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    posted a message on ChickenBones Mods
    Quote from LiamWA11
    i don't think that the subset system is implemented yet - It is still in beta 1.7.2 you know :D I know the 'Mysterious Magnet' is what you are looking for, i do not know what mod it is from though :(

    the Mysterious Magnet is added by the Magic Bees addon (by MysteriousAges) for the Forestry mod (by Sengir)
    Posted in: Minecraft Mods
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    think you could add an option for a separate "instances" folder? like having the mods/configs/saves folders in a separate place than the .minecraft file? or having a modpack tab where you can make (what else?) modpacks that you can switch between.
    the reason I want this option is because I still use the vanilla launcher for vanilla minecraft and client-side mods (such as optifine, zan's/rei's minimap, etc), so it's kinda annoying having to move the mods (and configs, saves, etc) folder somewhere it won't interfere with the current modpack I'm using
    Posted in: Minecraft Tools
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    posted a message on [Worlds] How to have Higher & Deeper Worlds
    could you please not have so much script on your page? like have it in a spoiler. I can't seem to load the page without having to disable javascript
    Posted in: Mapping and Modding Tutorials
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    posted a message on Macro / Keybind Mod
    for some reason, whenever I start up minecraft there's an in-game popup saying that the keybind mod is no longer in beta but I can't find the official release.
    Posted in: Minecraft Mods
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    posted a message on No More Key-Conflicts
    Name: No More Key-Conflicts
    Idea: adding conditionals for keys (such as [Ctrl] or [Shift]) to the Controls menu for more keybinds
    Reason: Modpacks with many mods (such as those on the FTB launcher) almost always have key-conflicts and I've noticed that many mods use keys used by other mods by default. this is extremely annoying when you don't have enough keys to bind each action to their own button on the keyboard, or when the keys that are available aren't within reach of your hand when playing. more often than not, I've had to bind a lot of actions to already used keys just so I can use a certain tool.
    Benefits: No more Key-Conflicts (obviously), more flexibility for controls
    Example of Use: if I hold [Ctrl] and then hit [F], a different action would be performed than if I had just hit [F]
    Who it would help: Modpack makers, Modpack players, players with little less space on their keyboard than the number of controls in a modpack, etc.

    If anyone could make this (and even improve on my idea), I'd greatly appreciate it.
    Posted in: Requests / Ideas For Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    I like how one of the robes have a reference to a certain flightless angel.
    Posted in: Minecraft Mods
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    posted a message on My Little Buddy! (Formerly known as the Soaryn Chest Mod)
    I just know that this will, one way or another, end up on one of the forgecraft servers (soaryn will most likely pester pahimar till he adds it to fc1, the long term server)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    Quote from Fixided

    You need to work on the config file more....
    I can't figure out which one of your mod is mixing with the other mods.

    I get Wolverine pants when i'm suppose to get Raw Rubber

    I take it u've solved it? if not, the only mod I can think of that adds raw rubber is MFR (MineFactory Reloaded), try removing it.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    I noticed that liteloader (alpha) is out for 1.7.2 but I'm having trouble finding macro/keybind for 1.7.2, has it been released yet? if so, link to the download (if it's not released, no need to rush it. I can wait)
    Posted in: Minecraft Mods
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    posted a message on [MC 1.7] (Discontinued)Minecraft Command Generator 0.2!
    Quote from Rydian

    That error (in this case) means that the file you're trying to run is corrupt. Redownload it, and if your downloads keep getting corrupt, then there's something wrong with your network that's causing it.

    it's the same for me though
    Posted in: Minecraft Tools
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    posted a message on LiteLoader
    I'm not sure how hard the 1.7.2 update will be (since mc was almost completely rewritten), but after mcp is out, how long will it be till LL and M/KM are updated? (just an estimate, no need to rush it)
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge]Mo' To Minecraft - More like a Expansion :D [V0.1.3]
    Quote from mightydanp
    never have seen a bird in minecraft :0 you might soon ;) i am working really hard on it right now i just working also :) so some times i get free time n i work on new things right now i am working on weapons ;) n next will be stuff you can make with the ingots ;) then armor, then flowers, trees, plants, then biomes, i will then give u a prerealease before i give u my final version ;) to 1.o if you guys want i can just release V0.1 n so on n so on with every new big things i ad ?
    Quote from surfermonkey1000
    True, I have been waiting for a good mod that includes more stuff from real life. Have you even seen a bird in minecraft??

    aren't chickens birds though?
    Posted in: WIP Mods
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    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!
    if anyone knows of a way to make the entity editor work in 1.6.4 please pm me
    Posted in: Minecraft Mods
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    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!
    does the entity editor work with 1.6.4?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    why are you working on 2 versions at once? both versions will suffer if you keep this up (with the different apis, different hooks, item id changes, world generation differences, as well as a whole lot of other stuff)
    Posted in: Minecraft Mods
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