z=822.13], EntityVillager['Villager'/241, l='MpServer', x=30.06, y=74.50, z=827.50], EntityVillager['Villager'/242, l='MpServer', x=19.37, y=74.00, z=820.50], EntityVillager['Villager'/243, l='MpServer', x=21.88, y=75.00, z=841.38], EntityVillager['Villager'/244, l='MpServer', x=30.50, y=75.00, z=836.41], EntityVillager['Villager'/245, l='MpServer', x=16.25, y=75.00, z=842.63], EntityVillager['Villager'/246, l='MpServer', x=29.72, y=76.00, z=841.50], EntityVillager['Villager'/247, l='MpServer', x=30.72, y=76.00, z=841.50], EntityPig['Pig'/248, l='MpServer', x=14.19, y=75.00, z=844.38], EntityPig['Pig'/249, l='MpServer', x=20.50, y=74.00, z=849.03], EntityPig['Pig'/250, l='MpServer', x=23.19, y=75.00, z=848.03], EntityPig['Pig'/251, l='MpServer', x=22.34, y=74.00, z=849.69], EntityVillager['Villager'/252, l='MpServer', x=20.72, y=75.00, z=843.75], EntityVillager['Villager'/253, l='MpServer', x=20.28, y=74.00, z=856.59], EntityVillager['Villager'/254, l='MpServer', x=21.13, y=74.00, z=857.38]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_40, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1737979424 bytes (1657 MB) / 4022861824 bytes (3836 MB) up to 7635730432 bytes (7282 MB)
    Mod Pack: Unknown / None
    LiteLoader Mods: 3 loaded mod(s)
    - Presence Footsteps version r5 for 1.7.10
    - MAtmos version r28 for 1.7.10
    - VoxelMap version 1.5.10
    LaunchWrapper: 29 active transformer(s)
    - Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
    - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
    - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
    - Transformer: net.minecraftforge.classloading.FluidIdTransformer
    - Transformer: mods.betterfoliage.loader.impl.BetterFoliageTransformer
    - Transformer: codechicken.lib.asm.ClassHeirachyManager
    - Transformer: codechicken.core.asm.InterfaceDependancyTransformer
    - Transformer: codechicken.core.asm.TweakTransformer
    - Transformer: codechicken.core.asm.DelegatedTransformer
    - Transformer: codechicken.core.asm.DefaultImplementationTransformer
    - Transformer: invtweaks.forge.asm.ContainerTransformer
    - Transformer: codechicken.nei.asm.NEITransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
    - Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
    - Transformer: codechicken.core.asm.CodeChickenAccessTransformer
    - Transformer: invtweaks.forge.asm.ITAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ItemStackTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
    - Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
    - Transformer: com.thevoxelbox.voxelmap.litemod.VoxelMapTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx8192m -XX:PermSize=512m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 94
    FML: MCP v9.05 FML v7.10.112.1370 Minecraft Forge 10.13.3.1370 24 mods loaded, 24 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.112.1370} [Forge Mod Loader] (forge-1.7.10-10.13.3.1370-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.3.1370} [Minecraft Forge] (forge-1.7.10-10.13.3.1370-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.0.4.95} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.95-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArmorStatusHUD{1.28} [ArmorStatusHUD] (ArmorStatusHUD-client-1.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BetterFoliage{1.0.10} [Better Foliage] (BetterFoliage-mc1.7-1.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bigtrees{1.7.2b} [The BigTrees Mod] (BigTrees-172b-forge1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    coralmod{1.7.10_dev2} [CoralReef Mod] (coralmod-1.7.10-3.141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    nandoprops{1.7.10_dev2} [NandoProps] (coralmod-1.7.10-3.141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{3.2.0} [Damage Indicators] (DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    enhancedbiomes{2.4.1 for MC 1.7.10} [Enhanced Biomes] (Enhanced Biomes 2.5 for MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    neiintegration{1.0.8} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NEM-VersionChecker{0.1} [NEM Version Checker] (NEM-VersionChecker-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    notenoughkeys{@MOD_VERSION@} [NotEnoughKEys] (NotEnoughKeys-1.7.10-1.0.0b29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    plantmegapack{4.15} [Plant Mega Pack] (plantmegapack-4.15-1.7.10-1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    soundfilters{0.8_for_1.7.X} [Sound Filters] (SoundFilters-0.8_for_1.7.X.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StatusEffectHUD{1.27} [StatusEffectHUD] (StatusEffectHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    VersionChecker{1.1.8} [Version Checker] (VersionChecker-1.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mantle Environment: Environment healthy.
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 670M/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.88, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [msi_conversion.zip, PresenceFootstepsOfficial.zip, Faithful_32_OptiFine.zip] Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    It's a bug caused by some change to Forge after version 1225. For whatever reason, my grass stopped working after that. I'd recommend using Forge 1225 unless any of the other mods you use require a later version, and I'll make sure that it's fixed when I update to MC 1.8.

    Quote from Banjobeni»

    I like this mod, it creates fantastic visuals of landscape!


    But I think there is a bug regarding the naturally generated caves. In contrary to vanilla minecraft, in Enhanced Biomes there are very very few caves reaching the surface. The caves are there, you can see them clearly with tools like MCEdit. But there is almost always one or two layers dirt/stone separating the top end of the caves from the surface air.


    Is there anything in the algorithm that does something like +2 from the heightmap generated by minecraft, or maybe something else with a similar effect? Somehow also supporting this +2 theory is also that the Riparian Zone seems to be even more discontinuous than the vanilla minecraft's rivers, which might be caused by the surface being too high, leading to less water tiles for the river and narrowing it too much.


    Is this a known bug? I can take a couple of screenshots if no one knows what I'm talking about.


    I have noticed both of these things, but I thought that I had gotten the cave one fixed up. It's a function of it not digging through the new dirt and grass, usually. I believe that I also had the Riparian zone slightly higher than rivers in the last update, to allow more space for trees. I've got it fixed for the next update already though.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from KaosRitual»

    Is there any way to farm dead wood? Can't find a sapling or a recipe for it. If not, maybe have it be made from a log combined with sand or something? Am using the autodictionary from mariculture to make it atm.


    Not at the moment there isn't. I guess I could allow it to be grown by using bonemeal on a dead bush. If I was going to create a crafting recipe, it would probably be 8 other logs + coal/charcoal, just to try to keep it realistic.

    I'll think about it for the next update. Not sure what I'll do, but it will be farm-able.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from Archibald_TK»

    I don't remember if that point was already talked about before but have you thought about having a "Bleaching Machine" that could turn your stones/ores/dirt (and by extension I assume those from other mods using the dictionary) into Vanilla one?

    Hell, it could even get further and allow to turn any plank into Oak. People could find that useful even for other mod's trees.


    That would remove the majority of the problems when it comes to compatibility, as you can't expect all mods out there to use the dictionary in the best way possible. (Thought I'm also a partisan of having the stones dropping vanilla version of their ores by default just for the sake of not overloading one's bag with too many different ores)


    Quote from ZennyKenny»

    Oh you know what, you're right. For some reason I thought that I couldn't build the drinks brewer from the thirst mod, but it seems to work just fine. I also tried the stone & wood to make some Harvestcraft stuff, no problems there either. The only real issue I'm having is with the Garden Stuff mod; it doesn't not want to play nice with EB at all! The compost bin won't accept any EB trees, I can't use EB wood to build the window boxes, it won't combine compost w/ EB dirt to make garden soil, etc.


    I was working on an OreDictionary converter a while back, but it took a back seat to the work I was doing on world gen. Ironically, my computer wiped the code that I had already written for it in the process of backing it up, and I haven't gotten back to work on it.

    After the world gen changes have been completed, I'll get back onto it. In the meantime, Team CoFH's Thermal Foundation mod has a lexicon block that can be used to convert blocks to other forms in the OreDictionary, which you'd probably find useful.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from ZennyKenny»

    Hi, I really like this mod despite the difficulties with compatibility to other mods. In a way vanilla dirt and trees become a precious resource that one must seek out, like iron or coal. It's kind of fun in that respect. But so far I have not found any vanilla stone. Does it generate? If it does not, could you please make some kind of conversion recipe where we can craft vanilla stone from EB stone?


    Vanilla stone does generate, but only in grassland/plains type biomes. My stones should work in the same recipes that vanilla stone does, and my dirt and trees should act the same way, so there shouldn't be a requirement to find the vanilla forms.

    If you are having problems with it though, you can turn off my stone and/or dirt in the config file (config/Enhanced Biomes/General.cfg). You'll need to explore new chunks or generate a new world for the changes to take effect.


    As I said though, there shouldn't be a need to. My blocks should act the exact same ways as their vanilla counterparts.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from sauron1973»

    Hi, I know you are busy but just wanted to mention that ATG is now available for 1.7.10 so any chance of making this compatible with either that or RWG, as then I can replace BOP altogether. As yours as much more going for it with regard to villagers using local materials and less lag.


    Okay, thanks for letting me know.

    Honestly, my life has been hectic since the beginning of January this year, and I've had barely any time for modding. In under a month that will all be over, and I'll be able to put much more time into it. Expect to see an update before a month and a half from now. I may even have some time in the next few weeks. Once that's out, I'll be updating to MC 1.8. After that, I'll see what I can do about the realistic generation mods for 1.7.10.

    Quote from 8bitnoob»

    Could you please configure this mod so i could use it with tinkers construct i mined a lot of ore and when i wanted to put it in the smeltery it didn't work and i want to take advantage of the smeltery


    If Tinker's Construct bothered to use the OreDictionary, as all mods that use Forge really should, there wouldn't be an issue. There's not a great deal I can do about it directly, but I'm planning to look into an ore dictionary converter when I have the time, which would allow you to make my ores into regular ores, then put them in the smeltery.


    If it was an issue on my end, I would be doing my best to solve it, but it's actually TC's problem. The workarounds I can suggest are to either install NEI/TMI and 'cheat' in the replacement versions, getting rid of your old ones, or start a new world and set the default ores to generate or the new ores to drop the default ores in my config file (config/Enhanced Biomes/General).

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from leonelmegaman»

    is it posible to get this biomes on a loaded world?


    Like most other world generation mods, you won't see any change in generation until you explore more of the world, and it will create ugly chunk boundaries when you do. It's unavoidable.

    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Biomes 2.5 - Nearly 100 new biomes (20/10/14)
    Quote from nsightm»

    I am fighting with enhanced biomes and mo creatures with 1.7.2 i have done signaly's method but cannot find zombiepigs config file anywhere... the link appears to be dead. any help would be appreciated. I have been fighting with it with nearly a week and finally found these fixes but can't complete them due to zombiepig333's config not being available.


    I'm aware of the issue. I updated the OP a little while back to now say this, to reflect the fact that his link is dead:


    Additionally, Dr Zhark's Custom Mob Spawner mod will stop mobs from spawning in my biomes. Mob Spawn Controls 2 appears to be the best way to solve the problem, but I may need to look into providing proper compatibility.


    If you can't get them working, you may need to choose between the two mods. When I find the time, I'm planning to look into programming permanent compatibility, but that's going to be a while off.


    Sorry about that. There are just so many mods that seem to require specific compatibility, instead of using the convenient Forge methods for automatic compatibility, and it's hard to keep up with all the requests.

    Posted in: Minecraft Mods
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